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If this does go on Live marketplace/games-on-demand, what time would that be?
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# ? Feb 17, 2014 16:58 |
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# ? May 25, 2024 14:56 |
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The usual time is 9:00 AM GMT. There may be up to an hour delay for it to work through content caches though.
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# ? Feb 17, 2014 20:21 |
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So to anyone who has the ps3 version, what happens with splitscreen and unlocks? I think I saw that it wouldn't save the second player's unlocks, but do they start from 0 every time, or go off my unlocks?
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# ? Feb 17, 2014 21:12 |
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Is there still a lone Godzilla mission for you to cheese higher difficulty guns out of with Pale Wing?
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# ? Feb 17, 2014 21:19 |
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Spike Catapult. Just... Just Spike Catapult. I have never laughed so hard at a weapon in a game before.
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# ? Feb 17, 2014 21:24 |
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That Preorder and Goon tag can't come fast enough! I NEED TO DUAL-CHAIN GUN BUGS AND GET INTO PUSH-UP COMPETITIONS WITH EDF SQUADDIES!
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# ? Feb 17, 2014 21:51 |
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Does anyone know if the US version can play online with a japanese version ? A friend of mine has a japanese version and playing with him would be sweet.
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# ? Feb 17, 2014 21:58 |
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dis astranagant posted:Is there still a lone Godzilla mission for you to cheese higher difficulty guns out of with Pale Wing? The easiest farming mission I found for fresh characters was 11. Just wait by the space needle for the soldiers to thin out the 3rd wave of ships and revel in the loot.
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# ? Feb 17, 2014 22:01 |
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Yes, but that doesn't involve riding Godzilla like a rodeo bull.
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# ? Feb 17, 2014 22:07 |
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I regret not preordering through amazon because tomorrow I will have to drive through a slushy mix to buy this. No matter, one should sacrifice for greatness.
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# ? Feb 17, 2014 23:29 |
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You might be able to just buy it digitally. I probably would have gone that route, but Amazon is too easy to do.
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# ? Feb 18, 2014 01:21 |
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boblemoche posted:Does anyone know if the US version can play online with a japanese version ? Samurai Sanders fucked around with this message at 02:01 on Feb 18, 2014 |
# ? Feb 18, 2014 01:54 |
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I guess we'll find out tomorrow. Anyone on ps3 feel free to add me: Super_Aggro_Crag
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# ? Feb 18, 2014 04:10 |
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Popped by a Gamestop to see if they were breaking street date. No dice. I did preorder for pickup tomorrow, and just now realized there would be a preorder bonus.quote:Pure Decoy Launcher [Setsu] A blow up doll. The preorder includes a blow up doll for the air raider class. I really hope it's an attractive female ANT. Maybe an ant with lipstick. On the other hand, a blinged out gold-plated Vegalta is pretty cool.
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# ? Feb 18, 2014 04:48 |
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Isn't it the blow up doll in the OP?
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# ? Feb 18, 2014 04:58 |
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Philthy posted:Isn't it the blow up doll in the OP? Yeah, at least that's the picture amazon has up for it.
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# ? Feb 18, 2014 05:10 |
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Philthy posted:Isn't it the blow up doll in the OP? It is, which makes it all the more amusing.
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# ? Feb 18, 2014 05:10 |
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MassRafTer posted:I regret not preordering through amazon because tomorrow I will have to drive through a slushy mix to buy this. No matter, one should sacrifice for greatness. We might be in luck. This is the first sentence on the marketplace overview for it: "The Games on Demand version supports English."
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# ? Feb 18, 2014 05:28 |
Man the last game really sucked and while I loved the one I played previously to that I think I'll have to wait and see.
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# ? Feb 18, 2014 07:21 |
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Mugaaz posted:Man the last game really sucked and while I loved the one I played previously to that I think I'll have to wait and see. edit: just so everyone's clear, there's EDF1/Earth Defense Force, remade as EDF3/EDF2017 EDF2/Global Defense Force, remade as EDF4/EDF2025.
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# ? Feb 18, 2014 07:25 |
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Welp, I should probably quit replaying EDF2 and get back to hollering for a pc release.
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# ? Feb 18, 2014 07:33 |
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Samurai Sanders posted:If the one you liked was EDF2, aka Global Defense Force, definitely get this because it's a super-remake of that. And then there's EDF: Insect Armageddon, which was made by an entirely different developer with absolutely no connection to the people that normally make this series.
