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Epinephrine posted:Boo. Faux-cryllic and the other fonts were an easy way to tell at a glance the alignment of any given country from any map mode. Surely it'd be possible to make a suitably Soviet-looking font without resorting to using letters from a different language than the one being written with completely different meaning to the ones they're replacing.
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# ? Feb 11, 2014 05:20 |
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# ? May 31, 2024 09:45 |
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Shimrra Jamaane posted:Johan and co come to this forum to avoid this kind of bullshit. If they wanted endless nitpicking they'd just stay on the Paradox forums. This. I don't know what kind of power an OP has in these kinds of things, but this is what I don't want to see in my thread. I wasn't aware you had had long talks with "Johan and co" about their preferred thread topics. In any event, as great as it is when they post here (and I'm glad they do), this isn't a vacation retreat set up for the Paradox Devs. This is a thread for people to discuss and enjoy Paradox Games and everything [within reason] surrounding them - including the history they are based upon. I dislike HOI3 enough that I skim over or skip all the HOI3 gameplay tip posts, but I don't make posts to remind everyone of my personal preferences (or the suspected preferences of DH Devs or whatever) every page about it. If you don't enjoy constructive/education debates/discussion of the historical processes that Paradox Games try to represent then just skip over those posts and/or start discussion of something else. Gorgo Primus fucked around with this message at 06:02 on Feb 11, 2014 |
# ? Feb 11, 2014 05:41 |
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You can shut it down if it bothers you that much I suppose.
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# ? Feb 11, 2014 05:42 |
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This is a dumb argument, especially given how trivial it is to mod the game.
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# ? Feb 11, 2014 05:44 |
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BBJoey posted:Surely it'd be possible to make a suitably Soviet-looking font without resorting to using letters from a different language than the one being written with completely different meaning to the ones they're replacing. http://www.dafont.com/theme.php?cat=205 There's a bunch, and Paradox should absolutely never ever use a faux Cyrillic font again. That poo poo is unreadable.
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# ? Feb 11, 2014 05:45 |
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Epinephrine posted:Sidebar from fascinating history discussion: He never said the Allied All-caps and the Axis Fraktur would be taken out, though the latter looks really weird in Asia. BBJoey posted:Surely it'd be possible to make a suitably Soviet-looking font without resorting to using letters from a different language than the one being written with completely different meaning to the ones they're replacing. Google "Soviet Font", there's some nice blocky stuff that doesn't use Cyrillic lettering.
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# ? Feb 11, 2014 05:47 |
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SickZip posted:http://en.wikipedia.org/wiki/Battle_of_Cochin_(1504) This current derail is loving terrible, but this wikipedia article was a really good read. Thanks dude.
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# ? Feb 11, 2014 05:54 |
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Bold Robot posted:This current derail is loving terrible, but this wikipedia article was a really good read. Thanks dude. Yes, this current
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# ? Feb 11, 2014 06:18 |
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Kavak posted:He never said the Allied All-caps and the Axis Fraktur would be taken out, though the latter looks really weird in Asia. But seriously: 1) I really do hope they will keep the different fonts for different alignments, because it would be stupid to ditch a useful UI element on account of one font. 2) Most of those Soviet fonts utilize Cyrillic characters here and there (notable exception), 3) Related to 2, and as an academic aside, I wonder where native Cyrillic-script readers draw the line between "cool flavor" and "painful to read."
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# ? Feb 11, 2014 06:21 |
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Or they could just use real cyrillic and players can eventually piece together what Советский Союз means.
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# ? Feb 11, 2014 06:25 |
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Raskolnikov38 posted:Or they could just use real cyrillic and players can eventually piece together what Советский Союз means.
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# ? Feb 11, 2014 06:29 |
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Odobenidae posted:Yes, this current We can talk about the next paradox game! How about a space game, that would be wacky!
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# ? Feb 11, 2014 06:30 |
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CharlestheHammer posted:We can talk about the next paradox game! Yes, but will the game accurately model the self-determination and initiative of the Centaurians, or are we going to have another Terra-Centric depiction of almighty Sol?
