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Popcorn posted:No, I just want it to sustain while I hold the note. This is purely me being poo poo at Zebra. Right Uh, well, are you sure there's not a lowpass set to cutoff = 0 and the envelope of that has a sustain of 0? Turn the filter cutoff down enough and you get something that's pretty much silence, too. Or perhaps someone routed another envelope to the individual oscillator levels or something. The secret of synthesis is figuring out dependencies
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# ? Feb 3, 2014 23:38 |
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# ? May 23, 2024 18:14 |
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Might be that Zebra presets aren't 100% compatible with Zebra|CM and weirdness is happening. Suggestions above are good though, check those first.Popcorn posted:e: oh wait, I think I figured out what you mean about level and not time. right, hm. Just general bit of trivia, because that's not what you were talking about after all. Flipperwaldt fucked around with this message at 00:00 on Feb 4, 2014 |
# ? Feb 3, 2014 23:55 |
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Watching Zebra 2 tutorials and it turns out Zebra2 is awesome and also makes way more sense than ZebraCM, which looks like some sort of 90s biomechanical control panel.
Popcorn fucked around with this message at 00:51 on Feb 4, 2014 |
# ? Feb 4, 2014 00:23 |
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How do I make this sound https://www.youtube.com/watch?v=KhK82a4nZMk
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# ? Feb 5, 2014 05:59 |
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Declan MacManus posted:How do I make this sound Take a distorted/amplified guitar sample, give it around .2 seconds of attack, and run it through a very fast delay with 100% feedback. Automate the feedback down to end the note. That's my guess anyway.
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# ? Feb 5, 2014 10:11 |
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Troglyfe posted:Take a distorted/amplified guitar sample, give it around .2 seconds of attack, and run it through a very fast delay with 100% feedback. Automate the feedback down to end the note. It has those harmonics at the end of it so I think it might be a distorted violin. But thanks!
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# ? Feb 5, 2014 17:22 |
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http://vimeo.com/32863928 Any ideas how to achieve this particular guitar tone? I'm thinking compression, chorus, delay (digital slapback?), EQ and reverb. But if anyone who has a better ear for this sort of thing, your advice would be greatly appreciated.
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# ? Feb 5, 2014 18:40 |
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Any ideas on how to recreate this guitar tone? It's one of the best sounds in the world. https://www.youtube.com/watch?v=-nGLqXZ-f70
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# ? Feb 6, 2014 01:24 |
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Popcorn posted:Any ideas on how to recreate this guitar tone? It's one of the best sounds in the world. To me it sounds like a pretty basic clean electric guitar tone, possibly could be strung with flat-wound strings due to the seeming lack of 'sparkle' and roundness on the wound strings. I think you could get close here with just about any decent guitar on the neck pickup played through a clean Fender tube amp. I'm guessing that it was Jackson Browne who played the guitar on this track, so maybe you can do a search and see if there's any info on what gear he's typically associated with.
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# ? Feb 6, 2014 01:35 |
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Popcorn posted:Any ideas on how to recreate this guitar tone? It's one of the best sounds in the world. neck pickup on a single coil guitar. Into an old Fender amp. Listen to Pale Blue Eyes or New Age by Velvet Underground for more of the same.
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# ? Feb 6, 2014 03:02 |
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Halloweenhead posted:To me it sounds like a pretty basic clean electric guitar tone, possibly could be strung with flat-wound strings due to the seeming lack of 'sparkle' and roundness on the wound strings. I think you could get close here with just about any decent guitar on the neck pickup played through a clean Fender tube amp. I'm guessing that it was Jackson Browne who played the guitar on this track, so maybe you can do a search and see if there's any info on what gear he's typically associated with. It is Jackson Browne and it's a fingerpicked electric. To my ears it sounds like a tele neck pickup with the tone rolled off.
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# ? Feb 6, 2014 20:15 |
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Ive run into another problem. I have been messing around with distortion, and right now I am using a vst that came with flstudio 10 called hardcore. I am using it because it is the only vst I can find that has a cabinet and all the stuff that goes with it. Anyway, I have not been able to make my guitar sound the way I want it to. My problem is that the guitar sound is too light. I am wanting to make it sound like the ones at 0:15 https://www.youtube.com/watch?v=dOaRNFsCPoY. Instead, all I have been able to get sounds like the one at 3:30 https://www.youtube.com/watch?v=4pS7yQ9M63M I know I am doing something wrong, but dont know what.
