|
I've created a post in the LP sandcastle about my upcoming The Hunters LP. Let me know what you think!
|
# ? Feb 1, 2014 22:54 |
|
|
# ? May 17, 2024 16:12 |
|
I know you're using the native size from vassal, but the ship status images are kinda large. The general layout and descriptions look good. Maybe consider throwing in some photos if you can find any for the first few patrols to get peoples' interest.
|
# ? Feb 2, 2014 15:50 |
|
To me it looks great. I'm looking to pick "The Hunters" up as well, so I'm curious for this LP.
|
# ? Feb 2, 2014 21:02 |
|
FebrezeNinja posted:I know you're using the native size from vassal, but the ship status images are kinda large.
|
# ? Feb 2, 2014 21:08 |
|
I...I just ordered from coolstuff The Dark Valley and World at War. Why...what have you done to me Wargame thread?!
|
# ? Feb 2, 2014 21:30 |
|
Trynant posted:I...I just ordered from coolstuff The Dark Valley and World at War. Why...what have you done to me Wargame thread?! I'll play TDV with you on VASSAL since my physical copy will likely never see any non-solo play (but yet I still felt compelled to order it), but you're on your own with World at War and it's multiple hundred page rulebook unless I become unemployed for a significant period of time
|
# ? Feb 2, 2014 23:08 |
|
What's TDV like? Any chance for an AAR or summary?
|
# ? Feb 2, 2014 23:27 |
|
If I get TDV played, I'll definitely go for some sort of AAR. Hasn't arrived just yet.
|
# ? Feb 3, 2014 02:46 |
|
The Hunters LP thread is up!
|
# ? Feb 3, 2014 15:10 |
|
World at War and The Dark Valley came in the mail recently. The Dark Valley looks really cool in that it doesn't have that heavy a ruleset (at first glance) but advertises a monstrous playtime. On the flipside, World at War looks really cool because it's the first board game I've gotten with an honest-to-loving-god bound (200+ page) rulebook. poo poo, I thought only minis games did that stuff. I'm probably going to tryout some solitaire Dark Valley in the near future, and do some kind of AAR when that happens.
|
# ? Feb 7, 2014 10:43 |
|
Looking forward to it. Does anyone here know anything about The Supreme Commander? How does it rank with other ETO games (e.g. Totaler Krieg, World in Flames)?
|
# ? Feb 7, 2014 14:09 |
|
Tekopo posted:Looking forward to it. Does anyone here know anything about The Supreme Commander? How does it rank with other ETO games (e.g. Totaler Krieg, World in Flames)? The only thing I know about Supreme Commander is that they had to release a massive update kit immediately upon publishing due to something going horribly wrong. I felt it wasn't the strongest recommendation, so I've pretty much avoided it after that. I'd post an AAR of my first solitaire attempt of Dark Valley, but so far I've only finished the setup...
|
# ? Feb 7, 2014 16:31 |
|
blackmongoose posted:The only thing I know about Supreme Commander is that they had to release a massive update kit immediately upon publishing due to something going horribly wrong. I felt it wasn't the strongest recommendation, so I've pretty much avoided it after that. I'd post an AAR of my first solitaire attempt of Dark Valley, but so far I've only finished the setup...
|
# ? Feb 7, 2014 16:40 |
|
blackmongoose posted:I'd post an AAR of my first solitaire attempt of Dark Valley, but so far I've only finished the setup... It's kinda weird because the Soviet setup is fairly restrictive to the point where it might as well not be free, while the Axis setup is totally free.
|
# ? Feb 7, 2014 16:56 |
|
Tekopo posted:What actually happened with the P500s? Print error or actual gameplay issues? I think it was mostly printing errors, but there might have been some rules stuff in there too? I didn't really follow it too closely. Panzeh posted:It's kinda weird because the Soviet setup is fairly restrictive to the point where it might as well not be free, while the Axis setup is totally free. Yeah, I'm not a big fan of free setup in general because you're asking someone just starting the game to make huge decisions when they're at their least knowledgeable. Even the couple free Soviet units are challenging though, because you have to decide which holes to fill and which to leave, which isn't easy if you're not sure what a typical German attack will look like.
|
# ? Feb 7, 2014 17:04 |
|
So the reprints of Combat Commander Europe and the Mediterranean expansion are shipping now, if anyone was looking for them. Reprints of the Paratroopers and Stalingrad battlepacks are due to ship soon, along with the new Sealion expansion. I've been working my way through the Musket and Pike series rulebook and I'm liking what I see so far. The orders system seems really cool. I'm also watching the tutorial videos form GMT but they guy rambles a lot and it feels like there's about 25 minutes of information in the hour long video.
