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SquadronROE posted:The Energy rules and different damage decks are cool. I like that idea. I also think the model looks good, so I'm probably going to be preordering it. No large ships for the Imperials though! I've heard that Rebel stuff sells a lot better, so that may explain why both announced big ships are for that faction.
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# ? Jan 31, 2014 19:02 |
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# ? May 27, 2024 04:07 |
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Plus any Imperial capital ship they could make for the game wouldn't be from the movies.
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# ? Jan 31, 2014 19:09 |
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alg posted:Plus any Imperial capital ship they could make for the game wouldn't be from the movies. They could do a Victory Star Destroyer. Sure not technically from the films, but it has the same form factor as the bigger ones.
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# ? Jan 31, 2014 19:10 |
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jivjov posted:They could do a Victory Star Destroyer. Sure not technically from the films, but it has the same form factor as the bigger ones. Yeah, though it's still 10x longer than the transport. Even taking liberties with scale(as they're doing with the corvette and the transport) it's still going to take up a huge portion of the board.
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# ? Jan 31, 2014 19:13 |
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A Viccy is too large, its 900 meters! Granted they don't have to do scale, but if it was the same size as the Medium transport, that'd be disapointing. Then again, if they did the Victory, that means a possible chance of a Vice Admiral Thrawn card.
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# ? Jan 31, 2014 19:13 |
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jivjov posted:I've heard that Rebel stuff sells a lot better, so that may explain why both announced big ships are for that faction. I think it's a variety issue of the ships themselves. Outside of all the iconic movie moments that tie the Rebel ships back to those experiences the TIE's just kinda reconfigure the panels a bit and then get a new name. They fit in with the faceless/non-unique human wave tactic of the Empire. I would really like to see a 3rd faction like smugglers/mercs/something get some mixed in Z-95's and some of the expanded universe stuff. Or a way a ruleset outside of homegrown to mix them up.
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# ? Jan 31, 2014 21:31 |
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I finally purchased this game. I'm pretty excited, as I've been playing Attack Wing for a couple of months. I'll also be doing our local store's OP, because I enjoy organizing games for some reason. I've got the main box and the burger ship, and I'm thinking of getting some A Wings next, but is there anything they need from other expansions to make them really good?
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# ? Feb 1, 2014 01:55 |
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The X-wing and Tie Fighter standalone versions come with cards for those ships that are really, really good. Everything else is pretty much a matter of which ships you want to play with.
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# ? Feb 1, 2014 01:59 |
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On the medium transport, I'm still utterly confused as to how the movement template works.
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# ? Feb 1, 2014 02:52 |
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It probably sits on the side in the center and you move from there. Leads to arcing turns in other naval games, so it's probably similar.
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# ? Feb 1, 2014 03:20 |
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PJOmega posted:On the medium transport, I'm still utterly confused as to how the movement template works. I'm assuming that moving straight doesn't have any surprises, but banks look pretty clever. You put the notch in the template on the back corner of the front base, then move the front corner of that base so that it nestles into the first corner of the template for a length 1 bank or the second for a length 2 bank.
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# ? Feb 1, 2014 03:46 |
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Poopy Palpy posted:I'm assuming that moving straight doesn't have any surprises, but banks look pretty clever. You put the notch in the template on the back corner of the front base, then move the front corner of that base so that it nestles into the first corner of the template for a length 1 bank or the second for a length 2 bank. This is what I think also. Ages ago they said they wanted to convey a sense of mass with the movement template for the Gr-75 and it doesn't look like it'll disappoint. I really cannot wait to torpedo it with my TIE Bombers though.
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# ? Feb 1, 2014 13:56 |
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Can someone help me understand the value of an HWK? I keep reading the cards and think "why would I do that?
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# ? Feb 2, 2014 20:45 |
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I've thought the same thing, but I've been reading some articles about how effective they can be as cheap support ships/turrets. I haven't played with one myself yet, but I do kinda like the idea of Katarn, with Recon Specialist and the Moldy Crow title producing and spreading insane numbers of focus tokens among a little fleet of missile/torpedo toting ships. Similarly, Garnet is the cheapest named pilot you can get, and boosting a PS to 12 can let you get off that critical shot with something cheap before your opponent's Fel/Vader/Wedge/Han. Just fly a ring of Rookies or whatever your cheap ship of choice is at Range 2-3 in front and pick the one you want pulling the trigger early each round. I dunno. I'm intrigued enough by the stuff I've read to give the HWK a shot- though probably on Vassal rather than on the table, as it's the only ship I haven't picked up yet.
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# ? Feb 2, 2014 21:12 |
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Leo Showers posted:The poorly aligned guns and engines are pretty typical of the first run of X-wings, all my Xwings are like this. If you contact FFG, they'll give you a new x-wing. I got two misaligned ships in the same pack. Snapped pic's of them and filled out a ticket. 4 weeks later, I had two brand new x-wings in the mail.
