|
Rejuvenation Alert, PC, Hall, Phobos.
|
# ? Feb 12, 2014 21:20 |
|
|
# ? May 26, 2024 15:50 |
|
Devour or Fire posted:I really like the Phage because the complete lack of feedback you get from shooting somebody with it besides the numbers peeling off until they die lets me pretend it's a tickle beam, also it works really well with Antimatter Drop. What would be a good 8th mod for if after point blank, multishot, blaze, and four elements?
|
# ? Feb 12, 2014 21:22 |
|
Synastren posted:It would just mean no reloading.
|
# ? Feb 12, 2014 21:24 |
|
Never stop firing vipers with ammo mutation and carrier vacuum.
|
# ? Feb 12, 2014 21:30 |
|
Poniard posted:Never stop firing vipers with ammo mutation and carrier vacuum. Don't forget your piercing mods kids! Cover? What cover? ADS?
|
# ? Feb 12, 2014 21:35 |
|
Yay! Got a Shield Flux. Now to put a nearly maxed redirection card on my Rhino and never stop sprinting
|
# ? Feb 12, 2014 21:37 |
|
Question: If I use a shotgun, and I put a shotgun ammo mutation on my Carrier's Sweeper, do I get mutation for the ammo that it scoops?
|
# ? Feb 12, 2014 21:38 |
|
Synastren posted:It would just mean no reloading. Use the tigris or vectis for awhile and think about how absolutely game breaking that would be.
|
# ? Feb 12, 2014 21:40 |
|
ullerrm posted:Question: If I use a shotgun, and I put a shotgun ammo mutation on my Carrier's Sweeper, do I get mutation for the ammo that it scoops? I believe you have to have the mutation on your own weapon. But I haven't tested it.
|
# ? Feb 12, 2014 21:44 |
|
BarkingSquirrel posted:Yay! Got a Shield Flux. Now to put a nearly maxed redirection card on my Rhino and never stop sprinting Isn't that Transmutation only? How in the name of god did you manage to get that? Just spam everything you got and hoped you had enough space credits to make it out alive? Gestalt Intellect posted:Use the tigris or vectis for awhile and think about how absolutely game breaking that would be. That would be fun. I want it.
|
# ? Feb 12, 2014 21:46 |
|
Are shield fluxes in high demand? I got one through transmuting 4 rare mods and was like "oh this is cool I guess."
|
# ? Feb 12, 2014 21:56 |
|
ullerrm posted:Question: If I use a shotgun, and I put a shotgun ammo mutation on my Carrier's Sweeper, do I get mutation for the ammo that it scoops? Ammo mutation would work as long as that weapon is active, if you switch to your sidearm it will stop mutating the ammo for your shotgun. This does apply for everything Carrier scoops up too.
|
# ? Feb 12, 2014 21:58 |
|
Reacean posted:Ammo mutation would work as long as that weapon is active, if you switch to your sidearm it will stop mutating the ammo for your shotgun. This does apply for everything Carrier scoops up too. He's asking if the mutation works on the Sweeper, so he wouldn't have to take up a slot on his weapon. The answer is no, Mutation mods only benefit you on weapons for your warframe, and not sentinels.
|
# ? Feb 12, 2014 22:09 |
|
seiferguy posted:Are shield fluxes in high demand? I got one through transmuting 4 rare mods and was like "oh this is cool I guess." The idea is neat, but D. Zorens make sprinting irrelevant and a Volt in the party makes your stamina cap almost as pointless, so the only use I can see for this mod is wallrun chains or blocking. Blocking may well be a big thing in Melee 2.0, so I'd hold on to the mod for now. e: as a new player, my deal was Loki with as much running as possible, and this mod could still be useful for people just grinding out star map missions (hence the common designation). zgrowler2 fucked around with this message at 22:20 on Feb 12, 2014 |
# ? Feb 12, 2014 22:18 |
|
Well, that took a while
|
# ? Feb 12, 2014 23:34 |
|
So do clan rankings matter for anything? Apparently the 4chan clan warbros is collapsing on itself due to drama and their leader got banned.
|
# ? Feb 12, 2014 23:48 |
|
Ajax posted:
Hey man that's awesome, it must be nice to play survival with you.
|
# ? Feb 13, 2014 00:06 |
|
Anyone having issues inviting friends to missions? Talking to them on skype and we can't see any of each others invites BUT we do keep getting invites from random pubbies.
