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It hurts that I'm not playing this right now.
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# ? Feb 18, 2014 01:32 |
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# ? Jun 12, 2024 13:27 |
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hopterque posted:Hopefully some sort of culture ship name generator will be included with this game. I love Culture ship names. And the reason for them being so brilliant is even better: The ships pick them for themselves. AI's in the Culture universe tend to have a slightly offbeat sense of humor.
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# ? Feb 18, 2014 01:33 |
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Dominic White posted:I love Culture ship names. And the reason for them being so brilliant is even better: The ships pick them for themselves. AI's in the Culture universe tend to have a slightly offbeat sense of humor. Yeah I'm in the process of reading the books now, they're a lot of fun despite being pretty intense and dense.
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# ? Feb 18, 2014 01:37 |
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ReV VAdAUL posted:Sure you realised that Ion Arrays were slower than everything else. So you waited for them. Basically the entire Halo backstory, particularly the stuff with the Precursors, is... well, calling it heavily inspired by the Culture books is the nice way to put it, let's say that. Also, this is the first time I've caught a stream. Nice music!
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# ? Feb 18, 2014 02:03 |
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Ugly In The Morning posted:Starlancer had some cool missions later. There was one where you had to infiltrate an enemy fleet with a squad of stolen torpedo bombers, get in formation behind the carrier like you're going to land, and then you all shoot and blow it to hell.
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# ? Feb 18, 2014 02:18 |
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PleasingFungus posted:Basically the entire Halo backstory, particularly the stuff with the Precursors, is... well, calling it heavily inspired by the Culture books is the nice way to put it, let's say that. Is there a convenient summary somewhere? I only know CE/2/3.
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# ? Feb 18, 2014 02:20 |
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This is really the only game I am looking forward to. Managed to catch the tail end of the stream and it was awesome, love the way the game looks in motion. Has it been revealed if there are going to be multiple types of the same class of ship?
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# ? Feb 18, 2014 02:25 |
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Willie Tomg posted:Agreed, when I see and hear a game whose A/V characteristics are defined by muted midrange, simple textures, and generally not drawing enough rope from from which to hang, I too think "man, what this poo poo needs is some motherfucking klaxons throughout" Klaxons are necessary for my immersion Also I keep getting accidentally caught in shipkiller beams in FS2 and would really appreciate some warning before I attempt to stop a Sathanas quadbeam with my face.
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# ? Feb 18, 2014 09:23 |
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Please update the title to include [NO ITS NOT PLAYABLE YET] so I can stop checking the thread every day and being crushed every time. It's a small mercy.
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# ? Feb 18, 2014 18:43 |
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Insert name here posted:I played through the entirety of Starlancer and counted and there was literally one mission in the entire game where you didn't have to escort something at some point. Ironically, that one mission starts off with a briefing telling you how you're going to do some escort for a convoy and then you launch and it's all like "Just kidding! Go kill some space commies!" It did have one cool thing where if you failed to protect something in some missions, the game would go on but, for example, your carrier would be dead so the menu screen was different and there were some differences in the missions (until the point where your original carrier would die from a terminal case of plotitis). I've never shot down so many torpedoes in my life, though. The ES gameplay I'm seeing looks like it'll scratch that Starlancer itch, though, despite flaws in the mission design the actual dogfighting was top notch WWII in space stuff. The sound design for ES is a big reason it seems to be that same type of satisfying. It looks like it feels good to fire off a burst from your cannons.
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# ? Feb 18, 2014 18:49 |
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I hope there will be opportunities to run raids on convoys carrying precious cargo. Something like the convoy protect mission from Homeworld Cataclysm, only you are the beast.
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# ? Feb 18, 2014 22:29 |
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Tanith posted:Is there a convenient summary somewhere? I only know CE/2/3. Basically: Precursors have idyllic civilization, discover Flood, make Arks and put genetic samples of every species in them, build HALOs and set them off killing everything, Arks recreate life in galaxy, something something humans are descended from Precursors or something, oops Flood hanging out on HALOs and reawaken, Precursors are really dumb. Meanwhile, Covenant think Precursors are holy and want to murder all humans for touching their ruins. Covenant murder the poo poo out of humans for years until Spartans punch them in the collective balls, thus inspiring them to call Master Cheif "Demon". Elites rebel and join humans, best HALO game happens and all rejoice. Then HALO 4 comes out and has loving awful story. 343 Studios is bad at HALO games. The End. PS: HALO 3 is basically an awesome buddy film, HALO 4 is trying way too hard but does have really good art direction.
