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gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
So what's the NATO symbology for a battalion of cooks and other non-combatants? :v:

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Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

gradenko_2000 posted:

So what's the NATO symbology for a battalion of cooks and other non-combatants? :v:

Square box with REMF in it.

Panzeh
Nov 27, 2006

"..The high ground"

gradenko_2000 posted:

The only thing worse than AGEOD's wargames is Pride of Nations tacking on a massively bloated and unintelligible economic system on top of it. The battle scenarios give you a good idea of what their other wargames are like, namely leaders and concentration of force and logistics.

It's funny because PoN had some really good ideas with the economics. Dividing public and private money into resources you can use instead of having to worry about the dumbness of Vicky 2's system where POPS did things on their own was brilliant, but a game can't have two thousand five minute loading time turns.

Pork Pie Hat
Apr 27, 2011
Oh, balls. Well again, thank you all for telling me before I ended up punching myself in the face repeatedly. Amusingly (?) Vicky 2 was going to be my second backup game. Never mind, I'm sure something will come along eventually!

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.
Vicky 2 (with all expansions) is a brilliant game, the POP system is a bit counterintuitive in many ways but it works out in the end. Give it a try if you can.

VendoViper
Feb 8, 2011

Can't touch this.

Alikchi posted:

Yeah, I can't defend PoN, it is truly awful.

Wait you guys can get that game to even boot up? I own it, but it strait CTDs as soon as I try to load it.

Dirt Worshipper
Apr 2, 2007

Paralithodes Californiensis
AGEOD games are pretty much garbage, but I had the best PBEM experience playing my friend and fellow civil war nerd at a full scenario of their ACW game.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

VendoViper posted:

Wait you guys can get that game to even boot up? I own it, but it strait CTDs as soon as I try to load it.

Have you tried patching it? AGEOD in general tends to want lots of patches.

frontlineKHAAAN! posted:

Oh, balls. Well again, thank you all for telling me before I ended up punching myself in the face repeatedly. Amusingly (?) Vicky 2 was going to be my second backup game. Never mind, I'm sure something will come along eventually!

Again if you already own it, you're welcome to try it. Just don't play a full campaign game.

Drone
Aug 22, 2003

Incredible machine
:smug:



So I've been skimming the last few pages of the thread and keep eyeing poo poo I shouldn't want to buy, like WitP. Can anyone give like a bullet-pointed list of why this game is apparently so amazing (once you finally break through at least parts of the horrifically mind-boggling learning curve)? Pretty much every testimonial has been something along the lines of "yeah it's $80 but it's the most amazing thing" but there's not a whole lot of specific info on why it's the most amazing thing.

Also gave the Unity of Command demo another try, since I think I judged it unfairly the first time. It's got the virtue of having quite a bit of polish and looking/feeling very nice to play, and running through the easy demo scenario was actually fairly fun. Still slightly puzzly/boardgamey, but definitely not bad, and I may think about picking it up if I ever see it on sale.

Drone fucked around with this message at 22:36 on Feb 6, 2014

Pornographic Memory
Dec 17, 2008
Speaking of Unity of Command, playing through the original campaigns and a significant chunk of Black Turn so you can see the full power of German Panzer and Panzergrenadier units from both sides, makes Red Turn incredibly cathartic. Through the whole campaign whenever I pocket a bunch of Germans or isolate and focus down some of their mobile units, all I can think is "gently caress you Germans, who's laughing now?"

Rudi Starnberg
Jul 8, 2012

Drone posted:

So I've been skimming the last few pages of the thread and keep eyeing poo poo I shouldn't want to buy, like WitP. Can anyone give like a bullet-pointed list of why this game is apparently so amazing (once you finally break through at least parts of the horrifically mind-boggling learning curve)? Pretty much every testimonial has been something along the lines of "yeah it's $80 but it's the most amazing thing" but there's not a whole lot of specific info on why it's the most amazing thing.

