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Roctavian
Feb 23, 2011

Maybe we all just hang out in different crowds, because more than half the people I know smoke.

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AstroWhale
Mar 28, 2009
My favourite thing to do in this level is to sneak by everyone and then lure Gunther into the building to kill everyone.
:getin:

Highwang
Nov 7, 2013

No Pineapple?
No Thank You!
Holy poo poo, that LAM Platforming. Reminds me of the good old days of Goldeneye 64.

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
There's a guy with a sniper rifle somewhere on that roof that, for some reason, frustrated the hell out of me the first time I played this game. I think I got capped by him more than any other enemy in the whole game. It might be the first dude you killed, in fact; it was either him or the one on the rooftop area with the triangular protrusions. I have no idea why I had such a mental block with that dickhead.

It might be because I played this level nonlethally. Wow, you really are racking up the body count here. It's a very different experience when you're sneaking through the building trying to take out one guy at a time without alerting anyone else.

Speaking of sniper rifles, this is why I like the sniper rifle, and Deus Ex has just enough open areas to really show it off. There's nothing quite like taking out five dudes who didn't even know you were there before they ever become an obstacle.

Edward_Tohr
Aug 11, 2012

In lieu of meaningful text, I'm just going to mention I've been exploding all day and now it hurts to breathe, so I'm sure you all understand.
The rifle gets even more hilarious when you stick a silencer on it and it becomes a perfectly stealthy one-shot solution for both people and cameras.

Zohar
Jul 14, 2013

Good kitty

resurgam40 posted:

I must admit, I have...highly mixed feelings watching this latest video. As someone who prefers pacifist or semi-pacifist runs every time I am given the opportunity, I cringed at all the bloodshed this chapter (seriously, did you leave anybody left alive in this level?), but on the other hand... goddamn, is it ever cathartic to just sweep through all of those bullshit dogs and snipers that are just everywhere this level. Particularly liked your bit with the rocket launcher.

And I never even new the Proud NSF datapad was there. I tell ya, always something you missed in this game...

I'm the opposite, on this level I always ended up just busting through the front door (well, roof) and slaughtering everyone so it was nice to see all the other routes to finish the level.

Pierzak
Oct 30, 2010

idonotlikepeas posted:

There's a guy with a sniper rifle somewhere on that roof that, for some reason, frustrated the hell out of me the first time I played this game. I think I got capped by him more than any other enemy in the whole game. It might be the first dude you killed, in fact; it was either him or the one on the rooftop area with the triangular protrusions. I have no idea why I had such a mental block with that dickhead.
It's the second one, on the walkway next to a helipad, right over the roof you mentioned. That fucker :argh:

LeschNyhan
Sep 2, 2006

Eh, I never had that much trouble with the snipers, even non-lethally. I usually go really quiet and just sneak up on the guy in the chimney area and the neighbouring building with the baton, and then the other two I'll snipe with tranq darts, although the guy on the main roof you do need to figure out the ballistic arc on. There are enough waist-high walls for cover so once you get a dart in them you can just chill out until they collapse.

That is, I usually come in from the elevator entrance. If you're coming in on the ground floor, yeah, they're probably a real pain.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
The one thing you didn't get to show off was the fact that if you leave anyone in the factorywarehouse alive, when Gunther lands he proceeds to sweep through the building with a flamethrower, and it's pretty darn great to watch him roasting the NSF alive, probably humming a jaunty tune while he does it.

"Mutter kleines Baby liebt short'nin, short'nin,
Mutter kleines Baby liebt short'nin Brot... :supaburn:"

CasinoV
Aug 13, 2009
The City is named Cincinnati because it will be the future capital of the One World Government of America Dictatorship. The streets will run brown with chocolate chili!

Garrand
Dec 28, 2012

Rhino, you did this to me!

Once I got to the roof of the warehouse, my strategy was usually to stick gas grenades to the wall on the stairs and then just trigger the alarm. Then a steady trickle of NSF would come up, get stuck in the gas, and I'd wop them with the baton or prod.

Aithon
Jan 3, 2014

Every puzzle has an answer.
I don't know if that's why you wiped out the entire level, but since a very bored Gunther was assigned to peacekeeping and cleanup here, I don't think taking a non-lethal approach would have made a long-term difference for those NSF guys, anyway. :shrug:

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

Here's a quick preview of next week's episode of Spot the Denton:

Penakoto
Aug 21, 2013

I never asked to be a couch.

coloncalamity
Sep 12, 2007
hehe it's like diarrhea get it
My seating is augmented.

kalonZombie
May 24, 2010

D&D 3.5 Book of Erotic Fantasy
Activating footrest augment.

