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Scatsby
Dec 25, 2007

The Protagonist posted:

So is summoning four or more creatures just guaranteed to crash the game, or is this not a common issue?

It works fine. In fact, if you make a 1 second summoning spell which also has a 1 second soul trap effect and then fire it at your feet, you can summon permanent creatures. Even better, it lets you summon multiples. So if you fire it five times, you'll get five friendly golden saints who will murder the poo poo out of a dungeon for you while you stroll around collecting loot. The creatures don't change cells with you, but it's such a cheap spell to cast that you can basically summon new ones whenever necessary.

Oh, and unlike other summoned mobs, these permanent mobs are totally lootable. Usually looting summoned creatures requires great timing, but not here! It's an easy way to make money if you feel so inclined.

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The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.

Emasculator posted:

It works fine.
Not for me it doesn't! <:mad:>

Emasculator posted:

In fact, if you make a 1 second summoning spell which also has a 1 second soul trap effect and then fire it at your feet, you can summon permanent creatures... lets you summon multiples... totally lootable

:aaa: I... I honestly don't know if I should allow myself to take advantage of this information. Of course if my game continues to ctd regardless after I get a few things on the field it won't matter, but still.

Fake James
Aug 18, 2005

Y'all got any more of that plastic?
Buglord

Emasculator posted:

It works fine. In fact, if you make a 1 second summoning spell which also has a 1 second soul trap effect and then fire it at your feet, you can summon permanent creatures. Even better, it lets you summon multiples. So if you fire it five times, you'll get five friendly golden saints who will murder the poo poo out of a dungeon for you while you stroll around collecting loot. The creatures don't change cells with you, but it's such a cheap spell to cast that you can basically summon new ones whenever necessary.

Oh, and unlike other summoned mobs, these permanent mobs are totally lootable. Usually looting summoned creatures requires great timing, but not here! It's an easy way to make money if you feel so inclined.

:aaa: This is awesome. I now know how I'm going to roll through the game once my conjuration is high enough.

edit: beaten on the emote but still, drat

Oldstench
Jun 29, 2007

Let's talk about where you're going.

Emasculator posted:

It works fine. In fact, if you make a 1 second summoning spell which also has a 1 second soul trap effect and then fire it at your feet, you can summon permanent creatures. Even better, it lets you summon multiples. So if you fire it five times, you'll get five friendly golden saints who will murder the poo poo out of a dungeon for you while you stroll around collecting loot. The creatures don't change cells with you, but it's such a cheap spell to cast that you can basically summon new ones whenever necessary.

Oh, and unlike other summoned mobs, these permanent mobs are totally lootable. Usually looting summoned creatures requires great timing, but not here! It's an easy way to make money if you feel so inclined.

goddamn

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



Emasculator posted:

It works fine. In fact, if you make a 1 second summoning spell which also has a 1 second soul trap effect and then fire it at your feet, you can summon permanent creatures. Even better, it lets you summon multiples. So if you fire it five times, you'll get five friendly golden saints who will murder the poo poo out of a dungeon for you while you stroll around collecting loot. The creatures don't change cells with you, but it's such a cheap spell to cast that you can basically summon new ones whenever necessary.

Oh, and unlike other summoned mobs, these permanent mobs are totally lootable. Usually looting summoned creatures requires great timing, but not here! It's an easy way to make money if you feel so inclined.

Using a variation of this, replacing Summon with Fortify Attribute, you can permanently buff the everloving poo poo out of your character. Want a magicka pool of 10000 and the ability to make potions that sell for thousands of drakes? Or the ability to carry 2500 pounds of stuff? Or such high personality that even bandits won't attack you unless you hit first? These are all 100% possible using this exploit and it's hilarious.

You can also do this with levitate, water walking, water breathing and chameleon, although these are all bad idea for a variety of reasons. And you can do this with night eye as well, which is less of a bad idea.

Oh you can also do this with skills, so you can permanently fortify your Mercantile so high that you can sell a single drake to a merchant for 500 drakes.

DEEP STATE PLOT fucked around with this message at 20:31 on Feb 19, 2014

kazr
Jan 28, 2005

Emasculator posted:

It works fine. In fact, if you make a 1 second summoning spell which also has a 1 second soul trap effect and then fire it at your feet, you can summon permanent creatures. Even better, it lets you summon multiples. So if you fire it five times, you'll get five friendly golden saints who will murder the poo poo out of a dungeon for you while you stroll around collecting loot. The creatures don't change cells with you, but it's such a cheap spell to cast that you can basically summon new ones whenever necessary.

