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Meme Poker Party
Sep 1, 2006

by Azathoth

Gumbel2Gumbel posted:

Subtle facial and body language cues don't work with Bethesda animations.

I forgot where I read it but it basically said that Bethesda's lead animator was a higher up's best friend and that's why he hasn't been fired despite the animations still looking like something out of the last ultima game.

He must be friends with the lead writer too.

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Paracelsus
Apr 6, 2009

bless this post ~kya

Chomp8645 posted:

He must be friends with the lead writer too.
And the lead programmer. I'd throw in the head of the QA department, but I don't think they have one.

M3wThr33
Sep 4, 2004

I gave up long ago trying to contribute anything ever.
That makes sense.

It was amazing playing Honest Hearts, and seeing that weapon animation from Joshua. Then watching it loop 500x times had the opposite effect. Made me realize how loving horrific everything else in the game was.

On a positive note, I'm down to just 2 achievements left in the Steam build. The NCR's endings. As far as I'm concerned, that'll finish the game for me for a while.

Fuzz1138
Feb 3, 2013

We don't have to dream that we're important. We are.
On the topic of quality, was anyone else a little disappointed that General Oliver didn't get a unique voice actor? Or at least a unique voice? The first time I played I was honestly expecting something more impressive from him, but then he turned out to be that generic NPC I met in several other places in the wasteland. Not even one of the better ones.

But I guess that's just nitpicking at this point.

On a side note, there are some voices that, despite recurring in different characters, I always associate with the first of those characters I met. The voice I now refer to as "the Cliff Briscoe voice," for example.

prometheusbound2
Jul 5, 2010

SlothfulCobra posted:

Fallout doesn't really follow the normal videogame style of storytelling in general. Normally you're supposed to show, not tell, but New Vegas relies entirely on telling; the bulk of the game is just people telling you stories. The entire game is centered on one big conflict: Legion versus NCR with New Vegas and House in the middle, and although you can hop in and play a part in forming the end of the grand narrative of the conflict, the bulk of it is just told to the player. Only thing is though, it's told from a million different viewpoints: villagers in a podunk town far away from the action, the commanding officers of the NCR, traders, the Legion, the people in charge of New Vegas, raiders, soldiers stationed out in the middle of nowhere, and even the people of the city itself. The main story missions for each faction practically even require you to go talk to the other faction leaders and listen to their side of the story. Almost every sidequest mirrors the main plot in that, you'll almost definitely get to hear from differing points of view about the details.

"Show don't tell" doesn't mean you can't reveal most of your storyline through dialog. It means that the dialog should demonstrate the way that the world works, rather than just constitute an info dump. "Show don't tell" is most frequently used to apply to writing, a medium that is inherently un-visual.

For instance, Obsidian wanted to show that the governments and societies in Fallout were largely made up of people trying to survive in a harsh environment without regard for ideology or morality. So, we have Chief Hanlon tell us about becoming disillusioned because he saw NCR settlers engage in acts of savage and unnecessary cruelty for the perceived sake of survival. If Bioware were writing the same character, they'd literally have him say "The governments and societies of California are largely made up of people trying to survive in a harsh environment without regard for ideology or morality."

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Fuzz1138 posted:

On the topic of quality, was anyone else a little disappointed that General Oliver didn't get a unique voice actor? Or at least a unique voice? The first time I played I was honestly expecting something more impressive from him, but then he turned out to be that generic NPC I met in several other places in the wasteland. Not even one of the better ones.

But I guess that's just nitpicking at this point.

On a side note, there are some voices that, despite recurring in different characters, I always associate with the first of those characters I met. The voice I now refer to as "the Cliff Briscoe voice," for example.

No more or less impressed than having the other 98% of characters share voices (which is to say, generally unimpressed)

Paracelsus
Apr 6, 2009

bless this post ~kya

JawKnee posted:

No more or less impressed than having the other 98% of characters share voices (which is to say, generally unimpressed)
One of the loading screen tips should have been "Over half the population of the Mojave are descended from Liam O'Brien."