Eponymous
Feb 4, 2008

Maybe I just want to be happy, huh?! Maybe I want my life to not be a trainwreck for five GOD DAMN minutes?!
If anybody is interested in hearing more about the fall of the Roman republic as mentioned in the conspiracy corner, I cannot recommend enough the Hardcore History podcast's take on it. It's an incredibly thorough and exhaustive, yet easy to follow, take on history. Unfortunately, this is one of those podcasts where they take older episodes off iTunes so they can sell them in a store, but it's only $2 an episode, and worth it. Especially the last one in the series, which is five and a half hours about Julius Caesar and his rise to power and sudden death. (Or just check the free episodes out, including about 11 hours on the Khans and the beginning of a series on Word War I. I will take any opportunity to pimp this podcast.)

Shei-kun
Dec 2, 2011

Screw you, physics!

Bobbin Threadbare posted:

Here's a quick preview of next week's episode of Spot the Denton:


A rare, undocumented, but well known side effect of nanoaugmentation is the ability to transform into a comfortable sofa at will.

double nine
Aug 8, 2013

I just passed this point in my own playthrough, and I encountered an "interesting" bug. I was going around looting UNATCO HQ (as you do) before going to meet with Mr Manderley and used a rocket to open up that one glass cupboard with the weapon modification inside. The use of this rocket made everyone hostile (I hid out of sight until everyone was friendly again) and had the side effect of unlocking the door to Manderley's office. Meaning I could listen to his little meeting with [government official] while less than a feet away.

Anna was still standing at the door "trying to listen in".

Junior G-man
Sep 15, 2004

Wrapped in a mystery, inside an enigma


Shei-kun posted:

A rare, undocumented, but well known side effect of nanoaugmentation is the ability to transform into a comfortable sofa at will.

It's the only logical upgrade from Solid Snake's cardboard box.

Edward_Tohr
Aug 11, 2012

In lieu of meaningful text, I'm just going to mention I've been exploding all day and now it hurts to breathe, so I'm sure you all understand.

double nine posted:

I just passed this point in my own playthrough, and I encountered an "interesting" bug. I was going around looting UNATCO HQ (as you do) before going to meet with Mr Manderley and used a rocket to open up that one glass cupboard with the weapon modification inside. The use of this rocket made everyone hostile (I hid out of sight until everyone was friendly again) and had the side effect of unlocking the door to Manderley's office. Meaning I could listen to his little meeting with [government official] while less than a feet away.

Anna was still standing at the door "trying to listen in".

Makes sense. Firing a weapon makes anyone who can hear you go into panic mode, which involves either trying to kill you, or running the hell away from you. Since NPCs can unlock doors, they'll do so if one is in their way. They're just not scripted to lock them again when they go back into position.

You can also trigger Manderley and the government guy's dialog anywhere on that map, as long as they're the right distance away from each other. (Skip to about 12 minutes in)

AugmentedVision
Feb 17, 2011

by exmarx

Edward_Tohr posted:

Makes sense. Firing a weapon makes anyone who can hear you go into panic mode, which involves either trying to kill you, or running the hell away from you. Since NPCs can unlock doors, they'll do so if one is in their way. They're just not scripted to lock them again when they go back into position.

You can also trigger Manderley and the government guy's dialog anywhere on that map, as long as they're the right distance away from each other. (Skip to about 12 minutes in)

I don't think this is true, I've opened the darts case with a rocket many, many times without everyone panicking. I think you actually have to hurt someone with your rocket blast. I don't remember the NPC positioning during the second visit, but, for example, during the first visit, I've experienced two different situations. If the trooper that is walking around in that room is too close and the explosion wings him, all of UNATCO will go hostile. If he is far enough to not get touched by the explosion, he'll ask you "you're just kidding around, right?" (or an analogous line) and keep walking around the room like nothing happened.

On a side note, for some reason I really have a soft spot for this aspect of Deus Ex and several other games -- where there is a lot of complexity to the game world and the developers tried to make as many things as possible interactive, but the game is "unpolished" enough where the underlying algorithms can be deduced, dissected and exploited. Maybe it's just because that's what the state of gaming was at the time I was growing up.

AugmentedVision fucked around with this message at 22:27 on Feb 27, 2014

double nine
Aug 8, 2013

AugmentedVision posted:

I don't think this is true, I've opened the darts case with a rocket many, many times without everyone panicking. I think you actually have to hurt someone with your rocket blast. I don't remember the NPC positioning during the second visit, but, for example, during the first visit, I've experienced two different situations. If the trooper that is walking around in that room is too close and the explosion wings him, all of UNATCO will go hostile. If he is far enough to not get touched by the explosion, he'll ask you "you're just kidding around, right?" (or an analogous line) and keep walking around the room like nothing happened.