Oh, and unlike other summoned mobs, these permanent mobs are totally lootable. Usually looting summoned creatures requires great timing, but not here! It's an easy way to make money if you feel so inclined.

go summon 20 dremora and then punch a guard in the face. 5 minutes later you'll be standing in a ghost town. this is the best bug

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.
Yeeeeah I'm gonna file this one under broken exploit, versus just overpowered exploit ala mudcrab/creeper, feedback alchemy etc. Last time I quit MW is was 'cus I'd just gotten too powerful with 100%+ chameleon enchants and the game went from entertaining to boring real quick. This seems like it'd go down the same path just as easily.

Good for a laugh though!

Chum Scandal
Oct 30, 2003

Emasculator posted:

It works fine. In fact, if you make a 1 second summoning spell which also has a 1 second soul trap effect and then fire it at your feet, you can summon permanent creatures. Even better, it lets you summon multiples. So if you fire it five times, you'll get five friendly golden saints who will murder the poo poo out of a dungeon for you while you stroll around collecting loot. The creatures don't change cells with you, but it's such a cheap spell to cast that you can basically summon new ones whenever necessary.

Oh, and unlike other summoned mobs, these permanent mobs are totally lootable. Usually looting summoned creatures requires great timing, but not here! It's an easy way to make money if you feel so inclined.

thank you, i will feel safer inside the ghostfence with my escort of hundreds of mudcrabs.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
If you actually have a mod that adds a summon mudcrab spell you need to share that poo poo right now.

Whorelord
May 1, 2013

Jump into the well...

tried it, and it didn't work for me :(

I wanted my bone(er)lord weedhitler buddy to follow me everywhere, but alas

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



WanderingMinstrel I posted:

If you actually have a mod that adds a summon mudcrab spell you need to share that poo poo right now.

Don't need one, substitute summon with command creature and that works too.

You can also do infinite command humanoid this way, so you can do things like get Fargoth to follow you to Red Mountain and then make him fall into the volcano. Not that I've ever done anything like that, it would just be cruel and sociopathic.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
I used to always make a ring with constant effect summon clanfear and just have him follow me around everywhere like a dinosaur puppy.

Seriously though would it be hard to mod in summon mudcrab as a spell effect?

edit: But if your mudcrab dies you have to go find another one

poverty goat
Feb 15, 2004



you'd need to port the zoidberg mudcrabs to morrowind first

Elmo Oxygen
Jun 11, 2007

Kazuo Misaki Superfan #3

Don't make me lift my knee, young man.
Guar > Horses, all day every day.

Crazy Ted
Jul 29, 2003

Elmo Oxygen posted:

Guar > Horses, all day every day.
Gwar? I'd take a mod that put Gwar in Morrowind.

Convoolio
Oct 31, 2005

I just realized that the House Dagoth bosses always immediately activate their 6th house amulet upon entering combat (Drain Personality on self). Why? Oh right, to appear scarier :3:

or that's what I like to think...

Rap Music and Dope
Dec 25, 2010
For some reason Euros really suck to

Karl Rove posted:

i thought i was already well versed in a lot of the CHIM stuff but i literally jumped out of my chair when i saw this

I'm sorry what the gently caress is up with CD and that post? I don't get it.

Bruteman
Apr 15, 2003

Can I ask ya somethin', Padre? When I was kickin' your ass back there... you get a little wood?

Rap Music and Dope posted:

I'm sorry what the gently caress is up with CD and that post? I don't get it.

"Look at its center and all you see is the begotten hole"

there's a hole in the middle of the CD.

"The heart of the second serpent holds the secret triangular gate."

the Morrowind logo (the upside-down triangle) is partially visible.

it's bullshit but I'm assuming that's what was being referenced.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


Whorelord posted:

tried it, and it didn't work for me :(

I wanted my bone(er)lord weedhitler buddy to follow me everywhere, but alas

I think it was fixed in either unofficial patch or in code patch. I presume you have them installed?

fuck off Batman fucked around with this message at 22:35 on Feb 19, 2014

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
Just make an amulet with CE summon bonelord.

Drunk Driver Dad
Feb 18, 2005
Okay, got Morrowind + expansions installed. The two mods I'm getting now are The Morrowind Graphics and Sound Overhaul and Tamriel Rebuilt. As far as rebuilt goes, it looks like Tamriel Rebuilt Sacred East is the latest completed one...so I only have to download it and install right? Like it comes with all the Tamriel Rebuilt stuff before it? Also should I install those two in any order?

I'm not sure if I should get a leveling mod. I don't even remember the specifics of how leveling worked in Morrowind so I may leave it alone for now. Edit: I went ahead and got Madd leveler since it appears to keep the process mostly the same but makes it simpler and removes caps, so I'll go with it.


