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The Protagonist posted:So is summoning four or more creatures just guaranteed to crash the game, or is this not a common issue? It works fine. In fact, if you make a 1 second summoning spell which also has a 1 second soul trap effect and then fire it at your feet, you can summon permanent creatures. Even better, it lets you summon multiples. So if you fire it five times, you'll get five friendly golden saints who will murder the poo poo out of a dungeon for you while you stroll around collecting loot. The creatures don't change cells with you, but it's such a cheap spell to cast that you can basically summon new ones whenever necessary. Oh, and unlike other summoned mobs, these permanent mobs are totally lootable. Usually looting summoned creatures requires great timing, but not here! It's an easy way to make money if you feel so inclined.
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# ? Feb 19, 2014 19:25 |
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# ? Jun 3, 2024 15:08 |
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Emasculator posted:It works fine. Emasculator posted:In fact, if you make a 1 second summoning spell which also has a 1 second soul trap effect and then fire it at your feet, you can summon permanent creatures... lets you summon multiples... totally lootable I... I honestly don't know if I should allow myself to take advantage of this information. Of course if my game continues to ctd regardless after I get a few things on the field it won't matter, but still.
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# ? Feb 19, 2014 19:34 |
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Emasculator posted:It works fine. In fact, if you make a 1 second summoning spell which also has a 1 second soul trap effect and then fire it at your feet, you can summon permanent creatures. Even better, it lets you summon multiples. So if you fire it five times, you'll get five friendly golden saints who will murder the poo poo out of a dungeon for you while you stroll around collecting loot. The creatures don't change cells with you, but it's such a cheap spell to cast that you can basically summon new ones whenever necessary. This is awesome. I now know how I'm going to roll through the game once my conjuration is high enough. edit: beaten on the emote but still, drat
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# ? Feb 19, 2014 19:34 |
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Emasculator posted:It works fine. In fact, if you make a 1 second summoning spell which also has a 1 second soul trap effect and then fire it at your feet, you can summon permanent creatures. Even better, it lets you summon multiples. So if you fire it five times, you'll get five friendly golden saints who will murder the poo poo out of a dungeon for you while you stroll around collecting loot. The creatures don't change cells with you, but it's such a cheap spell to cast that you can basically summon new ones whenever necessary. goddamn
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# ? Feb 19, 2014 20:21 |
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Emasculator posted:It works fine. In fact, if you make a 1 second summoning spell which also has a 1 second soul trap effect and then fire it at your feet, you can summon permanent creatures. Even better, it lets you summon multiples. So if you fire it five times, you'll get five friendly golden saints who will murder the poo poo out of a dungeon for you while you stroll around collecting loot. The creatures don't change cells with you, but it's such a cheap spell to cast that you can basically summon new ones whenever necessary. Using a variation of this, replacing Summon with Fortify Attribute, you can permanently buff the everloving poo poo out of your character. Want a magicka pool of 10000 and the ability to make potions that sell for thousands of drakes? Or the ability to carry 2500 pounds of stuff? Or such high personality that even bandits won't attack you unless you hit first? These are all 100% possible using this exploit and it's hilarious. You can also do this with levitate, water walking, water breathing and chameleon, although these are all bad idea for a variety of reasons. And you can do this with night eye as well, which is less of a bad idea. Oh you can also do this with skills, so you can permanently fortify your Mercantile so high that you can sell a single drake to a merchant for 500 drakes. DEEP STATE PLOT fucked around with this message at 20:31 on Feb 19, 2014 |
# ? Feb 19, 2014 20:27 |
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Emasculator posted:It works fine. In fact, if you make a 1 second summoning spell which also has a 1 second soul trap effect and then fire it at your feet, you can summon permanent creatures. Even better, it lets you summon multiples. So if you fire it five times, you'll get five friendly golden saints who will murder the poo poo out of a dungeon for you while you stroll around collecting loot. The creatures don't change cells with you, but it's such a cheap spell to cast that you can basically summon new ones whenever necessary. go summon 20 dremora and then punch a guard in the face. 5 minutes later you'll be standing in a ghost town. this is the best bug
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# ? Feb 19, 2014 20:29 |
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Yeeeeah I'm gonna file this one under broken exploit, versus just overpowered exploit ala mudcrab/creeper, feedback alchemy etc. Last time I quit MW is was 'cus I'd just gotten too powerful with 100%+ chameleon enchants and the game went from entertaining to boring real quick. This seems like it'd go down the same path just as easily. Good for a laugh though!