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Fuzz1138 posted:

On the topic of quality, was anyone else a little disappointed that General Oliver didn't get a unique voice actor? Or at least a unique voice? The first time I played I was honestly expecting something more impressive from him, but then he turned out to be that generic NPC I met in several other places in the wasteland. Not even one of the better ones.
I don't really mind it because it fits his character. He's pretty much a bog-standard soldier who got promoted because he had connections, and this is really highlighted by giving him the bog-standard soldier's voice. I doubt it was intentional(Obsidian probably had little if any say in who voiced what) but it still fits.

CJacobs
Apr 17, 2011

Reach for the moon!
As people have likely said in this thread before, New Vegas is still a far cry from Skyrim's maybe eight or nine people who play every nord in the entire game world including the player character.

Generic Monk
Oct 31, 2011

CJacobs posted:

As people have likely said in this thread before, New Vegas is still a far cry from Skyrim's maybe eight or nine people who play every nord in the entire game world including the player character.

New Vegas did a pretty drat good job with the voice acting tbh - while there weren't a huge amount of unique actors there were more than bethesda thought necessary to put into FO3. A huge part of this is that the characters are well written and distinct from each other; even if some characters did have the same voice you felt like you were talking to that character rather than *male elf voice actor* by virtue of the writing. Skyrim had an unprecedented amount of voice actors for an ES game (at least compared to oblivion's 9 voice actors for 1000+ NPCs of 10 races and 2 sexes) but it shot itself in the foot by having most of them directed to speak with the same accent with the same lines. The former could be passed off as making the world feel more cohesive and nordic, the latter was just shite.

Rush Limbo
Sep 5, 2005

its with a full house
Ordinarily I'd agree but if there's one thing I've learned about New Vegas it's that patrolling the mojave almost makes you wish for a nuclear winter.

Fair Bear Maiden
Jun 17, 2013

Ddraig posted:

Ordinarily I'd agree but if there's one thing I've learned about New Vegas it's that patrolling the mojave almost makes you wish for a nuclear winter.

We won't go quietly. The Legion can count on that.

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.

Fuzz1138 posted:

On a side note, there are some voices that, despite recurring in different characters, I always associate with the first of those characters I met. The voice I now refer to as "the Cliff Briscoe voice," for example.

I'm usually not that picky when it comes to VAs, but for some reason Sunny Smiles makes me cringe, to the point that I either rush through the tutorial for the ammo, or just skip it cause god drat it sounds like she's just reading off of some cue cards. The Cliff Briscoe voice is particularly jarring when you've gotten to the 4th or 5th named character who is obviously the same voice.

You can really tell where they spent their VA budget, and where they did it really shines, Danny Trejo, Felicia Day, Kris Kristofferson, and loving Odo as House probably being my favorite. I even thought Matthew Perry did a good job. Unfortunately that left like 3 dudes to voice the entire rest of the game.

Paracelsus
Apr 6, 2009

bless this post ~kya

Ddraig posted:

Ordinarily I'd agree but if there's one thing I've learned about New Vegas it's that patrolling the mojave almost makes you wish for a nuclear winter.
On the other hand, I've had individual NPCs in Skyrim say a line again 5 seconds after saying it the first time. NV NPCs are also less prone to talking over each other during scripted events.

Generic Monk
Oct 31, 2011

Ddraig posted:

Ordinarily I'd agree but if there's one thing I've learned about New Vegas it's that patrolling the mojave almost makes you wish for a nuclear winter.

...point taken.

Wouldn't be so bad if NCR soldiers weren't everywhere. At least they didn't usse the oblivion dynamic convo system.

'Hi.'
'Patrolling the mojave almost makes you wish for a nuclear winter.'
'NOOOOOOOOOOOOOOO!'
'So long.'

Fair Bear Maiden
Jun 17, 2013

Generic Monk posted:

Wouldn't be so bad if NCR soldiers weren't everywhere. At least they didn't usse the oblivion dynamic convo system.