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# ? Feb 18, 2014 07:41 |
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Yalborap posted:And then there's EDF: Insect Armageddon, which was made by an entirely different developer with absolutely no connection to the people that normally make this series. edit: what that game did that made it a loving disaster was to add in modern (dumb) shooter concepts like waypoint-driven stages and invisible walls that only go away when you've killed all the enemies. I wanted to physically hurt the developers for doing that. Samurai Sanders fucked around with this message at 07:46 on Feb 18, 2014 |
# ? Feb 18, 2014 07:42 |
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Is there any chance of this appearing on the Playstation Store? I'd like to play it, but finding a physical copy where I live will probably be difficult.
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# ? Feb 18, 2014 07:50 |
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Bardeh posted:Is there any chance of this appearing on the Playstation Store? I'd like to play it, but finding a physical copy where I live will probably be difficult. Yes in the NA store atleast. They confirmed it on the drop. http://blog.us.playstation.com/2014/02/16/the-drop-new-playstation-releases-for-february-18th-2014/
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# ? Feb 18, 2014 08:22 |
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My two copies of this are on a mail truck right now, and that makes me positively giddy. But I'm not here to talk about 2025. I've got the next 3 or 4 years to do that. When I first got my house, a few friends and I started playing 2017 on my lovely little tv in the living room. I decided that the setup wasn't doing the game justice, so I moved the Xbox outside to the enclosed porch, nailed a bed sheet to the ceiling, hung up a projector that came out of the trash at work, cobbled together a surround-sound setup out of mismatched speakers, and put out some deck chairs. My friends, if you enjoy EDF, you need to hook that poo poo up outside on a projector. But I'm not here to slobber on 2017's sack. YOU'VE all taken care of that many times over. That cookie is right-loving-soaked. I'm here to talk about Insect Armageddon. More specifically, the fact that you bitches have the cheek to act like it doesn't belong at the dinner table. And why? Because it wasn't as good as the game of the generation? It was shorter? The story ended abruptly and didn't give you the emotional closure that you felt the game's fascinating plot deserved? Are you so intoxicated by your own farts that you can honestly say 2017 was GOTG, but IA was awful? They were SO different? It was a loving EDF game. And by virtue of that alone, it was better than nearly every other game on the shelf. Were you so spoiled by 2017's impeccable production values that you assumed it's follow-up would be held to that impossible standard? I didn't realize that we'd become such discerning connoisseurs of the "budget titles about blasting the gently caress out of gigantic insects and robots" genre that we'd be turning our noses up at a game like IA. It wasn't perfect, but holy poo poo get over yourself if you honestly couldn't enjoy it. For those new to the series, you can safely disregard anybody who says Insect Armageddon was bad. They're just cranky because they hate having fun. Oh my god I'm so goddamn excited that there's a new EDF game out. Computer Opponent fucked around with this message at 08:44 on Feb 18, 2014 |
# ? Feb 18, 2014 08:35 |
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Because it missed pretty much everything that made the other EDF games fun. It tries to be an EDF game but it fails at being one by being boring. It isn't about the plot or the length or anything like that. IT's just a boring game. EDF is fun in spite of being low-budget-as-well because they put a lot of effort and time into making it fun to play and IA just didn't do that. The fact that is has EDF on the cover doesn't mean it is a good game and I'm not such a fan of the franchise I'm going to like a game just because it is called EDF. (On the other hand I can enjoy games that are not called EDF but capture the sense of fun, like the Wii Norse mythology game.)
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# ? Feb 18, 2014 08:44 |
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IA's inferno ending was pretty drat funny: https://www.youtube.com/watch?v=scsVrk7TBCg
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# ? Feb 18, 2014 08:45 |
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Just got my copy at my street breaking store. Played the first 7 missions as the Ranger and it owns. Then I decided to try out the Wing Diver. Giant insects
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# ? Feb 18, 2014 09:43 |
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Computer Opponent posted:My two copies of this are on a mail truck right now, and that makes me positively giddy. 2017 summed up everything fun about shooting wave after wave of dozens of enemies, while avoiding the tedium that should be inherent in that concept. IA summed up everything tedious about shooting wave after wave of dozens of enemies, while avoiding the fun that should be inherent in that concept. The game added level grinding, made enemies trickle out slowly rather than coming at you all at once, and made stages last forever so you had less chances to change up your weapons. In a series built on such a basic concept, changes like these make a massive difference, and they were all awful changes.
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# ? Feb 18, 2014 09:43 |
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I tried out the Air Raider. Neat, but nearly all the equipment I have is co-op focused. Does it become more solo friendly? Not to say it is terrible; the ability to wipe out an entire city block via air strike is appealing. I may just save it when I decide to play online.