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# ? Feb 19, 2014 20:38 |
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Emasculator posted:It works fine. In fact, if you make a 1 second summoning spell which also has a 1 second soul trap effect and then fire it at your feet, you can summon permanent creatures. Even better, it lets you summon multiples. So if you fire it five times, you'll get five friendly golden saints who will murder the poo poo out of a dungeon for you while you stroll around collecting loot. The creatures don't change cells with you, but it's such a cheap spell to cast that you can basically summon new ones whenever necessary. thank you, i will feel safer inside the ghostfence with my escort of hundreds of mudcrabs.
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# ? Feb 19, 2014 20:41 |
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If you actually have a mod that adds a summon mudcrab spell you need to share that poo poo right now.
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# ? Feb 19, 2014 21:06 |
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tried it, and it didn't work for me I wanted my bone(er)lord weedhitler buddy to follow me everywhere, but alas
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# ? Feb 19, 2014 21:18 |
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WanderingMinstrel I posted:If you actually have a mod that adds a summon mudcrab spell you need to share that poo poo right now. Don't need one, substitute summon with command creature and that works too. You can also do infinite command humanoid this way, so you can do things like get Fargoth to follow you to Red Mountain and then make him fall into the volcano. Not that I've ever done anything like that, it would just be cruel and sociopathic.
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# ? Feb 19, 2014 21:22 |
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I used to always make a ring with constant effect summon clanfear and just have him follow me around everywhere like a dinosaur puppy. Seriously though would it be hard to mod in summon mudcrab as a spell effect? edit: But if your mudcrab dies you have to go find another one
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# ? Feb 19, 2014 21:23 |
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you'd need to port the zoidberg mudcrabs to morrowind first
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# ? Feb 19, 2014 21:24 |
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Guar > Horses, all day every day.
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# ? Feb 19, 2014 21:35 |
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Elmo Oxygen posted:Guar > Horses, all day every day.
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# ? Feb 19, 2014 21:38 |
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I just realized that the House Dagoth bosses always immediately activate their 6th house amulet upon entering combat (Drain Personality on self). Why? Oh right, to appear scarier or that's what I like to think...
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# ? Feb 19, 2014 21:41 |
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Karl Rove posted:i thought i was already well versed in a lot of the CHIM stuff but i literally jumped out of my chair when i saw this I'm sorry what the gently caress is up with CD and that post? I don't get it.
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# ? Feb 19, 2014 21:43 |
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Rap Music and Dope posted:I'm sorry what the gently caress is up with CD and that post? I don't get it. "Look at its center and all you see is the begotten hole" there's a hole in the middle of the CD. "The heart of the second serpent holds the secret triangular gate." the Morrowind logo (the upside-down triangle) is partially visible. it's bullshit but I'm assuming that's what was being referenced.
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# ? Feb 19, 2014 22:19 |
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Whorelord posted:tried it, and it didn't work for me I think it was fixed in either unofficial patch or in code patch. I presume you have them installed? fuck off Batman fucked around with this message at 22:35 on Feb 19, 2014 |
# ? Feb 19, 2014 22:27 |
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Just make an amulet with CE summon bonelord.
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# ? Feb 19, 2014 22:30 |
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Okay, got Morrowind + expansions installed. The two mods I'm getting now are The Morrowind Graphics and Sound Overhaul and Tamriel Rebuilt. As far as rebuilt goes, it looks like Tamriel Rebuilt Sacred East is the latest completed one...so I only have to download it and install right? Like it comes with all the Tamriel Rebuilt stuff before it? Also should I install those two in any order? I'm not sure if I should get a leveling mod. I don't even remember the specifics of how leveling worked in Morrowind so I may leave it alone for now. Edit: I went ahead and got Madd leveler since it appears to keep the process mostly the same but makes it simpler and removes caps, so I'll go with it. Anything else I need? Any particular patches? Drunk Driver Dad fucked around with this message at 22:53 on Feb 19, 2014 |
# ? Feb 19, 2014 22:36 |
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I just found out how to duplicate items. Now I have two Chrysameres decorating my house and a pile of bonemold armor and dreugh shields. I can finally get my wish of donating to the museum while also having a private collection of artifacts. Yay! e: doing this brought me to negative weight somehow, as in, with nothing equipped, it says I have -13/500 encumbrance e2: oh wait it goes to zero when I re-enter the screen. But even with a full set of bonemold, a dreugh shield and a daedric katana I'm still at 0 weight. I love finding new ways to completely wreck this game. DEEP STATE PLOT fucked around with this message at 22:59 on Feb 19, 2014 |
# ? Feb 19, 2014 22:42 |
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Cannot Find Server posted:I can finally get my wish of donating to the museum while also having a private collection of artifacts. Yay! This was already an option. I'll give you a hint: the museum people are both your fence and your mark.
