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Rascyc
Jan 23, 2008

Dissatisfied Puppy
The games you are looking for are Super Robot Wars

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ACES CURE PLANES
Oct 21, 2010



I haven't played much Fire Emblem, but from what I have, I haven't experienced any relationship mechanics or much in the way of sensible mechanics. I guess those are new additions?

Stupid RNG always loving my runs over

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.
Well, it's a small thing but in Rune Factory 4 your relationship with the townspeople not only makes them stronger but their battle AI also improves significantly.

Endorph
Jul 22, 2009

S-Alpha posted:

I haven't played much Fire Emblem, but from what I have, I haven't experienced any relationship mechanics or much in the way of sensible mechanics. I guess those are new additions?

Stupid RNG always loving my runs over
The support system is a big deal in every game it's featured in, and that's definitely a relationship mechanic.

Also just about every game ever made runs on random chance on some level, FE is just upfront about the odds.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

S-Alpha posted:

I haven't played much Fire Emblem, but from what I have, I haven't experienced any relationship mechanics or much in the way of sensible mechanics. I guess those are new additions?

Stupid RNG always loving my runs over
New additions as in like, 5-7 (gosh maybe like 10 now that I look at when GBA Fire Emblem came state-side) years ago I guess. The support system has been around for awhile and has continued to evolved. Awakening has 'team up' attacks but they're more like two people attacking inside of one turn. It's nothing like combination attacks like you would see in Chrono Trigger, although they're very effective.

Like I said though, Super Robot Wars!

Endorph
Jul 22, 2009

Try 18 years ago for the first FE game with relationship mechanics.

ACES CURE PLANES
Oct 21, 2010



Huh, guess I never noticed them then. Does the RNG still require blood sacrifices for favor, 'cause if not, looks like I'll have to get back into the series then.

Rascyc
Jan 23, 2008

Dissatisfied Puppy
Yeah but I think that's being a little pedantic, they were kind of garbage. I know they had the unit adjacency bonuses written in since the very first FE game but I don't think it was until the GBA Fire Emblems that established the first real support system that wasn't opaque and has continued to be THE fire emblem support system in every sequel since Burning or whatever.

I think before that, the last iteration would have been the love system or whatever in Geneology* that sort of carried over to FE5.

S-Alpha posted:

Huh, guess I never noticed them then. Does the RNG still require blood sacrifices for favor, 'cause if not, looks like I'll have to get back into the series then.
There's a real spergy answer to this about Fire Emblem's use of "true hit" if you are talking about the hit RNG, but to make a long story short the RNG is not really out to get you. If by blood sacrifice you meant permanent death, then yes you can still lose people if you rambo around and don't pay attention. The later games give you more tools to avoid this by like clicking on an enemy to see their movement+attack range so you no longer have to count tiles (Unless you play the Wii Fire Emblem on hard mode, but jesus gently caress don't do this!)

The latest game is super easy though on the default difficulties and you can use the mode where people don't permanently die if you don't want to deal with "accidental" blood sacrifice

Honestly I can't think of a good reason NOT to play Fire Emblem Awakening if you have even a passing interest in SRPGs though. I think people could give you reasons why not to play some of the other recent Fire Emblem games since they are remakes of FE1 and were experimenting, but Awakening was pitched as basically salvaging the Fire Emblem series because it was doing badly for a little bit. I can't remember the exact interview but they were going to close that IP if Intsys didn't do well with Awakening, so they threw every single idea at the game.

Rascyc fucked around with this message at 21:08 on Feb 5, 2014

Endorph
Jul 22, 2009

S-Alpha posted:

Huh, guess I never noticed them then. Does the RNG still require blood sacrifices for favor, 'cause if not, looks like I'll have to get back into the series then.
Just don't do things that have decent odds of getting you killed. Once you get past the extreme early game the numbers are almost always in your favor, and in later games the numbers are loaded so that higher numbers are actually higher than they appear and lower numbers are actually lower than they appear. If anything, the RNG is drastically biased in the playor's favor.

Joshlemagne
Mar 6, 2013
Modern Fire Emblem games also have a casual mode that turns off permadeath so random crits don't screw you over quite as badly.

Nate RFB
Jan 17, 2005

Clapping Larry

OddObserver posted:

Thankfully vc3 gets rid of the certificate nonsense.

And has a competent main character.
Why don't they let you save mid-mission. Why :negative: It took some 90 minutes to get set-up, but I was in the home stretch on that stupid god drat escort mission in March. Had nothing left to do but roll the dice and see if I could get the APC past the boss, since he wasn't moving from his camp. Lost it with about one turn to go.

Morpheus
Apr 18, 2008

My favourite little monsters

Nate RFB posted:

Why don't they let you save mid-mission. Why :negative: It took some 90 minutes to get set-up, but I was in the home stretch on that stupid god drat escort mission in March. Had nothing left to do but roll the dice and see if I could get the APC past the boss, since he wasn't moving from his camp. Lost it with about one turn to go.

In Fire Emblem for the GBA, on the second last mission, I was doing amazingly, without a single death, just had the boss and a unit to take out. Kill the unit, suddenly two units spawn at the edge of the map, away from the boss, next to one of my units. They kill her. Put down the game for good after that.

