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Maybe we all just hang out in different crowds, because more than half the people I know smoke.
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# ? Feb 24, 2014 22:01 |
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# ? Jun 1, 2024 19:38 |
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My favourite thing to do in this level is to sneak by everyone and then lure Gunther into the building to kill everyone.
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# ? Feb 24, 2014 23:01 |
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Holy poo poo, that LAM Platforming. Reminds me of the good old days of Goldeneye 64.
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# ? Feb 25, 2014 01:06 |
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There's a guy with a sniper rifle somewhere on that roof that, for some reason, frustrated the hell out of me the first time I played this game. I think I got capped by him more than any other enemy in the whole game. It might be the first dude you killed, in fact; it was either him or the one on the rooftop area with the triangular protrusions. I have no idea why I had such a mental block with that dickhead. It might be because I played this level nonlethally. Wow, you really are racking up the body count here. It's a very different experience when you're sneaking through the building trying to take out one guy at a time without alerting anyone else. Speaking of sniper rifles, this is why I like the sniper rifle, and Deus Ex has just enough open areas to really show it off. There's nothing quite like taking out five dudes who didn't even know you were there before they ever become an obstacle.
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# ? Feb 25, 2014 01:29 |
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The rifle gets even more hilarious when you stick a silencer on it and it becomes a perfectly stealthy one-shot solution for both people and cameras.
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# ? Feb 25, 2014 01:46 |
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resurgam40 posted:I must admit, I have...highly mixed feelings watching this latest video. As someone who prefers pacifist or semi-pacifist runs every time I am given the opportunity, I cringed at all the bloodshed this chapter (seriously, did you leave anybody left alive in this level?), but on the other hand... goddamn, is it ever cathartic to just sweep through all of those bullshit dogs and snipers that are just everywhere this level. Particularly liked your bit with the rocket launcher. I'm the opposite, on this level I always ended up just busting through the front door (well, roof) and slaughtering everyone so it was nice to see all the other routes to finish the level.
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# ? Feb 25, 2014 04:04 |
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idonotlikepeas posted:There's a guy with a sniper rifle somewhere on that roof that, for some reason, frustrated the hell out of me the first time I played this game. I think I got capped by him more than any other enemy in the whole game. It might be the first dude you killed, in fact; it was either him or the one on the rooftop area with the triangular protrusions. I have no idea why I had such a mental block with that dickhead.
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# ? Feb 25, 2014 04:12 |
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Eh, I never had that much trouble with the snipers, even non-lethally. I usually go really quiet and just sneak up on the guy in the chimney area and the neighbouring building with the baton, and then the other two I'll snipe with tranq darts, although the guy on the main roof you do need to figure out the ballistic arc on. There are enough waist-high walls for cover so once you get a dart in them you can just chill out until they collapse. That is, I usually come in from the elevator entrance. If you're coming in on the ground floor, yeah, they're probably a real pain.
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# ? Feb 25, 2014 05:36 |
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The one thing you didn't get to show off was the fact that if you leave anyone in the "Mutter kleines Baby liebt short'nin, short'nin, Mutter kleines Baby liebt short'nin Brot... "
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# ? Feb 25, 2014 13:06 |
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The City is named Cincinnati because it will be the future capital of the One World Government of America Dictatorship. The streets will run brown with chocolate chili!
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# ? Feb 25, 2014 15:37 |
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Once I got to the roof of the warehouse, my strategy was usually to stick gas grenades to the wall on the stairs and then just trigger the alarm. Then a steady trickle of NSF would come up, get stuck in the gas, and I'd wop them with the baton or prod.
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# ? Feb 25, 2014 16:11 |
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I don't know if that's why you wiped out the entire level, but since a very bored Gunther was assigned to peacekeeping and cleanup here, I don't think taking a non-lethal approach would have made a long-term difference for those NSF guys, anyway.
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# ? Feb 25, 2014 20:16 |
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Here's a quick preview of next week's episode of Spot the Denton:
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# ? Feb 26, 2014 03:18 |
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I never asked to be a couch.
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# ? Feb 26, 2014 04:28 |
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My seating is augmented.
