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Bass Bottles posted:I keep seeing people suggest that Nintendo's upcoming fitness hardware will be the start of a shift away from videogames altogether. Would that really happen? Would they rather dump all their franchises than go third party? Honestly, they were a card/toy company long before video games. I wouldn't be surprised if they would rather drop games and use their properties in other entertainment avenues before letting other companies make money off 'em making games. Nintendo movies, cartoons, toys, clothes, etc. Not saying it's more likely than third party, but it would make sense. e: They already do all that stuff anyway. Doing it primarily instead of games would probably be cheaper and still turn a profit.
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# ? Feb 15, 2014 21:30 |
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# ? Jun 4, 2024 08:34 |
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Soul Glo posted:Honestly, they were a card/toy company long before video games. I wouldn't be surprised if they would rather drop games and use their properties in other entertainment avenues before letting other companies make money off 'em making games. It would also lay off hundreds of workers, which is a social taboo in Japan I believe, especially for a bigger company like Nintendo.
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# ? Feb 15, 2014 21:50 |
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Astro7x posted:It would also lay off hundreds of workers, which is a social taboo in Japan I believe, especially for a bigger company like Nintendo. If the only time your company re-shuffles its executive leadership is when one of them retires, you're in for tough times ahead. They're so out of touch with their audience that it's just incredible. melon cat fucked around with this message at 22:12 on Feb 15, 2014 |
# ? Feb 15, 2014 22:03 |
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Also they didn't acquire loads of secondary studios and made friends with third-parties.
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# ? Feb 15, 2014 22:04 |
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melon cat posted:It really seems like this is one of the reasons why Nintendo hasn't been able to compete with Microsoft, Sony, or even the PC market. Since Japanese companies don't lay-off or transition employees to other positions, they simply can't adapt to the new market and this is what's killing them. Every time Nintendo makes a big announcement, it's always some 50 to 60 year old man who barely speaks English. ie. the same guys who were doing the driving almost 30 years ago. Heck, Hiroshi Yamauchi was the company's President from 1949 to 2002. They're so out of touch with their audience that it's just incredible. Japanese buissnes practices is really almost the entire reason that they're struggling overseas. Buissnes is a part of a countries culture over there, and Nintendo could desperately use some new blood. Like Retro.
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# ? Feb 15, 2014 22:07 |
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Soul Glo posted:e: They already do all that stuff anyway. Doing it primarily instead of games would probably be cheaper and still turn a profit. Yes, they do it already, but it's a tiny part of their business. And honestly without the games I wouldn't expect their brands to last.
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# ? Feb 15, 2014 22:09 |
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Bass Bottles posted:I keep seeing people suggest that Nintendo's upcoming fitness hardware will be the start of a shift away from videogames altogether. Would that really happen? Would they rather dump all their franchises than go third party? Yes. This will happen. *edit: or not.
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# ? Feb 15, 2014 22:19 |
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Its amazing how little non-gaming media they have. There is the Kirby tv show (though I assume that was cancelled awhile ago,) the short lived F-Zero show and I think that is about it. Then there is all the Mario and Zelda branded crap and a few figures/toys. Why isn't there a new Mario tv show every few years like there is for Sonic? Why isn't there ever any stuff from Star Fox, Zelda, etc.
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# ? Feb 15, 2014 22:37 |
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Yeah if they can't figure out how to make a new Start Fox game, it send like something adaptable to a children's TV show extremely easily.
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# ? Feb 15, 2014 22:55 |
I'm just waiting for Nintendo to get Dark Horse or IDW to make them comics so the glorious day can come where I buy Waluigi #1 by the BrawlintheFamily guy.
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# ? Feb 15, 2014 22:59 |
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Cliff Racer posted:Its amazing how little non-gaming media they have. There is the Kirby tv show (though I assume that was cancelled awhile ago,) the short lived F-Zero show and I think that is about it. Then there is all the Mario and Zelda branded crap and a few figures/toys. Why isn't there a new Mario tv show every few years like there is for Sonic? Why isn't there ever any stuff from Star Fox, Zelda, etc. If I had to make a guess, its probably a combination of a few things. Stuff like Nintendo of Japan taking back more control since older days would make it more difficult for western branches to hand out licenses. The attempts by Nintendo to have material produced at home (the F-Zero and Kirby series) may not have been as profitable as they would have preferred. They're far more assuming of what their properties 'should' be (Mario's total disregard of a continuous universe whilst Zelda now has the Hyrule Historia) than they would've been years ago. And maybe they don't feel so keen on making animated series anymore due to an increased mindset of being a games company first. Or perhaps its a side effect of the successes they had with both the DS and the Wii - making so much money off the consoles and games alone, what could they POSSIBLY need extra material for?
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# ? Feb 15, 2014 23:11 |
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ArmyOfMidgets posted:I'm just waiting for Nintendo to get Dark Horse or IDW to make them comics so the glorious day can come where I buy Waluigi #1 by the BrawlintheFamily guy. Nintendo + comic books is a perfect storm of two things are dying out because they don't bother to really extend their audience past what they already have.