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# ? Feb 19, 2014 22:59 |
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The Protagonist posted:This was already an option. I'll give you a hint: the museum people are both your fence and your mark. I like having the items actually there to look at though. It's so pretty. This way I can have the Ebony Mail on me, another one in the museum, and another one in my house. And it apparently won't weigh anything or something, I still don't understand what the hell is going on with weight now but it's hilarious.
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# ? Feb 19, 2014 23:01 |
Horror Queefs posted:Okay, got Morrowind + expansions installed. The two mods I'm getting now are The Morrowind Graphics and Sound Overhaul and Tamriel Rebuilt. As far as rebuilt goes, it looks like Tamriel Rebuilt Sacred East is the latest completed one...so I only have to download it and install right? Like it comes with all the Tamriel Rebuilt stuff before it? Also should I install those two in any order? http://download.fliggerty.com/download--726 that someone linked earlier is important for mgso
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# ? Feb 19, 2014 23:49 |
In the continuing adventures of Gunter Goldfist, Money Monk, we make a stop at a certain burial shrine northwest of Seyda Neen to pick up a legendary artifact. Why anyone would leave a priceless enchanted artifact in a dungeon in the rear end end of nowhere is beyond me, but hey, free poo poo. After being harassed by Gasper the Severely Upset (and impervious to fists) Ghost upon entering the barrow, Gunter collects the ring shrugging off Gasper's impotent rage and spectral claws. After finishing this task, Gunter decided to take a vacation at Vivec City. He wondered, briefly, what it would be like if the giant moon hanging above the city were ever to fall. He imagines that someone would write a novel about it that starts off kind of interesting and then devolves into a hundred page boring shitfest in which some dumbass teenage girl, who turns out to be the best cook in the world and really pretty and brave and sometimes clumsy, steals the spotlight from the cool and interesting characters. But, then again, what kind of crazy person would believe such things would happen? That moon would never ever ever ever fall in a thousand years. After taking a trip to the Redoran Canton, Gunter realized something. These noblemen were hording lots of nice things. Exceedingly nice things. As in, money and ebony armor and weapons. The people should have these items! And Gunter is so tall and heroic, he counted as at least twenty people by his own estimate. So, he bravely reached into a cabinet and stole a key from a rich woman while she wasn't looking. And, after a trip to her private armory, Gunter came out weighing several hundred pounds heavier. After painfully lugging his new found goods to the nearest silt strider, he went back to Balmora and decided to join the Mages Guild. Upon being asked, "What qualifications do you have to join the Mages Guild?", he happily responded, "I learned the secrets of the universe after snorting a fuckton of moon sugar at my cloister with my Khajiit roommate." After this stunning display of skill and due to affirmative action laws that prevent anyone from being barred access to the Mages Guild despite things such as race and intelligence and decency, the leader of the chapter had to let him in. Gunter decided the best thing to do was sell his newfound goods to the disadvantaged. And who is more disadvantaged than the orcs? The poor Using cunning economic strategies taught to him by the High Elf doctor, Ronipal, Gunter created money by buying everything in Creeper's inventory, selling something expensive in return, and then waiting a day for Creeper to spontaneously warp in gold. Soon, he had accumulated a vast quantity of wealth and was ready to face the world. Upon his return to Balmora, he decided to join the Fighters Guild for the health benefits. After all, the Empire wasn't going to provide him with healing and fatigue potions, so he must turn to the private sector to provide for his basic needs. And so after signing a contract that stated he was legally unable to object if he was used by drug dealing anti-Imperial terrorists to further their own ends, he had joined the Fighters Guild. SunAndSpring fucked around with this message at 23:56 on Feb 19, 2014 |
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# ? Feb 19, 2014 23:53 |
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This tree is really creepy. I can't find anything near it though, despite it jumping out at me.