Fairly sure they do, or rather, they use Fallout 3's iteration of it, but it's used extremely sparingly. Fallout 3 also had a lot of incidental scripted conversations between characters, but it seems like Obsidian has avoided implementing those.

ClearAirTurbulence
Apr 20, 2010
The earth has music for those who listen.
They should have had some of their big name voice actors record some generic lines too, I'm sure it wouldn't have cost that much extra to have Matthew Perry or Danny Trejo read a few lines about Mojave weather in funny voices.

Fair Bear Maiden posted:

Fairly sure they do, or rather, they use Fallout 3's iteration of it, but it's used extremely sparingly. Fallout 3 also had a lot of incidental scripted conversations between characters, but it seems like Obsidian has avoided implementing those.

I didn't play Fallout 3 until I had over 400 hours in New Vegas, I was surprised at how much more alive some of the locations seemed, with people responding to the character's actions and stuff like that. I wish some of that was incorporated in New Vegas.

ClearAirTurbulence fucked around with this message at 02:43 on Feb 8, 2014

M3wThr33
Sep 4, 2004

I gave up long ago trying to contribute anything ever.
While a lot of dialog does get repeated in FNV, I feel there's still a shitload of it. I mean, every faction has a bunch of different sayings from different actors about you, your respect level and your companions.

If it bothers you, just change your companions every so often and that should be enough to mix it up.

On that, which companions did people spend the most time with? I ended up with a lot of Veronica and Rex. (Never got the Caeser brain, so I went with the raider one, that made him run fast)

Renditious
Sep 25, 2012

M3wThr33 posted:

While a lot of dialog does get repeated in FNV, I feel there's still a shitload of it. I mean, every faction has a bunch of different sayings from different actors about you, your respect level and your companions.

If it bothers you, just change your companions every so often and that should be enough to mix it up.

On that, which companions did people spend the most time with? I ended up with a lot of Veronica and Rex. (Never got the Caeser brain, so I went with the raider one, that made him run fast)

Why not Old Lady Gibson's dog? That one gives Rex an attack boost, which is what I usually go for.

As for companions, I usually went with ED-E (as nice as Rex is, ED-E just ends up having more utility), and Veronica, mainly so she could punch things while I stood back and shot things.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
I mainly used Boone and ED-E because they're so powerful in and of themselves, their companion perks are useful and work well in tandem, and ED-E Lonesome Road upgrades are so convenient for on the spot crafting. That said, I really enjoyed the challenge of Veronica and Rex not killing everything for me, plus it's kind of neat being able to do some of the Legion without Boone's aggroing.

KittyEmpress
Dec 30, 2012

Jam Buddies

M3wThr33 posted:

If it bothers you, just change your companions every so often and that should be enough to mix it up.

On that, which companions did people spend the most time with? I ended up with a lot of Veronica and Rex. (Never got the Caeser brain, so I went with the raider one, that made him run fast)

Boone and ED-E, because they're the earliest companions I managed to find my first playthrough (well I found Cass, but couldn't recruit her). I was playing a 10 charisma/intelligence/luck 1 strength/endurance/agility character, so I was happy to let them kill everything for me.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
ED-E is my constant companion, but I actually completely missed him for most of my first playthrough. I went into the Primm casino first, met Nash in there, then saw the Mojave Express sign and figured "well, there's probably no point going in there right now".

First playthrough I spent a lot of time with Boone, mostly because he was good in a fight, and I'd already pissed off the Legion by the time I met him so we were a good fit. We had some good times together: I explored Vault 11 while he ran around like an idiot, we Restored Hope at Nelson (just a couple of problem solvers :black101: ) and we cut a bloody swath through the Fiends' leadership before solving the mystery of the spy at Camp McCarran. Somehow I managed to pace his story absolutely perfectly so that I found out from various characters that something had gone down at Bitter Springs some years ago and that Boone had been involved, with everyone I talked to dancing around what exactly had happened. When Boone finally took me there and opened up about how it went down it really felt like a plot thread that had been building for a while was paying off, and it was a lot more :smith: than I was expecting. It felt good to set him on a path of atonement, and then I finally decided to dismiss him (I didn't know how dismissing companions worked and if he'd be available again if I fired him) and saw the option to send him to the Lucky 38. As a reward for his hard work in my service I gave him permission to go raid my fridge.