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# ? Feb 15, 2014 23:16 |
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Astro7x posted:It would also lay off hundreds of workers, which is a social taboo in Japan I believe, especially for a bigger company like Nintendo. Then, they'll go out of business. But they won't lay anyone off.
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# ? Feb 16, 2014 02:04 |
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If Japanese companies can't get rid of employees, they should at least be able to trade them like Pokemon. Speaking of which, that's a highly successful multi-format series. I think they even rebooted the cartoon recently. It's a wasted opportunity if kids only get to see Mario in $60 video games, and not anywhere else.
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# ? Feb 16, 2014 02:24 |
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Yeah, totally forgot about Pokemon. Also Hamtaro was owned by a second party I think. Though that is long dead now.
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# ? Feb 16, 2014 03:26 |
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greatn posted:Yeah if they can't figure out how to make a new Start Fox game, it send like something adaptable to a children's TV show extremely easily. I would love to see a new starfox game, make it a homage to the original SF, with a structure similar to SF64, but the same visual style of the original snes game, very few polygons with basic shading, but with way more stuff going on. Make it a straight up score attack/leaderboard game, and of course, sell it digital only for $20. Or they can keep doing stupid free roaming stuff.
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# ? Feb 16, 2014 03:29 |
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When people say they want a new Star Fox game, are they counting Kid Icarus? Because that game's Star Fox Assault done right.
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# ? Feb 16, 2014 04:06 |
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Kid Icarus Uprising was amazing. I'd love a version that didn't murder my hands after 30 minutes. It would really suck if Nintendo quit games. No one else makes them like they do. Also a huge waste of IP. I really hope it doesn't come to that.
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# ? Feb 16, 2014 04:18 |
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Japan should nationalize Nintendo.
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# ? Feb 16, 2014 05:01 |
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What's different about Sony that they don't suffer the same business culture issues that Nintendo does?
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# ? Feb 16, 2014 05:13 |
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The_Frag_Man posted:What's different about Sony that they don't suffer the same business culture issues that Nintendo does? Apparently Sony is willing to listen to other divisions in an effort to improve things, as opposed to just driving their heads deeper into the sand.
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# ? Feb 16, 2014 05:18 |
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The_Frag_Man posted:What's different about Sony that they don't suffer the same business culture issues that Nintendo does? They live in the year 2014. Nintendo is still in the 1980s.
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# ? Feb 16, 2014 05:24 |
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The_Frag_Man posted:What's different about Sony that they don't suffer the same business culture issues that Nintendo does? When the PS3 happened, they put all of the descision making in the hands of SEA and SEE and that fixed basically everything while SEJ still has "final say" on everything.
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# ? Feb 16, 2014 05:35 |
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The_Frag_Man posted:What's different about Sony that they don't suffer the same business culture issues that Nintendo does? They're just not suffering them in the gaming division, many of their other divisions are in trouble and that may be up to business culture issues. Do keep in mind that Sony Americas and Sony Europe have wayyyy more influence at Sony HQ then NOA and NOE do at NOJ.
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# ? Feb 16, 2014 05:36 |
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Install Windows posted:They're just not suffering them in the gaming division, many of their other divisions are in trouble and that may be up to business culture issues. Do keep in mind that Sony Americas and Sony Europe have wayyyy more influence at Sony HQ then NOA and NOE do at NOJ. It's pretty unbelievable that they can't figure out how to make a competitive TV.
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# ? Feb 16, 2014 05:39 |
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How did Japanese businesses get so far ahead of everyone in the technology field in the eighties with these kinds of cultural problems?
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# ? Feb 16, 2014 12:58 |
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greatn posted:How did Japanese businesses get so far ahead of everyone in the technology field in the eighties with these kinds of cultural problems? After the war the Japanese took the ideas of this dude: W. Edwards Deming, and elevated them to cult status. And, it turns out they work. For whatever reason, this doesn't seem to apply to software companies. I don't know why.
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# ? Feb 16, 2014 13:42 |
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greatn posted:How did Japanese businesses get so far ahead of everyone in the technology field in the eighties with these kinds of cultural problems? I feel like the cultural problems are down to the age of the major players and the growth of these companies from one or two guys up to corporations with hundreds of employees. Nintendo has existed since the 1800s, but the previous president of Nintendo inherited the family business when he was midway through college and he was the one that sent them on the path to doing arcade games and later home consoles. A lot of the other big names in Japanese games were founded by people of the Gates/Jobs generation and those same companies are having trouble keeping up as that generation starts dying off or retiring. Konami's had the same chairman since its founding in '69. Koei's focus on historical strategy was because that's what the founder wanted to program and play. The guy who founded GameFreak started off doing arcade fanzines in the early 80s.
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# ? Feb 16, 2014 14:07 |
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Bass Bottles posted:Kid Icarus Uprising was amazing. I'd love a version that didn't murder my hands after 30 minutes. If anything, they'd never stop making handhelds because somehow those never suffer from the same problems the consoles do and practically rake in money.