Also gave the Unity of Command demo another try, since I think I judged it unfairly the first time. It's got the virtue of having quite a bit of polish and looking/feeling very nice to play, and running through the easy demo scenario was actually fairly fun. Still slightly puzzly/boardgamey, but definitely not bad, and I may think about picking it up if I ever see it on sale.

Well, its an incredibly detailed day by day representation of the pacific war. Either that gets you jizing in your pants or it doesn't. It has some flaws in the simulation, especialy to do with ground troops, but it's good overall.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
* You control every ship, plane and land unit between Aden, Yemen and Seattle, Washington

* No seriously, every loving ship from the CVA Midway (if the game gets to late '45) down to dinky little patrol boats

* Seriously, every land unit, including small Dutch detachments in whatever far-flung island of the East Indies or whole Chinese armies representing hundreds of thousands of men

* Because the game covers such a large scale in terms of time and space, you get to experience the strategic repercussions of every little thing - a Stalingrad scenario can suck because as long as you hold that Stalingrad hex, you win the game, never mind if you still left Hungarians on your flanks and would have been eaten alive come Dec '42 anyway. In WITP, you can't do that: as the Japanese player, you will literally crash your own economy if you try to build too many planes in the first three innings, and the dud torpedo that failed to sink the Shokaku is going to haunt the Allied player 3 months down the road when the IJN still has that much more hitting power

* Because operations take so long so coordinate (60-90 turns minimum for an amphibious invasion) and involves land, sea and air forces, it feels really really fulfilling to pull it off. Any Hearts of Iron player can load up some troops in a transport with the click of a button and invade England like it ain't no thang, but in WITP? You had to set the 1st Marine Division to plan for an invasion 3 months ahead, ship several squadrons of B-25 Mitchells from San Diego to Noumea, organize ASW patrols from Palmyra to safeguard your supply and fuel convoys, coordinate bombardment task forces to repeatedly shell the target island under the cover of carrier-based CAP, isolate the target from resupply using the aforementioned Mitchells, and finally launch your landings into Guadalcanal after weeks of multi-dimensional warfare. All while other stuff is happening across the rest of the theater

maev
Dec 6, 2010
Economically illiterate Tory Boy Bollocks brain.
Keep away from children

Pornographic Memory posted:

Speaking of Unity of Command, playing through the original campaigns and a significant chunk of Black Turn so you can see the full power of German Panzer and Panzergrenadier units from both sides, makes Red Turn incredibly cathartic. Through the whole campaign whenever I pocket a bunch of Germans or isolate and focus down some of their mobile units, all I can think is "gently caress you Germans, who's laughing now?"

I literally played all of Unity of Command in chronological order, and by the time I got to Red Turn I was almost in laughing fits at the odds I was enjoying. Black Turn was probably the best balanced / most fun group of scenarios, with the possible exception of the last three a-historical ones which turned up the difficulty to a point where RNG was an unavoidable and negative factor in finishing a mission.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
War in the Pacific is like Dark Souls. It can be incredibly frustrating and tedious to play at times, but when you pull off a battle that has been IRL months in the planning, it's like when you kill the Capra Demon for the first time. Your investment is always repaid with interest.

Caconym
Feb 12, 2013

I remember when my panic light cruiser TF from Darwin intercepted 24 unescorted transports bound for Port Moresby at the last minute. In daylight. It was a glorious slaughter. :allears:

Also when i "caught" a 2 CA, 2 CL raiding force with 2 BBs, 2CAs and 4 DDs, only to be lucky to escape with 1 BB, 1 CA and 2 DDs still afloat. drat japanese early war gunnery. And drat long lances. :argh:

ArchangeI
Jul 15, 2010
It has an amazing potential for emerging storylines. Like the game where I managed to pull off Fortress Java and Fortress Rabaul, and where the main combat theater was the Java sea, which saw grueling air campaigns and knife fights between battleships (seriously, battleships duking it out at 1000 yards).