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# ? Feb 26, 2014 05:41 |
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Activating footrest augment.
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# ? Feb 26, 2014 05:59 |
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If anybody is interested in hearing more about the fall of the Roman republic as mentioned in the conspiracy corner, I cannot recommend enough the Hardcore History podcast's take on it. It's an incredibly thorough and exhaustive, yet easy to follow, take on history. Unfortunately, this is one of those podcasts where they take older episodes off iTunes so they can sell them in a store, but it's only $2 an episode, and worth it. Especially the last one in the series, which is five and a half hours about Julius Caesar and his rise to power and sudden death. (Or just check the free episodes out, including about 11 hours on the Khans and the beginning of a series on Word War I. I will take any opportunity to pimp this podcast.)
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# ? Feb 26, 2014 06:30 |
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Bobbin Threadbare posted:Here's a quick preview of next week's episode of Spot the Denton:
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# ? Feb 26, 2014 08:44 |
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I just passed this point in my own playthrough, and I encountered an "interesting" bug. I was going around looting UNATCO HQ (as you do) before going to meet with Mr Manderley and used a rocket to open up that one glass cupboard with the weapon modification inside. The use of this rocket made everyone hostile (I hid out of sight until everyone was friendly again) and had the side effect of unlocking the door to Manderley's office. Meaning I could listen to his little meeting with [government official] while less than a feet away. Anna was still standing at the door "trying to listen in".
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# ? Feb 26, 2014 09:20 |
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Shei-kun posted:A rare, undocumented, but well known side effect of nanoaugmentation is the ability to transform into a comfortable sofa at will. It's the only logical upgrade from Solid Snake's cardboard box.
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# ? Feb 26, 2014 16:37 |
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double nine posted:I just passed this point in my own playthrough, and I encountered an "interesting" bug. I was going around looting UNATCO HQ (as you do) before going to meet with Mr Manderley and used a rocket to open up that one glass cupboard with the weapon modification inside. The use of this rocket made everyone hostile (I hid out of sight until everyone was friendly again) and had the side effect of unlocking the door to Manderley's office. Meaning I could listen to his little meeting with [government official] while less than a feet away. Makes sense. Firing a weapon makes anyone who can hear you go into panic mode, which involves either trying to kill you, or running the hell away from you. Since NPCs can unlock doors, they'll do so if one is in their way. They're just not scripted to lock them again when they go back into position. You can also trigger Manderley and the government guy's dialog anywhere on that map, as long as they're the right distance away from each other. (Skip to about 12 minutes in)
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# ? Feb 26, 2014 18:47 |
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Edward_Tohr posted:Makes sense. Firing a weapon makes anyone who can hear you go into panic mode, which involves either trying to kill you, or running the hell away from you. Since NPCs can unlock doors, they'll do so if one is in their way. They're just not scripted to lock them again when they go back into position. I don't think this is true, I've opened the darts case with a rocket many, many times without everyone panicking. I think you actually have to hurt someone with your rocket blast. I don't remember the NPC positioning during the second visit, but, for example, during the first visit, I've experienced two different situations. If the trooper that is walking around in that room is too close and the explosion wings him, all of UNATCO will go hostile. If he is far enough to not get touched by the explosion, he'll ask you "you're just kidding around, right?" (or an analogous line) and keep walking around the room like nothing happened. On a side note, for some reason I really have a soft spot for this aspect of Deus Ex and several other games -- where there is a lot of complexity to the game world and the developers tried to make as many things as possible interactive, but the game is "unpolished" enough where the underlying algorithms can be deduced, dissected and exploited. Maybe it's just because that's what the state of gaming was at the time I was growing up. AugmentedVision fucked around with this message at 22:27 on Feb 27, 2014 |
# ? Feb 27, 2014 22:22 |
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AugmentedVision posted:I don't think this is true, I've opened the darts case with a rocket many, many times without everyone panicking. I think you actually have to hurt someone with your rocket blast. I don't remember the NPC positioning during the second visit, but, for example, during the first visit, I've experienced two different situations. If the trooper that is walking around in that room is too close and the explosion wings him, all of UNATCO will go hostile. If he is far enough to not get touched by the explosion, he'll ask you "you're just kidding around, right?" (or an analogous line) and keep walking around the room like nothing happened. I know that's what normally happens, but this time, no matter what I tried, they went hostile regardless of NPC placement. It was pretty annoying because I hadn't gone down to the medbay to heal up yet and got killed in very few shots. I wish I knew how to explain it...
