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TychoCelchuuu posted:...and browsing this blog Holy smokes that's a great tumblr! Thanks for sharing. I have a pretty big deadline coming up in a month, and then another one month after that, so I'll be streaming more often. It's funny, because what I work on during the stream is usually determined by, "will viewers care about this/find this cool," which turns out to be a great filter for work items in general. Side note: What I listen to during work (non-streaming) generally has a large influence on the feel of the game. Gravity, Game of Thrones, Ender's Game, etc have all made the rounds. I have recently discovered the soundtrack to Valhalla Rising on Spotify after watching the movie. It's pretty sinister. The movie is on Netflix streaming if you want to check it out. It's like a viking version of Drive that starts veering into Apocalypse Now levels of craziness toward the end. https://www.youtube.com/watch?v=ggv9aSZi8_Y (sample) I think I liked it. Kairo fucked around with this message at 19:37 on Feb 12, 2014 |
# ? Feb 12, 2014 19:33 |
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# ? Jun 2, 2024 21:46 |
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Hi thread. This is from lots of pages ago, I don't know if you remember. But thanks for making me watch 110 episodes of space lasers with philosophy while waiting for this game to come out. Now I don't have any more space laser with philosophy to watch and the game is still not out. So what should I do?
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# ? Feb 12, 2014 23:08 |
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Play Homeworld and/or Freespace. Maybe Ba ttlezone.
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# ? Feb 12, 2014 23:16 |
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Just Offscreen posted:Play Homeworld and/or Freespace. Maybe Ba ttlezone. I have, ages ago. But these days they seem to be quite hard to get a hold of. Ground Control was mentioned above, that I never played. How does it hold up these days? Go directly for 2 or start with 1 + expansion?
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# ? Feb 13, 2014 17:42 |
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InAndOutBrennan posted:I have, ages ago. But these days they seem to be quite hard to get a hold of. Ground Control was mentioned above, that I never played. How does it hold up these days? Go directly for 2 or start with 1 + expansion? The differences between Ground Control 1 and 2 are pretty big. I never liked 2 at all, but some people really loved it. My opinion would be to play 1. If you can get around the graphics, which are aged but charming, then you should have a good time with the game. I would at least give it a go and stick with it enough for aerodynes and the like to show up.
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# ? Feb 13, 2014 17:57 |
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Phrosphor posted:The differences between Ground Control 1 and 2 are pretty big. I never liked 2 at all, but some people really loved it. My opinion would be to play 1. If you can get around the graphics, which are aged but charming, then you should have a good time with the game. I would at least give it a go and stick with it enough for aerodynes and the like to show up. Ok, thanks!
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# ? Feb 13, 2014 18:12 |
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InAndOutBrennan posted:I have, ages ago. But these days they seem to be quite hard to get a hold of. Ground Control was mentioned above, that I never played. How does it hold up these days? Go directly for 2 or start with 1 + expansion? You can find all of those games on GoG, except for Battlezone, which you can get for free and works in modern systems due to a patch collaborated on by the original programmers. Speaking of, you can also get the Freespace 2 SCP (source code project), which improves the game for modern systems and there was a lot of work done to remodel ships and other effects. I believe it needs the original game files for campaign stuff and such (you can even import the Freespace 1 campaign into it). Nephilm fucked around with this message at 18:28 on Feb 13, 2014 |
# ? Feb 13, 2014 18:24 |
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You might also look at Void Destroyer - it's still in developments but it's got plenty to do at this stage. https://www.youtube.com/watch?v=QNpjg5GmbUw But drat I just want a prototype of Enemy Starfighter to show off as soon as I can get my grubby hands on it.
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# ? Feb 13, 2014 18:35 |
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@tipul posted:>> All patrol fleets, respond to possible Imperial incursion at Belt 1.
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# ? Feb 13, 2014 20:04 |
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I really like the blurb, the naming schemes, the technologies - well written flavor.
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# ? Feb 13, 2014 20:46 |
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Kairo posted:I have a pretty big deadline coming up in a month, and then another one month after that, so I'll be streaming more often. It's funny, because what I work on during the stream is usually determined by, "will viewers care about this/find this cool," which turns out to be a great filter for work items in general.
