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Here's what I've been working on recently:
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# ? Feb 14, 2014 07:50 |
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# ? Jun 3, 2024 16:39 |
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El Estrago Bonito posted:You can try downloading the pack I was talking about at it's technic URL: http://www.technicpack.net/api/modpack/draugur-saga Thanks, I'll take a look at it. Even if it's buggy, it'll let me see some of these mods that I haven't messed with personally and stuff.
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# ? Feb 14, 2014 07:54 |
Fortis posted:* Unstable ingots are pretty terrible. They explode catastrophically 10 seconds after being crafted, which WILL kill you (there is a special death message for it). They'll also explode if you drop them on the ground. You basically have to make them and then immediately make what you want to make with them and if you gently caress up, you're going to die. The only thing I've found them to be really useful for is Ethereal Glass, which will let players pass through it, but not mobs, and looks pretty cool. Are you making GBS threads on the phenomenal builder's wand? With a click on (nearly) any block, you place another block of the same type from your inventory on it! Unimpressed? The effect expands to all nearby blocks of the same type at that level, to a maximum of nine at a time! Just click once on top of a wall with a builder's wand, and now that wall is one block taller. Expand rooves and floors across the ground with speed, ease, and precision! And it has infinite uses and no cost to utilize. Everyone should spawn with a goddamn builder's wand, they are phenomenal.
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# ? Feb 14, 2014 08:30 |
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McFrugal posted:The gently caress? RF should be 10, not... that number. In the Resonant Rise pack: code:
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# ? Feb 14, 2014 08:59 |
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Out of curiosity, what's the difference, besides aesthetics and some waypoint details, between the different minimap mods? Mapwriter's been popular in a lot of packs I've used lately but some things about it feel less convenient/user-friendly than the others I've tried.
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# ? Feb 14, 2014 09:30 |
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Roland Jones posted:Out of curiosity, what's the difference, besides aesthetics and some waypoint details, between the different minimap mods? Mapwriter's been popular in a lot of packs I've used lately but some things about it feel less convenient/user-friendly than the others I've tried. I'm pretty sure Zan's/Voxelmap is essentially Rei's with more features (I believe one is a fork of the other or something like that), but MapWriter has several functionality differences; the two I found most notable (and the biggest reasons I prefer Zan's over it) are the fact that waypoints don't appear in-world and you can't move while you have the big overview map open. (Also I think waypoints are a bit easier to set in Rei's/Zan's.) Those said, MapWriter does save all areas you've seen, and you can pan around on the big overview map to view the map beyond your immediate area, and apparently it has groups for waypoints that you can turn on and off all at once. I don't know what other features MapWriter has over the other two, if any.
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# ? Feb 14, 2014 09:37 |
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GotLag posted:In the Resonant Rise pack: Well that's correct, but only because IC2 power is set to 10 instead of 40.
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# ? Feb 14, 2014 11:03 |
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Danny Glands posted:Here's what I've been working on recently: Very pretty! If you pop into my IRC channel, there's a link to 0.3.0X3, which includes the active cooling system. It's not documented yet, but the CC API for active cooling should be done and stable now. Hoping for a full 0.3.0 public release in a week-ish. Edit: Dumped a link to the 0.3.0X builds in the Evolution PGS thread, here. Erogenous Beef fucked around with this message at 11:56 on Feb 14, 2014 |
# ? Feb 14, 2014 11:49 |
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Erogenous Beef posted:Hoping for a full 0.3.0 public release in a week-ish. Is that going to be 1.7.2 or 1.6.4?
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# ? Feb 14, 2014 11:52 |
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Mutamu posted:Is that going to be 1.7.2 or 1.6.4? 1.6.4. I won't be going to 1.7 until TE does, as I'm pretty tightly coupled to RF.
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# ? Feb 14, 2014 12:01 |
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m2pt5 posted:I'm pretty sure Zan's/Voxelmap is essentially Rei's with more features (I believe one is a fork of the other or something like that), but MapWriter has several functionality differences; the two I found most notable (and the biggest reasons I prefer Zan's over it) are the fact that waypoints don't appear in-world and you can't move while you have the big overview map open. (Also I think waypoints are a bit easier to set in Rei's/Zan's.) The waypoint setting and visibility are the things that have been annoying me about Mapwriter, yeah. Those other features sound neat, but not like things I'd use too often so I'll probably go for convenience here.
