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WH40K 6.5 Superfriends Edition.
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# ? Feb 5, 2014 02:08 |
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# ? Jun 7, 2024 03:08 |
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Slimnoid posted:For additional reference, the Imperial Fist supplement has a master-crafted bolt pistol that ignores cover for 5pts. If only yellow wasn't such a difficult color for me to paint... if only...
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# ? Feb 5, 2014 02:12 |
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Badgersmasher posted:Grav guns are certainly better against marines but against literally anything else I'd rather have plasma. As for deathwing being fragile; they may not have storm shields but you don't need storm shields against most threats and those that you do, you should be able to cripple turn 1 when the entire army arrives at point blank range. And yes, I conceded that Khan allows space marine bikes to perform as well as ravenwing bikes and if you want to just run lots of bikes white scars are the army to run but if you want to run a list that uses bikes and terminators I still believe that Dark Angels are the more viable option. And paying 4 points a model for fearless, split fire, and guaranteed reserves seems like a good deal to me. As a Dark Angels player: I can run a bike/termie army with the SM book and come out ahead, easily. DW terminators are not really worth the points you spend on them, and Ravenwing are straight-up worse than White Scars with the exception of Black Knights. C:SM is overall miles ahead of DA, and their only real use is as allies for Azrael in a 50-man IG blob. It might look good on paper, and maybe in theory, but in practice it suffers from being (yet again) the first Marine codex in a new edition.
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# ? Feb 5, 2014 02:13 |
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TheChirurgeon posted:I am loving pumped for this game. Probably won't have the warhound painted in time though. Well I guess you can't use it then. Sorry pal, your rules, not mine.
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# ? Feb 5, 2014 02:31 |
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Which IA book contains the assault rules for the DKoK?
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# ? Feb 5, 2014 02:56 |
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Noctis Horrendae posted:Which IA book contains the assault rules for the DKoK? Siege of Vraks. IA5.
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# ? Feb 5, 2014 02:57 |
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Apollodorus posted:Siege of Vraks. That contains the Assault Brigade rules? I thought that only contained the Siege List stuff.
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# ? Feb 5, 2014 02:59 |
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Oh whoops, I missed that part of your post. I have no idea. Wait now I do. It's Vol. 12.
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# ? Feb 5, 2014 02:59 |
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Apollodorus posted:Oh whoops, I missed that part of your post. Okay, cool, thanks. Negotiating with this guy to lower the price a bit so I can actually afford this DKoK stuff. The Assault Brigade appeals to me for one reason and one reason only: "Forlorn Hope If the player chooses to use this rule, when Infantry Platoons get destroyed they go into ongoing reserves, meaning an endless supply of guardsman. If you do take this option though, you get to place an Assault objective in the opponent's deployment zone that gets them a victory point if the Death Korp player does NOT claim it. Though the assault brigade gets 2 points if they do manage to get it. This list also includes it's own set of krieg Orders, similar to those of the Imperial Guard, as well as it's own warlord trait table. " This seems like the most OP thing ever and I love it.
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# ? Feb 5, 2014 03:01 |
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It's really not, the whole platoon being destroyed means something terribly wrong is happening to you. Unless they get some special mode of deployment afterwards, like outflank, then they're just going to be back on your board edge.
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# ? Feb 5, 2014 03:07 |
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I just watched Season 2 of Downton Abbey actually, and Death Korps has a really strong appeal for me now.
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# ? Feb 5, 2014 03:08 |
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Cassa posted:It's really not, the whole platoon being destroyed means something terribly wrong is happening to you. Well, yeah, but you can technically run the game for as long as you want and eventually win by means of attrition if it's a kill point game.
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# ? Feb 5, 2014 03:08 |
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Would it not end at Turn 7?
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# ? Feb 5, 2014 03:15 |
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Those five dudes multiplied fast. I mentioned to one dude at work that I was thinking about getting back in and he gave me a box with some truly ancient pieces and a Rhino still in the plastic. From what I can tell, among the miscellenea the box contains a 1990 Ultramarines Captain, a Blood Angel Captain from the same year, a 3rd edition limited Space Marines captain with a power axe, the '91 Games Day captain, a few old Grey Knights, a Rogue Trader Librarian, and another old school Librarian that I can't identify. I guess I'm set for HQ choices...