It is also big enough that no one can seriously hope to grasp it completely, which means that you nearly always can come up with a new strategy if you like being creative. Luring KB into a LBA ambush in early 1942 by baiting them with a well-planned exposure of your carriers feels so drat good. It doesn't feel as constrained as other strategy games. Other strategy games give you a handful of possible actions, making battles more into puzzles. WitP gives you all the assets in the Pacific and tells you to get on with it.

pthighs
Jun 21, 2013

Pillbug
Witp is like Dwarf Fortress - a sort of living system no one can fully comprehend, for all the beauty and messiness that implies.

Nenonen
Oct 22, 2009

Mulla on aina kolkyt donaa taskussa

pthighs posted:

Witp is like Dwarf Fortress - a sort of living system no one can fully comprehend, for all the beauty and messiness that implies.

Look at you, grog. A pathetic creature of meat and bone. Panting and sweating as you struggle with my interface. How can you challenge a perfect, immortal machine?

Myoclonic Jerk
Nov 10, 2008

Cool it a minute, babe, let me finish playing with my fake gun.

Drone posted:

So I've been skimming the last few pages of the thread and keep eyeing poo poo I shouldn't want to buy, like WitP. Can anyone give like a bullet-pointed list of why this game is apparently so amazing (once you finally break through at least parts of the horrifically mind-boggling learning curve)? Pretty much every testimonial has been something along the lines of "yeah it's $80 but it's the most amazing thing" but there's not a whole lot of specific info on why it's the most amazing thing.

Also gave the Unity of Command demo another try, since I think I judged it unfairly the first time. It's got the virtue of having quite a bit of polish and looking/feeling very nice to play, and running through the easy demo scenario was actually fairly fun. Still slightly puzzly/boardgamey, but definitely not bad, and I may think about picking it up if I ever see it on sale.

I think the others here have given far more eloquent and succinct reasons why WitP is awesome, but for my own two cents: read Grey's WitP LP. It really drives home the epic scope of the game and the heart-in-mouth feel of some battles.

Secondly, Unity of Command is awesome. OK, it has fairly limited ambitions, but the execution is so elegant it's a work of groggy art. For a more in depth summary of why I am such a 2x2 fanboy a serious games journalist, read my review of Red Turn for Armchair General. My review of Black Turn is supposed to be published any day now . . . and has been for weeks.

Neonen posted:

Look at you, grog. A pathetic creature of meat and bone. Panting and sweating as you struggle with my interface. How can you challenge a perfect, immortal machine?

:allears:

Myoclonic Jerk fucked around with this message at 16:03 on Feb 7, 2014

Drone
Aug 22, 2003

Incredible machine
:smug:



V for Vegas posted:

Your investment is always repaid with interest.

I'm really close to just buying it, since I've been reading Grey Hunter's LP for quite a bit (that's what drew me here). Weird question though before I bite the bullet: is WitP one of the Matrix games I've heard about that has some kind of really painful system where you can only install the software on one machine at a time? I'm going to be replacing my old computer soon with a nice new PC, and if such a system is in place with Matrix, I might just wait to buy until I get my new gaming rig.

uPen
Jan 25, 2010

Zu Rodina!

Drone posted:

I'm really close to just buying it, since I've been reading Grey Hunter's LP for quite a bit (that's what drew me here). Weird question though before I bite the bullet: is WitP one of the Matrix games I've heard about that has some kind of really painful system where you can only install the software on one machine at a time? I'm going to be replacing my old computer soon with a nice new PC, and if such a system is in place with Matrix, I might just wait to buy until I get my new gaming rig.

No you just need the serial number to install it, I don't think it phones home.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

You can even lend your install file and serial to a friend and play opposite sides without issue. This is a bit ~files~ though.

dtkozl
Dec 17, 2001

ultima ratio regum
I guess I am in the minority here but I really like the AEGOD series. The obvious stinkers like pride of nations I never played, so maybe that plays a part, but birth of america, civil war, birth of rome, and russian civil war are all very good. Sure you gotta get used to their system and the interface is clunky and it is unoptimized but that describes every grognard game. Generally they have good scenarios with good replayability and an ai that can at least surprise you from time to time.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Matrix's DRM is only slightly above Steam's in terms of intrusiveness: you need to download the installers manually from the site, and you need to plug in the serial number manually (later releases automate this), but otherwise you can install it on as many PCs you want / have

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

I remember a while back some discussion on android strategy games. Are any of them decent I would love something to play on my phone to kill time every now and then.

uPen
Jan 25, 2010

Zu Rodina!