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# ? Feb 14, 2014 17:08 |
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Mapwriter also integrates with Opis, which is really incredibly useful from a server op's perspective. As far as I know, there aren't any similar tools available for Rei or Zan.
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# ? Feb 14, 2014 17:11 |
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Mystic Mongol posted:Are you making GBS threads on the phenomenal builder's wand? With a click on (nearly) any block, you place another block of the same type from your inventory on it! Unimpressed? The effect expands to all nearby blocks of the same type at that level, to a maximum of nine at a time! Just click once on top of a wall with a builder's wand, and now that wall is one block taller. Expand rooves and floors across the ground with speed, ease, and precision! And it has infinite uses and no cost to utilize. The builder's wand spawns as dungeon loot in the pack I'm using. (I forgot about it, I agree it is super useful. Unstable ingots are still dumb as hell.)
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# ? Feb 14, 2014 17:35 |
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All the pigmen are hostile to me be default in NST 1.6. I went in with a power suit that wasn't shielded and one beat the poo poo out of me in three hits. By the time I got back I had lost the leg and chest pieces. (NEI cheat mode to the rescue)
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# ? Feb 14, 2014 17:42 |
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Rocko Bonaparte posted:All the pigmen are hostile to me be default in NST 1.6. I went in with a power suit that wasn't shielded and one beat the poo poo out of me in three hits. By the time I got back I had lost the leg and chest pieces. Are you sure it's by default? Did you maybe dig up a nether ore? (That aggros them.)
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# ? Feb 14, 2014 17:43 |
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Is there a limit on tesseract fluid throughput?
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# ? Feb 14, 2014 19:04 |
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Rocko Bonaparte posted:All the pigmen are hostile to me be default in NST 1.6. I went in with a power suit that wasn't shielded and one beat the poo poo out of me in three hits. By the time I got back I had lost the leg and chest pieces. There's some mod that causes explosions upon your first arrival in the nether, and that aggros nearby pigmen. Could be Nether Ores doing it, even.
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# ? Feb 14, 2014 19:20 |
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I probably pulled up some nether coal or something. Man that's pretty dumb. So I guess now I have to go into the Nether with my war face on. They stayed active even after I had died, which I thought particularly obnoxious.
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# ? Feb 14, 2014 20:32 |
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Rocko Bonaparte posted:I probably pulled up some nether coal or something. Man that's pretty dumb. So I guess now I have to go into the Nether with my war face on. They stayed active even after I had died, which I thought particularly obnoxious. If you're playing single player or it's your server, you can disable pigman aggression due to nether ore mining. I do, because I think it's dumb.
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# ? Feb 14, 2014 20:43 |
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Roland Jones posted:The waypoint setting and visibility are the things that have been annoying me about Mapwriter, yeah. Those other features sound neat, but not like things I'd use too often so I'll probably go for convenience here.
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# ? Feb 14, 2014 21:40 |
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Mapwriter has a lot of handy server side things.
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# ? Feb 14, 2014 22:15 |
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Far from the prying eyes of gods and men lies a secluded island retreat. What secrets could hide within this quaint cottage? http://imgur.com/a/xCGcn The Witchery mod is far deeper than I thought based on first impressions. Gotta build out my secret underground chamber to house all that stuff next! Sultan Tarquin fucked around with this message at 02:02 on Feb 15, 2014 |
# ? Feb 15, 2014 01:57 |
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Sultan Tarquin posted:Far from the prying eyes of gods and men lies a secluded island retreat. What secrets could hide within this quaint cottage? That moss roof, those cupboards! Dark secrets! I love it!
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# ? Feb 15, 2014 02:01 |
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The slope bricks seem cool at first but then when I actually think about using them, I find it impossible. If I use them anywhere then I've got to use them everywhere. I do like the other carpenter stuff, like disguised buttons and grass on any block, that makes transitioning from a retaining wall to a grass surface much neater.