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# ? Feb 18, 2014 22:55 |
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hopterque posted:e: ahahhaha or the "Mistake Not My Current State Of Joshing Gentle Peevishness For The Awesome And Terrible Majesty Of The Towering Seas Of Ire That Are Themselves The Milquetoast Shallows Fringing My Vast Oceans Of Wrath" The Mistake Not... and the Meatfucker were probably my two favorite, both in name and personality. All the gravitas ships are great too. Apparently someone in an interview said M. Banks' novels lacked gravitas, so he started naming ships stuff like Very Little Gravitas Indeed, Zero Gravitas, Absence of Gravitas, and Experiencing A Significant Gravitas Shortfall Skyl3lazer fucked around with this message at 00:51 on Feb 19, 2014 |
# ? Feb 19, 2014 00:49 |
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Skyl3lazer posted:The Mistake Not... and the Meatfucker were probably my two favorite, both in name and personality. The in-universe justification for this is that some non-culture species mentioned the lack of gravitas in ship names as an insult, and, well, there you go. Also none of the halo stuff is really at all like the Culture books or background or anything sooooo I'm not really sure what whoever mentioned that was on about.
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# ? Feb 19, 2014 01:29 |
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Dreadwroth posted:Basically: Precursors have idyllic civilization, discover Flood, make Arks and put genetic samples of every species in them, build HALOs and set them off killing everything, Arks recreate life in galaxy, something something humans are descended from Precursors or something, oops Flood hanging out on HALOs and reawaken, Precursors are really dumb. IIRC Halo 4 shed some more light on the early Forerunner stuff. Forerunner come across Humans and spark a massive war. Forerunner realize after nearly wiping out humanity and essentially devolving them back to cavemen that the humans weren't trying to fight them but trying to get the gently caress out of dodge because they were being chased by the flood. The forerunner feeling like pieces of poo poo encode all of their stuff to recognize humans as the next caretaker of the galaxy when they get wiped out by the rings. Then the rest of all that poo poo happens.
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# ? Feb 19, 2014 01:41 |
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Bolow posted:IIRC Halo 4 shed some more light on the early Forerunner stuff. Forerunner come across Humans and spark a massive war. Forerunner realize after nearly wiping out humanity and essentially devolving them back to cavemen that the humans weren't trying to fight them but trying to get the gently caress out of dodge because they were being chased by the flood. The forerunner feeling like pieces of poo poo encode all of their stuff to recognize humans as the next caretaker of the galaxy when they get wiped out by the rings. Then the rest of all that poo poo happens. Retcons.
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# ? Feb 19, 2014 01:52 |
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I get a little concerned with the anime, Halo, and DIVE DIVE DIVE PEW PEW chat on here, but then I look at how expertly the game is being developed, and feel a cool wash of relief. Kairo's running a very clean machine over there. All the same, it would be great to have it open enough to modding so that people can insert all the Macross and Halo personality stuff they want into it.
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# ? Feb 19, 2014 02:36 |
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doctorfrog posted:I get a little concerned with the anime, Halo, and DIVE DIVE DIVE PEW PEW chat on here, but then I look at how expertly the game is being developed, and feel a cool wash of relief. Kairo's running a very clean machine over there. I blame myself for the Halo thing. I just think the more prominent ship names in Halo are less boring than most.
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# ? Feb 19, 2014 02:40 |
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I think it'd be pretty cool to at least use text files that we'd be able to draw ship names, operation names, planet names, and so forth from. About the easiest kind of mod a user could futz with, and an easy way to add flavor. Next easier way is to offer a way to change ship colors, which I would love to be able to do.
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# ? Feb 19, 2014 03:07 |
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Kairo did a Halo once. He did the Reach space mission. So Halo talk is warranted.