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# ? Feb 27, 2014 23:04 |
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double nine posted:I know that's what normally happens, but this time, no matter what I tried, they went hostile regardless of NPC placement. It was pretty annoying because I hadn't gone down to the medbay to heal up yet and got killed in very few shots. I wish I knew how to explain it... I think I've encountered this as well, where no matter where the guy in the room was, I just couldn't get them to ignore the rocket explosion. My theory has always been that someone was in the break room getting hit by the explosion clipping through the wall.
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# ? Feb 27, 2014 23:10 |
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Shei-kun posted:A rare, undocumented, but well known side effect of nanoaugmentation is the ability to transform into a comfortable sofa at will. Known on the streets as "going full-Ottoman."
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# ? Feb 27, 2014 23:17 |
This thread convinced me I should do an absolute rear end in a top hat run of HR, something I had never done before. Turns out if you kill literally everyone in the police station, then escape through the sewers and wait for the alarm to die down, everything goes back to normal and the cops behave normally. Then you can kill a few cops in the street, hide until the alarm dies down and repeat until there are no living people in Detroit. I was a little disappointed that no one ever mentions the DPD station massacre later, though. Lazy game design!
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# ? Feb 27, 2014 23:56 |
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AugmentedVision posted:I don't think this is true, I've opened the darts case with a rocket many, many times without everyone panicking. I think you actually have to hurt someone with your rocket blast. I don't remember the NPC positioning during the second visit, but, for example, during the first visit, I've experienced two different situations. If the trooper that is walking around in that room is too close and the explosion wings him, all of UNATCO will go hostile. If he is far enough to not get touched by the explosion, he'll ask you "you're just kidding around, right?" (or an analogous line) and keep walking around the room like nothing happened. The response seems rather finicky and I think it's based as much on where you're standing as where the rocket explodes. I've fired a rocket at the cabinet during the second run through UNATCO HQ and had Navarre out for blood, but when I fired a rocket at the cabinet during the first visit just now to test nobody reacted. I then fired a rocket at the trash can in the break room where the mech augs were hanging out, but it was the UNATCO trooper in the next room who responded aggressively (mind you, Anna and Gunther quickly followed suit once they saw I was being fired upon). I then went to a save that takes place after Anna talks to Manderley and fired a rocket from the doorway at the cabinet, and the trooper on the first level balcony decided to go after me, bringing the guy in the break room and Manderley himself along for the ride.
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# ? Feb 28, 2014 00:09 |
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By the way - playing Deus Ex with the Blood Dragon soundtrack == 100% awesomeness. Even when taking a stroll through sewers.
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# ? Feb 28, 2014 00:18 |
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JC "Sofa King" Denton.
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# ? Feb 28, 2014 00:25 |
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I've been missing out, I don't think I've ever completed Deus Ex without resorting to cheats. I'll start watching the LP over the weekend, it'll be good to see how it's meant to be done.
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# ? Feb 28, 2014 00:36 |
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I was actually just thinking to myself, "Wow, I forgot how great the soundtrack is." It suits everything so perfectly, it underlines the atmosphere, it's really excellent.
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# ? Feb 28, 2014 00:41 |
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Magnetic North posted:I was actually just thinking to myself, "Wow, I forgot how great the soundtrack is." It suits everything so perfectly, it underlines the atmosphere, it's really excellent. Oh, the soundtrack is excellent*, it's just over the years I've heard it so many times on various replays, I kinda know it by heart... *especially the Oceanlab music
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# ? Feb 28, 2014 00:53 |
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Slavvy posted:This thread convinced me I should do an absolute rear end in a top hat run of HR, something I had never done before. Turns out if you kill literally everyone in the police station, then escape through the sewers and wait for the alarm to die down, everything goes back to normal and the cops behave normally. Then you can kill a few cops in the street, hide until the alarm dies down and repeat until there are no living people in Detroit. While I've never done it myself (I was actually planning to soon though), I've heard that if you massacre your way through the Police station, it actually does mention it in one of the newspapers.