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# ? Feb 7, 2014 19:43 |
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Play deeper notes An EQ hole in the high mids helps to get that heavy metal sound.
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# ? Feb 7, 2014 19:47 |
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You're palm-muting, right?
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# ? Feb 7, 2014 19:52 |
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I am now. I'm closer now, but not close enough.
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# ? Feb 7, 2014 20:25 |
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Also don't forget that a part of what you're perceiving as the guitar sound is an overdriven bass an octave lower than the electric guitar itself. Your actual guitar sound will be smaller than you think because you don't have a bass following your palm chugs. Listen to how the bass plays by itself after the palm muted guitar, then listen to what the guitar adds back in. The bass is carrying most of the power, the guitar is adding high mids and treble which lends shape to what the bass is doing.
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# ? Feb 7, 2014 20:52 |
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I am the M00N posted:I am now. I'm closer now, but not close enough. Tune your guitar down and try overdubbing (more guitars with less gain tend to sound bigger than less guitars with more gain). You can also try recording one clean track to give your track definition and mix it with your distorted tracks. And as wayfinder said, cut those mid-high frequencies. Mess with 2k-4k and 60-100 until it sounds nice and tight. 700 is another place where I find a lot of resonance that is good for cutting through a mix but bad for heaviness. Basically play around with an EQ and use your ears. Here is a guide to frequencies so you can have a better idea of what to dick around with. Declan MacManus fucked around with this message at 21:49 on Feb 7, 2014 |
# ? Feb 7, 2014 21:47 |
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How might one create that old classic capcom/Nintendo guitar sound like the one Here (0:34). I hear it used in a lot of Mega Man games and whatnot, and it sounds synthesized rather than played live. I'm pretty knowledgeable about digital vsts and the like, but I'm lost when it comes to amp/cabinet modelling and how to get that sound.
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# ? Feb 9, 2014 04:25 |
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Poizen Jam posted:How might one create that old classic capcom/Nintendo guitar sound like the one Here (0:34). I hear it used in a lot of Mega Man games and whatnot, and it sounds synthesized rather than played live. It's a MIDI sampling of a guitar. You can reamp it to get it to sound smoother but it'll always have that processed sound to it as long as you write it out in MIDI. This website seems to have a usable sample in the event that your DAW doesn't have digital instruments on it. From there it's a matter of making it sound smooth (a bit of reverb, cut the treble and add mids on whatever amp sim you're using, and don't be afraid to use multiple plug-ins for distortion, chorus is also good) and compressing it.
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# ? Feb 9, 2014 04:37 |
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Edit: Removed. With your help and using a cleaner sample to begin with I was able to get a satisfactory sound by tweaking the '80s solo' preset in Guitar Rig. Thanks!
PoizenJam fucked around with this message at 06:08 on Feb 9, 2014 |
# ? Feb 9, 2014 05:20 |
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Thanks, everyone, for the These Days advice!
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# ? Feb 10, 2014 00:04 |
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Hey guys! I'm getting into production, and trying to teach myself by recreating sounds. I'm a bit stuck, though. I'm trying to figure out how to produce two pretty dark, psychedelic sounds in this song: https://www.youtube.com/watch?v=2FBin6C7WBs (Alek Szahala - Freezing Clouds) Particularly, the nasty, gated sawtooth-y sound that starts at 0:21 and the heavily automated sound at 1:32 (starts a bit earlier, but the automation really gets going around then). I can tell there's some crazy filtering going on, but I really feel lost when a lot of filtering is involved. I just don't really know where to start with either sound. If it helps, I'm pretty sure the artist just used Reason and its built-in synths for the track. (I use FL Studio + soft synths) Thanks in advance!
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# ? Feb 10, 2014 13:11 |
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Flanky posted:Particularly, the nasty, gated sawtooth-y sound that starts at 0:21 and the heavily automated sound at 1:32 (starts a bit earlier, but the automation really gets going around then). I don't have my gear here, but it wouldn't surprise me if the main idea of the first sound consists of unison saws/squares (I don't know) through a waveshaper/clipper kind of thing.
