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zedprime posted:Int doesn't really do anything for mages either beyond scribe chance and spell book size (I don't think level restrictions were ever implemented for low int?) IIRC it's not in the original but it's one of the fixed bugs in the Enhanced Edition of the game.
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# ? Feb 23, 2014 17:04 |
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# ? May 15, 2024 03:26 |
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Yeah, I remember your NPC mages like Neera and Imoen can't scribe level 9 spells without an intelligence potion.
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# ? Feb 23, 2014 17:23 |
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Excelzior posted:IIRC it's not in the original but it's one of the fixed bugs in the Enhanced Edition of the game. I seem to remember having to drink int potions to learn level 4/5 spells in original BG a million years ago because I rolled a mage with 13 intelligence
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# ? Feb 23, 2014 18:18 |
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netcat posted:I seem to remember having to drink int potions to learn level 4/5 spells in original BG a million years ago because I rolled a mage with 13 intelligence Maybe it was to learn enough spells? I don't remember the exact numbers, but a Mage with 13 intelligence can't learn too many spells per level.
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# ? Feb 25, 2014 13:22 |
A mage with 13 int only has a 55% chance to scribe spells so you were probably guzzling potions to avoid failing almost half the time.
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# ? Feb 25, 2014 19:25 |
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Intelligence limiting the amount of spells per level and the max spell level you can copy has always been there. There was a bug, however, with level 9 spells where intelligence was not checked and copying was always successful. This level 9 bug has been fixed. Intelligence is still mostly useless because of the availability of potions of genius and potions of mind focusing.
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# ? Feb 25, 2014 20:46 |
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Is there a mod for Baldur's Gate I and II that will isnta-rest your party until everybody is healed and all spells are recharged after every fight in a dungeon? Having to rest three times in a row after every fight and click past the resting movie is a bit tedious.
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# ? Feb 25, 2014 21:03 |
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Fortunately, you don't even need mods - there is an option somewhere in the menus called "rest until healed".
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# ? Feb 25, 2014 21:09 |
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GreatGreen posted:Is there a mod for Baldur's Gate I and II that will isnta-rest your party until everybody is healed and all spells are recharged after every fight in a dungeon? Having to rest three times in a row after every fight and click past the resting movie is a bit tedious. Didn't they add rest until healed? I forget. I liked the way they tweaked it in IWD where, if someone was at like 2/50 hit points, you would just rest sixteen hours instead of eight and they would be fully healed. It was at least a little less immersion-breaking than a guy squatting in one room of a cave for four days straight to recover from a particularly bad critical hit. Also, some random PST questions, mostly about the janky combat: -Is it worthwhile to switch classes back to fighter to implement those unused weapon proficiencies? Even as a magic-user I find myself wading into melee quite a bit, because TNO has no ranged weapon options and spells still run out pretty quick, even at higher levels. -Similarly, should I bother pumping DEX once I've gotten both WIS, INT and CHA up there? Seems like it'd be useful no matter what. -Does Dakkon kind of suck, or am I just using him wrong? -I know the game lets you join whatever faction you want, but is there a specific order/timing to it I should be utilizing to avoid problems? I'm concerned that the second I leave the Dustmen I'm going to run into another dungeon chocked to the brim with undead
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# ? Feb 25, 2014 21:14 |
1.) Oh, yeah. Those proficiencies are really the key to effective damage dealing in melee. Since you can switch back and forth on the fly with Dak'kon's help, there's no reason not to. Grandmastery in knives goes a long way as a mage. 2.) You do see that you can raise your stats past 18, right? Since WIS directly affects your experience income, there's a really good incentive to have that as high as possible. 3.) He turns into a melee monster if you can solve his crisis of faith. You're a mage, ask him to teach you the Way of Zerthimon. 4.) There won't be much in the way of undead from now on. Once you get the opportunity to choose, you're better off joining the Sensates. Once you've exhausted everything they have to offer, you might as well hop aboard with the Godsmen. You need to wiggle your way inside their Foundry at a certain point anyway.
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# ? Feb 25, 2014 21:24 |
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gdsfjkl posted:Fortunately, you don't even need mods - there is an option somewhere in the menus called "rest until healed". They did, but if everybody is mostly ok, you still have to rest multiple times for your sorcerers to get all their spells back. Maybe it would be easier if you could just make resting always last 24 hours.
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# ? Feb 25, 2014 21:59 |
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GreatGreen posted:They did, but if everybody is mostly ok, you still have to rest multiple times for your sorcerers to get all their spells back. Sorry but that's just bollocks - every time you rest you regain all spells,no matter your party's health. You're doing something wrong
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# ? Feb 25, 2014 22:07 |
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Iggles posted:Sorry but that's just bollocks - every time you rest you regain all spells,no matter your party's health. You're doing something wrong Weird, you're right. I just tested it. I could have sworn my spells weren't regening last night when I was resting.
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# ? Feb 25, 2014 22:42 |
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GreatGreen posted:Weird, you're right. I just tested it. If you get level drained you lose spell slots and spells in them. Frustrating!