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# ? Feb 28, 2014 04:21 |
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Edward_Tohr posted:You can also trigger Manderley and the government guy's dialog anywhere on that map, as long as they're the right distance away from each other. (Skip to about 12 minutes in) This series is amazing - 14 years and what probably amounts to hundreds of hours of play time later and there's stuff in there I never knew existed in this game. In part 27 there's a line from JC when he's speaking The Rooks leader that's almost better then "A Bomb." Almost. But I digress. I am looking forward to the next episode of this, where JC comes to grips with another major life event and begins his new life as a sofa.
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# ? Feb 28, 2014 05:02 |
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Forgive my interruption. My cushion is augmented.
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# ? Feb 28, 2014 05:37 |
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Slavvy posted:This thread convinced me I should do an absolute rear end in a top hat run of HR, something I had never done before. Turns out if you kill literally everyone in the police station, then escape through the sewers and wait for the alarm to die down, everything goes back to normal and the cops behave normally. Then you can kill a few cops in the street, hide until the alarm dies down and repeat until there are no living people in Detroit. I killed a couple of cops in the hostage rescue mission (the first mission after you get augmented) as I was going back through the level to see if I'd collected everything. One guy out the front who was standing next to an explosive crate that I blew up to see what would happen. The answer is, no one figures out that you did it, they just all go on alert and look for the terrorist they assume must have been responsible. Another was inside, in a corridor out of sight of everyone else. I just straight-up shot him in the head. Apparently no one ever thinks "Jensen went back through there and must either have been the killer, or the last person before the killer to see that guy alive". I later killed a police officer in the police station because he wouldn't let me hack a door. I realised after I'd done it that I could have just knocked him out, but hey, c'est la vie.
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# ? Feb 28, 2014 09:24 |
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Tiggum posted:I killed a couple of cops in the hostage rescue mission (the first mission after you get augmented) as I was going back through the level to see if I'd collected everything. One guy out the front who was standing next to an explosive crate that I blew up to see what would happen. The answer is, no one figures out that you did it, they just all go on alert and look for the terrorist they assume must have been responsible. Another was inside, in a corridor out of sight of everyone else. I just straight-up shot him in the head. Apparently no one ever thinks "Jensen went back through there and must either have been the killer, or the last person before the killer to see that guy alive".
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# ? Feb 28, 2014 19:00 |
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I know it's a little late, but I made a video on how to give Gunther the assault rifle in the first level without cheating (requires you to use a glitch, though). https://www.youtube.com/watch?v=Hx5LjI0inTc
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# ? Mar 1, 2014 06:00 |
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About fifteen and a half minutes in, you claim that the LAM goes off instantly if you jump down. That's not true at all. What actually happens is that you land on a well-hidden explosive barrel and it explodes instantly because you're heavy. If you actually jump off the fence with a bit of speed and aim for a completely clear area, you can land safely with enough time to disable and pick up the LAM. I would not have known this if you hadn't inspired me to play along and try to pick up or at least find every last hidden thing on the maps. I took basically the same route through the exterior, except that I was curious enough about the weird instant explosion to walk around from the other side and shine some light (literally) on the mystery.
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# ? Mar 2, 2014 08:16 |
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# ? Jun 1, 2024 19:38 |
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GauRocks posted:About fifteen and a half minutes in, you claim that the LAM goes off instantly if you jump down. That's not true at all. What actually happens is that you land on a well-hidden explosive barrel and it explodes instantly because you're heavy. If you actually jump off the fence with a bit of speed and aim for a completely clear area, you can land safely with enough time to disable and pick up the LAM. Confirmed. I was aware of those barrels, actually, but I did not know that A) I kept landing on them when I jumped down there and B) jumping on them from a moderate height can cause them to explode. There's plenty of room to jump straight over to the LAM if you start on the right side of the fence, though; no real speed minimum required.
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# ? Mar 2, 2014 08:25 |