On a side note, for some reason I really have a soft spot for this aspect of Deus Ex and several other games -- where there is a lot of complexity to the game world and the developers tried to make as many things as possible interactive, but the game is "unpolished" enough where the underlying algorithms can be deduced, dissected and exploited. Maybe it's just because that's what the state of gaming was at the time I was growing up.

I know that's what normally happens, but this time, no matter what I tried, they went hostile regardless of NPC placement. It was pretty annoying because I hadn't gone down to the medbay to heal up yet and got killed in very few shots. I wish I knew how to explain it...

AugmentedVision
Feb 17, 2011

by exmarx

double nine posted:

I know that's what normally happens, but this time, no matter what I tried, they went hostile regardless of NPC placement. It was pretty annoying because I hadn't gone down to the medbay to heal up yet and got killed in very few shots. I wish I knew how to explain it...

I think I've encountered this as well, where no matter where the guy in the room was, I just couldn't get them to ignore the rocket explosion. My theory has always been that someone was in the break room getting hit by the explosion clipping through the wall.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Shei-kun posted:

A rare, undocumented, but well known side effect of nanoaugmentation is the ability to transform into a comfortable sofa at will.

Known on the streets as "going full-Ottoman."

Slavvy
Dec 11, 2012

This thread convinced me I should do an absolute rear end in a top hat run of HR, something I had never done before. Turns out if you kill literally everyone in the police station, then escape through the sewers and wait for the alarm to die down, everything goes back to normal and the cops behave normally. Then you can kill a few cops in the street, hide until the alarm dies down and repeat until there are no living people in Detroit.

I was a little disappointed that no one ever mentions the DPD station massacre later, though. Lazy game design!

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

AugmentedVision posted:

I don't think this is true, I've opened the darts case with a rocket many, many times without everyone panicking. I think you actually have to hurt someone with your rocket blast. I don't remember the NPC positioning during the second visit, but, for example, during the first visit, I've experienced two different situations. If the trooper that is walking around in that room is too close and the explosion wings him, all of UNATCO will go hostile. If he is far enough to not get touched by the explosion, he'll ask you "you're just kidding around, right?" (or an analogous line) and keep walking around the room like nothing happened.

On a side note, for some reason I really have a soft spot for this aspect of Deus Ex and several other games -- where there is a lot of complexity to the game world and the developers tried to make as many things as possible interactive, but the game is "unpolished" enough where the underlying algorithms can be deduced, dissected and exploited. Maybe it's just because that's what the state of gaming was at the time I was growing up.

The response seems rather finicky and I think it's based as much on where you're standing as where the rocket explodes. I've fired a rocket at the cabinet during the second run through UNATCO HQ and had Navarre out for blood, but when I fired a rocket at the cabinet during the first visit just now to test nobody reacted. I then fired a rocket at the trash can in the break room where the mech augs were hanging out, but it was the UNATCO trooper in the next room who responded aggressively (mind you, Anna and Gunther quickly followed suit once they saw I was being fired upon). I then went to a save that takes place after Anna talks to Manderley and fired a rocket from the doorway at the cabinet, and the trooper on the first level balcony decided to go after me, bringing the guy in the break room and Manderley himself along for the ride.

double nine
Aug 8, 2013

By the way - playing Deus Ex with the Blood Dragon soundtrack == 100% awesomeness. Even when taking a stroll through sewers.

J.theYellow
May 7, 2003
Slippery Tilde
JC "Sofa King" Denton.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
I've been missing out, I don't think I've ever completed Deus Ex without resorting to cheats. I'll start watching the LP over the weekend, it'll be good to see how it's meant to be done.

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms
I was actually just thinking to myself, "Wow, I forgot how great the soundtrack is." It suits everything so perfectly, it underlines the atmosphere, it's really excellent.

double nine
Aug 8, 2013

Magnetic North posted:

I was actually just thinking to myself, "Wow, I forgot how great the soundtrack is." It suits everything so perfectly, it underlines the atmosphere, it's really excellent.

Oh, the soundtrack is excellent*, it's just over the years I've heard it so many times on various replays, I kinda know it by heart...

*especially the Oceanlab music

Ometeotl
Feb 13, 2012



It's MISSEL! Or SISSLE!
I confused myself...



Slavvy posted:

This thread convinced me I should do an absolute rear end in a top hat run of HR, something I had never done before. Turns out if you kill literally everyone in the police station, then escape through the sewers and wait for the alarm to die down, everything goes back to normal and the cops behave normally. Then you can kill a few cops in the street, hide until the alarm dies down and repeat until there are no living people in Detroit.

I was a little disappointed that no one ever mentions the DPD station massacre later, though. Lazy game design!