|
# ? Feb 9, 2014 00:57 |
|
I'm definitely buying CC:Med when I get the chance, really want to play around with the Commonwealth/Italian/French decks. Last game of ADP, I tell the warlords/taliban that the coalition is about to win and I can't do anything to stop them. They keep loving around instead of infiltrating + terroring, while I drive my own resources low so that the coalition can't use my troops. We are in propaganda card territory so a quick surge out can net the coalition the win. Guess what happens
|
# ? Feb 10, 2014 23:51 |
|
So I played a two player game of ADP on Sunday with a friend of mine, him as the Coalition and me as the Taliban, we played the Obama's War set up. We spend the first two rounds building capabilities with running events now and than. With the Afghani Government and the Warlords coming close to victory a few times. I'm able to snag a few of the negative capabilities early on in the game really hampering his ability to deal with me. I'm able to than explode across the Pashtun areas and the whole east, south and Kabul are in opposition. I really want to get a full 4 player game of it going but it's kind of tough convincing some of the guys at my board game group to try them out, though Cuba Libre was a bit of hit.
|
# ? Feb 13, 2014 08:16 |
|
I've had the other problem: people seem to be more interested in A Distant Plain than most other COIN games I bring to the table. I'm not complaining since it's my favourite one, but I've played Andean Abyss once, Cuba Libre twice and ADP about 4-5 times now. Why does your group seem reluctant if you managed to sell them Cuba Libre?
|
# ? Feb 13, 2014 08:45 |
|
Playing my first IRL game of TK at the moment. I'm really bad at playing germany. I got bogged down in France so it's winter '41 and I still haven't finished off France since Case Yellow didn't manage to work. Still, I only need Paris and another city to conquer France. I've managed to get Italy and Portugal on my side, while currently Greece is on the Allies side. We played it pretty historically, but since I demanded Denmark (which I managed to get) my invasion of Poland was about a year late, oh well. This is after a blitzed Poland. This is the current situation at the start of Winter '41. Currently it's still Limited War. I don't really want to hit Total War until France is done really.
|
# ? Feb 23, 2014 21:48 |
|
At the risk of starting an "is it a wargame?" argument, managed to get my first game of 1989 in. I though it was pretty fun - the power struggle mechanic wasn't as swingy as my buddy and I feared it would be while still allowing for some good tension, and the game seemed more likely than Twilight Struggle to go to endgame scoring, which is nice as I feel like it can be rare to see the late war TS deck. Still, I worry that the removal of DEFCON, coups and the changes made to realignment might make the game less dynamic in the long run. We're going to make sure to get in some more games to avoid some obvious traps, but has anyone else had the opportunity to dig into, or at least play 1989?
|
# ? Feb 24, 2014 02:04 |
|
I do like 1989 but I have my reservations about it. I do like the new system in which coups AND realignments are all rolled into one, and the way that the scoring cards come out make it more important to hold spaces that aren't battlegrounds (I especially find the student/intellectuals spaces important since they allow you to use their leaders). What I really dislike about 1989 is the importance of a single dice-roll in comparison to the dice rolls in Twilight Struggle. Taking over countries is crucially important for the Democratic player and if the dice rolls on this matter just don't go his way, the communist player can get a boat-load of VPs only because he got lucky (added to this, it's trivially easy for a player to prevent being beaten by a Rally on the Square if he gives up as soon as he can).
|
# ? Feb 24, 2014 09:28 |
|
Can I get a recommendation for a hex-and-counter wargame that's maybe a step up from Battle for Moscow? Something as simple as No Retreat!'s combat and supply rules but without the card-playing would be just about perfect. I was looking at Mark Simonitch's France 40 but I thought it was just a little too big and complex (hex-bond-ZOCs! ) for my inexperienced self.
|
# ? Feb 25, 2014 12:08 |
|
If you look back into this thread, you might find an AAR for Red Winter: it's a weird company-level game but it works remarkably well and is very tactical. It's all about lines of fires, desperate charges across frozen lakes and lots of indirect fire. It works well because there is a real force asymmetry between the sides, with the Russians having more artillery, men and machineguns and the Finns being faster across ice and more manoeuvrable. I like it a lot.