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# ? Feb 16, 2014 14:50 |
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greatn posted:How did Japanese businesses get so far ahead of everyone in the technology field in the eighties with these kinds of cultural problems? Besides what other people have said, the simple fact that Japan's economy grew enormously in the postwar era, was one of the largest single markets behind the US during that time, and focused on export goods, made them a powerful economy in general. Their business culture isn't messed up enough to negate a country of 150 million people industrializing in a world with no competition besides the USA.
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# ? Feb 16, 2014 16:16 |
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Kilroy posted:
Successful software companies always seem to be run by a younger crowd. It makes sense, the field changes rapidly and someone who hasn't been in it long isn't going to be stuck with the whole "Well, things have always been like this" mentality. Japanese companies keep the same people in charge for ages, they get stuck in their ways, and then the end up 5-10 years behind everyone else because they don't see the value in a lot of new things until it's become an industry standard, and the industry standard that replaced it has, itself, been replaced.
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# ? Feb 16, 2014 16:52 |
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greatn posted:How did Japanese businesses get so far ahead of everyone in the technology field in the eighties with these kinds of cultural problems? Plus, after WWII, Japan's government was essentially banned from spending on military endeavors, so they had the cash to invest into things like cars or electronics.
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# ? Feb 16, 2014 17:01 |
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MinibarMatchman posted:If anything, they'd never stop making handhelds because somehow those never suffer from the same problems the consoles do and practically rake in money. That's because they're making games at 240p or whatever still. I think the 3DS resolution still doesn't match the SNES. Making the handheld have higher resolution has to be almost unavoidable in the future and then they'll run into the same development problems where their guys have no idea how to make high resolution games.
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# ? Feb 16, 2014 18:09 |
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greatn posted:That's because they're making games at 240p or whatever still. I think the 3DS resolution still doesn't match the SNES. Making the handheld have higher resolution has to be almost unavoidable in the future and then they'll run into the same development problems where their guys have no idea how to make high resolution games. I do think it's worth stating that the vast majority of consumers have no idea what resolution even is, and HD is a buzzword that's been thrown around since the Sega Genesis days.
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# ? Feb 16, 2014 18:13 |
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Neo Helbeast posted:I must be taking crazy pills because X looks terrible to me and I have no idea why people are hyped about it. This looks more like Monster Hunter than a JRPG. It sounds more annoying though. People calling this the last JRPG are probably not aware of like, the upcoming western release of Trails in the Sky SC or Persona 5, which is fair. I hope that robot piloting anime monster hunter sells well though because I don't actually want the Wii U and Nintendo's home console presence to sink like a steel diver. I don't think it'll push systems but I know Wii U owners are in need of some software to buy and it should fill a much needed gap.
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# ? Feb 16, 2014 18:26 |
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If you've never played Xenoblade then that trailer is extremely boring, otherwise you can see the potential and changes they made and that's what makes it exciting.
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# ? Feb 16, 2014 19:10 |
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Zack_Gochuck posted:I do think it's worth stating that the vast majority of consumers have no idea what resolution even is, and HD is a buzzword that's been thrown around since the Sega Genesis days. This is a joke post, right?! In today's world, tech consumers know about "display resolution," this isn't some arcane knowledge only the tech elite are clued into. And the fact the 3DS screens look like utter trash is obvious even lacking any detailed information.
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# ? Feb 16, 2014 19:35 |
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If you think your average consumer know what resolution actually is outside the phrase "High Resolution Retina Display" you are kidding yourself. Someone who watches unboxings on youtube or posts on SA is not an average consumer. Like, the resolution of the 3DS screen is so far down Nintendo's laundry list of problems, it's almost a non-issue.
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# ? Feb 16, 2014 19:42 |
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greatn posted:That's because they're making games at 240p or whatever still. I think the 3DS resolution still doesn't match the SNES. Making the handheld have higher resolution has to be almost unavoidable in the future and then they'll run into the same development problems where their guys have no idea how to make high resolution games. The 3DS has a resolution of 400x240, discounting the 3D effect, which is greater than the SNES' resolution of 256x224, but lower than the PSP's 480x272. However, Nintendo have been making games that look great in HD since 2001, they just haven't had the hardware capable of running them at those resolutions. It's up to them if they want to make the most of their new hardware by bump mapping every texture, but since they won't increase the size of the development teams or understand the costs or techniques required for this more complex form of development then they're not making games very efficiently. Take Luigi's Mansion, a launch title for the Gamecube. It's not easy to emulate in Dolphin thanks to its advanced lighting effects, but it was the first game on the platform to show how beautifully modelled and animated Mario characters could look. They've been working with that same engine ever since, and used it for Super Mario Sunshine and Super Mario Galaxy as well. The screenshots from Galaxy just have a custom camera angle, with none of the actual assets changed. There's a gallery of more screenshots here. E: For reference, this is roughly what Luigi's Mansion looks like at 1080p, 480p, and 240p. That Fucking Sned fucked around with this message at 19:52 on Feb 16, 2014 |
# ? Feb 16, 2014 19:45 |
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That really makes me want to play F Zero GX again.
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# ? Feb 16, 2014 19:51 |