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# ? Feb 3, 2014 02:03 |
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drat, I've got a wonky'ish TIE, might give that a try.. it's not a massive issue, just bugs me a bit. Had a game last night, I played imperials vs my friends rebels. 100 points on the nose, ended up taking the best part of 3 hours (the first kill was recorded somewhere around the 2 hour mark) I don't know if it took so long due to some hilariously bad dice attack dice and some fortuitous defence dice or what but 3 hours felt like a long time to play 100 points. How long do your average games last at 100 points? My TIE fighers have never felt so robust.
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# ? Feb 3, 2014 12:11 |
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enri posted:drat, I've got a wonky'ish TIE, might give that a try.. it's not a massive issue, just bugs me a bit. An hour seems more normal for my local group. 90 minutes if there's a lot of ships maybe. Three hours is pretty dang long.
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# ? Feb 3, 2014 12:37 |
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The Gate posted:An hour seems more normal for my local group. 90 minutes if there's a lot of ships maybe. Three hours is pretty dang long. That's what I thought would be the case, we had some seriously jammy dice rolling so I suspect that's the main cause. Millennium Falcon finally went down around the 2 and a half hour mark after spending most of the game colliding with TIE fighters, if it hadn't have flown into so many other ships, it might have been able to get a focus token or two which would have helped its chances in taking down TIE fighters and the like... which would have sped up the game no end A good game all the same, so I can't complain too much
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# ? Feb 3, 2014 12:57 |
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I would highly recommend placing a time limit on the game. When you get close to time, the person losing will fly far more aggressive and that's when you get shots off that kill ships/get your ships taken out. Not to mention if you had a 60 minute time limit, you could have gotten three games in instead.
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# ? Feb 3, 2014 17:01 |
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enri posted:How long do your average games last at 100 points? I usually play with a 70min time limit since that's what is used in a tournament. Yesterday I played two games simultaneously against different opponents in about 60 minutes. 3hrs is insane, how big was your play area?
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# ? Feb 3, 2014 19:08 |
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pbpancho posted:I usually play with a 70min time limit since that's what is used in a tournament. Yesterday I played two games simultaneously against different opponents in about 60 minutes. 3hrs is insane, how big was your play area? 3' x 3' A time limit might be a good idea to suggest for next time just to avoid the inevitable stale mate at the end, I'll speak to my regular opponent and see what he thinks (in all honesty, it would suit our Sunday evenings perfectly; I got home at 11:30pm last night.. not something I'd planned on and suffered for it today )
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# ? Feb 3, 2014 21:07 |
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enri posted:3' x 3' I'm curious, what were the squads? I just can't see how it could go so long, unless you guys were just running from eachother whenever possible.
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# ? Feb 5, 2014 08:45 |
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pbpancho posted:I'm curious, what were the squads? I just can't see how it could go so long, unless you guys were just running from eachother whenever possible. My list was... 2 x Academy pilot 1 x Maarek Stele w/ Squadron Leader, Cluster Missiles 1 x Krassis Trelix w/ Ion Cannon, Cluster Missiles Opponents list was, roughly... 1 x Rookie pilot 1 x Arvel Crynyd w/ Cluster Missiles 1 x Chewbacca w/ Millennium Falcon, Cluster Missiles, some other bits and pieces His list was bang on 100 though, as was mine. The falcon spent a lot of time crashing into TIE fighters, which stopped it getting focus tokens and whatnot, so his shooting was hampered by that. The A-wing made some silly moves down the side of the board and had my Firespray chasing it for half the game. The X-wing didn't seem to do much until very late on in the game when it took down a TIE fighter and the TIE Advanced. I was gunning for him the whole time, I think the dice were just being very generous to both of us (i.e. one attack on a near crippled TIE fighter, he rolls 1 hit and 2 criticals, I roll 3 focus in defence, I took the focus action previously so just negated that whole lot.. next one.. rinse and repeat, I've never seen so many evade results on those dice) We didn't use any asteroids at all either as this was only my opponents 2nd or 3rd game, we'll throw them in next time (I have some modelling ideas for those that I want to get done as soon as I can)
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# ? Feb 5, 2014 10:43 |
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We started season 3 of the league here Monday. I got 3 solid games in, and two were with my favorite list: Han solo Recon Specialist Swarm Tactics Chewbacca Luke (crew) Rerolls everywhere!