While I've never done it myself (I was actually planning to soon though), I've heard that if you massacre your way through the Police station, it actually does mention it in one of the newspapers.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Edward_Tohr posted:

You can also trigger Manderley and the government guy's dialog anywhere on that map, as long as they're the right distance away from each other. (Skip to about 12 minutes in)

This series is amazing - 14 years and what probably amounts to hundreds of hours of play time later and there's stuff in there I never knew existed in this game. In part 27 there's a line from JC when he's speaking The Rooks leader that's almost better then "A Bomb." Almost.

But I digress. I am looking forward to the next episode of this, where JC comes to grips with another major life event and begins his new life as a sofa.

Mr. Vile
Nov 25, 2009

And, where there is treasure, there will be Air Pirates.

Forgive my interruption. My cushion is augmented.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Slavvy posted:

This thread convinced me I should do an absolute rear end in a top hat run of HR, something I had never done before. Turns out if you kill literally everyone in the police station, then escape through the sewers and wait for the alarm to die down, everything goes back to normal and the cops behave normally. Then you can kill a few cops in the street, hide until the alarm dies down and repeat until there are no living people in Detroit.

I was a little disappointed that no one ever mentions the DPD station massacre later, though. Lazy game design!

I killed a couple of cops in the hostage rescue mission (the first mission after you get augmented) as I was going back through the level to see if I'd collected everything. One guy out the front who was standing next to an explosive crate that I blew up to see what would happen. The answer is, no one figures out that you did it, they just all go on alert and look for the terrorist they assume must have been responsible. Another was inside, in a corridor out of sight of everyone else. I just straight-up shot him in the head. Apparently no one ever thinks "Jensen went back through there and must either have been the killer, or the last person before the killer to see that guy alive".

I later killed a police officer in the police station because he wouldn't let me hack a door. I realised after I'd done it that I could have just knocked him out, but hey, c'est la vie.

FactsAreUseless
Feb 16, 2011

Tiggum posted:

I killed a couple of cops in the hostage rescue mission (the first mission after you get augmented) as I was going back through the level to see if I'd collected everything. One guy out the front who was standing next to an explosive crate that I blew up to see what would happen. The answer is, no one figures out that you did it, they just all go on alert and look for the terrorist they assume must have been responsible. Another was inside, in a corridor out of sight of everyone else. I just straight-up shot him in the head. Apparently no one ever thinks "Jensen went back through there and must either have been the killer, or the last person before the killer to see that guy alive".

I later killed a police officer in the police station because he wouldn't let me hack a door. I realised after I'd done it that I could have just knocked him out, but hey, c'est la vie.
My first time playing I killed my way through the entire police station just to see what would happen. I discovered that if you go back to your apartment after completing the mission all the police will reset to non-hostile, although they do say they're keeping an eye on you. "No more problems tonight, right Jensen?" This leads me to believe that Adam Jensen has a similar relationship to the police as Dr. McNinja, and that by declaring "base" is pardoned for all known crimes.

KillHour
Oct 28, 2007


I know it's a little late, but I made a video on how to give Gunther the assault rifle in the first level without cheating (requires you to use a glitch, though).

https://www.youtube.com/watch?v=Hx5LjI0inTc

GauRocks
Jun 2, 2008
About fifteen and a half minutes in, you claim that the LAM goes off instantly if you jump down. That's not true at all. What actually happens is that you land on a well-hidden explosive barrel and it explodes instantly because you're heavy. If you actually jump off the fence with a bit of speed and aim for a completely clear area, you can land safely with enough time to disable and pick up the LAM.

I would not have known this if you hadn't inspired me to play along and try to pick up or at least find every last hidden thing on the maps. I took basically the same route through the exterior, except that I was curious enough about the weird instant explosion to walk around from the other side and shine some light (literally) on the mystery.

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Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

GauRocks posted:

About fifteen and a half minutes in, you claim that the LAM goes off instantly if you jump down. That's not true at all. What actually happens is that you land on a well-hidden explosive barrel and it explodes instantly because you're heavy. If you actually jump off the fence with a bit of speed and aim for a completely clear area, you can land safely with enough time to disable and pick up the LAM.

I would not have known this if you hadn't inspired me to play along and try to pick up or at least find every last hidden thing on the maps. I took basically the same route through the exterior, except that I was curious enough about the weird instant explosion to walk around from the other side and shine some light (literally) on the mystery.

Confirmed. I was aware of those barrels, actually, but I did not know that A) I kept landing on them when I jumped down there and B) jumping on them from a moderate height can cause them to explode. There's plenty of room to jump straight over to the LAM if you start on the right side of the fence, though; no real speed minimum required.

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