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# ? Feb 26, 2014 00:01 |
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gender illusionist posted:If you get level drained you lose spell slots and spells in them. Frustrating! Or if they die and you reequip items that give bonus slots.
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# ? Feb 26, 2014 03:30 |
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So as somebody who is just learning the spell system of this game, would somebody mind explaining spell levels to me? Are 1st level spells inherently weaker than higher levels of spells, or are they just meant to be cast more often? Also, dual classing sounds neat but it sounds like you have to pick an archetype per encounter with a dual classed guy, as you can't really wear armor when you cast. Are there any classes that can wear armor and wield large weapons while also being able to cast, like something close to a WoW Shaman?
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# ? Feb 26, 2014 17:26 |
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GreatGreen posted:So as somebody who is just learning the spell system of this game, would somebody mind explaining spell levels to me? Are 1st level spells inherently weaker than higher levels of spells, or are they just meant to be cast more often? Cleric, Fighter/Cleric, Fighter/Druid, Ranger/Cleric. You can also play as a Fighter/Mage and wear certain armors (specifically Elven Chain Mail, which you can get pretty early).
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# ? Feb 26, 2014 17:45 |
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GreatGreen posted:So as somebody who is just learning the spell system of this game, would somebody mind explaining spell levels to me? Are 1st level spells inherently weaker than higher levels of spells, or are they just meant to be cast more often? Draile posted:Whenever I needed CHA, which is really just for shopping, I put the ring on. When I was done, I took the ring off. There is no need for CHA in BG2.
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# ? Feb 26, 2014 17:52 |
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Low level spells are not necessarily weaker than higher levels, you'll just get the maximum amount of spells (5 per level as a specialist) quicker. Magic Missile for instance is a useful spell throughout the entire game.
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# ? Feb 26, 2014 17:53 |
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amanasleep posted:Cleric, Fighter/Cleric, Fighter/Druid, Ranger/Cleric. You can also play as a Fighter/Mage and wear certain armors (specifically Elven Chain Mail, which you can get pretty early). Cool, thanks. Sorry I wasn't being clear, I meant to ask if you could be something more like an Enhancement or Elementalist Shaman, who blends melee and lightning/storm offenses and defenses, not a Restoration Shaman. Something closer to a Thane, really. I'm not too sure about the extent of the game's spells but if there are a significant amount of "storm" themed spells then I'm guessing it could probably be possible to do this with a fighter/mage dual class. GreatGreen fucked around with this message at 17:56 on Feb 26, 2014 |
# ? Feb 26, 2014 17:54 |
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GreatGreen posted:So as somebody who is just learning the spell system of this game, would somebody mind explaining spell levels to me? Are 1st level spells inherently weaker than higher levels of spells, or are they just meant to be cast more often? Spell descriptions are usually quite literal too. If it says a spell hits enemies, it will thus not cause friendly fire. If it hits everything, then be prepared for friendly fire. Everything else pretty much only differs in utility value between spell levels. Like Sleep is super powerful for its spell level, but if you read its description you will see its effectiveness is restricted by hit dice (hp levels basically), so its utility goes down the chute as you progress further in the game. You get slightly different versions of sleep later in the game, but crowd control spells will generally operate the same. The spell system can be kind of a nuisance to get behind but it really amounts to just reading the spell descriptions. If you don't want to bother, then a walking artillery platform is sufficient and can't really go wrong. It's just not always the most useful.
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# ? Feb 26, 2014 18:18 |
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GreatGreen posted:Cool, thanks. Sorry I wasn't being clear, I meant to ask if you could be something more like an Enhancement or Elementalist Shaman, who blends melee and lightning/storm offenses and defenses, not a Restoration Shaman. Something closer to a Thane, really. If you want to fight in Melee and get lots of storm theme spells, go with Fighter/Druid or Cleric/Ranger.
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# ? Feb 26, 2014 19:02 |
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amanasleep posted:If you want to fight in Melee and get lots of storm theme spells, go with Fighter/Druid or Cleric/Ranger. I'd do the latter (or fighter/cleric if you've used the fixpack to allow grand mastery for multiclass) for the cool Storm of Vengeance
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# ? Feb 26, 2014 20:56 |
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gender illusionist posted:I'd do the latter (or fighter/cleric if you've used the fixpack to allow grand mastery for multiclass) for the cool Storm of Vengeance Both of them get that as a Quest spell pick.
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# ? Feb 26, 2014 21:04 |
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I'd choose a fighter/cleric over a fighter/druid, even though it means giving up iron skins, because of the excruciating druid xp barrier at levels 13-14. You won't get over that hump until you have three million druid xp which is six million character xp.
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# ? Feb 27, 2014 01:35 |
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Draile posted:I'd choose a fighter/cleric over a fighter/druid, even though it means giving up iron skins, because of the excruciating druid xp barrier at levels 13-14. You won't get over that hump until you have three million druid xp which is six million character xp. Simple answer is to play Berzerker -> Druid instead.