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# ? Feb 20, 2014 00:13 |
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Convoolio posted:I just realized that the House Dagoth bosses always immediately activate their 6th house amulet upon entering combat (Drain Personality on self). Why? Oh right, to appear scarier i may be completely wrong as it's been years but i think it actually does something for them. it's just drain personality on you because, y'know, you're not part of the sixth house. i do not have CHIM installed so i can't check them for special scripts/spells though
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# ? Feb 20, 2014 00:22 |
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Disco Infiva posted:I think it was fixed in either unofficial patch or in code patch. I presume you have them installed? yeah, guessing I was assuming that as it's 2014 most goons would have them too
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# ? Feb 20, 2014 00:34 |
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Do you guys know if there are any issues with installing tamriel rebuilt on an existing save? Or is it better to start out with it fresh?SunAndSpring posted:Using cunning economic strategies taught to him by the High Elf doctor, Ronipal
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# ? Feb 20, 2014 01:36 |
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Shoehead posted:
I believe that's a hist tree. You can find one in Skyrim and Oblivion too. Both trees except Oblivion's do nothing AFAIK. I think it's there just to remind curious players how the hist seems to spread all over and its presence is seen everywhere. Kind of a neat idea considering Argonian culture is so odd and alien.
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# ? Feb 20, 2014 02:15 |
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Red Mundus posted:I believe that's a hist tree. You can find one in Skyrim and Oblivion too. There's one in Skyrim?
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# ? Feb 20, 2014 02:34 |
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Based on that first screenshot, I'm glad I use the 'tfow' command to turn off fog of war. The default setting is bullshit and implies that the player can't see more than 8 feet in front of themself well enough to memorise it.
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# ? Feb 20, 2014 02:39 |
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Error 404 posted:There's one in Skyrim? Yeah, a big blue glowy tree near a giants camp near Whiterun. However looks like it might be a reference to a book or something. http://www.uesp.net/wiki/Skyrim:Sleeping_Tree_Camp They don't call it a hist tree specifically but has similar properties. One of the NPC's say it's part of Red Mountain but gives 2 different stories. IIRC, there's another NPC that can has doubts about it as well.
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# ? Feb 20, 2014 02:42 |
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Red Mundus posted:Yeah, a big blue glowy tree near a giants camp near Whiterun. However looks like it might be a reference to a book or something. well drat, I've been there a hundred times, or been past there, the name was instantly familiar, but I never saw the tree (or the quest for it) *boots up Skyrim*
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# ? Feb 20, 2014 02:58 |
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The Protagonist posted:Do you guys know if there are any issues with installing tamriel rebuilt on an existing save? Or is it better to start out with it fresh?
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# ? Feb 20, 2014 05:52 |
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SunAndSpring posted:In the continuing adventures of Gunter Goldfist, Money Monk, we make a stop at a certain burial shrine northwest of Seyda Neen to pick up a legendary artifact. Why anyone would leave a priceless enchanted artifact in a dungeon in the rear end end of nowhere is beyond me, but hey, free poo poo. After being harassed by Gasper the Severely Upset (and impervious to fists) Ghost upon entering the barrow, Gunter collects the ring shrugging off Gasper's impotent rage and spectral claws. 1) I'm pretty sure there's an option in the Morrowind Code Patch to make fits count as enchanted weapons for the purpose of hitting ghosts. I'd recommend taking that since a proper monk would absolutely exorcise ghosts by beating them to a pulp. 2) Nice Oblivion Fighter's Guild questline reference!
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# ? Feb 20, 2014 06:16 |
Cantorsdust posted:1) I'm pretty sure there's an option in the Morrowind Code Patch to make fits count as enchanted weapons for the purpose of hitting ghosts. I'd recommend taking that since a proper monk would absolutely exorcise ghosts by beating them to a pulp. Should've checked that off in the code patch. Oh well. Also, funnily enough, that was a reference to Morrowind's own Fighters Guild questline, in which it turns out the Guild leader is collaborating with the Cammona Tong. Strangely enough, I thought Oblivion's quest design was better than Morrowind's in some areas. Shame that everything is leveled and is a bore to look at, but it had some fun quest lines.
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# ? Feb 20, 2014 06:33 |
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Yeah I am doing a H2H guy right now and I beat the poo poo out of that ghost on my way to Mentor's Ring. I also had like 60 H2H skill before I left Seyda Neen. My next goals are getting my Restoration and Mysticism skills levelled up so I can cast a more effective Fortify Strenght/Speed spell and a good Absorb Agility spell. Also I beat the poo poo out of the lady with Chrysamere on my way to Tel Fyr for the first Telvanni Quest.
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# ? Feb 20, 2014 06:38 |
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# ? Jun 3, 2024 15:08 |
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Red Mundus posted:I believe that's a hist tree. You can find one in Skyrim and Oblivion too. Stuff like this reminds me how much I want the next Elder Scrolls game to go to the Black Marsh. Skyrim was gorgeous but we're overdue for another alien landscape. Oh wait, the next Elder Scrolls game is the MMO. Shucks.
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# ? Feb 20, 2014 06:50 |