Anything else I need? Any particular patches?

Drunk Driver Dad fucked around with this message at 22:53 on Feb 19, 2014

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



I just found out how to duplicate items. Now I have two Chrysameres decorating my house and a pile of bonemold armor and dreugh shields.

I can finally get my wish of donating to the museum while also having a private collection of artifacts. Yay!

e: doing this brought me to negative weight somehow, as in, with nothing equipped, it says I have -13/500 encumbrance :psyduck:

e2: oh wait it goes to zero when I re-enter the screen. But even with a full set of bonemold, a dreugh shield and a daedric katana I'm still at 0 weight. I love finding new ways to completely wreck this game.

DEEP STATE PLOT fucked around with this message at 22:59 on Feb 19, 2014

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.

Cannot Find Server posted:

I can finally get my wish of donating to the museum while also having a private collection of artifacts. Yay!

This was already an option. I'll give you a hint: the museum people are both your fence and your mark.

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



The Protagonist posted:

This was already an option. I'll give you a hint: the museum people are both your fence and your mark.

I like having the items actually there to look at though. It's so pretty.

This way I can have the Ebony Mail on me, another one in the museum, and another one in my house. And it apparently won't weigh anything or something, I still don't understand what the hell is going on with weight now but it's hilarious.

Minesweep
Oct 6, 2010


Horror Queefs posted:

Okay, got Morrowind + expansions installed. The two mods I'm getting now are The Morrowind Graphics and Sound Overhaul and Tamriel Rebuilt. As far as rebuilt goes, it looks like Tamriel Rebuilt Sacred East is the latest completed one...so I only have to download it and install right? Like it comes with all the Tamriel Rebuilt stuff before it? Also should I install those two in any order?

I'm not sure if I should get a leveling mod. I don't even remember the specifics of how leveling worked in Morrowind so I may leave it alone for now. Edit: I went ahead and got Madd leveler since it appears to keep the process mostly the same but makes it simpler and removes caps, so I'll go with it.


Anything else I need? Any particular patches?

http://download.fliggerty.com/download--726 that someone linked earlier is important for mgso

SunAndSpring
Dec 4, 2013
In the continuing adventures of Gunter Goldfist, Money Monk, we make a stop at a certain burial shrine northwest of Seyda Neen to pick up a legendary artifact. Why anyone would leave a priceless enchanted artifact in a dungeon in the rear end end of nowhere is beyond me, but hey, free poo poo. After being harassed by Gasper the Severely Upset (and impervious to fists) Ghost upon entering the barrow, Gunter collects the ring shrugging off Gasper's impotent rage and spectral claws.


After finishing this task, Gunter decided to take a vacation at Vivec City. He wondered, briefly, what it would be like if the giant moon hanging above the city were ever to fall. He imagines that someone would write a novel about it that starts off kind of interesting and then devolves into a hundred page boring shitfest in which some dumbass teenage girl, who turns out to be the best cook in the world and really pretty and brave and sometimes clumsy, steals the spotlight from the cool and interesting characters. But, then again, what kind of crazy person would believe such things would happen? That moon would never ever ever ever fall in a thousand years.

After taking a trip to the Redoran Canton, Gunter realized something. These noblemen were hording lots of nice things. Exceedingly nice things. As in, money and ebony armor and weapons. The people should have these items! And Gunter is so tall and heroic, he counted as at least twenty people by his own estimate. So, he bravely reached into a cabinet and stole a key from a rich woman while she wasn't looking. And, after a trip to her private armory, Gunter came out weighing several hundred pounds heavier.




After painfully lugging his new found goods to the nearest silt strider, he went back to Balmora and decided to join the Mages Guild. Upon being asked, "What qualifications do you have to join the Mages Guild?", he happily responded, "I learned the secrets of the universe after snorting a fuckton of moon sugar at my cloister with my Khajiit roommate." After this stunning display of skill and due to affirmative action laws that prevent anyone from being barred access to the Mages Guild despite things such as race and intelligence and decency, the leader of the chapter had to let him in.



Gunter decided the best thing to do was sell his newfound goods to the disadvantaged. And who is more disadvantaged than the orcs? The poor green barbarian pieces of filth cousins of the elves were screwed by society for no reason whatsoever and desperately needed things such as a Glass Left Pauldron and a Ebony Shortsword. And so he made his way to Ghorak Manor. After reading a helpful book that was placed in a fireplace, Gunter headed upstairs and traded with the scamp, Creeper.



