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Fuzz posted:Sucks that all this cool poo poo is squirreled away in some random side book. It's the hired gun career supplement, not really a 'random side book'. And where else would they put it? I'd love some free online content as much as the next guy, but they really can't put out a lot of online stuff, due to the crazy rights issues with "digital games".
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# ? Feb 23, 2014 01:27 |
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# ? May 25, 2024 15:19 |
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I do wish they would release softcover or spiral bound books with less fluff and just gameplay poo poo.
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# ? Feb 23, 2014 01:29 |
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Maybe when all the career supplements are out they could put out a compendium of just the 18 new specializations...I'd probably buy that.
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# ? Feb 23, 2014 01:42 |
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Fuzz posted:Sucks that all this cool poo poo is squirreled away in some random side book. On the plus side, they are putting stuff in the supplements that's worthwhile.
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# ? Feb 23, 2014 02:12 |
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jivjov posted:Maybe when all the career supplements are out they could put out a compendium of just the 18 new specializations...I'd probably buy that. This is what I mean. Make a core companion book that has everything in it instead of 10 random books with scraps of material in each of them.
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# ? Feb 23, 2014 02:32 |
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Fuzz posted:This is what I mean. Make a core companion book that has everything in it instead of 10 random books with scraps of material in each of them. Well, at least they haven't gotten to the "scraps" level yet. Unlike some other publishers I could name, all the EotE books so far have felt crammed full of useful stuff. The explorer book was handy to me as a GM, and my IRL group loved having more ship and gear options. I'd rather have 10 content filled tomes over a 60 page PDF with no cool fluff in it.
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# ? Feb 23, 2014 02:36 |
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I just hope we get planet and spaceship books along with these career books. Suns of Fortune was a great write supplement even if it was expensive as hell.
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# ? Feb 23, 2014 03:47 |
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Elendil004 posted:I do wish they would release softcover or spiral bound books with less fluff and just gameplay poo poo. It's Star Wars, it's cool fluff poo poo, at least it's not Drizzt. FFG wouldn't make money off printing 1 book a year of crunch
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# ? Feb 23, 2014 04:27 |
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I'm probably gonna switch my 40krpg group over to Edge of the Empire. I've GM'ed Edge before, so I know the score, what do you guys think would be more fun as a general experience. Mercenaries who take out targets and act as elite henchmen (A-Team). Treasure hunters who restore treasure from ancient ruins for profit (Indiana Jones... sorta). Or heisters, performing elite heists on the most valuable pieces of merchandise from dangerous people and hazardous places (Oceans 11).
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# ? Feb 23, 2014 06:05 |
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Heisters, because heists could end up being either or both of the other two choices at any given time.
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# ? Feb 23, 2014 06:07 |
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Funktastic Dog posted:Mercenaries who take out targets and act as elite henchmen (A-Team). Treasure hunters who restore treasure from ancient ruins for profit (Indiana Jones... sorta). Or heisters, performing elite heists on the most valuable pieces of merchandise from dangerous people and hazardous places (Oceans 11). Is there any reason they can't be "goons for hire" that are willing do all of those things? It would allow you to mix up the encounters a bit.
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# ? Feb 23, 2014 07:08 |
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Does anyone have Dangerous Covenants yet? If you do, would you mind telling me what Weequay's look like? I made a weequay character using the unofficial stats, but i probably ought to update it.
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# ? Feb 24, 2014 08:15 |
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Beardless posted:Does anyone have Dangerous Covenants yet? If you do, would you mind telling me what Weequay's look like? I made a weequay character using the unofficial stats, but i probably ought to update it. 321321, rank in Athletics, 90 XP, can communicate with other Weequay by smell
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# ? Feb 24, 2014 16:36 |
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homullus posted:321321, rank in Athletics, 90 XP, can communicate with other Weequay by smell Thanks.
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# ? Feb 24, 2014 18:31 |
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Wow, that is drastically different from the unofficial guide, stat-wise.
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# ? Feb 24, 2014 18:52 |
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Fuzz posted:Wow, that is drastically different from the unofficial guide, stat-wise. Yes, yes it is.
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# ? Feb 24, 2014 19:28 |
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Fuzz posted:Wow, that is drastically different from the unofficial guide, stat-wise. I don't think I like them going too crazy with the stat blocks. The one three, a bunch of twos and a one statline is a little boring, but keeping the characters on a more even footing seems like it's better for actual play. Have they released an official race of murderhobos with a 441111 stat line yet?