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# ? Feb 5, 2014 14:29 |
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I'm planning on running some X-Wing games at a local gaming conference in a few weeks, but I'm terrible at coming up with brief marketing blurbs to get people excited. Does anyone have a concise way they explain X-Wing? So far I've got: Have you ever watched Star Wars and thought you could have done better than those TIE Pilots? Or wanted to be in command of a small squadron of elite X-Wing and Y-Wing pilots blasting TIE Fighters out of the sky? Come and play X-Wing miniatures with us, a miniatures game where you are put in command of a small group of starfighters from the original trilogy.
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# ? Feb 5, 2014 15:35 |
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SquadronROE posted:I'm planning on running some X-Wing games at a local gaming conference in a few weeks, but I'm terrible at coming up with brief marketing blurbs to get people excited. Does anyone have a concise way they explain X-Wing? I've always described it as the tabletop version of Rogue Squadron, myself.
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# ? Feb 5, 2014 17:15 |
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I ran a Rebel list last night with Han with Expert Handling and holy poo poo, a Millenium Falcon with barrel rolls is ridiculous for the amount of ground you can cover. EDIT: Also, I'm running a game day for my local shop and here is the blurb I just put together if you want to steal any of it: Come down to Dark Tower Games on February 22nd to play some games of the X-Wing: Miniature Game with lots of friendly people! Whether you're a seasoned veteran or a rookie pilot, this will be a great chance to fly some spaceships around the table and make laser sounds while having lots of fun! Flight instructors will be on hand for those just dipping their toes into the game with demo games running throughout the day. Even if you don't own any models, this is a great chance to try before you buy! All ages welcome! See you there! smashthedean fucked around with this message at 20:32 on Feb 5, 2014 |
# ? Feb 5, 2014 20:01 |
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Wave 4! EU! Z-95s! TIE Defenders! http://www.fantasyflightgames.com/edge_news.asp?eidn=4645
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# ? Feb 7, 2014 22:00 |
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2 ships I've heard of, 2 I haven't. What are TIE Phantoms and E-Wings?
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# ? Feb 7, 2014 22:02 |
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TIE Defender and not the Assault Gunboat. Bah.
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# ? Feb 7, 2014 22:04 |
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Swagger Dagger posted:2 ships I've heard of, 2 I haven't. Splooge. Well, I'm getting all of them. E-Wings are the successor to the X-Wing, more maneuverable and such. The TIE Phantom was in Rebel Assault 2, it was a cloaking TIE Fighter type.
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# ? Feb 7, 2014 22:05 |
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Cheap Z-95s
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# ? Feb 7, 2014 22:07 |
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Swagger Dagger posted:2 ships I've heard of, 2 I haven't. http://starwars.wikia.com/wiki/TIE_Phantom http://starwars.wikia.com/wiki/E-wing_escort_starfighter
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# ? Feb 7, 2014 22:10 |
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Q2 of this year is pretty fast considering between now and then we have Imp Aces and 2 large ships. Thought they'd stagger their releases more.
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# ? Feb 7, 2014 22:14 |
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Well, the Imp Aces are just recolors with new cards, probably easy to make. So actual new fighters are nice, while the big ships are more of a side thing.
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# ? Feb 7, 2014 22:17 |
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zVxTeflon posted:Q2 of this year is pretty fast considering between now and then we have Imp Aces and 2 large ships. Thought they'd stagger their releases more. Yeah this is gonna be a costly few months. Not sure I can bail on the Medium Transport (Porkins) but I hope the Corvette is skippable.
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# ? Feb 7, 2014 22:18 |
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The named E-Wing pilot is 32 points, which is a TON, but it's a 3/3/2/3 with barrel roll and evade, sooo. Probably going to just grab 2. Edit: cheapest E-Wing starts at 27, cheapest TIE-Defender at 30, cheapest phantom at 25? I wonder if they're really gearing up for big point games. long-ass nips Diane fucked around with this message at 22:55 on Feb 7, 2014 |
# ? Feb 7, 2014 22:50 |
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I am so happy, I will take all but the E-Wing. I actually liked the game the TIE Phantom appeared in, but I can't remember the name of it. The Z-95 will add an interesting dimension. I don't think it'll be effective as a TIE Swarm but pair it with Assault Missiles and it will be a challenge until we figure out some counters. The TIE Defender could be solid as a support ship but drat it's expensive. e: content Recoome fucked around with this message at 23:05 on Feb 7, 2014 |
# ? Feb 7, 2014 22:58 |
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Am I crazy or is that a 4 for the TIE Phantom's attack value? Also, take a look at some of the upgrade slots- E-Wing can take a system upgrade, and the TIE Phantom appears to have a slot for a cannon. These are gonna be very interesting.
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# ? Feb 7, 2014 23:17 |
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# ? May 27, 2024 04:07 |
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Veritek83 posted:Am I crazy or is that a 4 for the TIE Phantom's attack value? Yeah, 4 attack is gonna be brutal. I hope that thing is a lot of points.
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# ? Feb 7, 2014 23:18 |