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# ? Feb 18, 2014 10:21 |
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Never heard of EDF. Based on this thread got EDF 2017 off eBay and played first time today. Only single player but this game is addictive fun! Going to have to do couch coop. Need to develop drinking game for this. Thanks! 2025 on my radar as a friendly now
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# ? Feb 18, 2014 10:35 |
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I got an early copy of this over the weekend and its amazing. I was not a big fan of Earth Defense Force 2017 but the variety of weapons in this game, excellent co-op and the huge differences between the classes really make this game. Playing as a fencer makes the game maybe twice as difficult as a ranger but all the weapons you can equip them with are very satisfying. My advice is play as the fencer until you unlock high altitude missiles and equip 2 of them then try and synchronise a launch with your friend against the biggest group of enemies you can find on co op. And watch out for the giant spider because those fuckers can hit you with a web from half a mile away.
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# ? Feb 18, 2014 10:55 |
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sethsez posted:2017 summed up everything fun about shooting wave after wave of dozens of enemies, while avoiding the tedium that should be inherent in that concept. IA was a good half of an EDF game. The problem is that they left a lot of levels out and failed to make up for the empty space. They tried to make up for this by making the levels longer but didn't really have a good idea of where they should begin and end. This is evident when you realize the massive amount of grinding that they required. On Normal difficulty you would beat it at about level 2-3 on each class if you tried to keep them even. On Hard you would gain maybe a level on each class by the end. Level 5 up required beating Inferno quite a few times all the way through with every character solely being used for each run. The loss of levels is also evident when you look at story/level progression. In 2017 you progressed through a day/night cycle (each level was a different and later time than the previous) and so it felt like you were moving along at a steady pace. IA has you linger at midday for about half the game then it's suddenly sunset and then night. The locations also wildly vary between missions. In 2017 the city saw a gradual increase in native destruction. The first level had all the buildings intact while the last few levels had most of them destroyed. IA didn't have any of this and add on to the fact that the story jumps ahead sporadically, it shows that there are large chunks missing, either intended for DLC or never finished. The levels also had seemingly random cutoff points in IA. 2017 felt natural while IA's levels either randomly ended or lingered on too long. It feels like they were trying to make up for the gaps in the story/progression left by missing levels by mixing up the levels that made it into the final game. There's one mission I distinctly remember and it was fairly early on in the game. I believe it was the introduction of the gunships where after shooting a bunch of them down you were funneled into a riverbed/storm drain thing. On your way there the dialogue was closing up the mission and it felt like you were done. Once you got to the riverbed/storm drain, you had to fight a couple waves and it arbitrarily ended at a locked sewer gate. I don't know the true story of IA but this is just what it felt like to me when I played it. The mechanics were solid and I honestly enjoyed the writing and VAs, it just felt like they ran out of time/money and had to leave a lot out then failed to account for that in the balancing.
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# ? Feb 18, 2014 11:20 |
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Insect Armageddon was fun enough just because I could get it on steam and force 2 of my friends to play through it. If this game ever comes out on PC I would be all over it. WarpedLichen fucked around with this message at 11:42 on Feb 18, 2014 |
# ? Feb 18, 2014 11:25 |
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So did anyone get it on PS3, and can they confirm how the splitscreen co-op is gonna go down?(Specifically, how weapon/armor drops are handled) I'd really rather not get the 360 out of storage, but I will if I have to for the Earth Defense Force.
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# ? Feb 18, 2014 11:30 |
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Oh right, I forgot how lovely D3 was. They didn't actually get copies to Canada on time. Edit: There's a Mission Pack up for sale on XBox Live. Is this the same pack they're giving away for free through that Facebook thing from before, or a different one? It's just called Mission Pack 1. Aphrodite fucked around with this message at 13:46 on Feb 18, 2014 |
# ? Feb 18, 2014 13:42 |
Yeehaw, kids. It's out today. I'll be getting it around my lunch break, so I'll be checking the Metatag one last time before I play. Send your requests to HOWCANYOUMISS to find each other. Remember; The EDF will never surrender till the last of us falls! EDF! EDF!
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# ? Feb 18, 2014 14:19 |
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Honest question: What in particular made 2017 so exciting that IA lacked? Edit: nevermind, question answered. Computer Opponent fucked around with this message at 14:52 on Feb 18, 2014 |
# ? Feb 18, 2014 14:29 |
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# ? May 25, 2024 14:56 |
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Computer Opponent posted:Honest question: What in particular made 2017 so exciting that IA lacked? IA's missions were really long. The playtime was a lot closer than the mission count would make it seem, but long missions are undesirable because you can't change weapons mid mission. They also tended to throw everything at you. In 2017 (and 2025) you have missions that are primarily Hectors, or ships, etc. so you can equip accordingly. In IA you were basically forced to take basic general purpose weapons every time, because you could end up against a UFO wave with a shotgun and sniper rifle.
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# ? Feb 18, 2014 14:33 |