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My favorite Morrowind dwelling was the Ashlander Yurt mod. It gave you a Yurt item that you could drop to "unpack" your yurt wherever you wanted. You could then go inside and it had a bed and a bunch of chests, so you had your home and a place to stash loot with you all the time. A magic yurt. Yurt yurt yurt.
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# ? Feb 14, 2014 18:39 |
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# ? Jun 5, 2024 03:18 |
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Can someone who uses the Morrowind Sound and Graphics Overhaul post their Morrowind.ini? Long story short, mine got overwritten by the default and I want to make sure everything is okay.
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# ? Feb 14, 2014 19:01 |
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Here you go: https://dl.dropboxusercontent.com/u/77543666/Morrowind.ini There's a couple additional mods in there, but everything else should be the same.
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# ? Feb 14, 2014 19:36 |
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I only have one complaint about MSGO: it's too dark at night (or in caves). I've tried both lightning settings and then finally disabled them but it seems the same regardless. I basically need a torch to explore caves, which is a problem since I was thinking of using Spears this time.
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# ? Feb 14, 2014 20:22 |
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Elman posted:I only have one complaint about MSGO: it's too dark at night (or in caves). I've tried both lightning settings and then finally disabled them but it seems the same regardless. I basically need a torch to explore caves, which is a problem since I was thinking of using Spears this time. Why not skill into illusion enough to use night eye or light spells? Or use potions.
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# ? Feb 14, 2014 20:24 |
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Enchant helm constant effect night eye
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# ? Feb 14, 2014 20:27 |
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I think the unique finery mod adds a store in one of the vivec canal works that sells a pretty cheap constant effect 10-15 pt night eye belt.
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# ? Feb 14, 2014 20:33 |
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Musical_Daredevil posted:Here you go: Awesome, thanks. Last question: is there a hotkey mod that adds "take all" functionality like the later Fallout games and Skyrim? I really miss that. I found this but it causes me to crash whenever I hit the button.
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# ? Feb 14, 2014 20:57 |
Mortimer posted:Enchant helm constant effect night eye Open menu, turn up gamma. CHIM is magic
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# ? Feb 14, 2014 21:08 |
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Is there some reason why Wrye Mash isn't reading the esp load order within my save games correctly? I'm trying to troubleshoot a hosed up mod setup so I can get back to playing my game but whenever I go to the save tab to see the how things were sorted before it just shows me the current load order.
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# ? Feb 15, 2014 00:31 |
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Enter Char posted:Why not skill into illusion enough to use night eye or light spells? Or use potions. I'll do that if I have to, but if my lighting mods are disabled the game shouldn't look that dark. I did choose the dark setting at first cause i didn't, I just feel like changing the options isn't changing my lighting at all. Elman fucked around with this message at 01:30 on Feb 15, 2014 |
# ? Feb 15, 2014 01:10 |
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I'm having some sort of strange issue with morrowind that I can't seem to put my finger on. I'm using MGSO and whenever I start up the game in fullscreen there's a border around it, and when I load a save or start a new game, the bar loads but then the screen just hangs. I can interact with the world and all, but the screen is frozen at the loading screen being full. It does work in windowed mode though, it seems. Any ideas?
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# ? Feb 15, 2014 05:28 |
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LeftistMuslimObama posted:My favorite Morrowind dwelling was the Ashlander Yurt mod. It gave you a Yurt item that you could drop to "unpack" your yurt wherever you wanted. You could then go inside and it had a bed and a bunch of chests, so you had your home and a place to stash loot with you all the time. A magic yurt. Same. The MGSO, increased starting run speed, and Ashlander Tent mods are my three cannot-play-without mods. That tent mod is just too awesome.
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# ? Feb 15, 2014 05:42 |
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Quantumfate posted:I'm having some sort of strange issue with morrowind that I can't seem to put my finger on. I'm using MGSO and whenever I start up the game in fullscreen there's a border around it, and when I load a save or start a new game, the bar loads but then the screen just hangs. I can interact with the world and all, but the screen is frozen at the loading screen being full. It does work in windowed mode though, it seems. Any ideas? Oh god I had that error for the longest time, it's a fairly common thing but I can't remember what I searched for to find the answer. I know a complete reinstall I did years later fixed it, but I think I did a fake borderless windowed thing.
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# ? Feb 15, 2014 07:12 |
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Ugh. MGSO was so hard to get working the first time around. To say nothing of getting my mods working again. I can only hope there's another option.
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# ? Feb 15, 2014 07:47 |
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Just MGSO is fairly painless these days? I've never had trouble with it at least. What was the problem?
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# ? Feb 15, 2014 07:53 |
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I recall a lot of problems getting it to work right without crashing my game. I had to install it so many different times. I also remember having to do a lot of complicated tweaking and problem solving to get it all to work right.