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# ? Feb 10, 2014 13:33 |
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Poizen Jam posted:How might one create that old classic capcom/Nintendo guitar sound like the one Here (0:34). I hear it used in a lot of Mega Man games and whatnot, and it sounds synthesized rather than played live. The method of synthesis used is common on lots of older sample libraries and romplers, which had to deal with lots of memory constraints. One of the ways to get around a memory constraint in sampling is to chop the sound up in two parts: the attack and the sustained part. The attack in this case is the "tshak" you hear when you pick a string. The sustained part of the sound is usually a simple single-cycle waveform. This means that instead of storing a sample of several seconds you only have to sample two very short parts; the attack is in several milliseconds, and the single-cycle waveform is a handful of bytes. Even better; the initial attack can be stored at 2 times the speed - pitching it down will still retain most of the character and you've saved memory - again. Several software samplers allow for this kind of compositing. The rest - volume changes, pitch changes, etc. is handled by the actual synthesizer part of a sampler. If you would take a synth and replace the basic waveforms in the oscillators (saw, square, etc.) with a digital recording; well, that's basically what lots of samplers are. Memory constraints like that influence the resulting character significantly; sometimes it's charming, sometimes it's grating. Listen to the piano patch on http://www.synthmania.com/m1.htm - totally not realistic, but heard in an awful lot of classic house where it's a signature sound. If you want to get it as authentic as possible, use a sampler and don't even bother with Guitar Rig or any FX beyond simple delay, short reverb or doubling (chorus) - anything else is too highbrow. Yes - the GC had pre-recorded CD-quality music but the technique is still effective if you want lots of songs and need the space for other things. Laserjet 4P fucked around with this message at 21:10 on Feb 10, 2014 |
# ? Feb 10, 2014 21:08 |
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Ableton has an absolutely wonderful set of built in sampled guitar patches that emulate just that style of sampling, thankfully. Clean samples based on quick attacks and short loops. Definitely higher grade than the sampling techniques you mentioned, but it will do. Even has some nice effects like slides,squeels, fret noise and whatnot built in. You'd suggest forgoing Guitar Rig altogether- so like, no amp/cabinets? I was able to get a satisfactory sound using the '80s solo' preset on Guitar Rig, tweaking the mids, lowering the distortion, then doubling the guitar track down 5 steps or up 7. And what luck, I picked up the Korg M1 from the Legacy Collection not that long ago. I've been using it mostly for tuned percussion, mostly bells and the like. I recognized so many of the samples on the page you linked but just hadn't dug deep enough into the VST to find them, as the M1 VST comes with lots of expansion presets that pretty much burried the factory ones from the original. Edit: Also very pleased to learn the Korg M1 is responsible for the Seinfeld theme's characteristic bass. And here I actually thought it was played. PoizenJam fucked around with this message at 07:02 on Feb 12, 2014 |
# ? Feb 12, 2014 06:57 |
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Can anyone give me an idea as to how to recreate the Ratatat sound on guitar? I guess the easiest example would be from Loud Pipes @ https://www.youtube.com/watch?v=64liF2VuLxI. I use Guitar Rig 5 for my sounds but I'm willing to get whatever is necessary, as it can only help in the future.
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# ? Feb 12, 2014 19:06 |
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Gorreus posted:Can anyone give me an idea as to how to recreate the Ratatat sound on guitar? I guess the easiest example would be from Loud Pipes @ https://www.youtube.com/watch?v=64liF2VuLxI. I use Guitar Rig 5 for my sounds but I'm willing to get whatever is necessary, as it can only help in the future. Fender emulation, bring it to the edge of breakup. Sounds like the neck pickup of a Strat but the neck pickup of any guitar will do. For the volume swells, you can automate it with a slow attack type effect or automate the volume in your DAW. Traditionally this is done with a volume pedal so that will also work. Those sound a bit more distorted so either put a stompbox in front of your amp emulation or use a separate emulation (Marshalls are traditional but anything medium gain will work here). The rest is just tweaks based on EQ to give the synths room to breathe/allowing the guitar to cut through more.
