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article on runemaster, by SUSD veteran Paul Dean. That man has the most dreamy beard. http://www.eurogamer.net/articles/2014-02-20-runemaster-has-paradox-stepping-out-of-its-comfort-zone-and-out-of-this-world quote:...Depending on your allegiance, Runemaster will be the story of how you and an ever-growing band of allies prevent or bring about Ragnarök, the great upheaval of Norse legend that won't so much end all worlds as throw the reset switch, drowning them and bringing about a new beginning. Side with thundering good guy Thor and you'll want to stop this at all costs, while troublemaker Loki and his crowd aren't too keen on the status quo and are quite happy to submerge the current world to see what resurfaces. Go read the whole thing.
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# ? Feb 20, 2014 16:02 |
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# ? May 29, 2024 21:51 |
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That's sounding great.
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# ? Feb 20, 2014 17:23 |
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Kanthulhu posted:That's sounding great. That does seem really nice! However, given Paradox' localization track record, I hope they contract a good English localization professional (like...me?) to go over their dialogue. This game is going to need very solid dialogue if it wants to succeed.
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# ? Feb 20, 2014 17:49 |
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DStecks posted:Welp, there goes my standby "colonize as anybody but Portugal and Castille" plans. Conquer Iceland
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# ? Feb 20, 2014 19:14 |
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Speaking of Runemaster, Skyrim had some procedurally generated quests. They were the worst quests in the game.
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# ? Feb 20, 2014 21:29 |
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If Paradox could create an RPG where you were just running around trying to survive and get ahead at the individual soldier level of CK2, that would be good enough for me.
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# ? Feb 20, 2014 21:33 |
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I just hope this'll be their first chance to create an actual graphical comet sighting in-game!
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# ? Feb 20, 2014 21:38 |
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vyelkin posted:If Paradox could create an RPG where you were just running around trying to survive and get ahead at the individual soldier level of CK2, that would be good enough for me. My level 5 pettifogger was doing so well until I reached the dungeon boss who gave him a good tumble
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# ? Feb 20, 2014 21:48 |
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There are few CBs that are as satisfying as the Dismantle empire CB in Vicky 2. My Prussia-turned-German Empire has fought Russia several times over the last decades but I've never managed to completely defeat them since their territory is so vast. But now, after the dismantle CB became available, me and China thoroughly trashed them and took them apart. They've been forced to release Ukraine, Belarus, Transcaucasia, Kazakhstan and a couple of other nations; after which they revolted into a fascist dictatorship. The next target is the UK, where I hope to take away all their colonial holdings.
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# ? Feb 20, 2014 21:49 |
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Gort posted:Speaking of Runemaster, Skyrim had some procedurally generated quests. They were the worst quests in the game. That's because there wasn't any real effort put into those, they always just boiled down to "here's a cave, go gently caress up some dudes".
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# ? Feb 20, 2014 22:06 |
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DStecks posted:That's because there wasn't any real effort put into those, they always just boiled down to "here's a cave, go gently caress up some dudes". So, basically what the non-procedural quests were, minus some dialogue during the cave . (yes I'm being unfair to the game but I do recall giving up on the game at least a dozen times upon reading a guide for a quest and realizing it was a 10 minute horse ride into another loving cave)
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# ? Feb 20, 2014 23:07 |
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DStecks posted:That's because there wasn't any real effort put into those, they always just boiled down to "here's a cave, go gently caress up some dudes". The most fun I had in Skyrim was to just run around the world and check out every cave I came across.
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# ? Feb 20, 2014 23:25 |
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What exactly does Mean time to happen mean? For the entire world? For the country?
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# ? Feb 21, 2014 08:59 |
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Baron Porkface posted:What exactly does Mean time to happen mean? For the entire world? For the country? The expected number of months before the event will happen, after the requirements are met. This is tracked separately per nation that meets the requirements. As I understand it, it's similar (but possibly not the same) as saying "percent chance per month for this event to trigger", except MTTH is the divisor because it's easier to visualize how many months before you want the event to happen rather than setting a percentage chance and working backwards to get to how many months 1%/month works out to.
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# ? Feb 21, 2014 09:20 |
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SOME of them are tracked per-province.
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# ? Feb 21, 2014 09:22 |
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Is there a range time to happen? Is a mean 50 event guaranteed to happen within 100 months? (my stats is kinda weak)
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# ? Feb 21, 2014 09:43 |
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Hey Gorgo just a heads up that the SA Thread link in the OP for EU4 still points to my thread which now defunct in favor of this one.