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# ? Feb 15, 2014 08:35 |
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Just got MGSO up and running for the first time, and boyhowdy did it hit performance harder than I expected. Trying to reconfigure now to see if I can't get some more acceptable framerates, but in the meantime is adding some of the recommended mods on top of it relatively painless? Or should I be sweating conflicts? edit: I'm also poking around for a fix for the tribunal assassins showing up too early, so any good choices there would be appreciated. The Protagonist fucked around with this message at 10:28 on Feb 15, 2014 |
# ? Feb 15, 2014 08:45 |
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I never played Morrowind when it was new, and got it as on Steam a while back. Had problems getting it to run smooth with the recommended mods and unistalled it. How much of the 'Morrowing experience' would I be missing out on if I just played it through Morrowblivion?
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# ? Feb 15, 2014 12:44 |
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To me, part of the 'Morrowind Experience' is having a view distance of a few feet, but I'm weird like that. Really though, Oblivion's UI is awful and especially bad for all the piles of text Morrowind uses. Another thing is Morrowind's dialog box system allows for clicking on key phrases in the text itself, as well as on the dialog options tree to the side. Makes things easier when someone has 20 dialog topics. Morrowind also has a much more advanced equipment system, like say MMOs, where armor consists of a chestpiece, shoulders, pants, gloves, two rings, etc. Plus you can wear a full set of clothing with them, which includes robes that cover up the chest/pants you're wearing if you so wish. Oblivion can't really emulate that either.
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# ? Feb 15, 2014 13:43 |
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I like a view distance of 12, it is a good compromise between vanilla and ~~~ max graphics~~~~
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# ? Feb 15, 2014 15:10 |
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Quantumfate posted:Ugh. MGSO was so hard to get working the first time around. To say nothing of getting my mods working again. I can only hope there's another option. You're going to love it now. You basically run an exe and an easy to use configuration wizard asks you what options you want, with picture examples when necessary, and when you're done it just does everything for you. It's actually weird how pain free it is compared to what you'd assume it would be.
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# ? Feb 15, 2014 15:27 |
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Dear god, Tamriel rebuilt is overwhelming. What's a good place to go as a brand new lvl1 character? I heard there's a half-finished Fighter's guild questline, would that be a good way to get started?
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# ? Feb 15, 2014 15:29 |
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Gyshall posted:I like a view distance of 12, it is a good compromise between vanilla and ~~~ max graphics~~~~ Yeah, being able to see across the continent is cool and all but there was something special about the fog of war in Morrowind. The default distance is a little low admittedly, but the world was designed to make far apart places be relatively close to each other while seeming fairly far apart, and the fog of war was instrumental in providing that effect. It meant you could easily walk from one place to another, but without being able to see most places from other places. Totally removing the fog and revealing the whole world at once is really cool on a technical level but I think it takes away from the charm of the game.
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# ? Feb 15, 2014 15:37 |
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Black Pants posted:To me, part of the 'Morrowind Experience' is having a view distance of a few feet, but I'm weird like that. I always felt that no-fog mods and stuff like that breaks my immersion by showing plainly how super tiny Morrowind actually.
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# ? Feb 15, 2014 15:39 |
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I wish Mod Organizer worked for Morrowind. I also wish Telespheros' List/Empirical Morrowind still had working links. They were the GEMS of Morrowind. Black Pants fucked around with this message at 16:03 on Feb 15, 2014 |
# ? Feb 15, 2014 15:47 |
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GreatGreen posted:Yeah, being able to see across the continent is cool and all but there was something special about the fog of war in Morrowind. The default distance is a little low admittedly, but the world was designed to make far apart places be relatively close to each other while seeming fairly far apart, and the fog of war was instrumental in providing that effect. It meant you could easily walk from one place to another, but without being able to see most places from other places. I thought it added charm as you were able to see Red Mountain and the ghost fence from almost any point on Vvardenfell, so now it was obvious that there was this centerpiece tying the whole island together. I remember playing with vanilla view distances way back and when I finally had to go on the other side of the Ghost Fence I was like, "wow, what a trip!" and then looked at the map and saw I was actually only fifty feet away from Aldruhn
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# ? Feb 15, 2014 17:06 |
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Black Pants posted:I wish Mod Organizer worked for Morrowind. You *can* get it to work kinda, but yeah it would be awesome. http://mw.modhistory.com/ (search for any mods in either list here)
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# ? Feb 15, 2014 17:20 |
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So I've been following the Modding guide and stopped right before I install the graphic extender. When I load up the game I am getting quote:One of the files that "BetterClothesForTB.esp" is dependent on has changed since the last save. Any one have an idea what it is asking for?
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# ? Feb 15, 2014 17:24 |
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Berke Negri posted:I thought it added charm as you were able to see Red Mountain and the ghost fence from almost any point on Vvardenfell, so now it was obvious that there was this centerpiece tying the whole island together. I felt the same way about Arkngthand. It seemed like such a big journey to leave Balmora and travel all the way to the bridge in vanilla. Then I install MGE and it turns out it's just one hill over. Fat_Cow posted:So I've been following the Modding guide and stopped right before I install the graphic extender. When I load up the game I am getting IIRC, you can ignore those errors. It means that it can't find a specific node in the NIF files for placing those meshes on character models and a texture for a book. The only problems you should get from that is an NPC with invisible feet if they have those shoes equipped or a book that looks all white (assuming those objects are even in the game).
