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Autonomous Monster posted:*Modern climate data, sadly I have been unable to locate gridded datasets for the 17th century Complicating things yet further from Dibujante, Desertification of the Middle East wasn't nearly as bad as it is now, as well as regions in Central Asia such as Bactria(Turkmenistan, Uzbekistan).
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# ? Feb 17, 2014 22:56 |
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# ? May 29, 2024 23:42 |
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Beamed posted:Complicating things yet further from Dibujante, Desertification of the Middle East wasn't nearly as bad as it is now, as well as regions in Central Asia such as Bactria(Turkmenistan, Uzbekistan). *e* Uzbekistan is one of the world's largest cotton exporters, though, so I suppose it wasn't a total loss. That tiny little scrap of nothing produces one third the amount of cotton grown in the US each year. Their irrigation network is still bullshit, though. Wolfgang Pauli fucked around with this message at 23:10 on Feb 17, 2014 |
# ? Feb 17, 2014 23:07 |
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Dibujante posted:Let's complicate things by acknowledging that the climate was also radically different due to the Little Ice Age Beamed posted:Complicating things yet further from Dibujante, Desertification of the Middle East wasn't nearly as bad as it is now, as well as regions in Central Asia such as Bactria(Turkmenistan, Uzbekistan). Wolfgang Pauli posted:The Aral Sea still existed. The entire Transoxania/Khorasan area was NO SHUSH I AM ALREADY HALFWAY THROUGH THE IMPLEMENTATION PHASE DON'T DO THIS TO ME YOU GUYS I'll just bend over, will I? (Good catch with the Aral Sea, though; horse peoples you may keep your grass)
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# ? Feb 17, 2014 23:11 |
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Wolfgang Pauli posted:The Aral Sea still existed. The entire Transoxania/Khorasan area was Yeah, I'm honestly amazed the Aral Sea is depicted in EU4 since it's practically nothing nowadays, but Central Asia used to be lush and fertile farmland until fairly recently.
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# ? Feb 17, 2014 23:16 |
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Its worth stating though that, while things have gotten worse in the last few decades, the Karakum and Kyzyl Kum deserts were still very much a thing at the time. Timur had quite the time trying to cross them once.
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# ? Feb 18, 2014 00:04 |
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Autonomous Monster posted:NO SHUSH I AM ALREADY HALFWAY THROUGH THE IMPLEMENTATION PHASE DON'T DO THIS TO ME YOU GUYS
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# ? Feb 18, 2014 00:52 |
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Paradox please find Köppen classification maps for EU IV's timeframe and implement them in the next expansion, thanks in advance.
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# ? Feb 18, 2014 00:54 |
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Kavak posted:Paradox please find Köppen classification maps for EU IV's timeframe and implement them in the next expansion, thanks in advance.
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# ? Feb 18, 2014 01:22 |
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Wolfgang Pauli posted:This mod has existed for CK2 practically since release (unless that's what you're referencing and I just missed it ) That's not EU IV , which is what Autonomous Monster is trying to mod.
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# ? Feb 18, 2014 01:25 |
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Beamed posted:Yeah, I'm honestly amazed the Aral Sea is depicted in EU4 since it's practically nothing nowadays, but Central Asia used to be lush and fertile farmland until fairly recently. The Aral Sea still looked pretty much like it does in EU4 as late as 1989. It would be a pretty spectacular failure of research for it to be absent in EU4.
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# ? Feb 18, 2014 06:24 |
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Even Creative Assembly got the Aral Sea right in Rome II.
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# ? Feb 18, 2014 06:26 |
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One thing EU Rome has I wish the newer paradox games had was it's awesome camera control. The terrain map was actually pretty useful/looked good as well. However the map overall seems pretty small compared to CK2's Europe. I hope Paradox goes back to the Rome setting again one day, I like the senate system and whatnot so far.
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# ? Feb 18, 2014 06:36 |
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Mustang posted:One thing EU Rome has I wish the newer paradox games had was it's awesome camera control. The terrain map was actually pretty useful/looked good as well. However the map overall seems pretty small compared to CK2's Europe. EU Rome was unironically my favorite Paradox game.
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# ? Feb 18, 2014 06:37 |
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Had a kinda lol bug in Darkest Hour just now. I tried releasing the DRPK but for some reason they only got South Korea. I could then release the ROK with them getting North Korea. And then when I was fixing this with the acceptall cheat, Germany assassinated Stalin.