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# ? Feb 11, 2014 06:51 |
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Tomn posted:Yes, but will the game accurately model the self-determination and initiative of the Centaurians, or are we going to have another Terra-Centric depiction of almighty Sol? Its called terra universalis for a reason jeez. Plus historically they were just better.
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# ? Feb 11, 2014 06:51 |
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On one hand, it seems like the sperging over the loss of divisional commanders has died down in the Paradox forums. On the other hand, it's been replaced by map projection-chat.CharlestheHammer posted:We can talk about the next paradox game! I bet it's a space game! It's even called Project Armstro-
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# ? Feb 11, 2014 06:55 |
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SeaTard posted:This is a dumb argument, especially given how trivial it is to mod the game. In the current mechanics if you mod it to remove the tech penalty, you get Mali Brazil every game. People are wanting a deeper, but still fun, mechanic that lets you do it in a more iterative process of smaller reforms while still resulting in the usual game having Portuguese Brazil, Spanish Spanish Main, English New England, etc. I don't know that it's possible and the derail necessarily involves the underlying reasons why Western Europe wound up with so much better cannons and ocean-going ships coinciding with a large agricultural surplus. It's still more interesting than HoI3 talk!
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# ? Feb 11, 2014 06:56 |
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gradenko_2000 posted:On one hand, it seems like the sperging over the loss of divisional commanders has died down in the Paradox forums. On the other hand, it's been replaced by map projection-chat. I am actually a bit irked by the map projection. Is it impossible to have the engine model a globe?
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# ? Feb 11, 2014 06:58 |
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gradenko_2000 posted:On one hand, it seems like the sperging over the loss of divisional commanders has died down in the Paradox forums. On the other hand, it's been replaced by map projection-chat. Oh boy, is Europe "too small" or fat or something? EDIT: ^^^^ Supreme Ruler does that, and we all know how that series turns out...
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# ? Feb 11, 2014 07:01 |
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fermun posted:In the current mechanics if you mod it to remove the tech penalty, you get Mali Brazil every game. People are wanting a deeper, but still fun, mechanic that lets you do it in a more iterative process of smaller reforms while still resulting in the usual game having Portuguese Brazil, Spanish Spanish Main, English New England, etc. I don't know that it's possible and the derail necessarily involves the underlying reasons why Western Europe wound up with so much better cannons and ocean-going ships coinciding with a large agricultural surplus. It's still more interesting than HoI3 talk! Is Mali Brazil every game something that would happen every game? Because you also have to change the way the AI takes ideas, as well as removing the tech penalty, for that to happen.
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# ? Feb 11, 2014 07:10 |
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V for Vegas posted:I am actually a bit irked by the map projection. Is it impossible to have the engine model a globe? I was about to say Civ 4, but then I realized that even that just wraps a flat grid over a globe but still doesn't let you cross over the poles. Kavak posted:Oh boy, is Europe "too small" or fat or something? The American continent is shifted up and to the east so, for example, Brazil is much closer to Africa than it really should be, but if I'm understanding the dev posts correctly it's a performance consideration: Modelling the map precisely according to any projection would make the world even larger than it already is, necessitating much larger textures, driving up minimum requirements.
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# ? Feb 11, 2014 07:20 |
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Raskolnikov38 posted:Or they could just use real cyrillic and players can eventually piece together what Советский Союз means. I wouldn't mind this at all. But I like to play CK2/EU4 with the names of the nations in their respective languages.
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# ? Feb 11, 2014 07:21 |
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Tomn posted:Yes, but will the game accurately model the self-determination and initiative of the Centaurians, or are we going to have another Terra-Centric depiction of almighty Sol? Now I want a Paradox game about Babylon 5 Wars. Dammit.
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# ? Feb 11, 2014 07:28 |
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Better have Rome's civil war mechanics is all I'll say to that...
