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banned from Starbucks
Jul 18, 2004




It has 2 agil 2 hull and 2 shields though. Which means its easier to kill than an X-wing.

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Veritek83
Jul 7, 2008

The Irish can't drink. What you always have to remember with the Irish is they get mean. Virtually every Irish I've known gets mean when he drinks.
Yeah, I'm really curious as to what the cloaking ability is going to be like, as opposed to a Stealth Device. Would be surprised if it's something like "when the TIE Phantom doesn't fire, double it's agility."

enri
Dec 16, 2003

Hope you're having an amazing day

Wow, so they went down the EU route? I figured seperatist / clone troopers would have been the easier cash in, the guy I've been playing with isn't interested in EU ships so he's going to love hate these (won't touch the HWK-290 because he never played dark forces and it hasn't got any nostalgia appeal for him!)

Me? I'm all over the Z-95 and the TIE Defender, those two ring bells but the other two are mostly forgettable.. and that E-wing is ugly

Hopefully one day the new releases will mean people might start to leave TIE interceptors on the shelves and I can finally pick a couple up whilst they're in stock :v: (that aren't slathered in red paint.. eurgh)

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

enri posted:

the guy I've been playing with isn't interested in EU ships so he's going to love hate these (won't touch the HWK-290 because he never played dark forces and it hasn't got any nostalgia appeal for him!)

how can you stand being around people like this

Siivola
Dec 23, 2012

enri posted:

I figured seperatist / clone troopers would have been the easier cash in
The Z95 Headhunter was featured in The Clone Wars!

I'm going to buy all the Headhunters and run the jankiest list with nothing but them and Y-Wings. I can't help it, I'm a sucker for all the brave sapients flying those lovely starfighters. :allears:

Siivola fucked around with this message at 00:47 on Feb 8, 2014

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
Training scenarios from X-Wing vs TIE Fighter are now go.

"Don't touch anything until told to"

I think the trap to fall into is taking super expensive ships with high attack, defense and shield values and then get stomped by the inevitable TIE Fighter/Z-95 Swarm. In the past there was a sentiment that the TIE Interceptor would be the new TIE Fighter because it was essentially a +1 TIE Fighter. It didn't exactly turn out that way and even today I'd be surprised to see a competition list based around the Interceptor. I think the same will happen here, there will be a few gimmick lists involving the E-Wing/TIE Defender/Phantom, but I don't think the meta will change that much.

banned from Starbucks
Jul 18, 2004




Yeah a big risk with the phantom, like the interceptor, is getting 1 shot and having 30ish points vanish in an instant. 4 hit points with 2 agil means a HLC equipped B-wing taking you out in 1 turn is a very real and scary possibility.

Jonas Albrecht
Jun 7, 2012


I'm very curious to see how cloaking gets implemented in X-Wing. I absolutely hate the way it was done in Attack Wing, and want to believe that FFG has a more creative approach planned.

Veritek83
Jul 7, 2008

The Irish can't drink. What you always have to remember with the Irish is they get mean. Virtually every Irish I've known gets mean when he drinks.

Jonas Albrecht posted:

I absolutely hate the way it was done in Attack Wing

Can you explain or point somewhere?

nvm, think this explains- http://boardgamegeek.com/thread/974113/creating-attack-wing-cloaking

Veritek83 fucked around with this message at 02:37 on Feb 8, 2014

Paradoxish
Dec 19, 2003

Will you stop going crazy in there?

Jonas Albrecht posted:

I'm very curious to see how cloaking gets implemented in X-Wing. I absolutely hate the way it was done in Attack Wing, and want to believe that FFG has a more creative approach planned.

Can you explain what you dislike about it? I haven't played Attack Wing, so I'm just going on the link that Veritek posted above me, but it actually seems like a reasonably clever implementation. It's pretty abstract, yeah, but it does seem to be the least obtrusive way to represent a ship not actually being where you thought it was.

Jonas Albrecht
Jun 7, 2012


Paradoxish posted:

Can you explain what you dislike about it? I haven't played Attack Wing, so I'm just going on the link that Veritek posted above me, but it actually seems like a reasonably clever implementation. It's pretty abstract, yeah, but it does seem to be the least obtrusive way to represent a ship not actually being where you thought it was.

I think cloaking has a very negative impact on the game over all. That many ships can stack 5 or 6 defense dice makes a lot of builds unviable, and feeds into many other issues that Attack Wing has, such as ever escalating primaries (which inturn makes secondary weapons worthless). By contrast, X-Wing is absolutely miserly with its dice bonuses (and action stacking), and it really is to the game's benefit.