Using cunning economic strategies taught to him by the High Elf doctor, Ronipal, Gunter created money by buying everything in Creeper's inventory, selling something expensive in return, and then waiting a day for Creeper to spontaneously warp in gold. Soon, he had accumulated a vast quantity of wealth and was ready to face the world.



Upon his return to Balmora, he decided to join the Fighters Guild for the health benefits. After all, the Empire wasn't going to provide him with healing and fatigue potions, so he must turn to the private sector to provide for his basic needs. And so after signing a contract that stated he was legally unable to object if he was used by drug dealing anti-Imperial terrorists to further their own ends, he had joined the Fighters Guild.

SunAndSpring fucked around with this message at 23:56 on Feb 19, 2014

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?


This tree is really creepy. I can't find anything near it though, despite it jumping out at me.

Inexplicable Humblebrag
Sep 20, 2003

Convoolio posted:

I just realized that the House Dagoth bosses always immediately activate their 6th house amulet upon entering combat (Drain Personality on self). Why? Oh right, to appear scarier :3:

or that's what I like to think...

i may be completely wrong as it's been years but i think it actually does something for them. it's just drain personality on you because, y'know, you're not part of the sixth house.

i do not have CHIM installed so i can't check them for special scripts/spells though

Whorelord
May 1, 2013

Jump into the well...

Disco Infiva posted:

I think it was fixed in either unofficial patch or in code patch. I presume you have them installed?

yeah, guessing I was assuming that as it's 2014 most goons would have them too

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.
Do you guys know if there are any issues with installing tamriel rebuilt on an existing save? Or is it better to start out with it fresh?


SunAndSpring posted:

Using cunning economic strategies taught to him by the High Elf doctor, Ronipal

:allears:

Red Mundus
Oct 22, 2010

Shoehead posted:



This tree is really creepy. I can't find anything near it though, despite it jumping out at me.

I believe that's a hist tree. You can find one in Skyrim and Oblivion too.

Both trees except Oblivion's do nothing AFAIK. I think it's there just to remind curious players how the hist seems to spread all over and its presence is seen everywhere. Kind of a neat idea considering Argonian culture is so odd and alien.

Error 404
Jul 17, 2009


MAGE CURES PLOT

Red Mundus posted:

I believe that's a hist tree. You can find one in Skyrim and Oblivion too.

Both trees except Oblivion's do nothing AFAIK. I think it's there just to remind curious players how the hist seems to spread all over and its presence is seen everywhere. Kind of a neat idea considering Argonian culture is so odd and alien.

There's one in Skyrim?

Zero Star
Jan 22, 2006

Robit the paranoid blogger.
Based on that first screenshot, I'm glad I use the 'tfow' command to turn off fog of war. The default setting is bullshit and implies that the player can't see more than 8 feet in front of themself well enough to memorise it.

Red Mundus
Oct 22, 2010

Error 404 posted:

There's one in Skyrim?

Yeah, a big blue glowy tree near a giants camp near Whiterun. However looks like it might be a reference to a book or something.

http://www.uesp.net/wiki/Skyrim:Sleeping_Tree_Camp

They don't call it a hist tree specifically but has similar properties. One of the NPC's say it's part of Red Mountain but gives 2 different stories. IIRC, there's another NPC that can has doubts about it as well.

Error 404
Jul 17, 2009


MAGE CURES PLOT

Red Mundus posted:

Yeah, a big blue glowy tree near a giants camp near Whiterun. However looks like it might be a reference to a book or something.

http://www.uesp.net/wiki/Skyrim:Sleeping_Tree_Camp

They don't call it a hist tree specifically but has similar properties. One of the NPC's say it's part of Red Mountain but gives 2 different stories. IIRC, there's another NPC that can has doubts about it as well.

well drat, I've been there a hundred times, or been past there, the name was instantly familiar, but I never saw the tree (or the quest for it)

*boots up Skyrim*

BrutalistMcDonalds
Oct 4, 2012


Lipstick Apathy

The Protagonist posted:

Do you guys know if there are any issues with installing tamriel rebuilt on an existing save? Or is it better to start out with it fresh?


:allears:
I just installed it on my existing save and haven't had any problems so far. But you want to make sure if you're using MGE to redraw distant land, and use the code patch to extend the HUD map.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

SunAndSpring posted:

In the continuing adventures of Gunter Goldfist, Money Monk, we make a stop at a certain burial shrine northwest of Seyda Neen to pick up a legendary artifact. Why anyone would leave a priceless enchanted artifact in a dungeon in the rear end end of nowhere is beyond me, but hey, free poo poo. After being harassed by Gasper the Severely Upset (and impervious to fists) Ghost upon entering the barrow, Gunter collects the ring shrugging off Gasper's impotent rage and spectral claws.