Nate RFB
Jan 17, 2005

Clapping Larry
Of course when I did beat it all of the certificates went to units that didn't need them :suicide:

Phantasium
Dec 27, 2012

So Namco sent out a little notification on Twitter yesterday advertising that 3DS One Piece RPG that I didn't even know was coming out next week. Can I just assume it's garbage?

Paperhouse
Dec 31, 2008

I think
your hair
looks much
better
pushed
over to
one side
I started playing Trails in the Sky and I really like it so far, have a few questions that I'm sure some of you can probably help with though. First, is it worth finding all the Carnelia books? I don't really want to be consulting a guide all the time so I don't miss any of them. Second, is it worth doing all/most of the Bracer sidequests? Like, is there a reason for gaining as much BP as possible and do they start giving you good rewards and stuff other than money. Third, I'm not sure I get how the turns thing works - I get that using an S craft makes it your turn immediately, but are there other ways to manipulate the turn order as the game seems to be suggesting? THANKS

Endorph
Jul 22, 2009

The Carnelia books get you the strongest weapon for either Joshua or Estelle (you pick one or the other), but it isn't a big deal. You only get them just before the endgame, and the game isn't hard enough that you really need them.

Cake Attack
Mar 26, 2010

Paperhouse posted:

I started playing Trails in the Sky and I really like it so far, have a few questions that I'm sure some of you can probably help with though. First, is it worth finding all the Carnelia books? I don't really want to be consulting a guide all the time so I don't miss any of them. Second, is it worth doing all/most of the Bracer sidequests? Like, is there a reason for gaining as much BP as possible and do they start giving you good rewards and stuff other than money. Third, I'm not sure I get how the turns thing works - I get that using an S craft makes it your turn immediately, but are there other ways to manipulate the turn order as the game seems to be suggesting? THANKS

BP is good for two things - rewards in this game, and apparently some bonus in the sequel if you get max. The rewards for second and first class are really good (The Grail Locket, which makes you immune to all status effects; and the Gladiator's Belt, which continuously restores CP). That said, like Endorph said, the game isn't hard enough that you need these things, and they're really only necessary if you want to get max BP (which requires beating a boss you wouldn't have to otherwise). Also, you hit first class way before you hit max (290 BP vs. 368 BP)

Some crafts (like Joshua's immensely useful Flicker) delay enemy turns, and Schera gets a craft that boosts your turns up the order. You can also mess with the turn order somewhat by casting, and impeding enemy casting, although that's more of a side effect of cast times than anything. Still, if an enemy has an upcoming turn on a critical bonus, it can be pretty fun to see if you can move it to one of your guys by starting to cast instead of attacking normally.

fronz
Apr 7, 2009



Lipstick Apathy
The best way to play Fire Emblem is to play it on whatever the game's hard mode as if it were a Roguelike (play as normal, but if a dude dies, don't even think about resetting).

fronz fucked around with this message at 11:02 on Feb 7, 2014

Brasseye
Feb 13, 2009

Phantasium posted:

So Namco sent out a little notification on Twitter yesterday advertising that 3DS One Piece RPG that I didn't even know was coming out next week. Can I just assume it's garbage?

I checked this out because its already on the EU estore and it got mostly bad reviews. Apprently its one of those games that big fans of the series might enjoy but the mechanics are a little too basic for most people to get much out of. I might pick it up anyway because I love the idea of a One Piece RPG :zoro:

Paperhouse
Dec 31, 2008

I think
your hair
looks much
better
pushed
over to
one side

Cake Attack posted:

BP is good for two things - rewards in this game, and apparently some bonus in the sequel if you get max. The rewards for second and first class are really good (The Grail Locket, which makes you immune to all status effects; and the Gladiator's Belt, which continuously restores CP). That said, like Endorph said, the game isn't hard enough that you need these things, and they're really only necessary if you want to get max BP (which requires beating a boss you wouldn't have to otherwise). Also, you hit first class way before you hit max (290 BP vs. 368 BP)

Some crafts (like Joshua's immensely useful Flicker) delay enemy turns, and Schera gets a craft that boosts your turns up the order. You can also mess with the turn order somewhat by casting, and impeding enemy casting, although that's more of a side effect of cast times than anything. Still, if an enemy has an upcoming turn on a critical bonus, it can be pretty fun to see if you can move it to one of your guys by starting to cast instead of attacking normally.
Thanks this is helpful. One more thing, how am I meant to get new Arts exactly? I can tell it's something to do with opening slots, getting the right quartz things and putting them in the right line but all that isn't actually explained very well in the game :confused: I'm not sure if I'm just not meant to have new spells yet or if I've missed something (I'm about level 13 in Ravennue).

Cake Attack
Mar 26, 2010

Basically, every character's orbment is divided up into so many lines. Estelle and Joshua have 2, but other characters have anywhere between 1 and 4. Now, if you look at a quartz, you'll see that it has some numbers and elements associated with it.



HP, for example, has an elemental value of x1 Water. Some quartz have more than one element associated with them.