Saros posted:

I remember a while back some discussion on android strategy games. Are any of them decent I would love something to play on my phone to kill time every now and then.

The John Tiller games are great but they really want a larger screen than you probably have on your phone. One game in each series is free, so you can play a bit of:

Panzer Campaigns
Civil War Battles
Modern Air Power
Modern Campaigns

for free to see which series you like.

uPen fucked around with this message at 21:30 on Feb 7, 2014

dtkozl
Dec 17, 2001

ultima ratio regum
I've played https://play.google.com/store/apps/details?id=com.dk.napoleonicfull and https://play.google.com/store/apps/details?id=com.dk.eaglebear and they are ok. Mostly just use emulators though.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER

Drone posted:

I'm really close to just buying it, since I've been reading Grey Hunter's LP for quite a bit (that's what drew me here). Weird question though before I bite the bullet: is WitP one of the Matrix games I've heard about that has some kind of really painful system where you can only install the software on one machine at a time? I'm going to be replacing my old computer soon with a nice new PC, and if such a system is in place with Matrix, I might just wait to buy until I get my new gaming rig.

:getin:

I've noticed recently that matrix installers actually remember your code now so you don't have to keep typing it in every time you install a patch.

Alchenar
Apr 9, 2008

V for Vegas posted:

:getin:

I've noticed recently that matrix installers actually remember your code now so you don't have to keep typing it in every time you install a patch.

They've progressed right to the point where the game's industry was ten years ago when cd-keys were a thing (but not a terrible thing).

Lichtenstein
May 31, 2012

It'll make sense, eventually.
It amuses me that they stubbornly stick to their outdated DRM plan and don't even bother to patch it even though the entire system got cracked four years ago (without a month I think?).

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Command Ops has defiantly improved its AI - Just been playing a Scenario, and after issuing the attack order to clear some counter attacking Germans out of the woods, I see two armouored units (some Shermans and Stuarts) make a flanking move around the back of the enemy using a road.



As you can see, the AI had put a company of infantry to prevent something like this, but they were not enough to strop thirty odd tanks. They got around the rear and stopped the attacking Battalion (99th Panzer Greniders) from retreating. it took several hours, but the whole lot were killed or captured.



After the original attack, I gave them no orders. Just to see what would happen.

Rogue0071
Dec 8, 2009

Grey Hunter's next target.

dtkozl posted:

I guess I am in the minority here but I really like the AEGOD series. The obvious stinkers like pride of nations I never played, so maybe that plays a part, but birth of america, civil war, birth of rome, and russian civil war are all very good. Sure you gotta get used to their system and the interface is clunky and it is unoptimized but that describes every grognard game. Generally they have good scenarios with good replayability and an ai that can at least surprise you from time to time.

I tried out Revolution Under Siege as someone who is very interested in the Russian Civil War and generally can tolerate bad UIs (WITP, Vicky 1, etc), and even then the system was unplayably bad for me. Luckily SC:WWI, a much better game, has a RCW scenario.

Lord Windy
Mar 26, 2010
With War in the Pacific, I'm trying to do a Japan run and I'm having some trouble with the production system for boats.