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# ? Feb 21, 2014 09:51 |
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IIRC MTTH is just average time for the event to happen, but there's no guarantee of it ever happening.
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# ? Feb 21, 2014 10:22 |
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Baron Porkface posted:Is there a range time to happen? Is a mean 50 event guaranteed to happen within 100 months? (my stats is kinda weak) Anyway, if you want an event to be random, but still very likely to be a sure thing eventually and on a timely basis, you could add modifiers to the MTTH as you approach the point you don't want to overshoot. Say you have an event that can be triggered between 1650 and 1700. The MTTH could be 120 months in 1650, then halved every decade. That would result in something like this: 50% chance between 1650-1660 75% chance between 1660-1670 88% chance between 1670-1680 94% chance between 1680-1690 97% chance between 1690-1700 Which would essentially make it a sure thing. (Needing on average over 300 games to not see it.) If you wanted to make it completely certain, you could even add an event at the start of it, which added a flag that would trigger the event in 1700, if the random event hadn't cleared the flag before that point.
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# ? Feb 21, 2014 10:37 |
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A Buttery Pastry posted:If we're talking about provinces, a MTTH of 50 months means half the provinces will on average have had the event happen within 50 months. But it's a binomial distribution. chance of not triggering the event in 50 months: P_none = (49/50)^50 chance of triggering it at least once in 50 months: P_once = 1 - P_none 1-(49/50)^50 is roughly 63.6% so the expected value is actually above 50%
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# ? Feb 21, 2014 14:09 |
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So here's a HOI4 interview.quote:PS: Are there any plans to release a converter DLC along the lines of the CK2->EU4 converter? I'm a little baffled as to why it running on an 'older engine' would make the conversion 'impossible' or even more difficult. The basic design of Victoria and HoI is so different that it seems like it would be almost the same amount of work to write a converter from V1, V2, or a hypothetical V3. You're stripping a bunch of info from a Victoria save file (province ownership/industrial strength/infrastructure levels) and creating a data set, then that data set is extrapolated into a HOI4 scenario.
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# ? Feb 21, 2014 14:19 |
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Fintilgin posted:So here's a HOI4 interview. I think the greater challenge would be deciding which nations fight out WWII.
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# ? Feb 21, 2014 14:24 |
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GrossMurpel posted:But it's a binomial distribution.
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# ? Feb 21, 2014 14:38 |
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Obviously the converter should be from HOI4 to Random unrelated question: Is Yugoslavia a formable nation in EU4?
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# ? Feb 21, 2014 14:42 |
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A Buttery Pastry posted:Doesn't this assume the name is actually representative of the function? Because I'm pretty sure the function is actually median time to happen, not mean time to happen. It seems you are correct. The wiki said it's simply 1/MTTH chance but Johan apparently confirmed it otherwise. My bad.
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# ? Feb 21, 2014 14:47 |
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quote:float daylyChance = float(1.0f - exp( log(0.5f) / MeanTimeToHappen )); Or is this Swedish?
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# ? Feb 21, 2014 14:52 |
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GrossMurpel posted:It seems you are correct.
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# ? Feb 21, 2014 15:05 |
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Antinumeric posted:God bless. Nope.
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# ? Feb 21, 2014 15:07 |
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Can anyone tell me about Masters of the World, Geopolitical Simulator 3? I just got it, and I'd like to hear some goons opinions as to how it plays/if it was worth it.
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# ? Feb 21, 2014 15:19 |
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gradenko_2000 posted:Obviously the converter should be from HOI4 to Nope. There's no union tag for South Slavic http://www.eu4wiki.com/Culture Also it would most likely be called Illirya or something anachronistic like that during the late EU4 period
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# ? Feb 21, 2014 19:28 |
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Waroduce posted:Can anyone tell me about Masters of the World, Geopolitical Simulator 3? I just got it, and I'd like to hear some goons opinions as to how it plays/if it was worth it. Ask this guy? He's the only one I know of who's actually played it. (But why are you asking for opinions after you've already bought it...?)
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# ? Feb 21, 2014 19:52 |
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There's a mod in the workshop that adds it, plus some extra flavour for the balkan nations. Can't remember what it's called though, and I haven't played with it for a number of patches now so I dunno if it's still stable/good
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# ? Feb 21, 2014 19:53 |
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Waroduce posted:Can anyone tell me about Masters of the World, Geopolitical Simulator 3? I just got it, and I'd like to hear some goons opinions as to how it plays/if it was worth it. It's pretty opaque, and assumes you know about or are willing to research all sorts of organizations. I'd recommend playing it on easy for a while, because that turns on the indicator of how likely it is your law will get your party's vote (or you can play a totalitarian or hard-right country so it doesn't matter either way). Be sure to pick good cabinet members and so on. I guess you can think of it as Hidden Agenda crossed with a grand strategy game? I don't know if I would have paid fifty dollars for it (assuming it's still that much online) but it's strange enough to be entertaining.