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# ? Feb 18, 2014 06:48 |
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Wolfgang Pauli posted:I have to wonder, though: is it okay if the AI can't handle it? Would that be period accurate to send thousands to their deaths and then just try again? No.
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# ? Feb 18, 2014 12:04 |
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Wiz posted:No. The Spanish and Portuguese (and others) did pour thousands of deaths into many New World projects that failed until the advent of Quinine, but this is probably taken into account through colonial maintenance costs. In fact, another reason for the whole slavery thing (although faaaar from the strongest one) was that Spain simply didn't have enough Spaniards to fill the New World with all the people it needed in order to do all the work it wanted.
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# ? Feb 18, 2014 15:40 |
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The Spanish relationship with the New World (and lets be honest, most every 'nation' in this period to some extent) is pretty well highlighted in Kamen's book on the 'Spanish Empire' as not really deserving the term. The ability for a state in those times to really exert full control over even it's own country, never mind a distant colony is questionable at best - which makes the amount of abstraction in something like EU4 necessary for a remotely playable game. (That is, one where you are the ~Spirit of the Nation~ guiding it through history)
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# ? Feb 18, 2014 15:47 |
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maev posted:The Spanish relationship with the New World (and lets be honest, most every 'nation' in this period to some extent) is pretty well highlighted in Kamen's book on the 'Spanish Empire' as not really deserving the term. The ability for a state in those times to really exert full control over even it's own country, never mind a distant colony is questionable at best - which makes the amount of abstraction in something like EU4 necessary for a remotely playable game. (That is, one where you are the ~Spirit of the Nation~ guiding it through history) Yes. It's estimated that between 1/3 and 1/2 of all silver mined in the Spanish new world got redirected to China, rather than to Spain. For a very long time, China guzzled down silver in exchange for silks, spices, and porcelain. And China needed it, too, because their currency at that point was based on bronze coins that were of too little value individually to make large purchases practical, and the central government had already figured out that paper money was easy to devalue, in a series of events that can only be described as "fun". That said, the Spanish weren't just bringing silver. Many of the region's staple crops (potatoes, sweet potatoes, maize, tomatoes, etc.) also came along with Spanish trade. In fact, the Ming empire's collapse was partially due to a series of bad harvests, caused by substantial erosion, caused by planting maize on marginal land, caused by the need to feed a simply massive population boom in the 1600s, caused by the introduction of new staple crops that could be grown outside of China's rather small rice belt.
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# ? Feb 18, 2014 16:59 |
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Dibujante posted:That said, the Spanish weren't just bringing silver. Many of the region's staple crops (potatoes, sweet potatoes, maize, tomatoes, etc.) also came along with Spanish trade. In fact, the Ming empire's collapse was partially due to a series of bad harvests, caused by substantial erosion, caused by planting maize on marginal land, caused by the need to feed a simply massive population boom in the 1600s, caused by the introduction of new staple crops that could be grown outside of China's rather small rice belt. Speaking of China's population, I'm working out the population-to-manpower ratio and population growth mechanic for my mod, and 1821 China ends up with a base manpower total of over 2,500K if I use 1444 Spain's vanilla numbers as the base. Gonna need some pretty massive administrative penalties to constrain it I think.