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# ? Feb 11, 2014 07:48 |
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The next Paradox game will obviously be Rome II, as they're now working on the spinoffs Rome: 1936 and Rome: Beyond Germania: The RPG. Meanwhile I will continue to enjoy the current crop of games of Rome: Restoration and Rome: Still the best, 1066. Though it'd be fine if it's Vicky 3.
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# ? Feb 11, 2014 08:34 |
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grancheater posted:The next Paradox game will obviously be Rome II, as they're now working on the spinoffs Rome: 1936 and Rome: Beyond Germania: The RPG. Meanwhile I will continue to enjoy the current crop of games of Rome: Restoration and Rome: Still the best, 1066. They would compromise: it's Vicky 3 but every nation that is not an absolute monarchy/fascist dictatorship/communist uses Rome's senate mechanics, rebels all use the Rome civil war mechanics so you can switch over to the communist rebels and lead the people's revolution against your own government, non-senate governments obviously use the mechanics for the Roman Empire. And it goes without saying that the religious sacrifice mechanics remain. Honestly, you kids today think your crazy factories excuse you from your sacrifices to Osiris .
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# ? Feb 11, 2014 08:58 |
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gradenko_2000 posted:On one hand, it seems like the sperging over the loss of divisional commanders has died down in the Paradox forums. On the other hand, it's been replaced by map projection-chat. You forgot to mention the literal Nazis posting literal Nazi propaganda. Seriously what the gently caress.
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# ? Feb 11, 2014 09:06 |
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BBJoey posted:You forgot to mention the literal Nazis posting literal Nazi propaganda. Holy poo poo quote:Facism means anti-capitalist and anti-communist ultra nationalism, which means putting nation ahead of invidual. So Facism is good ideology (not mine tough, i am not ultra nationalist), nothing wrong with that. And, in Paradox games you are not the leader of nation, you ARE the nation, so if you want something, that nation wants something.
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# ? Feb 11, 2014 09:14 |
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Someone find out if that guy lives in Germany so he can be arrested.
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# ? Feb 11, 2014 09:16 |
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DrProsek posted:They would compromise: it's Vicky 3 but every nation that is not an absolute monarchy/fascist dictatorship/communist uses Rome's senate mechanics, rebels all use the Rome civil war mechanics so you can switch over to the communist rebels and lead the people's revolution against your own government, Jokes aside, these would actually be pretty boss. Playing as a democracy would be spiced up by having dickhead obstructionist/easily bought off opposing parties, grand coalitions and so on. As for the latter, what more can I say but anything that can go towards representing the clusterfuck that was the Russian Civil War would be incredible.
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# ? Feb 11, 2014 09:30 |
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gradenko_2000 posted:Holy poo poo How the hell does he have over 500 posts? Or does Paradox just shut discussions down and not necessarily ban the posters? The worst I've seen before this was a guy in the Modern Day Scenario thread who referred to communism as "too multicultural", I guess because the Russians didn't try to stomp out every minority identity in the Soviet Union. He also bitched that Slovakia 'only' had like 27 IC- sorry your 100 billion GDP and division-sized, NATO-equipped military can't do much to fight the American terrorists*, dude. *Yeah, he also called the US a terrorist nation. We're imperialists, there's a difference.
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# ? Feb 11, 2014 10:07 |
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EasternBronze posted:The complexities of these examples are really interesting but in terms of implementing them in a way that is balanced, fun and meshes well with the overall game I don't really see how that's possible. Yeah, Cortez showing up and destroying Aztec armies outnumbered 5 to 1 with ease single-handedly is unrealistic, but how the hell are you supposed to simulate the complex mix of disease, internal dissent and local alliances that brought about his victory, in the context of the game? We're talking a Magna Mundi-esque level of complexity here. It just isn't going to work. SeaTard posted:This is a dumb argument, especially given how trivial it is to mod the game. El Pollo Blanco posted:Is Mali Brazil every game something that would happen every game? Because you also have to change the way the AI takes ideas, as well as removing the tech penalty, for that to happen. But whatever, this is entering genuine derail territory and is just a shouting match at this point. Let's talk about modding Runemaster. I've never played Might & Magic or anything, but I'm getting kind of a Conquistadors vibe from it. And if the procedural generation rules and assets for each world are exported to scripts then what people are doing with CK2 won't even compare. It's still Clausewitz, so terrain meshes are probably controlled by heightmaps with static meshes placed via coordinates. We're probably not going to be able to change models themselves, but I imagine we're going to retain control over a lot of content.
