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LoonShia posted:About five minutes after I've started playing, MO complains about skyrim.nexusmods.com/1330 being wrong somehow. Then I play another hour and a half, then CTD. No matter where I am or what I'm doing. Halp. The first part is probably: go into MO setup, change "NMM Version" to 0.47.1 The second sounds like a memory cap issue.
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# ? Feb 18, 2014 08:46 |
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# ? May 29, 2024 09:51 |
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Is there a mod to make leveled items automatically grow with you? I recall that I used to use the D13(I think?) exp hammer mod, but it's kind of tedious to make the hammer for each item every time you want to level up. I tried searching on the nexus and either there isn't a mod that does this or i'm dumb at searching.
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# ? Feb 18, 2014 09:01 |
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Agents are GO! posted:Alright folks, Ive Lootified version 7 of Immersive Armors! Trying this now, thank you. I would also like to know if there was a mod that took popular armor mods and distributed them into the world like morrowloot instead of having a barrel near the beginning of the game full of overpowered equipment.
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# ? Feb 18, 2014 09:32 |
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Well, that didn't take as long as I had feared. Crime Bounty Decay, the boringly-titled thing I just talked about a bit ago. Makes your bounty go down over time if you keep your head down and stay out of the area. Pretty simple stuff. The first real mod I've made for skyrim, too. edit: Apparently you can block specific users from downloading your files on the nexus? That's...weird. Strudel Man fucked around with this message at 10:46 on Feb 18, 2014 |
# ? Feb 18, 2014 10:32 |
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"If you don't like it then don't click it FOREVER!" User's post has been deleted by author
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# ? Feb 18, 2014 12:20 |
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Mortimer posted:You shouldn't update all of your mods and suddenly expect your old saves to work, if that's what you're wondering. I.. what? That has nothing to do with the question I asked. Fresh run, not an old save. I can't smelt higher end metals like Steel, Quicksilver, Corundum, Malachite, Ebony, etc. Don't know why.
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# ? Feb 18, 2014 13:56 |
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New Leaf posted:I.. what? That has nothing to do with the question I asked. Fresh run, not an old save. I can't smelt higher end metals like Steel, Quicksilver, Corundum, Malachite, Ebony, etc. Don't know why. Do you have the perks needed to do this?
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# ? Feb 18, 2014 14:09 |
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Head Hit Keyboard posted:Do you have the perks needed to do this? I didn't think you needed a perk to smelt. At least, you don't in vanilla. If that is the case, it isn't indicated by any tool tip I can see under the Smithing tree, which is why I was asking. If it is a known mod thing, I can live with it, I just figured someone would know off hand so I don't have to read a half dozen Read Me files.
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# ? Feb 18, 2014 15:43 |
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The Mad Archivist posted:It was a thought, anyway. I just think we need something to compete with Nexus that serves mods in the same fashion, if only to break the monopoly and force them to be less intolerable. Curse just seems to be the only other major-league presence with the size and clout to do that. This is loving awesome and you should keep making these.
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# ? Feb 18, 2014 16:03 |
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New Leaf posted:I didn't think you needed a perk to smelt. At least, you don't in vanilla. If that is the case, it isn't indicated by any tool tip I can see under the Smithing tree, which is why I was asking. If it is a known mod thing, I can live with it, I just figured someone would know off hand so I don't have to read a half dozen Read Me files.
Unless you only use a handful of mods, not knowing basic TES5Edit stuff is just asking for trouble. You will save yourself lots of time troubleshooting and asking for advice, which even if you get it might be wrong.
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# ? Feb 18, 2014 16:30 |
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Agents are GO! posted:Alright folks, Ive Lootified version 7 of Immersive Armors! <3
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# ? Feb 18, 2014 16:51 |
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Kilroy posted:Just FYI, but rather than ask around for help that people probably can't give you, and instead of poring through half a dozen readme files, you could use that time instead to: I'm starting to see that.. Thanks anyway, guess I'll just live with it. Sometimes modding this game is way more effort than it is worth. My sincere hope was that someone was familiar enough with one of the mods I mentioned so they could say "Oh yeah, X mod fucks with smelting" and I wouldn't have to fiddle with yet another program just to play a video game.
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# ? Feb 18, 2014 17:25 |
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New Leaf posted:I'm starting to see that.. Thanks anyway, guess I'll just live with it. Sometimes modding this game is way more effort than it is worth. My sincere hope was that someone was familiar enough with one of the mods I mentioned so they could say "Oh yeah, X mod fucks with smelting" and I wouldn't have to fiddle with yet another program just to play a video game. You're fiddling with far more things to play it already. Have you looked at the mod descriptions or list of changes? Have you actually tested getting the perks for the materials in question before you say "welp it's broken"? If you're not willing to learn TES5Edit, then you are only crippling yourself. You didn't even post a load order
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# ? Feb 18, 2014 18:20 |
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New Leaf posted:I'm starting to see that.. Thanks anyway, guess I'll just live with it. Sometimes modding this game is way more effort than it is worth. My sincere hope was that someone was familiar enough with one of the mods I mentioned so they could say "Oh yeah, X mod fucks with smelting" and I wouldn't have to fiddle with yet another program just to play a video game. You're not modding a game, modding is the game.