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# ? Feb 5, 2014 03:16 |
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SUPER NEAT TOY posted:Would it not end at Turn 7? Is that the cut-off point for 40k games at the moment? Bare with me, I'm EXTREMELY rusty on rules at the moment.
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# ? Feb 5, 2014 03:17 |
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Slimnoid posted:As a Dark Angels player: I can run a bike/termie army with the SM book and come out ahead, easily. DW terminators are not really worth the points you spend on them, and Ravenwing are straight-up worse than White Scars with the exception of Black Knights. The only advantages a Dark Angels list would have over a White Scars list are the Banner of Devastation (twin-linked salvo 4 bolters on my bikes? Yes please), and Deathwing Assault. Otherwise the White Scars do most of the same things for cheaper.
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# ? Feb 5, 2014 03:18 |
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Noctis Horrendae posted:Is that the cut-off point for 40k games at the moment? Bare with me, I'm EXTREMELY rusty on rules at the moment. Yeah, games end somewhere between turns 5 and 7. It's left up to the dice.
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# ? Feb 5, 2014 03:21 |
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PantsOptional posted:Those five dudes multiplied fast. I mentioned to one dude at work that I was thinking about getting back in and he gave me a box with some truly ancient pieces and a Rhino still in the plastic. From what I can tell, among the miscellenea the box contains a 1990 Ultramarines Captain, a Blood Angel Captain from the same year, a 3rd edition limited Space Marines captain with a power axe, the '91 Games Day captain, a few old Grey Knights, a Rogue Trader Librarian, and another old school Librarian that I can't identify. I guess I'm set for HQ choices... Post the librarian here and we can probably identify it for you.
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# ? Feb 5, 2014 03:27 |
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Safety Factor posted:Yeah, games end somewhere between turns 5 and 7. It's left up to the dice. Oh, I forgot about that. I looked it up and you guys are right - there go my hopes of an endless human wave of DKoK.
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# ? Feb 5, 2014 03:28 |
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It wasn't a librarian as I thought (I was posting from faulty memory), it's the Terminator Captain from the 80s. The actual model is being stripped right now, but this is the one:
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# ? Feb 5, 2014 03:37 |
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Noctis Horrendae posted:Oh, I forgot about that. I looked it up and you guys are right - there go my hopes of an endless human wave of DKoK. Well you can kind of do it with the Imperial Guard codex and Commander Chenkov. You have less of a killpoints problem, (each unit nowadays is a single kill point, so a guardsmen platoon is at minimum 3) and can decide when you want to pull it off the board for your reinforcements. Human wave tactics aren't exactly terrible nowadays, but there aren't any armies that get the kind of reinforcements for free like you want.
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# ? Feb 5, 2014 03:42 |
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PeterWeller posted:It would also invariably lead to min-maxed super builds as people figure out the best combination of upgrades to make unkillable 4E WHFB style super lords. Yes but the issue is not whether there are dominant strategies but rather the number of them. It is OK to have a system that creates 10 different options per army where only 2-3 are viable because that still creates a large enough number of playable options at the highest tier to make the game interesting and the choices matter. The ultimate example of this was Marvel vs. Capcom 2, which had 56 playable characters. Of these, about 15 are seriously tournament-playable (i.e. they are "god" or "top" tier), creating around 30 teams you could play at the tournament level without handicapping yourself. While you could look at that and focus on the 40 or so characters that aren't worth playing at the tournament level, you should also recognize that 15 characters and 30 options is a hell of a lot for a fighting game and enough to keep things interesting for a long time! Yes, more options is going to inevitably lead to dominant builds, but with enough options per army, this will balance itself out.
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# ? Feb 5, 2014 04:23 |
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Dredd marine almost done, bonus shot of my couch
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# ? Feb 5, 2014 04:50 |
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You didn't prime that mini before you started painting, all that work is going to be undone
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# ? Feb 5, 2014 04:54 |
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Icon Of Sin posted:The only advantages a Dark Angels list would have over a White Scars list are the Banner of Devastation (twin-linked salvo 4 bolters on my bikes? Yes please), and Deathwing Assault. Otherwise the White Scars do most of the same things for cheaper. And Divination Librarians. Not much else though, which is really too bad. Dark Angels have a really great visual style that makes them pretty unique compared to the other Space Marines.