|
# ? Feb 13, 2014 00:28 |
|
Alteisen posted:So do clan rankings matter for anything? They change what you can do to the clan, other than that, nothing. Tell me more of 4chan drama. Why did their leader get banned? Cainer posted:Anyone having issues inviting friends to missions? Talking to them on skype and we can't see any of each others invites BUT we do keep getting invites from random pubbies. DE just hosed matchmaking, you can only run Solo right now. edit: Matchmaking is working again! Denzine fucked around with this message at 01:04 on Feb 13, 2014 |
# ? Feb 13, 2014 00:32 |
|
Ajax posted:
Nekros
|
# ? Feb 13, 2014 01:02 |
|
Yay my account is back. Here is what they said. "Our system has detected instances of abnormal results and/or activity on this account. As such, the account was automatically banned. Upon manual review of your account activity, there is some uncertainty as to why the ban was triggered. Typically, bans are triggered due to attempts to manipulate the game or player account, but there is a chance in this case that it is caused by a hardware error." Which doesn't really make me feel much better seeing as how, from my perspective it was just a normal day playing Warframe and I have no idea what happened in the first place.
|
# ? Feb 13, 2014 01:38 |
|
VocalizePlayerDeath posted:Yay my account is back. Here is what they said. Do you use any overclocking programs? Those often trigger automated systems in a lot of games.
|
# ? Feb 13, 2014 01:41 |
|
Took Shield Flux for a spin. When I ran out of stamina, shields were drained as expected. However when I stop consuming stamina the shields do not regenerate. So if I sprinted until they drop down to say 930, they don't go above 930 again. Bug or working as intended? If intended, then gently caress that retarded poo poo.
|
# ? Feb 13, 2014 01:41 |
|
I'm taking my freshly baked Rhino out for a spin. It's so slow
|
# ? Feb 13, 2014 01:46 |
|
YeehawMcKickass posted:I'm taking my freshly baked Rhino out for a spin. My Frost Prime Actually it feels faster because I just upgraded the CPU/mobo/RAM and it turns out I was CPU bottlenecked. This game is now a solid 75fps which is evidently what my monitor wants to refresh at.
|
# ? Feb 13, 2014 01:55 |
|
Kaldaris posted:Do you use any overclocking programs? Those often trigger automated systems in a lot of games. None at all.
|
# ? Feb 13, 2014 01:59 |
|
YeehawMcKickass posted:I'm taking my freshly baked Rhino out for a spin. Get a Vanguard helmet. Be one of the fastest frames.
|
# ? Feb 13, 2014 03:33 |
|
Is there any reason to keep duplicate blueprints? Or should I cash out my extra oberon helmets and what not?
|
# ? Feb 13, 2014 03:48 |
|
No it's safe to sell them for money. Sometimes you want more than one of an actual part though, like Fang Prime takes 2 blades and 2 handles which I didn't realize until after I had sold all my extras.
|
# ? Feb 13, 2014 03:49 |
|
Karnegal posted:Is there any reason to keep duplicate blueprints? Or should I cash out my extra oberon helmets and what not? Do it, it's highly unlikely that DE will make blueprints or complete components trade-able, and your foundry will feel so much nicer.
|
# ? Feb 13, 2014 03:50 |
|
Karnegal posted:Is there any reason to keep duplicate blueprints? Or should I cash out my extra oberon helmets and what not? I keep a few spares held back against the slim possibility of limited blueprint/part trading, but if you're less confident about that then just go ahead and liquidate that stuff to fund your fusions.
|
# ? Feb 13, 2014 03:50 |
|
gently caress yes, lever-action Grineer gun getting patched in right now.
|
# ? Feb 13, 2014 04:02 |
|
Inspector_666 posted:gently caress yes, lever-action Grineer gun getting patched in right now. Two minutes later: "Oh that thing looks like poo poo"
|
# ? Feb 13, 2014 04:07 |
|
Ice Fist posted:Two minutes later: "Oh that thing looks like poo poo" Also the blueprint isn't in the shop so I'm totally over it.
|
# ? Feb 13, 2014 04:07 |
|
Haha, christ, if you have a Zephyr, to to your Appearance tab. There's a new button there.