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# ? Feb 24, 2014 19:33 |
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I made a crawl for Beyond the Rim because my crew is playing it next. If you want to use it, go for it, but don't link it anywhere I have no idea if the audio will show up. https://www.youtube.com/watch?v=B4JWahvhfzs
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# ? Feb 25, 2014 03:13 |
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Okay, so I'm definitely going to start a game, however I have several options on which plot to use, so I figured I'd just ask people in here to get a feel for what people would prefer. Scenario A: Aforementioned underworld politics and intrigue campaign involving a small group of mercs who get sucked into a web of schemes and plots that end up being wild. Could be set in the Old Republic, but could be Imperial era too. Has a sort of focused narrative, not as flexible as something like Swags' current game. 3-4 players. Scenario B: You are a team of Mandalorian Raiders/their captives who were on a raiding mission in the Outer Rim. It is the height of the Mandalorian Wars, and an internal clan civil war has just ended following the murder of the last Mandalore, Mandalore the Magnificent. Unfortunately, you backed the wrong side, and the rest of the clans want you dead. You're outlaws in the Republic, to boot. Have fun figuring out how to survive! This is a very open ended "let's make a crazy story" sort of campaign. Players can choose to play as Mandalorians or their captives or a combo of both. 4-8 players, ends whenever the hell we want, and if players want to split up groups and make a separate team, whatever, sure. Scenario C: Sleemo the Hutt has chosen YOU, yes YOU, to have the wonderful opportunity to leave his Slave pens/prisons/Rancor breakfast line to be forced into supervised labor! Specifically, hunting down a rogue Bounty Hunter who has greatly angered His Illustrious Sleemo. Catch him and you earn your freedom! And maybe after you can continue your employ or go freelance as hunters/whatever. Or maybe this rogue hunter isn't so bad a guy. You decide! 4-6 players, also open ended and flexible. Scenario D: The filthy Rebel swine have the audacity to rebel against the glorious Empire! Moff Barenna is not amused. Hunt down these terrorists and bring them to justice. 3-5 players, actually will use AoR's Duty, except flipped around. This is the least fleshed out idea, but could be fun. Suggestions welcome, you want to steal one I don't use, just ask and we can chat.
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# ? Feb 25, 2014 18:55 |
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@ Fuzz: I'm imagining that you intend to use the AoR beta Duty rules, but are you planning to allow anything else from AoR for character generation?
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# ? Feb 25, 2014 18:58 |
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Fuzz posted:Scenario D: Basically if you want to run an Imperials game, you'll need a drat good reason why they can't just bring the full might of the Imperial Navy down on anyone who looks at them sideways. The two best ways to do that are as an intrigue game with the players as covert ISB agents, or set it post-RotJ with the players part of the remnants of the Empire trying to hold together after losing the Emperor, a second Death Star full of ranking officers, and with the Rebellion now in the driver's seat.
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# ? Feb 25, 2014 19:04 |
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Fuzz posted:Scenario D: You can always try this guy's idea for an Empire side campaign: http://triumphdespair.wordpress.com/category/crush-the-rebellion/
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# ? Feb 25, 2014 19:29 |
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Tharizdun posted:Basically if you want to run an Imperials game, you'll need a drat good reason why they can't just bring the full might of the Imperial Navy down on anyone who looks at them sideways. Tharizdun posted:The two best ways to do that are as an intrigue game with the players as covert ISB agents, or set it post-RotJ with the players part of the remnants of the Empire trying to hold together after losing the Emperor, a second Death Star full of ranking officers, and with the Rebellion now in the driver's seat. Chortles fucked around with this message at 19:58 on Feb 25, 2014 |
# ? Feb 25, 2014 19:56 |
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If you did an imperial campaign, you could maybe do a black ops level one, decent starting xp and the reason you can't call in bombing runs every 2 seconds is you're operating on way off the books level black poo poo.
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# ? Feb 25, 2014 19:58 |
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Elendil004 posted:If you did an imperial campaign, you could maybe do a black ops level one, decent starting xp and the reason you can't call in bombing runs every 2 seconds is you're operating on way off the books level black poo poo. Then the person in charge of calling in the star destroyers is your handler, who needs solid evidence you've discovered the whole rebel conspiracy and has no compunction with letting you die to accomplish it (because there's always more smugglers and unlicensed bounty hunters willing to work for them to get out of jail).
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# ? Feb 25, 2014 20:19 |
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You can also do what the more recent MMO did with Imperial characters: the Rebels are far from your only problem as the ruling body. Black Sun, Hutts, rogue Jedi and Sith, bizarre little terrorist cells, mysterious breakdowns in key supplies caused by Things From Long Ago... many of the things that "good" characters would face are also threats to Imperial order.
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# ? Feb 25, 2014 20:25 |
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It would be ISB covert ops, trying to flush out rebel sympathizers and agents. You COULD find a Rebel cell and then blast it to smithereens, Vader-style, or you could infiltrate it and stay unraveling the web and see how deep the whole conspiracy goes. Basically it would be like a CIA anti-terrorism thriller, but way more KGB/Gestapo than HOORAH FREEDOM!