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# ? Feb 15, 2014 18:45 |
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Sometimes the game looses meshes and textures even though they are present in the .bsa files (I think no one knows the reason why). What you need to do is download some BSA unpacker and unpack those missing files from BSA files to your data folder. If you don't do that those shoes will look like a massive exclamation mark.
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# ? Feb 15, 2014 18:51 |
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Musical_Daredevil posted:I felt the same way about Arkngthand. It seemed like such a big journey to leave Balmora and travel all the way to the bridge in vanilla. Then I install MGE and it turns out it's just one hill over. And personally I like the dwemer ruins looming over the town. Plus with TR the game by no means feels "small" and it still takes like, probably a good half an hour or more to walk from one end of Vvardenfell to the other. Though ultimately I understand this just comes down to taste. Those who played Morrowind a lot back in the day probably will appreciate the shorter view distance more while others like myself who got into it after playing Oblivion and Skyrim want to be able to see everything. I still appreciate a good morning fog effect or dust storm in the ashlands though.
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# ? Feb 15, 2014 19:01 |
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Is there a mod to suppress those error messages so I don't have to deal with them on every start up?
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# ? Feb 15, 2014 19:30 |
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axolotl farmer posted:I never played Morrowind when it was new, and got it as on Steam a while back. Had problems getting it to run smooth with the recommended mods and unistalled it. A lot of it. For starters, even though Oblivion's engine is technically superior, there's this weird rounded shininess to everything that I find makes it uglier than either enhanced Morrowind or Skyrim. But also you miss out on a bunch of systemic things (I gather they did manage to put back in levitation and teleportation, but there's still stuff they're not replicating) and of course all of the Morrowind mods, including Tamriel Rebuilt which is apparently pretty awesome.
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# ? Feb 15, 2014 19:36 |
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Berke Negri posted:And personally I like the dwemer ruins looming over the town. Plus with TR the game by no means feels "small" and it still takes like, probably a good half an hour or more to walk from one end of Vvardenfell to the other. It's a cool side effect, sure. It just mostly makes me feel bad that 14-year-old me couldn't even beat Snowy Granius. The most climactic epic journey ever of conquering an old foe now reduced to "just walk over there and strafe a couple times". I also recently re-encountered the dramatic change around the Ahemmusa camp, which goes from a remote camp in the wilderness to a slum of Tel Vos with LOD on. Might be a few potential mod ideas in there somewhere. Edit: Fat_Cow posted:Is there a mod to suppress those error messages so I don't have to deal with them on every start up? You can fix it for some of them (like the ones you posted), but not for the vast majority. My installation decided that it can't find the enchantment for the Hair Shirt of St. Aralor for some reason and I need to click Yes every time I start. Some day I'll find out which mod causes it. Musical_Daredevil fucked around with this message at 19:46 on Feb 15, 2014 |
# ? Feb 15, 2014 19:38 |
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malkav11 posted:A lot of it. For starters, even though Oblivion's engine is technically superior, there's this weird rounded shininess to everything that I find makes it uglier than either enhanced Morrowind or Skyrim. But also you miss out on a bunch of systemic things (I gather they did manage to put back in levitation and teleportation, but there's still stuff they're not replicating) and of course all of the Morrowind mods, including Tamriel Rebuilt which is apparently pretty awesome. You're going to have to spend as much time modding Morroblivion as Morrowind before you can get started playing, honestly. It comes down to preference but Morroblivion is kind of just a novelty playthrough in my opinion and in no way supersedes actual Morrowind.
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# ? Feb 15, 2014 19:41 |
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Berke Negri posted:And personally I like the dwemer ruins looming over the town. Plus with TR the game by no means feels "small" and it still takes like, probably a good half an hour or more to walk from one end of Vvardenfell to the other. One of my favorite experiences is to install the real-time boat travel mod and travel the coastlines on the Eastern side of Vvardenfell and just... look around. To the west is Vvardenfell, to the east the mainland. When you do that, the world feels big.
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# ? Feb 15, 2014 19:55 |
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What mod is that? The real time boat travel one.
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# ? Feb 15, 2014 20:02 |
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Gyshall posted:What mod is that? The real time boat travel one. http://www.nexusmods.com/morrowind/mods/42270/ - boats and http://www.nexusmods.com/morrowind/mods/42267/ - silt striders Boats supports TR, has an addon for TR places, and river striders too.
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# ? Feb 15, 2014 20:04 |
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# ? Jun 5, 2024 03:18 |
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I don't care so much for the silt strider animation, but did anyone else get head tracking disabled with the boat mod? It drove me nuts that I had to disable it which socks because I like it a lot
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# ? Feb 15, 2014 20:38 |