Veritek83
Jul 7, 2008

The Irish can't drink. What you always have to remember with the Irish is they get mean. Virtually every Irish I've known gets mean when he drinks.
Yeah, it seems to me that generally, Attack Wing has a much lesser sense of balance to it. I certainly don't think (from what's legible) that these new ships are going to completely break X-Wing. If anything, I think the option of a Rebel swarm will be good thing for game balance.

Acebuckeye13
Nov 2, 2010
Ultra Carp
Here's what I can make out-

-New "Flechette Torpedoes" looks to be range 2-3, rolls three attack die, and though the picture's pretty pixelelated it LOOKS like it only costs two points, though the effect is illegible.
-New type of missile, "Ion Pulse", which is bananas. Three points, range 2-3, and if it hits gives the target a single point of damage and TWO Ion tokens. In a list that has these, it could make maneuvering a big ship near the edge of the board much, much more dangerous.
-Based on the upgrade cards it comes with, the TIE Defender looks like it's going to have the ability to mount both missiles and a cannon. Likewise, the TIE Phantom is going to have both a system upgrade slot and a crewman slot, which is going to be ridiculous.
-Did I mention the cheapest TIE Phantom is only 25 points and PS3? The only consolation is that the best one is only PS7, but I suppose we'll have to see how good the cloaking field really is.
-As mentioned, the basic Headhunter costs the same as a standard Academy TIE pilot. However, the Headhunter has a critical advantage-while the Academy pilot is PS1, the Bandit Squadron pilot is PS2, meaning that when fighting against TIE swarm the Headhunter swarm is going to be able to fire first-and in a 7 ship 99 point list, you could have three of them carry Assault Missiles.
-Two new modifications-"Munitions Failsafe", whose points cost is hidden, and "Stealth Particle Accelerator", though the latter may only be available on the Phantom.
-New type of Astromech, R-7 units. The unique R7-T1 looks pretty crazy, as for three points you get to target lock AND boost in the same action.
-As for the TIE-Defender, its unique maneuver is almost undoubtedly going to be a 1-speed K-Turn. That is going to be drat scary.
-There's some other EPTs in there and a new crewman, but they're too obscured by the other cards to make out what they're called.

All these ships are going to be crazy. E-Wing is going to be a mix of the best portions of the A-Wing, B-Wing, and X-Wing and have poo poo-ton of actions every turn, the TIE-Defender is going to turn on a dime and tear apart ships from close and long range, the Predator is going to be the game's most horrific knife-fighter, and the Headhunter is going to allow the Rebels to take a cheap chaff ship that can still take on TIE fighters in an even fight. Combine that with the boosts to older ships from the new upgrade cards and the meta's gonna get ridiculous. Gonna buy three of both the Zedhunter and the E-Wing, and if I played Imperials I'd get both the Defender and the Phantom, no question. Every ship in this wave is excellent.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
Phantoms and Defenders are gonna make me want to play Imperial more often. I'm not a huge fan of basic TIEs, and I haven't really been able to pick up too many of the other TIE variants, but man, I'm gonna enjoy some cloakers and the stupid-cool Defenders.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
From what I can see, the upgrade cards coming with the TIE Phantom is a FCS, Tactician, Recon Specialist, TIE-Phantom only Advanced Cloaking Device and the last card appears to be a Stygium Particle Accelerator. At two points I can only speculate on it's function but given that the cloaking devices in universe are Stygium based it's probably going to have something to do with cloaking. The Cloaking Device card lacks an icon so I am unsure how it will interact with the ship itself, or whether it'll be a hard-wired thing or purely an upgrade.

The example that FFG give in regards to the E-Wing is pretty horrible, at 41 points you really aren't going to have tons of room for decent support ships and relying on defense dice to pull you through is always a risky proposition.

I am liking the TIE Defender the more I think about it, using it as a solid rock with supporting TIE Fighters would be a very viable strategy as long as you can avoid the worst of the enemy firing arcs. The 'Outmanuever' and 'Predator' cards will certainly be interesting, once we know more about them. I'd speculate that Predator is an attack focused skill while Outmaneuver is more defense.

The only thing I could lament about the Z-95 is that it is PS 2 minimum, which means that you still can be blocked by Academy TIEs. While some really like the 'shoot before Academy TIEs" you'd still have to get into a decent position and if you are looking to fire off a few missiles then this will compound the problem further. It does come with a card titled "Debris", whatever that could mean who knows.

I'm not surprised that they finally released a mag pulse style warhead, it follows the same text as Homing Missiles which means you get a reroll from a Target Lock if you want. I'm not convinced the Ion Pulse Missile will become a favourite, but it would be a good option to neutralise high PS pilots for a turn or even a large ship. I think these would work well on a TIE Bomber however.