I don't quite understand how it works. The manual is hard to parse.

code:
All ships remove 1 day of delay when the delay is greater than:
» 10 * Ship Durability
This automatic delay removal does not cost Naval or Merchant shipyard points. Those ships set
for normal construction with a delay less than 10 * Ship Durability require Naval or Merchant
shipyard points equal to their durability to remove 1 delay (each day). If set to accelerated
production, the ship will remove 2 days of delay (each day) for a cost equal to 3 times its
durability. A ship that has a delay over 10 * Ship Durability and less than 30 * Ship Durability
may be accelerated. It will remove 1 additional delay (other than the free 1 delay removal) each
day for a cost of appropriate shipyard points equal to the ship’s durability.
So basically I only use shipyard points if the delay is greater than 10 * ship Durability? Or if it's less than 30 * SD and with acceleration, but I can't find anything about how ship points are spent. I want to work it out so I can expand my naval industry enough to accelerate some DDs for escorts and to expand my sub fleet ASAP

EDIT:

Re-read it, still hard to understand but is it 1*durability for normal and 3*durability for accelerated? So the CV Taiho accelerated would be 3*103 or 309 naval points a day to accelerate with the benefit of losing 2 days instead of 1 a day?

And great, it doesn't actually tell me how much I need like it does for HI and whatnot. Do these points stockpile because if they do I'll just up the shipyards until they start to stockpile.

Lord Windy fucked around with this message at 09:51 on Feb 8, 2014

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Dont up your shipyards you dont have enough supplies and there is no real need. The building system is hard to parse but you basically only want to accelerate CV's and destroyers and things get radically more expensive when they are close to completion. Maybe tankers if you have spare merchant points.

In your industry tab or the daily report you will have used/produced/stockpiled listings for both types of shipyard.

steinrokkan
Apr 2, 2011



Soiled Meat
Turn off a fair amount of merchant shipyards to preserve material. You can relocate some of this freed up capacity towards expanded military shipyards.

Also be careful about accelerating CVs - you'll certainly need modern DDs as much as carriers.

steinrokkan fucked around with this message at 11:51 on Feb 8, 2014

Lord Windy
Mar 26, 2010

steinrokkan posted:

Turn off a fair amount of merchant shipyards to preserve material. You can relocate some of this freed up capacity towards expanded military shipyards.

Also be careful about accelerating CVs - you'll certainly need modern DDs as much as carriers.

DDs, Escorts and Subs are the plan I had. CVs just coming in as they do unless I had heaps of left over points.

My big picture plan is too focus on planes to beat their navy and hopefully win before mid 1943 where the overwhelming number of American carriers begin to come in (1944 for the british). I've gutted the plane tech trees and I'm going to experiment with getting 1944 and 1945 planes in as early as possible. So I've gone from however many planes there are to just 21 (IJN and IJA) after I sorted through every single plane in the Japanese tech tree.

I'm hoping it's just crazy enough to work.

steinrokkan
Apr 2, 2011



Soiled Meat
Just a note on aircraft R&D: Models that are closer to entering production have a higher chance of building up their factories. So if you are aiming for a plane further back in the research tree, build facilities for the earliest model in its upgrade sequence and keep them unupgraded until they grow to desired size.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

You want the A6M5 (carriers), George and the Sam for the navy. Latewar Shinden and the 262 ripoff. Army is all about the tojo until you get the Frank and the KI-83 is a Latewar superfighter.

Navy bombers, Jill, Judy and Betty/nell until you get the advanced torpedo plane I forget the name of.
Helen is the best Army bomber for most of the war. Your 1E bombers can be converted to Nicks which are decent at anti-shipping is you train them in low naval and send them in on attack bomber profiles. They are also the best anti-B17 weapon you have for '42 thanks to being tough and having two Heavy MG and a 20mm cannon mounted centerline.

Oh and optimum Rd factory size is 30.

ArchangeI
Jul 15, 2010
Its been a good while since I last looked at the stats, but as far as I recall, the Nell M3 is superior to any Betty version in every stat that matters for a LBA torpedo bombers. Betties have better defensive armament, but that is about all.

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steinrokkan
Apr 2, 2011



Soiled Meat
G3M1 Nell which you get in 12/1941 is definitely worse than Betty. On the other hand, the G3M2 (5/42) has better service ceiling, and is more or less equal in everything else. Personally I think Betty is the way to go because every bit of extra speed and durability helps in those super-lethal anti-shipping attacks.

One difference you could consider under some circumstances is that Betty uses a different, less common engine than Nell, but you'll end up needing the Ha-32 for the Jill and Frances anyway.

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