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# ? Feb 12, 2014 19:33 |
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https://www.youtube.com/watch?v=aKbk6TvHYxE&t=241s How do I make synths sound like this?
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# ? Feb 13, 2014 06:46 |
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Declan MacManus posted:https://www.youtube.com/watch?v=aKbk6TvHYxE&t=241s Just about anything with a portamento and a pitch bend.
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# ? Feb 13, 2014 08:18 |
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How do you make a really buzzy, raspy-sounding electro bass like in this video? (comes in at about 2:20) It sounds to me kind of like a low-frequency saw wave with the low end cut off, but it's also got this sort of reedy quality to it that I can't figure out how to emulate.
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# ? Feb 15, 2014 19:53 |
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https://www.youtube.com/watch?v=ZX5y17Hrn_M Am I right in thinking the bass sound here is a saw synth doubling a distorted bass guitar, and not just a bass guitar with some amazing sort of fuzz on it? (I'm slowly realising how many of the fuzzy basslines I loved as a kid were actually synths.) e: if I'm right, you can hear the separation clearly at 2:23.
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# ? Feb 20, 2014 03:05 |
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Popcorn posted:https://www.youtube.com/watch?v=ZX5y17Hrn_M The Pillows stick synths on a lot of their stuff, so it sounds plausible. Sounds like the best way to achieve that effect (and a likely culprit. Well, that or an effect like the EHX Bass Synthesizer)
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# ? Feb 20, 2014 03:32 |
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Flipperwaldt posted:I think the second sound is just the first sound with lowpass filtering and a phaser on top of it, from listening to the run-up to it. I feel bad about replying so late, but thank you! This helped, I got much closer to the sound than I had before. For some reason I had never thought to try square waves instead of saws, and it sounds much closer. Still struggling with the second, more filtered sound, but I'll keep trying! I feel like it may be a modulated bandpass of some sort.
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# ? Feb 22, 2014 18:14 |
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Lately as I have been experimenting, I realized I suck at percussion. I have about 60 soundfonts and over 100 samples, and none of them can make the sound I want, and I am not experienced enough with filters and distortion to make them sound how I want them to. The first one that has been kicking my rear end is the smacking-sounding drum things that play at 0m57s. https://www.youtube.com/watch?v=tEwAS2PKZjE I have spent about two hours trying to get anything at all to sound similar to that and have nothing close so far. The second one is the clapping sound that plays at 6m00s.https://www.youtube.com/watch?v=o9JVLffbOG4. I figure that there may be a chiptune vst that can do that but again I am not experienced in most things and am worried I will just be flailing around for hours on end and getting nowhere.
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# ? Feb 22, 2014 20:22 |
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Is there any particular reason I'm always removing harsh frequencies around the 4k mark with my samples?
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# ? Feb 22, 2014 21:12 |
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I AM NOT THE MOON! posted:The second one is the clapping sound that plays at 6m00s.https://www.youtube.com/watch?v=o9JVLffbOG4.
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# ? Feb 22, 2014 21:48 |
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You can probably find that XM somewhere on the net and rip the exact sample he used.
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# ? Feb 22, 2014 21:53 |
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wayfinder posted:You can probably find that XM somewhere on the net and rip the exact sample he used. Here's a download link to the xm. I'd use SchismTracker to play/edit/rip that stuff. And to save you some trouble, here's the sample in question converted to 44.1/16 wav. Just for the hell of it.
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# ? Feb 22, 2014 22:28 |
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I AM NOT THE MOON! posted:The first one that has been kicking my rear end is the smacking-sounding drum things that play at 0m57s. https://www.youtube.com/watch?v=tEwAS2PKZjE I have spent about two hours trying to get anything at all to sound similar to that and have nothing close so far. Snippets of a drumloop (kick,snare+cymbal) run through sample rate reduction (not the same as bitcrushing).
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# ? Feb 23, 2014 01:03 |
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# ? May 23, 2024 18:14 |
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CareyB posted:Is there any particular reason I'm always removing harsh frequencies around the 4k mark with my samples? The human ear percieves the frequencies around 3-4,5khz a lot easier than any other frequencies which I assume might have something to do with it.
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# ? Feb 23, 2014 01:10 |