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# ? Feb 18, 2014 18:53 |
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A Buttery Pastry posted:Speaking of China's population, I'm working out the population-to-manpower ratio and population growth mechanic for my mod, and 1821 China ends up with a base manpower total of over 2,500K if I use 1444 Spain's vanilla numbers as the base. Gonna need some pretty massive administrative penalties to constrain it I think. paradox_game_design.txt
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# ? Feb 18, 2014 19:00 |
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A Buttery Pastry posted:Massive population boom in the 1600s? I thought the boom was after 1700, where the population of China (present day borders) rose from 23% to 37% of the world's population between 1700 and 1820. The period of 1600 to 1700 on the other hand sees massive reduction in the population, though maybe that's the final result of a massive boom + collapse? I haven't really looked into the cause of the numbers I'm working with that much yet. China's later population booms dwarfed all prior ones (thanks in part to Manchu policies of bringing areas with low population densities under cultivation, and later again thanks to the green revolution) but China put a cool 20 million more people into existence during the early 1600s, which is a lot in a country of 100 million. e: Here's an academic paper that takes a more high-level view of things. I'll TL;DR some interesting factoids for you:
This paper is still in revision, so it may just be rejected outright, but it lines up with other research I've seen. Of particular importance to this paper's authors is the question of the "Malthusian trap". To those of you not familiar, it's the notion that agricultural yields are linear, but human population is exponential, so human populations will inevitably be constrained by war and disease once it exceeds its agricultural bounds. The authors' contention is that Europe escaped the Malthusian trap in the late 1700s / early 1800s (riiiiight at the end of EU4) but that China, for inexplicable reasons, did not, despite both societies being vastly transformed by New World crops (even though China accounted for the plurality of human population growth during this time period, many places in Europe experienced 300% growth). tl;dr mk. 2: Europa Universalis really should be renamed Hispania Universalis because the game is honestly about living in the world that Spain wrought tbh hth. Dibujante fucked around with this message at 20:13 on Feb 18, 2014 |
# ? Feb 18, 2014 19:45 |
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Speaking of which, what was the world population in the EU start and end dates? (obviously it went up quite a lot)
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# ? Feb 18, 2014 20:07 |
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brocretin posted:Speaking of which, what was the world population in the EU start and end dates? (obviously it went up quite a lot) World population is estimated to have grown from roughly 300-350 million to just shy of 1 billion. This is in huuuuge part due to the diffusion of crops across the entire world as a result of the Columbian Exchange. Remember, people hadn't figured out the next big population boosters (antibiotics and fertilizer).
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# ? Feb 18, 2014 20:15 |
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Friend Commuter posted:paradox_game_design.txt *Basically, the major benefit of controlling all of China would be that no one else is controlling the territory, since you can only really command the population in the region around the capital. That in turn means that if China splits into rival kingdoms, the individual kingdoms will still be able to command armies that match those of the largest European states. Dibujante posted:China's later population booms dwarfed all prior ones (thanks in part to Manchu policies of bringing areas with low population densities under cultivation, and later again thanks to the green revolution) but China put a cool 20 million more people into existence during the early 1600s, which is a lot in a country of 100 million. brocretin posted:Speaking of which, what was the world population in the EU start and end dates? (obviously it went up quite a lot)
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# ? Feb 18, 2014 20:18 |
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A Buttery Pastry posted:Hmm, the numbers I have put china at 160 million in 1600, and only 138 million in 1700. Maybe the difference is down to whether we're talking present day territory versus historical territory. A dip is to be expected, since a number of major famines hit right before the Ming dynasty collapsed. However, I've generally seen lower numbers for historical territory China. But I am not an expert on Chinese history My focus is nearly-modern Germany which is not very relevant.
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# ? Feb 18, 2014 20:30 |
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A Buttery Pastry posted:I'm unsure whether you're making fun of Paradox because vanilla China (or non-Europea really) is so underpowered, or me because I mentioned adding massive administrative penalties. Just want to point out that China wouldn't be getting any special treatment here, it would just be the hardest hit of historical countries due to its massive size.* Historically, the population explosion we're talking about here put massive strain on the Chinese administrative system, which wasn't expanded at all to match the larger population, which lead to a situation where a single low level official could supposedly be responsible for administrating 250,000 people on their own. A little here, a little there. But if/when you actually get a working system where population growth is actually important and a bit less wonkily modelled than EU3, and administration mechanics which make a China-sized population as much as/slightly more than you can actually control without imploding immediately, well, that sounds pretty cool. Best of luck.
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# ? Feb 18, 2014 20:45 |
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Dibujante posted:World population is estimated to have grown from roughly 300-350 million to just shy of 1 billion. This is in huuuuge part due to the diffusion of crops across the entire world as a result of the Columbian Exchange. Remember, people hadn't figured out the next big population boosters (antibiotics and fertilizer). Small pet peeve of mine: proper sanitation systems were far more responsible for saving lives than antibiotics. Antibiotics were a miracle drug at the time, yes, but disease prevention was far more important.
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# ? Feb 18, 2014 21:05 |
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Dibujante posted:A dip is to be expected, since a number of major famines hit right before the Ming dynasty collapsed. However, I've generally seen lower numbers for historical territory China. But I am not an expert on Chinese history My focus is nearly-modern Germany which is not very relevant. Friend Commuter posted:A little here, a little there. But if/when you actually get a working system where population growth is actually important and a bit less wonkily modelled than EU3, and administration mechanics which make a China-sized population as much as/slightly more than you can actually control without imploding immediately, well, that sounds pretty cool. Best of luck.