|
# ? Feb 25, 2014 12:15 |
|
gradenko_2000 posted:Can I get a recommendation for a hex-and-counter wargame that's maybe a step up from Battle for Moscow? Something as simple as No Retreat!'s combat and supply rules but without the card-playing would be just about perfect. I was looking at Mark Simonitch's France 40 but I thought it was just a little too big and complex (hex-bond-ZOCs! ) for my inexperienced self. ZOC Bonds aren't that difficult, honestly. France '40 isn't too bad a choice if you want to go in that direction. Two units that are exactly one hex apart make an impassable hex or hexside.
|
# ? Feb 25, 2014 12:49 |
|
Isn't that really the same thing that No Retreat does with its sticky EZOCs or is there a reason why it's called differently?
|
# ? Feb 26, 2014 11:27 |
|
Tekopo posted:Isn't that really the same thing that No Retreat does with its sticky EZOCs or is there a reason why it's called differently? It means you have to be one hex apart to get that effect instead of two.
|
# ? Feb 26, 2014 13:46 |
|
So if they are two apart, you can move through the gap without issue? I assume that it has 'stop when entering an EZOC' rules like Totaler Krieg?
|
# ? Feb 26, 2014 13:55 |
|
Thanks for the advice, guys. I'll check out Red Winter and will keep plugging away at France 40
|
# ? Feb 26, 2014 14:30 |
|
If you have a read-through of the rules I might be able to throw you a game of it sometime so you can try before buying. Either that or someone in this thread can complete his AAR
|
# ? Feb 26, 2014 14:36 |
|
If it helps, I feel bad about not continuing my AAR, although I feel more badly for my opponent. My computer went belly up, and he's been waiting for my turn for about a month. Tekopo, I should have figured you wouldn't like the weight given the die roll in 1989, given your view on labyrinth. I'm curious to see how it plays out long term, because I was able to raise the stakes pretty consistently as the dems, but that could have just been first game lack of strategy on my opponents part. The designer has said that he's comfortable with heavy luck on a per game basis so long as the overall tendency of the game is to come out 50/50, but I wonder how much of that perspective is born from a playtest mentality as opposed to real world play. Or maybe I'm just a dilettante that wants to hop from game to game.
|
# ? Feb 27, 2014 06:23 |
|
I was more talking about Lichtenstein since he had a long detailed post about Red Winter, so no worries And yeah, I feel the same: the game should be confined in a single game. It's also bad statistical analysis: the results in one game have no effect on the other and you might get unlucky again and again. This is especially true in a game that you might only play once or twice a month as is the case in most wargames.
|
# ? Feb 27, 2014 08:35 |
|
Might get to finish my game of Totaler Krieg tomorrow: I might throw an AAR of it as some point. Don't have many pictures but I can bring a narrative if necessary. Anyone interested?
|
# ? Mar 1, 2014 23:31 |
Tekopo posted:Might get to finish my game of Totaler Krieg tomorrow: I might throw an AAR of it as some point. Don't have many pictures but I can bring a narrative if necessary. Anyone interested? Very yes.
|
|
# ? Mar 1, 2014 23:41 |
|
Also I just started using my brand new corner cutter on my copy of None But Heroes and I'm really impressed with the results. Nice crisp corners, they really do look good, but it still takes time to go through 1400 tokens
|
# ? Mar 2, 2014 00:28 |
|
Of the COIN games is Andean Abyss or Cube Libre more accessible? Or is it much the same?
|
# ? Mar 2, 2014 00:59 |
|
Cuba Libre is more accessible: the game is much shorter, the roles/ways to win are easier to understand and the game is slightly more random since the events are slightly stronger. I would say to go for Cuba Libre over AA if the setting doesn't matter and you want to have a game to get eased into the COIN series.
|
# ? Mar 2, 2014 01:04 |
|
Tekopo posted:Might get to finish my game of Totaler Krieg tomorrow: I might throw an AAR of it as some point. Don't have many pictures but I can bring a narrative if necessary. Anyone interested? Definitely interested in this!
|
# ? Mar 2, 2014 01:52 |
|
Having just read the whole thread and being an absolute newbie to these style of wargames, I now want to get Cuba Libre, Navajo Wars, Mosby's Raiders and Guns of Gettysburg. I haven't ever used VASSAL before either but if I can get up to speed on that and read some rules, who's happy to hold my hand through a game of something sometime? My other question is, are there any games for the Russo-Japanese war? Ideally for the naval side of things as that's what I find most interesting.
|
# ? Mar 3, 2014 21:27 |
|
|
# ? May 17, 2024 16:12 |
|
I'd be more than willing to teach you any of Cuba Libre (if we get two more) or Guns of Gettysburg (navajo wars is solitaire but I can have a go at teaching you that as well). Also, you are in luck
|
# ? Mar 3, 2014 21:34 |