There are other companions I like better, but Boone did more to define my first playthrough, so he's kind of the special one.

whydirt
Apr 18, 2001


Gaz Posting Brigade :c00lbert:
I wish Rex and Boone's companion perks were available as regular ones. I don't like to cheat, but I console in Rex's one because manually searching through drawers and lockers for ammo and other mundane loot is tedious. Boone's is more of a convenience, but it'd be nice to not have to use him as your companion if you want that bonus.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
For a rather fun and interesting experience, everyone should try a Survival-only build, where you eschew Medicine and can only get your healing from food and drinks. It makes Cass' companion perk particularly useful.

Friar Zucchini
Aug 6, 2010

Fair Bear Maiden posted:

We won't go quietly. The Legion can count on that.

True to Kye-zar. :hist101:

Paracelsus
Apr 6, 2009

bless this post ~kya

M3wThr33 posted:

On that, which companions did people spend the most time with? I ended up with a lot of Veronica and Rex. (Never got the Caeser brain, so I went with the raider one, that made him run fast)
ED-E, because he's insane with the LR upgrades and you can get the first one even at very low levels, and Veronica, because it's easy to get her early and suit her up in power armor, as well as her having the ability to use weapons like Pushy that are easy to get early but that the Courier is unlikely to be able to use for a while.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

Fair Bear Maiden posted:

Fairly sure they do, or rather, they use Fallout 3's iteration of it, but it's used extremely sparingly. Fallout 3 also had a lot of incidental scripted conversations between characters, but it seems like Obsidian has avoided implementing those.

"A lot" being something of a relative term… hearing the same three conversations in Rivet City :shepicide:

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

I used Cass a lot, mainly because she seemed to have something to say about drat near every place in the Mojave.

Byzantine
Sep 1, 2007

I tend to not use any companions because I get skittish and companion footsteps have been known to set off friendly fire incidents.

Rush Limbo
Sep 5, 2005

its with a full house
Cass is my favourite companion by far. Whiskey Rose is a drat good perk. I played a female gunslinger and it was fun rolling with Cass. We were two drunk marauders who would fight everything that came within shotgun range.

Boone and ED-E have the best synergy by far, though. ED-E gives you an early warning, and Boone spots them for you. I'm playing a sniper at the moment and they're unbeatable.

Raul is also pretty great.

Nordick
Sep 3, 2011

Yes.

DeathChicken posted:

I used Cass a lot, mainly because she seemed to have something to say about drat near every place in the Mojave.
Not to mention the fact that she doesn't mind trailblazing as long as we've got the ammo... and whiskey.

Seriously though, especially now that I found a mod to remove the incessant idle chatter, I like Cass. She's good neough in a fight to be of help, but not an overpowered avatar of death like Boone, so I actually get to shoot things myself. And her actual dialogue is all pretty good.

EDIT:

Ddraig posted:

Cass is my favourite companion by far. Whiskey Rose is a drat good perk. I played a female gunslinger and it was fun rolling with Cass. We were two drunk marauders who would fight everything that came within shotgun range.
Funny coincidence, I'm also playing a female gunslinger type currently, and even before I got around to recruiting Cass I'm pretty sure she's spent like 75% of my game time drunk (mainly due to the strength bonus, for hauling more stuff), and most of the remainder hung over. Cass was rather cross with me at first though, since my karma is on the negative side of neutral, but luckily I had the speech skill to convince her to stay.

And Raul is my second favourite because, well, he's Raul.

Nordick fucked around with this message at 05:58 on Feb 8, 2014

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
I think most of Cass' extra idle chatter got removed in a patch, which is a good thing, but I did like hearing her mutter about Novac and Freeside and I think one time in Goodsprings she asked me if I was planning to dance on my own grave.