If I had to call what I think the best ships will be, I'd say the Z-95 is the most solid Rebel ship, as the Rebels have needed a basic cheap swarmer for a while, and I think the TIE Phantom for the Empire will carry a pretty neat gimmick. The movement dial will seal the deal on whether I'd like more Phantoms or Defenders.

enri
Dec 16, 2003

Hope you're having an amazing day

alg posted:

how can you stand being around people like this

I can understand where he's coming from :)

Siivola posted:

The Z95 Headhunter was featured in The Clone Wars!

Didn't realise that but then I've not really followed clone wars religiously, one day I'll get round to watching them all :)

Stumiester
Dec 3, 2004

"Music expresses that which cannot be said and on which it is impossible to be silent."
Played my first game of this today, really fun! It was 3 vs 2, with the 3 controlling imperials.

It was [Milennium Falcon w/Han Solo and Milennium Falcon card, plus 2 X-wings, one Luke with R2D2, one a generic] vs [Tie interceptor and 5 tie fighters, all but one had named pilots and I think the interceptor had an attachment maybe?] for 100pts each. 3 of the players (2 on imp, me on rebel) were brand new.

Short story, the imperials got decimated. At the end they had one wounded fighter out of the 6 they started with. The falcon/generic x-wing had lost their shields, but no rebel ship had received any hull damage.

I controlled the Milennium Falcon, and to be honest it seemed pretty ridiculously good, almost too good. However, I'm assuming this is 1st game discrepancy. I assume: because we were controlling fewer ships between fewer people we were able to strategise more easily, and the new imperial players didn't know how to manoeuvre into position properly whereas I had it easy with the falcon's 360 cannon. Is this a fair assumption, or is the falcon just extremely good?

enri
Dec 16, 2003

Hope you're having an amazing day

Stumiester posted:

Played my first game of this today, really fun! It was 3 vs 2, with the 3 controlling imperials.

It was [Milennium Falcon w/Han Solo and Milennium Falcon card, plus 2 X-wings, one Luke with R2D2, one a generic] vs [Tie interceptor and 5 tie fighters, all but one had named pilots and I think the interceptor had an attachment maybe?] for 100pts each. 3 of the players (2 on imp, me on rebel) were brand new.

Short story, the imperials got decimated. At the end they had one wounded fighter out of the 6 they started with. The falcon/generic x-wing had lost their shields, but no rebel ship had received any hull damage.

I controlled the Milennium Falcon, and to be honest it seemed pretty ridiculously good, almost too good. However, I'm assuming this is 1st game discrepancy. I assume: because we were controlling fewer ships between fewer people we were able to strategise more easily, and the new imperial players didn't know how to manoeuvre into position properly whereas I had it easy with the falcon's 360 cannon. Is this a fair assumption, or is the falcon just extremely good?

I played my first game vs the falcon the other day, the details of that are posted above but I found it less menacing than it had been made out to be. It was the first rebel ship taken out of action, but that might be because I got a bad case of 'take the big guy down' and concentrated on it as much as I could.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

Stumiester posted:

I controlled the Milennium Falcon, and to be honest it seemed pretty ridiculously good, almost too good. However, I'm assuming this is 1st game discrepancy. I assume: because we were controlling fewer ships between fewer people we were able to strategise more easily, and the new imperial players didn't know how to manoeuvre into position properly whereas I had it easy with the falcon's 360 cannon. Is this a fair assumption, or is the falcon just extremely good?

The Millenium Falcon is extremely good, basically no matter how you barrel roll as an Imperial you are to end up in it's firing arc. The smaller, more elite Imperial builds are especially vulnerable to it. The trick is to know whether to go for the Falcon or pick off it's support first, I think the hard counter to the Falcon is TIE Bombers, but it does leave you vulnerable to the support ships if they survive.

Veritek83
Jul 7, 2008

The Irish can't drink. What you always have to remember with the Irish is they get mean. Virtually every Irish I've known gets mean when he drinks.

Leo Showers posted:

I think the hard counter to the Falcon is TIE Bombers, but it does leave you vulnerable to the support ships if they survive.

This is very true. A dedicated bomber flight, equipped with torps and/or missiles will murder the YT-1300- really all the big ships. The problem comes in getting your ordinance launched and then dealing with whatever else is in the Rebel list.

turn it up TURN ME ON
Mar 19, 2012

In the Grim Darkness of the Future, there is only war.

...and delicious ice cream.
Out of curiosity, what is the biggest list anyone has played with? I've only done 100 point battles.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

SquadronROE posted:

Out of curiosity, what is the biggest list anyone has played with? I've only done 100 point battles.

I've been meaning to do a 300 point battle but :effort:

Veritek83
Jul 7, 2008

The Irish can't drink. What you always have to remember with the Irish is they get mean. Virtually every Irish I've known gets mean when he drinks.
I've only gone up to 150 v 150, with two players splitting the 150 point list.