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# ? Feb 11, 2014 10:11 |
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V for Vegas posted:I am actually a bit irked by the map projection. Is it impossible to have the engine model a globe? Kavak posted:EDIT: ^^^^ Supreme Ruler does that, and we all know how that series turns out...
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# ? Feb 11, 2014 10:17 |
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quote:Der Kaiser Wilhelm II was antisemitic, but he was also God-fearing Phew, that's ok then!
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# ? Feb 11, 2014 10:22 |
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A Buttery Pastry posted:I'm not sure this is much of an argument. Paradox better drop the concept of taxes from their games too! You're absolutely right. Paradox needs to drop all similarities with Supreme Ruler and reinvent the franchises- Hearts of Iron IV will be retooled as a Red Orchestra-style FPS, Victoria 3 will be a CCG using flags, Europa Universalis V will be retitled Falalalan Hero, and Crusader Kings 3 will be a dating sim.
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# ? Feb 11, 2014 10:34 |
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Literal Nazis are one thing, but what's up with Paradox forums and self-proclaimed "monarchists". Who the hell are these people? Do they live with us here in the 21st century? Why do I never encounter them in the real world? It's a nerd thing isn't it?
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# ? Feb 11, 2014 10:36 |
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fspades posted:Literal Nazis are one thing, but what's up with Paradox forums and self-proclaimed "monarchists". Who the hell are these people? Do they live with us here in the 21st century? Why do I never encounter them in the real world? The difference between a proper constitutional monarchy like in Britain and a presidential democracy is miniscule (the American President is almost an exception and the office is heavily modeled after the ideal of an enlightened monarch). There is even the argument that the head of state, being a figure meant to represent all citizens, shouldn't be elected by just a majority. But I guess that is the "I wouldn't want to change to a republic"-monarchism. The "we need a king again, like we had earlier"-monarchism is a bit weird. Maybe people just like reading things that have the word "royal" in it.
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# ? Feb 11, 2014 12:36 |
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It's basically just nerds being nerds, sort of like identifying with whatever geek interest you have and making it your 'thing'. It's a short road from playing Kaiserreich to Die Wacht am Rhein as Germania to wiping a tear away when thinking about the glorious days of Wilhelm II or some poo poo. :Edit: I'm assuming a kind of authoritarian monarchism here, not like getting out the bunting in when it's the Queen's jubilee.
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# ? Feb 11, 2014 12:38 |
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lullelulle posted:I wouldn't mind this at all. But I like to play CK2/EU4 with the names of the nations in their respective languages.
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# ? Feb 11, 2014 12:45 |
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ArchangeI posted:The difference between a proper constitutional monarchy like in Britain and a presidential democracy is miniscule (the American President is almost an exception and the office is heavily modeled after the ideal of an enlightened monarch). There is even the argument that the head of state, being a figure meant to represent all citizens, shouldn't be elected by just a majority. But I guess that is the "I wouldn't want to change to a republic"-monarchism. The "we need a king again, like we had earlier"-monarchism is a bit weird. Maybe people just like reading things that have the word "royal" in it.
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# ? Feb 11, 2014 12:55 |
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# ? May 31, 2024 09:45 |
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Ofaloaf posted:I never really "got" native localization for everything. It just made it confusing to decipher events, oftentimes still ended up being irregulary applied due to limitations ("Roi of France" comes to mind for CK2), and didn't make much sense from an RP perspective either (if the character was a German than all the names should be in German because that's how he'd see it, right? Except then translation conventions come into play and it all comes out as English anyways). But then you couldn't see the glorious words of Basileia Rhomaion over your reborn Byzantium :cryingjustinian:
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# ? Feb 11, 2014 12:57 |