Shhh… we're hunting shitheads.

Nordick
Sep 3, 2011

Yes.
Yeah I liked it too, but at some point the constant "Caravan of two now" and whatnot started driving me up a wall.

The patch might have come after I last played though and I installed the mod pre-emptively, I'll try disabling it to see how it is now.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

StandardVC10 posted:

I think most of Cass' extra idle chatter got removed in a patch
I guess that's why I've never heard half of the seriously huge amount of random stuff she comments on. It's a shame, there's a lot of variation and some of it is really good- sitcommy put-downs to suitors in Freeside, references to Jet being made from dung, thinking Dinky the Dinosaur is a "giant gecko" :allears:

Fair Bear Maiden
Jun 17, 2013

ClearAirTurbulence posted:

I didn't play Fallout 3 until I had over 400 hours in New Vegas, I was surprised at how much more alive some of the locations seemed, with people responding to the character's actions and stuff like that. I wish some of that was incorporated in New Vegas.

Of course, a good part of that "liveliness" comes down from vendors being snippy because you moused over their owned stuff, which after 30-40 hours of gameplay starts to become just a little bit grating :shepicide: Honestly, F:NV could have used just a little bit more scheduling for its locations, but waiting for a shop to open with your hardcore mode needs rising just doesn't make for very compelling gameplay.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
They removed Cass's frequent chatter, but if you want to relive it just play Dead Money or Honest Hearts. Your companions (save Christine, obviously) will never shut the gently caress up. I know what the air tastes like, God! Yes, or old world gold you fucker!

EDIT: Also, the best companion overall is Raul. Arcade has the most interesting things to say and has the most thematically-relevant arc so comes in a close second, but Raul is funny, has a surprising amount to say (seriously, pick him up at like Level 3) and is absurdly good in combat. The others all have their good points, but he's probably the most well-rounded, and he's the only one who sticks by your side no matter what you do. Well, I guess Lily might too, but eh.

Wolfsheim fucked around with this message at 09:06 on Feb 8, 2014

steinrokkan
Apr 2, 2011



Soiled Meat
I have employed Cass most often as well - she seems to have had the most effort put into her, by far.

Boone is more powerful and relatively silent (which really is a perk) but sniping doesn't suit everybody and I didn't find his stoic personality too compelling. Veronica and Arcade were far too **quirky** and nerd-baiting, not to mention their sub-par combat style / abilities. Raul isn't too bad, but I think he has the most annoying dialogue (there's only so much "Sure, boss..." one can take). And the supermutant - well, I usually get her too lat to bother taking her along.

The one thing I dislike about Cass is her tendency to waste shotgun ammo on long range targets.

steinrokkan fucked around with this message at 13:36 on Feb 8, 2014

Iretep
Nov 10, 2009
I prefer to just use Veronica, Arcade and Raul when I'm using companions just because they can use power armour. Relieving my nostalgic dream of running around a post apocalyptic desert in power amour while being an rear end in a top hat with two other power amour assholes. Of course none of them are assholes. :smith: I try my best to ignore both Veronica and Arcade usually. Raul at least is fine with me murdering everyone I don't like. Sadly Raul isn't cool enough to use energy weapons.

Oh right and I always take Ed-E with me because I like the music he plays when combat starts.

Rush Limbo
Sep 5, 2005

its with a full house
Lily is a really unique companion and her little unmarked quest is pretty :smith:

I always convince her to take half dosage, since I don't want her to become feral, and the recordings make her happy.

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Caufman
May 7, 2007

Ddraig posted:

Lily is a really unique companion and her little unmarked quest is pretty :smith:

I have a behind-the-scenes making-of question that I wonder if it's been answered somewhere: what's the deal with unmarked quests? What's the reasoning behind putting some quests on the pipboy and not others. Some of the unmarked quests are as significant and/or complex as a side quest. Why did some of them get shunted out of in-game mentions?

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