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# ? Feb 25, 2014 20:31 |
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Hmm, you could meld some of the concepts from Dark Heresy which is all about this sort of hunting down heretics and finding dangerous people elements into the much more playable EoTE/AOR system set. That would be pretty sweet in my opinion. As a side effect of the great/hilarious things about Dark Heresy anyway characters seem to often die and players make new ones which makes for interesting stories. It's a pretty interesting idea Fuzz. Your biggest issue will likely be having too many volunteers
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# ? Feb 25, 2014 20:55 |
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Jaynen posted:Hmm, you could meld some of the concepts from Dark Heresy which is all about this sort of hunting down heretics and finding dangerous people elements into the much more playable EoTE/AOR system set. Yeah, never played Dark Heresy. I dunno, of the four options, it's not my top choice for what to run, but the players are what will make it fun, so if people are really into it and proactive like in Swags' game, I will totally enjoy running it.
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# ? Feb 25, 2014 21:25 |
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Fuzz I'd throw a character into an imperial game.
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# ? Feb 25, 2014 21:38 |
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I never played it either but read all the books. I still really like Scenario B but I think D could be interesting from another angle of the universe than normal standpoint. I would love to play either but knowing you want to keep it small I know it will be hard to get picked . Swags game is going awesome so far because of the high activity level (which I really like being an online most of the time post whore) Just picture investigating huge planets for locations of cults/fighting demon possessed people or demons themselves etc
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# ? Feb 25, 2014 22:08 |
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I think I'd be interested in your original scenario A of the four. Star Wars as a setting lends itself to plots in a way that can be forgiving of what in other games would be slight railroading. And it'd be a whole campaign of Han Solos, which is my favorite character arc. VVVV A classic opening to many a D&D campaign in my youth. Beats "You're all in a tavern when..." Lemniscate Blue fucked around with this message at 23:50 on Feb 25, 2014 |
# ? Feb 25, 2014 22:41 |
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I forgot to mention, in Scenario A you're also prisoners, who have served their time and are being transported to their parole hearings. That's the initial setup. ... what, I was playing a lot of Morrowind and Daggerfall when I thought it up. Shutup.
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# ? Feb 25, 2014 23:33 |
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If you go with A I can be the wacky and crazy pilot.
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# ? Feb 26, 2014 01:19 |
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You could also straight-up rip the plot from Assassin's Creed IV: Black Flag and have the players be prisoners who hijack and escape with their prison ship during transport in the opening adventure.
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# ? Feb 26, 2014 01:26 |
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Chortles posted:You could also straight-up rip the plot from Assassin's Creed IV: Black Flag and have the players be prisoners who hijack and escape with their prison ship during transport in the opening adventure. *whistles* Looks like D and A are in the lead. I'll cook something up and have a recruitment thread up tomorrow.
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# ? Feb 26, 2014 01:58 |
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Fuzz posted:
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# ? Feb 26, 2014 02:05 |
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My group is in the process of making characters for EotE, a game I've never played before, and I have some questions about whether or not some things are a good idea. Specifically, it looks like it's really easy to make droid characters with a whole lot of dump stats, and I'm feeling a lot of temptation to make a droid assassin with AGI and either CUN, PER or WIL at 3, leave the rest at 1, and then blow the remaining 75 XP on skills and talents. Obviously this will mean a BS wound threshold, but if I have enough strain threshold and I take Dodge, I can theoretically avoid taking a lot of hits. Also, if I understand the rules right, you get ability dice equal to the higher number between your applicable skill and characteristic, and proficiency dice equal to the lower of those two numbers, whichever is higher or lower. Therefore, in a way, it's "cheaper" to buy a skill up to 2 and leave its characteristic at 1 (you get 1 ability and 1 proficiency die for a total 10 XP buy (for a career skill)) than it is to buy the characteristic up to 2 and the skill up to 1 (25 XP). It seems like there are (combat) advantages to this, because it lets you spread your points more between Cool and Vigilance for initiative purposes, it lets you use the aforementioned Dodge talent (possibly as many as 12 times with a 3 WIL), and you get to throw XP at everything that matters for Ranged attack rolls. The obvious disadvantages are that you suck at every single skill you haven't put points into, and you have an 11 wound threshold with a 1 soak. Having looked at the weapon stats, since a lot of weapons start off doing like 9 damage, plus the attacker's margin of success on the attack roll, I have to say that I would not want this character to get hit by anything ever. Is this sort of glass cannon reasonably survivable?
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# ? Feb 26, 2014 21:02 |
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When you say you can use Dodge 12 times, do you mean against one attack? If so, that's the problem: Dodge is a ranked talent, and you can only use it against a single attack a number of times equal to your ranks. Some other thoughts: without a decent Brawn score you're not going to be able to carry much, and that includes any guns worth a drat.
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# ? Feb 26, 2014 21:06 |
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# ? May 25, 2024 15:19 |
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That's dumb. Character creation is the only time you can directly spend XP on stats, so use as much of your starting XP as mathemtically possible on bumping them.
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# ? Feb 26, 2014 21:07 |