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# ? Feb 13, 2014 20:51 |
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Alehkhs posted:[url=https://twitter.com/tipul/status/434023285940969472] Fuckkkkkk I want to play this so bad.
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# ? Feb 13, 2014 20:53 |
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My only complaint is that the dust cloud looks a bit too atmospheric (too fluffy, it should be more rounded like cigarette smoke blowing in the wind) but goddamn. I can't wait to stare at that backdrop whilst flying.
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# ? Feb 13, 2014 21:14 |
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Nephilm posted:You can find all of those games on GoG, except for Battlezone, which you can get for free and works in modern systems due to a patch collaborated on by the original programmers. They also released Ground Control 1 for free, but I don't know if that's still available what with it being sold through GoG now.
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# ? Feb 13, 2014 21:26 |
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Alehkhs posted:[url=https://twitter.com/tipul/status/434023285940969472] Looks more and more like Homeworld every day.
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# ? Feb 13, 2014 21:31 |
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I keep pressing spacebar but i'm not exiting map view and going into the cockpit, where do I file a bug.
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# ? Feb 14, 2014 04:40 |
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Greetings, Starfighters - an update on the blog.
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# ? Feb 14, 2014 05:24 |
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Heck yes, can't wait to be a villain to earn sweet space bucks for destroying escape pods.
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# ? Feb 14, 2014 06:27 |
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TychoCelchuuu posted:Greetings, Starfighters - an update on the blog. Man I was wondering if Kairo / Mr Tipul had played Eve, because the movement around the solar system was looking very eve-like. Answers that question. This is becoming one of those holy grail games. Homeworld tactical interface + wing commander / xwing fighting, and now Eve skirmish strategy.
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# ? Feb 14, 2014 12:31 |
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Holy poo poo, I would have been really happy just playing the game with scripted missions or a rudimentary skirmish generator. This sounds incredible.
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# ? Feb 14, 2014 13:54 |
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Looks like the game is making a ton of progress, great job! I'd love some more information about the hunting and hiding mechanic, since I had thought the tactical planning part was really cool. The prospect of jumping in fighters to draw off the CAP, then warping in bombers from the other direction was just so sexy. Having not played Eve, could you go into more detail on how it works mechanically?
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# ? Feb 14, 2014 15:09 |
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Rivensteel posted:Having not played Eve, could you go into more detail on how it works mechanically? It sounds like Kairo is aiming for the first part of a system battle to be like a fight in eve where you are outnumbered -- you gotta keep on the move because your opponent is always probing for you, and if he catches you you're dead. But because it's a SP game not PvP, the responsiveness of the opponent is more about a GTA Wanted style alertness level rather than the other guy's probe skills. (In eve this type of combat frequently plays out in long range sniper duels, not close up hit & run. That's because eve has warp disruption bubbles that prevent anyone from going into warp -- you can hit but you can't run. Enemy Starfighter looks to be very different because the mechanic for preventing someone from running away is disabling engines.)
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# ? Feb 14, 2014 16:10 |
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Klyith posted:Skirmish stuff... This is a good run down. For this, neither hunting nor hiding are deep mechanics. Basically, it's just about positioning yourself for mugging a fleet. Are they alone? Are their friends close by or already stuck in warp? Once you're spotted and want to disengage, you warp away. If you haven't been spotted for long enough, the AI resets and reinforces. A friend of mine said that it's sort of like this: If I need to delve deeper into this stuff I will pull the fog of war stuff out of the actual combat areas completely and put it in the solar system map instead. I will know more as I do more work on that this month.
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# ? Feb 14, 2014 17:50 |
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Hey Kairo, I'm taking a job as a writer with Bungie. Maybe I'll see some of your friends? Hopefully I won't get in trouble for being unable to shut up about your game
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# ? Feb 14, 2014 18:05 |
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General Battuta posted:Hey Kairo, I'm taking a job as a writer with Bungie. Maybe I'll see some of your friends? Hopefully I won't get in trouble for being unable to shut up about your game Congrats! Everyone there is awesome, so you must be too. I think they are used to ES spam by now so don't sweat it.