To learn a new arte, you just need the net sum of all elemental values in a line to reach certain thresholds, which can be found in the Bracer Notebook:



So Diamond Dust requires a net elemental value of x4 Water, x2 Wind, and x1 Space between all quartz in a single line. If you look at the top right corner of my first screen, the current values in each line are shown.

e: Basically everything can be found in the Bracer Notebook, it's really helpful. It actually explains everything I did, just with diagrams, so if you ever have any questions it's a good place to look.

Cake Attack fucked around with this message at 16:59 on Feb 7, 2014

Devor
Nov 30, 2004
Lurking more.
For anyone not following the Final Fantasy thread, it was mentioned that Final Fantasy 6 was just released on iOS.

Morpheus
Apr 18, 2008

My favourite little monsters
Dangit when it Trails coming out on Steam, wasn't it supposed to be at the end of last year?

King of Hamas
Nov 25, 2013

by XyloJW

Ankle-biter posted:

Inindo: Way of the Ninja

I loving loved that game. It can be brutally tough in some areas, but there's honestly never been another game even a little like it.

Inindo is one of the best games made for an electronic gaming system. god it loving rules

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Devor posted:

For anyone not following the Final Fantasy thread, it was mentioned that Final Fantasy 6 was just released on iOS.
Did they fix the SUPER 2X SAI ULTRA DELUXE filter they applied to all the sprite work?

Admiral H. Curtiss
May 11, 2010

I think there are a bunch of people who can create trailing images. I know some who could do this as if they were just going out for a stroll.
It's not even a filter, it's pretty clear that they just made new sprites.

Admiral H. Curtiss fucked around with this message at 20:14 on Feb 7, 2014

Endorph
Jul 22, 2009

Admiral H. Curtiss posted:

It's not even a filter, it's pretty clear that they just made new sprites.
'New.'

Most of the sprites are edited from Final Fantasy Dimensions.

Sakurazuka
Jan 24, 2004

NANI?

Admiral H. Curtiss posted:

It's not even a filter, it's pretty clear that they just made new sprites.



That actually manage to look lower detail than the originals, amazing.

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING

Devor posted:

For anyone not following the Final Fantasy thread, it was mentioned that Final Fantasy 6 was just released on iOS.

How have you not heard about what a trainwreck that port was? I'd been hearing that for weeks now.

Did they fix the bug where General Leo literally can't die because the game hardlocks on that scene every time?

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

King of Hamas posted:

Inindo is one of the best games made for an electronic gaming system. god it loving rules
Don't trick people like that, Inindo was an atrocity. Koei should never make a classical JRPG ever again.

Dross
Sep 26, 2006

Every night he puts his hot dogs in the trees so the pigeons can't get them.

Admiral H. Curtiss posted:

It's not even a filter, it's pretty clear that they just made new sprites.



Oh good I was hoping they'd bring back the giant babies a third time.

01011001
Dec 26, 2012

Syrg Sapphire posted:

Did they fix the bug where General Leo literally can't die because the game hardlocks on that scene every time?

Seriously? I just thought it was getting bagged because it looks like garbage.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Admiral H. Curtiss posted:

It's not even a filter, it's pretty clear that they just made new sprites.


I know, I'm just joking. I don't read the FF thread, but it wouldn't surprise me if the sprite work got bashed in there too. It really is just something else.

On the other hand, Bravely Default is out today.

Genpei Turtle
Jul 20, 2007

The White Dragon posted:

Don't trick people like that, Inindo was an atrocity. Koei should never make a classical JRPG ever again.

The SNES port of Inindo was an atrocity. The original NEC PC-9801 version of Inindo was amazing. :colbert:

Mill Village
Jul 27, 2007

Morpheus posted:

Dangit when it Trails coming out on Steam, wasn't it supposed to be at the end of last year?

They said it would come out sometime in the Winter, so we still have some time.

Endorph
Jul 22, 2009

01011001 posted:

Seriously? I just thought it was getting bagged because it looks like garbage.
The game hardlocks there, and also there's tons of errors like the name of a town being similar to a person's, so the town gets referred to as a person in all the recap 'go here' boxes.

01011001
Dec 26, 2012

Well that's pretty loving terrible, especially since they still have their out-there pricing for iOS games.

Polsy
Mar 23, 2007

Endorph posted:

The game hardlocks there, and also there's tons of errors like the name of a town being similar to a person's, so the town gets referred to as a person in all the recap 'go here' boxes.

Is any of that confirmed for iOS, or just Android?

TehGherkin
May 24, 2008
Hey can anyone give me the lowdown on stuff I need to know going into Divine Divinity? I've always wanted to play it and I saw a friend playing Dragon Knight Saga earlier, and I really wanna play that. Unfortunately I literally can't play a game out of order of release even if they're only barely related. Same with films and books.

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Nate RFB
Jan 17, 2005

Clapping Larry
I've thought for a while that the PS1 release of Persona 1 would be the worst JRPG I would ever play, but having finished Valkyria Chronicles 2 I think there's a new contender. P1 at least had a decent story (buried under an avalanche of terrible localization). I can't think of a single redeeming feature in VC2.

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