After finishing this task, Gunter decided to take a vacation at Vivec City. He wondered, briefly, what it would be like if the giant moon hanging above the city were ever to fall. He imagines that someone would write a novel about it that starts off kind of interesting and then devolves into a hundred page boring shitfest in which some dumbass teenage girl, who turns out to be the best cook in the world and really pretty and brave and sometimes clumsy, steals the spotlight from the cool and interesting characters. But, then again, what kind of crazy person would believe such things would happen? That moon would never ever ever ever fall in a thousand years.

After taking a trip to the Redoran Canton, Gunter realized something. These noblemen were hording lots of nice things. Exceedingly nice things. As in, money and ebony armor and weapons. The people should have these items! And Gunter is so tall and heroic, he counted as at least twenty people by his own estimate. So, he bravely reached into a cabinet and stole a key from a rich woman while she wasn't looking. And, after a trip to her private armory, Gunter came out weighing several hundred pounds heavier.




After painfully lugging his new found goods to the nearest silt strider, he went back to Balmora and decided to join the Mages Guild. Upon being asked, "What qualifications do you have to join the Mages Guild?", he happily responded, "I learned the secrets of the universe after snorting a fuckton of moon sugar at my cloister with my Khajiit roommate." After this stunning display of skill and due to affirmative action laws that prevent anyone from being barred access to the Mages Guild despite things such as race and intelligence and decency, the leader of the chapter had to let him in.



Gunter decided the best thing to do was sell his newfound goods to the disadvantaged. And who is more disadvantaged than the orcs? The poor green barbarian pieces of filth cousins of the elves were screwed by society for no reason whatsoever and desperately needed things such as a Glass Left Pauldron and a Ebony Shortsword. And so he made his way to Ghorak Manor. After reading a helpful book that was placed in a fireplace, Gunter headed upstairs and traded with the scamp, Creeper.



Using cunning economic strategies taught to him by the High Elf doctor, Ronipal, Gunter created money by buying everything in Creeper's inventory, selling something expensive in return, and then waiting a day for Creeper to spontaneously warp in gold. Soon, he had accumulated a vast quantity of wealth and was ready to face the world.



Upon his return to Balmora, he decided to join the Fighters Guild for the health benefits. After all, the Empire wasn't going to provide him with healing and fatigue potions, so he must turn to the private sector to provide for his basic needs. And so after signing a contract that stated he was legally unable to object if he was used by drug dealing anti-Imperial terrorists to further their own ends, he had joined the Fighters Guild.



1) I'm pretty sure there's an option in the Morrowind Code Patch to make fits count as enchanted weapons for the purpose of hitting ghosts. I'd recommend taking that since a proper monk would absolutely exorcise ghosts by beating them to a pulp.

2) Nice Oblivion Fighter's Guild questline reference!

SunAndSpring
Dec 4, 2013

Cantorsdust posted:

1) I'm pretty sure there's an option in the Morrowind Code Patch to make fits count as enchanted weapons for the purpose of hitting ghosts. I'd recommend taking that since a proper monk would absolutely exorcise ghosts by beating them to a pulp.

2) Nice Oblivion Fighter's Guild questline reference!

Should've checked that off in the code patch. Oh well.

Also, funnily enough, that was a reference to Morrowind's own Fighters Guild questline, in which it turns out the Guild leader is collaborating with the Cammona Tong.

Strangely enough, I thought Oblivion's quest design was better than Morrowind's in some areas. Shame that everything is leveled and is a bore to look at, but it had some fun quest lines.

soscannonballs
Dec 6, 2007

Yeah I am doing a H2H guy right now and I beat the poo poo out of that ghost on my way to Mentor's Ring. I also had like 60 H2H skill before I left Seyda Neen. My next goals are getting my Restoration and Mysticism skills levelled up so I can cast a more effective Fortify Strenght/Speed spell and a good Absorb Agility spell. Also I beat the poo poo out of the lady with Chrysamere on my way to Tel Fyr for the first Telvanni Quest.

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Baiku
Oct 25, 2011

Red Mundus posted:

I believe that's a hist tree. You can find one in Skyrim and Oblivion too.

Both trees except Oblivion's do nothing AFAIK. I think it's there just to remind curious players how the hist seems to spread all over and its presence is seen everywhere. Kind of a neat idea considering Argonian culture is so odd and alien.

Stuff like this reminds me how much I want the next Elder Scrolls game to go to the Black Marsh. Skyrim was gorgeous but we're overdue for another alien landscape. Oh wait, the next Elder Scrolls game is the MMO. Shucks.

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