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# ? Feb 14, 2014 18:11 |
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You know, a part of me doesn't want the game to come out so I can just watch this thing develop forever. You seriously put out a superhuman amount of effort on this.
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# ? Feb 14, 2014 22:15 |
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Leif. posted:You know, a part of me doesn't want the game to come out so I can just watch this thing develop forever. You seriously put out a superhuman amount of effort on this. You take that part of you out behind the shed and beat it to death with a shovel. Unrelated, Kairo needs an avatar. VVV You're quick. I was trying to learn how to edit a gif from this thread down to Av size. Sax Offender fucked around with this message at 22:41 on Feb 14, 2014 |
# ? Feb 14, 2014 22:25 |
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Done. Upgrade to an animated one is dependent on game release (or beta )
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# ? Feb 14, 2014 22:40 |
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Banano posted:Done. Truly, you captured the art direction of the game.
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# ? Feb 14, 2014 22:46 |
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Banano posted:Done. oh my god
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# ? Feb 14, 2014 22:47 |
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TychoCelchuuu posted:Greetings, Starfighters - an update on the blog. Oh wow so not only are there escape pods, but you can kill them, in fact you're rewarded for killing them. This game just keeps getting better.
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# ? Feb 14, 2014 23:09 |
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illectro posted:Oh wow so not only are there escape pods, but you can kill them, in fact you're rewarded for killing them. This game just keeps getting better. You should get max rewards for leaving exactly one survivor to "Spread the Dread".
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# ? Feb 14, 2014 23:13 |
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Banano posted:Done. Haha, thank you! Derek Dominoe posted:You should get max rewards for leaving exactly one survivor to "Spread the Dread". "Tell your masters what you've seen here today."
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# ? Feb 14, 2014 23:20 |
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In the future there will be no need for such primitive methods as leaving one person alive. Automated robots will take video of the massacres, make animated .gifs of them, then post them to twitter and tumblr with hashtags calling out the intended target.
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# ? Feb 14, 2014 23:38 |
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Kairo posted:"Tell your masters what you've seen here today." Seriously though, you need to add a small dread bonus (maybe 4-5x what you'd get for the kill) for leaving a single survivor. Not enough to swing gameplay much in the players favor, but just big enough to be tempting and make you feel like even more of an almighty space bastard.
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# ? Feb 14, 2014 23:40 |
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TychoCelchuuu posted:In the future there will be no need for such primitive methods as leaving one person alive. Automated robots will take video of the massacres, make animated .gifs of them, then post them to twitter and tumblr with hashtags calling out the intended target. The future will be terrifying!
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# ? Feb 14, 2014 23:57 |
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Derek Dominoe posted:You should get max rewards for leaving exactly one survivor to "Spread the Dread". Style points for gathering the last survivor capsule in a torpedo tube, traveling to the nearest populated planet, and firing it directly into its crust.
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# ? Feb 15, 2014 03:57 |
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Whats the chance of having swarm missiles that require your fighter to do an obligated roll ala Macross?
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# ? Feb 15, 2014 04:26 |
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Dominic White posted:Seriously though, you need to add a small dread bonus (maybe 4-5x what you'd get for the kill) for leaving a single survivor. Not enough to swing gameplay much in the players favor, but just big enough to be tempting and make you feel like even more of an almighty space bastard. Given the escape pod-killing will be mostly auto-turret based, that sounds really fiddly & unfun? Flavorful, but unfun. (I do love the whole escape pod mechanic, though. Amazing.)
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# ? Feb 15, 2014 05:32 |
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# ? Jun 2, 2024 21:46 |
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PleasingFungus posted:Given the escape pod-killing will be mostly auto-turret based, that sounds really fiddly & unfun? I agree with this sentiment 100%. Loving what you've been producing lately, keep up the great work and let us know when we can throw money at you!
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# ? Feb 15, 2014 05:57 |