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# ? Feb 19, 2014 04:16 |
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hopterque posted:Also none of the halo stuff is really at all like the Culture books or background or anything sooooo I'm not really sure what whoever mentioned that was on about. Consider Phelbas contains enemies very similar to the Covenant, a Halo style ring, which I believe Banks invented for Consider Phelbas, a journey deep into a dead world to find an advanced artifact and the offbeat ship naming conventions invoke Culture ship names. It is highly unlikely Consider Phelbas wasn't a strong inspiration for the first Halo.
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# ? Feb 19, 2014 12:10 |
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Pretty sure Larry Niven's Ringworld was the inspiration for both Banks' and Halo's ring worlds.
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# ? Feb 19, 2014 12:21 |
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ReV VAdAUL posted:Consider Phelbas contains enemies very similar to the Covenant, a Halo style ring, which I believe Banks invented for Consider Phelbas, a journey deep into a dead world to find an advanced artifact and the offbeat ship naming conventions invoke Culture ship names. It is highly unlikely Consider Phelbas wasn't a strong inspiration for the first Halo.
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# ? Feb 19, 2014 12:28 |
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TychoCelchuuu posted:Kairo did a Halo once. He did the Reach space mission. So Halo talk is warranted. That explains a lot, being the only good part of Reach. Sniper Party posted:Pretty sure Larry Niven's Ringworld was the inspiration for both Banks' and Halo's ring worlds. Correct. If you're looking for something to do while waiting for ES, go read Ringworld, ignore Ringworld Engineers, Throne and Children and read the Fleet of Worlds stuff. Orv fucked around with this message at 16:00 on Feb 19, 2014 |
# ? Feb 19, 2014 15:57 |
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hopterque posted:I don't really see how the overwhelmingly very serious religiously themed covenant ship names are related to the weird/funny/eccentric/pun-laden ship names that most culture ships give themselves. The ring from halo is if anything inspired by the book Ringworld, which DID as far as I know invent the concept. Other than that, a religiously driven antagonist group or species that has to conquer everything they see to fulfill their religious mandate, and going into a tomb to find an artifact aren't exactly uncommon or unique. Either way, Consider Phlebas is also almost nothing like the rest of the Culture books, so saying that Halo is inspired by the culture novels as a whole when at best it might be inspired by this one book which is an outlier in the series doesn't make a ton of sense. I mentioned upthread that I'm going to be starting as a writer for Bungie soon, so believe me when I say that they love Banks and that they explicitly acknowledge the Culture books as huge influences on how they name things. 343 Guilty Spark is a lot like a Culture drone and they even namecheck a few concepts from the Cultureverse explicitly in Halo material.
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# ? Feb 19, 2014 17:50 |
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quote:...Culture, Ringworld, etc... Jason (the creative director/founder) is incredibly well-read. It wouldn't surprise me if the influences for Halo were (D) - All of the above. The guy is also weirdly good at naming stuff. TychoCelchuuu posted:Kairo did a Halo once. Haha! Only myself and a couple hundred other people way smarter than I am.
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# ? Feb 19, 2014 18:48 |
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Kairo posted:Haha! Only myself and a couple hundred other people way smarter than I am. Man if I had a million dollars and ES turns out even half as well as it should you'd have them in a hot minute. You're gonna go places kid. *Ennio Morricone music plays*
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# ? Feb 19, 2014 19:13 |
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Orv posted:That explains a lot, being the only good part of Reach. I liked that bit and the futile last stand at the end. That was pretty good too.
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# ? Feb 19, 2014 19:19 |
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Kairo posted:Haha! Only myself and a couple hundred other people way smarter than I am. You know that reminds me of a question that is completely meaningless: were the Sabre's missiles IR or radar guided? someone had to have made this decision somewhere.
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# ? Feb 19, 2014 19:22 |
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Kairo posted:Haha! Only myself and a couple hundred other people way smarter than I am. Having been binging on your streams today, I have to say you're giving yourself way, way too little credit. Orv posted:Man if I had a million dollars and ES turns out even half as well as it should you'd have them in a hot minute. You're gonna go places kid. *Ennio Morricone music plays* My sentiments exactly.