SageNytell
Sep 28, 2008

<REDACT> THIS!
I've only managed to played four times total and have at least two of every ship and core set.
...please send help. :smithicide:

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
I've found the Falcon to be pretty incredibly good due to the 360 line of sight and it gets even better if you take the pilot skill that gives you barrel roll.

long-ass nips Diane
Dec 13, 2010

Breathe.

I've played a 200 point game that took substantially longer than two 100 point games would have. If you do a high point game take really expensive ships, or it takes foreverrrrr.

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.

smashthedean posted:

I've found the Falcon to be pretty incredibly good due to the 360 line of sight and it gets even better if you take the pilot skill that gives you barrel roll.

Every time I don't take a YT-1300, I curse firing arcs and all they stand for.

Jonas Albrecht
Jun 7, 2012


The consensus seems to be that Han Solo is kind of bad, though. Are there any lists that he really shines in?

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.

Jonas Albrecht posted:

The consensus seems to be that Han Solo is kind of bad, though. Are there any lists that he really shines in?

What? How could rerolling a vital attack roll in this game be bad? Surely we're talking about Lando as the least impressive pilot.

banned from Starbucks
Jul 18, 2004




Jonas Albrecht posted:

The consensus seems to be that Han Solo is kind of bad, though. Are there any lists that he really shines in?

Han shoots first lists are good. Han+gunner+chewy+marksmanship + 2 rookie x-wings.

Jonas Albrecht
Jun 7, 2012


Feeple posted:

What? How could rerolling a vital attack roll in this game be bad? Surely we're talking about Lando as the least impressive pilot.

Maybe it's just BGG being terrible again, but people there seem to prefer Lando and Chewie to Han.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

Jonas Albrecht posted:

Maybe it's just BGG being terrible again, but people there seem to prefer Lando and Chewie to Han.

If you want your squad to work together, sure Lando ad Nien Numb are decent support.

If you want FIREPOWER then Han is pretty unbeatable.

Corsair Pool Boy
Dec 17, 2004
College Slice

SageNytell posted:

I've only managed to played four times total and have at least two of every ship and core set.
...please send help. :smithicide:

I'm in the same boat, but I've played fewer games than you. Right now I'm trying to decide which case to buy so I can bring it to my FLGS.

If anyone is in the N. Va area and wants to play at Game Parlor, let me know!

E: Just ordered Crackbone's camera case.

Corsair Pool Boy fucked around with this message at 06:46 on Feb 9, 2014

Veritek83
Jul 7, 2008

The Irish can't drink. What you always have to remember with the Irish is they get mean. Virtually every Irish I've known gets mean when he drinks.

Feral_Shofixti posted:

If anyone is in the N. Va area and wants to play at Game Parlor, let me know!

Man, I just moved to Denver a month ago. I'll hit you up any time I'm back in the area for any meaningful amount of time.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Jonas Albrecht posted:

The consensus seems to be that Han Solo is kind of bad, though. Are there any lists that he really shines in?

Han loving Owns, there is no consensus that he is bad.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

alg posted:

Han loving Owns, there is no consensus that he is bad.

There was consensus that Lando might see more play when the Falcon got spoiled, but that went away pretty quickly once people actually experienced Han.

banned from Starbucks
Jul 18, 2004




None of the falcon pilots are really bad. Chewys ability owns and Lando works really well in action stacking lists.

Rogue 7
Oct 13, 2012
I got to try this game out today at the foreigner game group meetup in Tokyo. I played rebels, two times In the practice 1 X-Wing against 2 TIEs, and won one, lost one. Then I jumped into a full 100 point game, taking Wedge, Tycho*, and a Blue Squadron B-Wing against the guy who brought all the models, playing Vader, Fett, and Dark Curse. We all had a few upgrades scattered around (R2-D2 is hilariously good, he'll even if he needed a roll I think her be fantastic). The Force was definitely with me, since I only lost the B-Wing after he unloaded 3 shots into a shield less Vader, and my opponent rolled all blanks. He got super unlucky flying Curse over an asteroid and taking 2 damage before he could really do anything, and once it was 2 on 1 I could outmaneuver Slave 1 pretty easily and set up good shots for Wedge. Tycho was great at being super dodgy, and Wedge was incredibly solid. I don't know when I've had so much fun, I need to get this myself.

*As you can probably tell by my username, Rogue Squadron and X-Wings are my absolute favorite part of Star Wars, there was no way I wasn't taking these guys.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Rogue 7 posted:

I got to try this game out today at the foreigner game group meetup in Tokyo.

Please tell me the group is called Gaijin Gaming

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Rogue 7
Oct 13, 2012
Japan International Gaming Group, sorry.

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