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# ? Feb 27, 2014 05:46 |
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I have a question about character importing and exporting. From what I can tell in the interface, it looks like you can pretty much export and import your character at basically any time. Does this mean you can take a character that's about to beat the game, export it to a file, and then import that character just as it is when you start a new game? In other words, can you use importing and exporting as kind of a poor man's New Game+?
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# ? Feb 28, 2014 14:58 |
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GreatGreen posted:Does this mean you can take a character that's about to beat the game, export it to a file, and then import that character just as it is when you start a new game? Yes. If you're in BG2, you'll lose all your equipment as part of the opening ingame cutscene (I don't know if they patched the exploit that lets you pause the game on the black screen just before Irenicus speaks to you to dump it all to the ground, though).
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# ? Feb 28, 2014 15:07 |
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GreatGreen posted:In other words, can you use importing and exporting as kind of a poor man's New Game+? (You could do it in BG1 to say have revenge on all those wolves around Candlekeep that keep one-shotting level 1 PCs though.)
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# ? Feb 28, 2014 15:43 |
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Lemon Curdistan posted:Yes. Oh wow, that's cool. So then a devoted player could do something like: 1st playthrough - fighter until end game 2nd playthrough - immediate mage dual-class at start 3rd playthrough - unstoppable war god Neat.
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# ? Feb 28, 2014 15:43 |
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GreatGreen posted:Oh wow, that's cool. So then a devoted player could do something like: At that point though you might as well just CLUAConsole the exp you need because you're really just going through the motions
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# ? Feb 28, 2014 15:54 |
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GreatGreen posted:Oh wow, that's cool. So then a devoted player could do something like: It's kind of cool but mostly a novelty. If you're only doing "new game+" for the character development you might as well get an editor and add the stats (BG1) or xp (BG2).
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# ? Mar 1, 2014 00:23 |
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Its not at all the same as just using an editor. That's like saying you might as well just cheat in +1 to each stat on your character in BG2 instead of playing through BG1 and getting the stat tomes.
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# ? Mar 1, 2014 03:22 |
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fong posted:Its not at all the same as just using an editor. That's like saying you might as well just cheat in +1 to each stat on your character in BG2 instead of playing through BG1 and getting the stat tomes. You should, though? I mean, unless you love BG1, it's not nearly as good of a game as BG2. Who's going to judge you if you do? Yourself? EDIT: It's pointless anyway. Rather than play through 2 whole games so you can be a "god of destruction" in the 3rd playthrough, you can do it in one playthrough with many, many builds.
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# ? Mar 2, 2014 01:18 |
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If you just go through the game normally, at about what level will most non-dual or non-multi-classed characters beat the game? Also, how far apart in power will two characters of the same class be if one does all the sidequests he comes across and the other does none?
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# ? Mar 2, 2014 02:28 |
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GreatGreen posted:If you just go through the game normally, at about what level will most non-dual or non-multi-classed characters beat the game? Also, how far apart in power will two characters of the same class be if one does all the sidequests he comes across and the other does none? Depending on how thorough you are, you'll probably be close to 3 million XP by the time you get to the end of SoA, maybe a little extra.
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# ? Mar 2, 2014 02:38 |
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Skwirl posted:Depending on how thorough you are, you'll probably be close to 3 million XP by the time you get to the end of SoA, maybe a little extra. I had to check since I haven't done a full 6 man, single class run in many years, but that's close. Full SoA sidequests without any WK is 3 to 3.5 million exp, which is levels 18-25 for single classers (bards, thieves and clerics near the higher end). Technically the majority of content in SoA is not necessary to complete the game so a low completion run would be up to several levels lower. Corvinus fucked around with this message at 02:47 on Mar 2, 2014 |
# ? Mar 2, 2014 02:45 |
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Thanks guys. So how common are single-character runs? Is it even possible to do without min-maxing the hell out of the game? Would just setting the difficulty to the easiest setting be the equivalent of normal with a full party?
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# ? Mar 2, 2014 02:57 |
GreatGreen posted:Thanks guys. So how common are single-character runs? Is it even possible to do without min-maxing the hell out of the game? Would just setting the difficulty to the easiest setting be the equivalent of normal with a full party? I pretty much only play one or two characters anymore, and some classes are easier than others but most are do able. Heck, I managed to solo a monk through the entire trilogy. For a fun solo game fighter/mage/thief is pretty much the most straight forward. Ranger/Cleric is also fun. If you have a really good handle on the magic system any mage or sorcerer is pretty fun. For you first solo I recommend a half elf fighter/mage/thief. Jack up strength, constitution, dexterity, and intelligence. Use wisdom as your dump stat because even if you're going to turn off the xp cap potions of insight are common enough that there's no reason to raise wisdom. Try and keep charisma decent if you're going to do a full trilogy run for shop keepers in BG1. If you're starting with BG2 dump charisma too.(Then roll it over to 25 )
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# ? Mar 2, 2014 03:08 |
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# ? May 15, 2024 03:26 |
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fong posted:Its not at all the same as just using an editor. That's like saying you might as well just cheat in +1 to each stat on your character in BG2 instead of playing through BG1 and getting the stat tomes. Indeed you should.
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# ? Mar 2, 2014 03:14 |