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# ? Feb 15, 2014 02:58 |
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It is like I am playing Daggerfall all over again!
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# ? Feb 15, 2014 04:39 |
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GotLag posted:How long does deuterium last in the reactor? Needless to say, you don't want to feed deuterium into it constantly, it's hugely inefficient. e: I remember just using a Computer Craft timer to fuel them roughly every 10 minutes was best. The real problem for automation was AS fission reactors because to efficiently automate you had to pull the fuel rod before it broke, dump it into the breeder setup, and pull it back out again as soon as it repaired to avoid wasting breeder rods... it was a huge pain in the rear end and Big Reactors does the whole idea way better. The AS fusion reactors were okay though. GotLag posted:Is there a limit on tesseract fluid throughput? Dux Supremus fucked around with this message at 06:04 on Feb 15, 2014 |
# ? Feb 15, 2014 05:32 |
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Dux Supremus posted:According to this: no. Probably. IIRC, KL stated on one of DW20's videos this season that there was no longer a limit on any tesseract throughput. He basically said they are strictly space bridges now and whatever goes in one end comes out the other.
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# ? Feb 15, 2014 07:52 |
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The Yogscast YogLabs series just covered a really cool mod called StarMiner from a Japanese developer. I don't know how the developer managed it, but it allows you to walk on certain pads, whether they're placed on the floor, wall or ceiling. It apparently also has ways to effect gravity without relying on the pads, but I'm not entirely sure how that works with just a little messing around on my own after throwing it into Attack of the B-Team. The gravity pads. Something you can do inside of a bit of worldgen added by the mod. The mod they show a little bit of in the beginning (that I skipped over in the link above, if it works) is Sync, which also looks really cool. It allows you to transfer consciousness between clones of yourself, which are made through machines powered by treadmills operated by animals. Their previous video covered it well enough.
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# ? Feb 15, 2014 08:55 |
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I love the look of both of these mods. I am going to have to look into rolling a light modpack so I can try them out in single player, as the big packs I usually play in MP are too big for me to even generate a world in SP on anything but superflat.
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# ? Feb 15, 2014 10:39 |
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Blacktooth posted:It is like I am playing Daggerfall all over again! This is what I thought when I saw that screen shot too. Most of my modding experience has been trying to turn Minecraft into a randomized Daggerfall
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# ? Feb 15, 2014 10:52 |
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Sultan Tarquin posted:Far from the prying eyes of gods and men lies a secluded island retreat. What secrets could hide within this quaint cottage? Yo Sultan Tarquin, I’m really happy for you, Imma let you finish but this is one of the best island compounds of all time: Behold the elegant tree and crop farms, the floating dirt paddies suspended off the ocean floor by magic. The hobbit hut crammed in the middle and filled and blocked in by trees makes it nice and cozy. And who doesn't like a giant Wifi array on top of their dirt mound? Sleep to the calming sounds of a nether portal hissing and vomiting next to your cobblestone bed. An interior space like this lets you know, "Hey, I'm too busy preparing to make nice accommodations to actually make nice accommodations. And by the time I get there, I will probably quit playing." Here is an example of lavish furnishings that says, "Seriously I suck and this only happened because I only had some pink wood when I made this door."
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# ? Feb 15, 2014 18:45 |
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As dirt mounds go it's pretty up there!
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# ? Feb 15, 2014 19:29 |
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I have a weird issue with NST Diet and I doubt it's a known one but I might as well try. When I enter the Nether, everything's fine for a minute or two, then I start getting this weird, horrible lag like the server is dropping connection and I'm getting stuck. It lasts for 2-5 seconds and there's about a second or so between lag bursts. Mobs freeze in place, but ghast legs keep moving, blocks don't disappear when mined but you can move through them, etc. Even weirder is that if I manage to get back to a Nether portal and go through to the Overworld, chunks don't load and the issue gets even worse, freezing for nearly 10 seconds at a time. I have to restart the server AND the client to fix it. What the gently caress is going on? The server TPS is fine, the CPU usage is normal, and the issue appears to be clientside as there's nothing in the server logs. It makes mining for quartz and glowstone a real pain. Until it's fixed, I just set up a couple of command blocks to give me a stack of glowstone dust, a stack of quartz, and 2 stacks of netherrack until I fix it.