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# ? Feb 18, 2014 19:01 |
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Is there some special incantation required to get the Community Uncapper working? I installed it to install SPERG, but MO is flagging it with some sort of error and SPERG is giving me a perk every level so I don't think it's working. Also SPERG seems to break brawling for me, is that a known issue? I don't think I have any other mods that touch brawling apart from USKP.
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# ? Feb 18, 2014 19:10 |
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Agents are GO! posted:You're not modding a game, modding is the game. ~~~~ CHIM~~~
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# ? Feb 18, 2014 19:11 |
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Entropic posted:Is there some special incantation required to get the Community Uncapper working? I installed it to install SPERG, but MO is flagging it with some sort of error and SPERG is giving me a perk every level so I don't think it's working. If you're installing through MO, I think what happens there is that since MO keeps mods "separated", SPERG is not able to modify the uncapper's .ini. Just modify it manually from MO and that should do the trick (right click, information, ini files).
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# ? Feb 18, 2014 19:20 |
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Mortimer posted:You're fiddling with far more things to play it already. Have you looked at the mod descriptions or list of changes? Have you actually tested getting the perks for the materials in question before you say "welp it's broken"? If you're not willing to learn TES5Edit, then you are only crippling yourself. Meh, unless it cripples the game entirely, I don't care about load order. It runs smooth as silk as it is, only one minor crash to desktop in 20 levels. I gave a poo poo last year when I was playing it with mods, but now I'm only doing it to kill some time and have fun. If not being able to smelt some things is my only problem, then I'll live- all I was looking for was a quick fix if someone knew of one, not hours of homework. I'll just console command in a bunch of Steel Bars. Problem solved!
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# ? Feb 18, 2014 19:28 |
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Pray tell, what is the point of thieving in this game when no one has anything worth stealing?
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# ? Feb 18, 2014 19:50 |
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Burns posted:Pray tell, what is the point of thieving in this game when no one has anything worth stealing? They usually carry it on them (Use pickpocket.)
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# ? Feb 18, 2014 19:55 |
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Burns posted:Pray tell, what is the point of thieving in this game when no one has anything worth stealing? Morrowloot fixes that.
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# ? Feb 18, 2014 19:57 |
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Burns posted:Pray tell, what is the point of thieving in this game when no one has anything worth stealing? Check the vendor stalls in Riften, they've got some pretty decent stuff locked away. Edit: Also, it isn't about quality, it's about VOLUME. You gotta think smaller, man- take all their cabbages and ceramic pots and wooden plates. It's free money!
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# ? Feb 18, 2014 20:20 |
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Burns posted:Pray tell, what is the point of thieving in this game when no one has anything worth stealing? Delphine, back in Riverwood. Free elven dagger at level 1.
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# ? Feb 18, 2014 20:29 |
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Scyantific posted:Morrowloot fixes that. So, how is Morrowloot for a playthrough? I'm thinking about doing Morrowloot + Immersive Armours + Lootify, would that make sense, or would it screw with IA?
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# ? Feb 18, 2014 20:44 |
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Edmond Dantes posted:So, how is Morrowloot for a playthrough? I'm thinking about doing Morrowloot + Immersive Armours + Lootify, would that make sense, or would it screw with IA? Lootification follows whatever levelled lists laid down by your mods, so it'd work fine. If you're using IA7, be sure to use my new IA lootification because the default one won't do anything.
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# ? Feb 18, 2014 21:03 |
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Agents are GO! posted:Lootification follows whatever levelled lists laid down by your mods, so it'd work fine. If you're using IA7, be sure to use my new IA lootification because the default one won't do anything. Yeah, I'm checking the installation guide you left a few pages back and verifying my merged/bashed patches, I don't think I ever got them running correctly.
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# ? Feb 18, 2014 21:11 |
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Gyshall posted:This is loving awesome and you should keep making these. Thanks man. I took a look at a tutorial for making a custom-voiced NPC last night, as well as the dialogue for the condescending voicetype, and I definitely think I could make a go of the full Nazeem follower. You will laugh, you will cry, you will contemplate even more creative ways to kill Nazeem. New Leaf posted:Check the vendor stalls in Riften, they've got some pretty decent stuff locked away. That's the spirit. Somehow my mix of mods seems to make virtually anything able to break down without trying, so my method is to abscond with the wooden plates, then convert them into unstolen firewood, then turn that firewood into crossbow bolts and arrows. From useless, stolen static to death facilitator!
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# ? Feb 18, 2014 21:11 |
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I wish there was an actual mod that did something interesting with stolen loot flags (other than the console command to make merchants not care). Morrowind was cool because why would merchants know that specific cabbage was stolen. Unless they were missing cabbage, in which case they put two and two together and call the guards if you sell cabbage to them.