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# ? Feb 5, 2014 04:55 |
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SUPER NEAT TOY posted:Dredd marine almost done, bonus shot of my couch Your yellow looks bad, frankly, but the rest of the miniature is pretty solid and you got the colours dead-on. Pretty neat.
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# ? Feb 5, 2014 04:55 |
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I need to do another few coats of the yellow, and find a way to basically re-do the bottom boot Aquila. After that it's just the backpack, the helmet, and then some washing and touch ups.
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# ? Feb 5, 2014 05:06 |
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SUPER NEAT TOY posted:I need to do another few coats of the yellow, and find a way to basically re-do the bottom boot Aquila. After that it's just the backpack, the helmet, and then some washing and touch ups. Yellow is a pain, I don't blame you. If this turns into a full army it'll be interesting to see how it turns out.
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# ? Feb 5, 2014 05:08 |
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Yellow is easier if you work with an actual base paint first, then apply the layer color. The way to do the yellow on eagle emblems is this: - cover with a very light coat of Averland Sunset (or just raised areas if you primed black) - cover with a coat of Reikland Fleshshade - hit raised areas/drybrush with Flash Gitz Yellow
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# ? Feb 5, 2014 05:36 |
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I started with Averland, then washed Bloodletter for a unique effect, then painted Flash Gitz. I hosed up, though, and just decided to paint the whole thing Flash Gitz. I'm going to touch it up when I do the final wash for the whole mini.
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# ? Feb 5, 2014 05:38 |
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So I convinced the seller to lower the price on the DKoK auction. Included are: - 45 guardsmen - 1 command squad (5 men?) - 1 Leman Russ - 1 Hellhound - 1 Death Rider Is this a good list? Will I lose every game? Will I stomp everything? Help me out here. I plan on using the assault list.
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# ? Feb 5, 2014 05:50 |
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I don't have the IA that's from but that's not a whole lot of units.
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# ? Feb 5, 2014 05:51 |
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SUPER NEAT TOY posted:I don't have the IA that's from but that's not a whole lot of units. 45 guardsmen isn't enough? Surely that's enough to blob my way to victory. :?:
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# ? Feb 5, 2014 05:54 |
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Noctis Horrendae posted:45 guardsmen isn't enough? Surely that's enough to blob my way to victory. :? That's a single blob that's one artillery shot away from not being a threat. Best to go with 2 blobs and add commissars, just to be sure
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# ? Feb 5, 2014 05:56 |
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Icon Of Sin posted:That's a single blob that's one artillery shot away from not being a threat. Best to go with 2 blobs and add commissars, just to be sure poo poo, well, work with me here. I can only afford this and the offer is too good to pass up. Could I separate them into 4 tiny blobs and have the army still be viable?
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# ? Feb 5, 2014 05:58 |
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Noctis Horrendae posted:So I convinced the seller to lower the price on the DKoK auction. What part of the country are you in?
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# ? Feb 5, 2014 05:58 |
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That's like two turns of being shot by a Tactical Squad or like a turn of being shot by any Large Blast weapon. It's a fine start but no, it's not a particularly large number of troops. But then again I think that would come to like 800 points or something. A single Death Rider is a novelty, Hellhounds are okay in some scenarios, and Leman Russes are also good.
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# ? Feb 5, 2014 05:59 |
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SUPER NEAT TOY posted:That's like two turns of being shot by a Tactical Squad or like a turn of being shot by any Large Blast weapon. gently caress. $430 for 800 points? Maybe I'll pass this up.
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# ? Feb 5, 2014 06:00 |
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Noctis Horrendae posted:gently caress. $430 for 800 points? Maybe I'll pass this up. I don't have the IA this is from, again, but the 800 points just thoughtcrafting in the dark. 45 models could probably be split up adequately in <1250 games if you got some legitimate backfield firepower and picked up something like an ADL.
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# ? Feb 5, 2014 06:02 |
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# ? Jun 7, 2024 03:08 |
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Noctis Horrendae posted:poo poo, well, work with me here. I can only afford this and the offer is too good to pass up. Could I separate them into 4 tiny blobs and have the army still be viable? They'll work fine as a meat shield for your Russ, but if you're going to run a large blob like that you'll need a commissar to make them stubborn (and to re-roll failed ld checks, for the low, low price of one sergeant). Having a blob get swept because a vindicare sniped out the commissar then a GK squad got in and started cracking skulls is something you'd be better off avoiding
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# ? Feb 5, 2014 06:03 |