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# ? Feb 15, 2014 19:37 |
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Technic's site appears to be making GBS threads itself grossly. EDIT: What's the preferred upload service of choice for modpacks? Silly people like me have no access to our own hosting or anything like that, and Dropbox direct linking doesn't work. The Mattybee fucked around with this message at 20:01 on Feb 15, 2014 |
# ? Feb 15, 2014 19:40 |
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D34THROW posted:I have a weird issue with NST Diet and I doubt it's a known one but I might as well try. When I enter the Nether, everything's fine for a minute or two, then I start getting this weird, horrible lag like the server is dropping connection and I'm getting stuck. It lasts for 2-5 seconds and there's about a second or so between lag bursts. Mobs freeze in place, but ghast legs keep moving, blocks don't disappear when mined but you can move through them, etc. Sounds like chunk generation may be wonky on your setup. What kind of server are you using?
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# ? Feb 15, 2014 20:22 |
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mechaet posted:Sounds like chunk generation may be wonky on your setup. What kind of server are you using? $20/month Akliz server since none of my home computers are beefy enough to run more than a vanilla server. I have dynmap installed, might that be something to do with it? Or should I try to pregen the Nether or something?
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# ? Feb 15, 2014 20:29 |
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Onean posted:
Sync is cool and all, but it doesn't play very well with SMP currently. On servers I've played with it, it's caused permanent-invulnerable players, losing all their inventory in the process.
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# ? Feb 15, 2014 21:19 |
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I noticed that TE machines will now just pull ore it can mine, and leave poo poo it can't in the chest, does this work with AE? Can I just slap an export bus on the pulverizer, an input on the Furnace and call it a day?
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# ? Feb 15, 2014 21:35 |
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Turtlicious posted:I noticed that TE machines will now just pull ore it can mine, and leave poo poo it can't in the chest, does this work with AE? Can I just slap an export bus on the pulverizer, an input on the Furnace and call it a day? You'd need to use an ME interface, not an export bus, and that would only work if TE machines are capable of seeing the entire inventory through the interface or not. (The only thing I've seen that I know is able to do that is Logistics Pipes' supplier pipe.)
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# ? Feb 15, 2014 21:45 |
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# ? Jun 3, 2024 16:39 |
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I am finally started to hollow out and set up the work site for my undersea dome using (mostly) NST 1.6 (added enchantment plus and switched the mapping mod). This means migrating a lot of gear and setting up a respectable workshop instead of cramming poo poo into a mud hut. I have some questions on using big boy tools. What's an optimal ore grinding setup? I have been smelting with the Tinker's Construct smeltery, which already has a 2x yield. I am close to having enough stuff to set up a respectable clear glass dumping rig with a second smeltery, but I could just get started now if I tore down my current one and merged it into the new parts I have. I am hearing things about different things that provide little bonuses and crap when grinding down ores, and it looks like nether ores are best serviced by grinding them down, so now I am looking into it with some seriousness. How do I plan out a biofuel setup for powering a bunch of stuff going on underground? I have been setting up farming mostly to get the seeds for making magic crops, so I have a bunch of wheat left over. Right now, every harvest I can safely got a full 64 bales of hay (9 x 64 wheat) from what I have. What kind of stuff can I drive with that? I also have 8 heat pumps that give me a little help charging my power suits right now which I can throw into the mix. I saw everybody going on about the AE storage. How should I do a mid-game setup? I am looking at something I know I'll want to move again, and I am getting fed up building more chests for random stuff. I'm also looking looking at something like mining out 500,000+ blocks from under the dome area where I want to setup all the workshops and such, so I need something better than, say, 300 chests. I was tempted to just get the basics set up next to each other and consolidate my current setup.
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# ? Feb 16, 2014 02:40 |