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# ? Feb 19, 2014 22:41 |
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Psion posted:You know that reminds me of a question that is completely meaningless: were the Sabre's missiles IR or radar guided? In the future continuity of the halo universe, it's explained that all combat spacecraft have a wireless access point as part of their inter-ship communications and guidance systems. Self-guided munitions, then, have given up all attempts at tracking their prey in any way, instead, after lock on, they're provided an endpoint address and network credentials that allow them to ping a wcf service on the target vessel for position and velocity information. They do this every 200ms or so, until contact is made. The lockon computer is a brute-force password cracker that tries to connect to any nearby enemy subnets. Most covenant do not possess the technical savvy to set up their config to reject incoming connections with source=SabreMissileTargeting in the header. If for whatever reason that doesn't work, the missiles resort to the local covenant battlegroup twitter for fleet position updates.
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# ? Feb 19, 2014 22:58 |
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It's terrifying both that you know that and that apparently the lore master for Halo is a time traveler.
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# ? Feb 19, 2014 23:20 |
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hopterque posted:e: ahahhaha or the "Mistake Not My Current State Of Joshing Gentle Peevishness For The Awesome And Terrible Majesty Of The Towering Seas Of Ire That Are Themselves The Milquetoast Shallows Fringing My Vast Oceans Of Wrath" The best part about that name is you don't find it out until the end of the last chapter of the book. Up until then everybody (including the ship) just refers to it as "Mistake Not..."
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# ? Feb 19, 2014 23:35 |
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hopterque posted:I don't really see how the overwhelmingly very serious religiously themed covenant ship names are related to the weird/funny/eccentric/pun-laden ship names that most culture ships give themselves. The ring from halo is if anything inspired by the book Ringworld, which DID as far as I know invent the concept. Other than that, a religiously driven antagonist group or species that has to conquer everything they see to fulfill their religious mandate, and going into a tomb to find an artifact aren't exactly uncommon or unique. Either way, Consider Phlebas is also almost nothing like the rest of the Culture books, so saying that Halo is inspired by the culture novels as a whole when at best it might be inspired by this one book which is an outlier in the series doesn't make a ton of sense. Look up the Idirans from Consider Phlebas, the Covenant are basically carbon-copies of them - the slave-races, the religious crusade thing, the reverence for 'precursor' artifacts without understanding what they are, and the overly serious naming conventions. If you're going to borrow, Banks is probably one of the best authors you could borrow from. Also... TheCosmicMuffet posted:If for whatever reason that doesn't work, the missiles resort to the local covenant battlegroup twitter for fleet position updates. @ProphetOfRegret @ProphetOfTruth If the heretics could track our ships w/ wireless, why aren't they here now? @ProphetOfTruth @ProphetOfRegret They could be hiding, ever think of that? I don't know why I'm trying to explain this... @Tartarus @ProphetOfTruth @ProphetOfRegret lol wow bitch slapfight ololololol dun worry my homies got it covered SilentW fucked around with this message at 00:08 on Feb 20, 2014 |
# ? Feb 19, 2014 23:50 |
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Orv posted:It's terrifying both that you know that and that apparently the lore master for Halo is a time traveler. Pretty sure it was a joke. Good joke, though. e: or maybe your post was also a joke ??? this is so confusing
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# ? Feb 20, 2014 00:22 |
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Psion posted:You know that reminds me of a question that is completely meaningless: were the Sabre's missiles IR or radar guided?
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# ? Feb 20, 2014 00:29 |
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@tipul posted:Encoded vitality information into tactical mode posts. Seems easier to tell how healthy everything is at a distance.
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# ? Feb 20, 2014 02:19 |
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Re: the Halo / Banks connection there's quite a good page that goes into some specifics from the dawn of the internet (the parent site uses frames!)
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# ? Feb 20, 2014 02:25 |
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I would have totally bought a HALO that was all just Saber mission stuff in a heartbeat. That was probably the best HALO thing ever, especially in coop.
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# ? Feb 20, 2014 03:22 |
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# ? Jun 12, 2024 13:27 |
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Insert name here posted:You just want to know which brevity code to shout when you fire don't you Of course. Watch him tell me "actually, laser guided" and then I won't know what to do
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# ? Feb 20, 2014 05:30 |