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# ? Feb 18, 2014 21:15 |
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Is there a mod that overhauls crime realistically? I see a few on the nexus but have no experience with them and hoped someone else might. (Reneer's and Realistic) I like the bounty decay from this thread but I'd also prefer a horse not to report me for murder.
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# ? Feb 18, 2014 21:24 |
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Agents are GO! posted:Lootification follows whatever levelled lists laid down by your mods, so it'd work fine. If you're using IA7, be sure to use my new IA lootification because the default one won't do anything. Mortimer posted:I wish there was an actual mod that did something interesting with stolen loot flags (other than the console command to make merchants not care). Morrowind was cool because why would merchants know that specific cabbage was stolen. Unless they were missing cabbage, in which case they put two and two together and call the guards if you sell cabbage to them.
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# ? Feb 18, 2014 21:28 |
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drat, I have a lot of texture packs. I'm ordering everything on the left hand panel in MO copying the order BOSS sets the .esm files on the right, but it doesn't help with the textures. /edit: Huh, how do I sort a mod when it has multiple .esps and those esp have different load orders? For example, I'm getting some of the Better Quest Objectives .esp before Thieves Guild Requirements, and some after, but the mods themselves are a single entry. /edit: VVVVVVVVVVV No, but a lot of them have conflicting textures (snow comes to mind). Edmond Dantes fucked around with this message at 21:53 on Feb 18, 2014 |
# ? Feb 18, 2014 21:40 |
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Edmond Dantes posted:drat, I have a lot of texture packs. I'm ordering everything on the left hand panel in MO copying the order BOSS sets the .esm files on the right, but it doesn't help with the textures. Most texture packs shouldn't have esm's.
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# ? Feb 18, 2014 21:48 |
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Edmond Dantes posted:So, how is Morrowloot for a playthrough? I'm thinking about doing Morrowloot + Immersive Armours + Lootify, would that make sense, or would it screw with IA? I would suggest getting Morrowloot 4E Edition, as it's a more updated version and comes with patches for both Heavy Armory and Insanity's Lore Weapon Expansion.
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# ? Feb 18, 2014 21:50 |
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I can't get FNIS (GenerateFNISforUsers.exe) working from inside of Mod Organizer, even when I run Mod Organizer as Administrator. I am able to run FNIS from Windows Explorer normally, but of course it can't see my virtual data directory. The error message is: "This application could not be started. Do you want to view information about this issue?" When I select "Yes", it takes me to http://support.microsoft.com/kb/2715633. I enabled .NET 3.5, but still no luck. I'm running Windows 8.1 64-bit. Edit: I figured it out. I had to have the mod selected in the left-hand pane. Ynglaur fucked around with this message at 05:34 on Feb 19, 2014 |
# ? Feb 18, 2014 22:49 |
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Luceo posted:Is there a mod that overhauls crime realistically? I see a few on the nexus but have no experience with them and hoped someone else might. (Reneer's and Realistic) What's worse is, the horse reported you for murder telepathically. That's the one thing I never got about the crime system in this game. You break in to a house in the middle of the wilderness and get caught, the people inside start yelling for guards, and for some loving reason, they always show up! How the hell did you hear them? There's no goddamn way you just happened to be walking by. And you instantly know what I have that is stolen and what isn't? Are you psychic?
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# ? Feb 18, 2014 22:51 |
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Remind me of the old bug where chickens would report you if they 'witnessed' a crime. Yeah, it's hilarious, but that's no excuse not to fix it. It's also dumb as hell. Especially when you're in the middle of a MY IMMERSION playthrough. :bethesda: I guess.
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# ? Feb 18, 2014 22:59 |
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Scyantific posted:I would suggest getting Morrowloot 4E Edition, as it's a more updated version and comes with patches for both Heavy Armory and Insanity's Lore Weapon Expansion. Ah, crap, it requires the DLC. /edit: VVVVVVVV yeah, I have it here, I'll give it a go now. Edmond Dantes fucked around with this message at 23:45 on Feb 18, 2014 |
# ? Feb 18, 2014 23:10 |
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Edmond Dantes posted:Ah, crap, it requires the DLC. In that case, just use the vanilla Morrowloot. That mod page should have it linked.
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# ? Feb 18, 2014 23:35 |
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Mammal Sauce posted:Something you might want to look at: it looks like you included the armour variants of IA7's Tribunal robes as "mage armour". I started a new character, and still at level 1, blundered into a bandit fort and found a corpse wearing a 58-rated set of heavy Tribunal armour worth something like 1500. Looks like everything else is good though. D'oh. I'll go through it again when I get home from work I blame the shields. All 400+ of them.
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# ? Feb 18, 2014 23:37 |
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# ? May 29, 2024 09:51 |
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Ynglaur posted:Does Arthmoor sleep with one of the mods on Nexus or something? Sheesh.
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# ? Feb 18, 2014 23:50 |