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# ? Feb 22, 2014 00:43 |
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I'm playing my first game of Victoria II, and while things are mostly going okay so far, how am I supposed to deal with supply issues? I've been unable to build land units of any sort for more than a decade because they're all stuck on the "gathering needed resources" phase - namely, each one requires 10 liquor and I don't seem to be getting enough of it. I've gotten Texas up to rank 9, so it's not like I'm at the back of the line in the world market, I've got more money than I know what to do with so there's no way I can't afford it, and I left trade on "automatic" so the AI should be handling these demands. Are the Great Powers really buying up so much of the liquor supply that the entire rest of the world is unable to supply their troops?
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# ? Feb 22, 2014 05:00 |
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Yes, especially early in the game one or two powers can end up using everything, especially if they're at war. Your best bet would be to raise further in the rankings but that's kinda hard to do with no army. One suggestion I've read about is not leaving supply trade to the AI, instead always stockpiling supplies manually. This has the double benefit of letting you stockpile for any future shortage while also preventing lower-ranked countries from getting supplies. It MIGHT end up screwing the world economy though.
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# ? Feb 22, 2014 05:04 |
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Orv posted:Hey Gorgo just a heads up that the SA Thread link in the OP for EU4 still points to my thread which now defunct in favor of this one. Thanks; I'll take care of that now.
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# ? Feb 22, 2014 05:15 |
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A_Raving_Loon posted:I love them declaring supercarriers NATO-only. Wouldn't want people having any ahistoric strategic options in East vs West. *Reforms Kingdom of Prussia* Just saying, Prussia's not in the game at all and was someone's weird ahistorical minister idea which was, for some reason, popular with some folks internally and got enough votes to win an ahistorical minister contest. But that doesn't mean they're likely to be seen (that, I am sure of)! I've also made efforts to steer voting towards better options, though if y'all want to know how bad it can be... (None of that's in game. AT ALL.) I wish I could address half these concerns. If it helps, I thought the straights dev diary was really WTF too. The AI one is a bit nitty gritty for public consumption too, but whatevs, I'm not in charge of these things.
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# ? Feb 22, 2014 05:50 |
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Bel Monte posted:Just saying, Prussia's not in the game at all and was someone's weird ahistorical minister idea which was, for some reason, popular with some folks internally and got enough votes to win an ahistorical minister contest. But that doesn't mean they're likely to be seen (that, I am sure of)! Who is in from the contest? Any of us? Anyone at all?
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# ? Feb 22, 2014 06:03 |
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Bel Monte posted:I wish I could address half these concerns. If it helps, I thought the straights dev diary was really WTF too. Um...while that dev diary was pretty silly, the silliness factor wasn't my concern so much as the notion that Denmark could somehow try to revive the Sound Toll and cut the USSR off from the Atlantic by cutting off transit through the Danish straits. This just seems...wrong for the period. Or the notion that the Tartar Straits are important for the Soviets to hold in case they need to "reinforce Vladivostok by sea." By the time you're sending a fleet around Tsushima style to reinforce Vladivostok and keeping the passage between Sakhalin and the coast open is a strategic consideration, your USSR has bigger problems than strait transit. EDIT to Kavak: My submission of Gorgo, our dear thread's OP, is in the game. Gorgo is a possible Maoist leader of Spain.
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# ? Feb 22, 2014 06:08 |
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# ? May 29, 2024 21:51 |
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Patter Song posted:Um...while that dev diary was pretty silly, the silliness factor wasn't my concern so much as the notion that Denmark could somehow try to revive the Sound Toll and cut the USSR off from the Atlantic by cutting off transit through the Danish straits. This just seems...wrong for the period. Or the notion that the Tartar Straits are important for the Soviets to hold in case they need to "reinforce Vladivostok by sea." By the time you're sending a fleet around Tsushima style to reinforce Vladivostok and keeping the passage between Sakhalin and the coast open is a strategic consideration, your USSR has bigger problems than strait transit. What, what the hell? I was mocking it for the length, turns out I should have buckled down and read the drat thing because goddamn
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# ? Feb 22, 2014 06:09 |