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# ? Feb 18, 2014 21:22 |
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Cantorsdust posted:Small pet peeve of mine: proper sanitation systems were far more responsible for saving lives than antibiotics. Antibiotics were a miracle drug at the time, yes, but disease prevention was far more important. Ah, true, I was generalizing advances against disease as 'antibiotics' but a lot of other things were very important, chief among them being sanitation and the antiseptic principle.
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# ? Feb 18, 2014 21:24 |
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I'm currently reading Paris 1919: Six Months That Changed the World and it's kind of amusing how there were people like Jan Smuts that wanted to hammer out peace deals on the basis of making pretty borders. Trading parts of Tanganyika, Mozambique, etc just so South Africa "would be a nice, compact shape"
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# ? Feb 18, 2014 21:29 |
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A Buttery Pastry posted:Hmm, the numbers I have put china at 160 million in 1600, and only 138 million in 1700. Maybe the difference is down to whether we're talking present day territory versus historical territory. Maddison, right? I was lucky enough to stumble across a person who had population figures by province a while ago, might interest you: code:
A Buttery Pastry posted:Yeah, I've basically decided that trying to be 100% accurate is a fool's errand, since the sources might not be accurate, and the system is supposed to diverge dynamically anyway. Plus it's a game, just having the whole thing not insanely skewed is really all that matters. Yeah, that's my philosophy too. I don't know, it seems we're both working on population growth mods, maybe we should pool our resources? Stop duplicating effort? I have a revised world map that's basically done, if you want it? gradenko_2000 posted:I'm currently reading Paris 1919: Six Months That Changed the World and it's kind of amusing how there were people like Jan Smuts that wanted to hammer out peace deals on the basis of making pretty borders. Trading parts of Tanganyika, Mozambique, etc just so South Africa "would be a nice, compact shape" What sort of monster would prioritise anything else? KOGAHAZAN!! fucked around with this message at 21:52 on Feb 18, 2014 |
# ? Feb 18, 2014 21:49 |
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Autonomous Monster posted:Maddison, right? I was lucky enough to stumble across a person who had population figures by province a while ago, might interest you: Autonomous Monster posted:I don't know, it seems we're both working on population growth mods, maybe we should pool our resources? Stop duplicating effort? I have a revised world map that's basically done, if you want it?
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# ? Feb 18, 2014 22:07 |
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A Buttery Pastry posted:You have to promise you're not actually Ubik, but yeah, I'm down for sharing what I've done so far. I solemnly swear I am not Ubik. For one thing, I'm Scottish, so I have an entirely different nationalist bias A Buttery Pastry posted:Do you have PM's? Yes, yes I do.
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# ? Feb 18, 2014 22:11 |
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Autonomous Monster posted:I don't know how accurate they are, but they are apparently sourced from the 中國人口史 (Zhongguo Renkou shi; "History of the Population of China"), which is a thing that I have managed to determine at least exists, but only in Chinese. In any case, the numbers are based on the official period censuses, and for the 1393 entry at least are broken down further into prefectures and counties (!!!). Book's got to be just volume on volume of pages of numbers. Goddamn, I want to see that information get digitized
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# ? Feb 18, 2014 22:29 |
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Autonomous Monster posted:I solemnly swear I am not Ubik. For one thing, I'm Scottish, so I have an entirely different nationalist bias Autonomous Monster posted:Yes, yes I do. Dibujante posted:Goddamn, I want to see that information get digitized
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# ? Feb 18, 2014 22:54 |
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A new East vs. West dev diary got posted a few days ago. You're not gonna believe what it's focusing on
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# ? Feb 19, 2014 00:26 |
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Kavak posted:A new East vs. West dev diary got posted a few days ago. You're not gonna believe what it's focusing on Did they get an ultimatum to post a dev diary or something?
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# ? Feb 19, 2014 00:33 |
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Kavak posted:A new East vs. West dev diary got posted a few days ago. You're not gonna believe what it's focusing on
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# ? Feb 19, 2014 00:43 |
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Kavak posted:A new East vs. West dev diary got posted a few days ago. You're not gonna believe what it's focusing on I took a wild guess and said "Diplomacy" because that would be hilarious at this point. I was not prepared for this.
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# ? Feb 19, 2014 00:53 |
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# ? May 29, 2024 23:42 |
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GrossMurpel posted:I took a wild guess and said "Diplomacy" because that would be hilarious at this point. I was not prepared for this. Uh, speaking of that, turns out I missed a diary.
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# ? Feb 19, 2014 00:58 |