|
# ? Feb 13, 2014 04:09 |
|
https://forums.warframe.com/index.php?/topic/178607-update-1210-grinlock/ Update 12.1.0: Grinlok Additions: Tenno Reinforcment: The Grinlok https://www.youtube.com/watch?v=5A3OJ0ZfSkA STATS: impact:60 | puncture:12 | slash:47 | accuracy:28.6 | fire rate:2.5 critical:2/15 | status:35 | magazine:6 | reload:2.1 | trigger:SEMI-AUTO Clantech, 3 days left Warframe and Zephyr honor Flappy Bird's removal from the gaming world. How? There are two ways... One, Zephyr owners should explore their Arsenal... Two, those that don't own Zephyr should think about a bird-like-word to log in to Warframe... no "@" required. - Added popup notification that the clan invite you sent was successful, since before there was very little feedback on the Clan tab (just the subtle change in pending count if pending list is collapsed), and no real feedback if you sent clan invite from Friends tab. Changes: HUD changes: - Added HUD/UI tab to Settings menu. - Added a "Show Ability Dots" option to Settings. - Fixed issues with HUD elements and scaling (reload timer, sniper reticules). - Survival objective markers now have a new icon. - Interception game mode has colourized icons on minimap depending on faction possession. - Reverted all holster changes back to original positions prior to Update 12 until we can better execute on the intended changes. - Changed the description on the polarization screen to be more clear about how polarization works. - Now giving XP for capturing, neutralizing and dominating in Interception Fixes: - Fixed nightmare-mode rewards on Interception Missions. - Fixed Ranked Mods not being tradeable . - Fixed a situation where it was possible for a Nekros-Summoned-Ally to squad up with enemy ai and take points in Interception. - Fixed Nova’s Wormhole having infinite range. It was in the 5000 meter range due to a bug, and is not again 50 m by default but can be upgraded with range mods still. - Fixed Heavy Impact effect only playing once. - Fixed Banshee’s Sonar not showing enemies on clients. - Fixed issue where keys were not being used in inventories if host leaves or election occurs. - Fixed Vauban’s Tesla’s not being destroyed in between Conclave matches. - Fixed accepting a trade while on a contribution screen causing screen overlapping. - Fixed subtle tint colour mismatch with Ember Prime. - Fixed issue where dying and reviving at a certain time would cause the Harvester to ignore you. Missing Mod Script: The script to remedy missing mods in the past week is about to be deployed, and it involves some amendment of inventory issues overall. Read on if you were affected by this (there were 2112 cases). The script is going to give players any mods they were entitled to from a mission, trade, or transmutation. However, the ‘not being able to received mod’ issue also allowed players to overfuse/sell mods for credits without the mods actually disappearing from their inventory. The script has a rollback for any accounts that overfused or sold mods, with the conditions listed out below. TERMINOLOGY: * Raw Mod: an unranked mod that stacks with other unranked mods * Cooked Mod: a mod that does not stack with unranked mods WHAT HAPPENS WHEN WE ROLLBACK A TRANSACTION: Selling: credits are removed, raw and cooked mods are returned to you Fusion: credits are refunded, raw and cooked mods are returned to you. Upgrade level is reverted. Transmutation: credits are refunded, raw mods returned. Trading: credits are refunded, platinum reverted, keys reverted, raw and cooked mods reverted. (i.e. if you gave away mods, you get them back. If you received mods, you lose them). Your trading partner is unaffected. CONDITIONS FOR TRIGGERING A ROLLBACK: 1 if you acquired credits by selling raw mods you did not actually have, sale is rolled back. 2 if you consumed raw mods you did not have in order to create a new cooked mod via fusion, the cooked mod is marked "illegally acquired". Fusion is rolled back. 3 if you traded away raw mods you did not have, any cooked mods recieved in the trade are marked as "illegally acquired". Trade is rolled back. 4 if you acquired credits by selling cooked mods that were marked "illegally acquired", sale is rolled back. 5 if you consumed raw mods you did not have as part of a transmutation, transmutation is rolled back. 6 if you traded away a cooked mod marked "illegally acquired", any cooked mods recieved in the trade are also marked as illegally acquired. Trade is rolled back. 7 if you consumed raw mods you did not have to perform fusion to increase the level of a cooked mod, the cooked mod is marked "illegally upgraded". Fusion is rolled back. 8 if you consumed a cooked mod marked as illegally acquired to perform fusion on a cooked mod, the mod is marked as illegally upgraded. Fusion is rolled back. 9 if you performed fusion to increase the level of a cooked mod marked as "illegally upgraded" or "illegally acquired", fusion is rolled back. 10 if you consumed a cooked mod marked as illegally acquired to create a new cooked mod, the mod is marked as illegally acquired. Fusion is rolled back. In the case that you've already spent your ill-gotten platinum or credits, we are setting you to zero credits or platinum (instead of letting you go negative). edit: added Grinlock video and stats and the fact that it's clantech. Denzine fucked around with this message at 05:00 on Feb 13, 2014 |
# ? Feb 13, 2014 04:09 |
|
quote:
What's the deal with this?
|
# ? Feb 13, 2014 04:12 |
|
Yep, logging in with username flappy and password bird lets you play flappy zephyr. Amazing!
|
# ? Feb 13, 2014 04:13 |
|
Capntastic posted:Yep, logging in with username flappy and password bird lets you play flappy zephyr. Amazing! If you have a Zephyr, there's a Z under your Appearance options that takes you to the game, as well.
|
# ? Feb 13, 2014 04:14 |
|
|
# ? May 26, 2024 15:50 |
|
What. I was really hopeful for this and it's textured in baby food camo.
|
# ? Feb 13, 2014 04:18 |