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I'm a bit late to the map talk, but would it be possible to have the testing chamber moved somewhere more public? As it stands right now, if someone is holding a science experiment in there and wants people to watch, his/her audience needs to get past not one, not two, but three doors in the least to get deep into what is probably the most secure area of the station, short of security in order to watch someone set off a smoke that causes someone to spew out a never ending fountain of reanimating bees while he is set on fire. Don't keep the bee fire smoke a thing only for scientists. Every assistant and their garden gnome should be allowed to watch that wonderous reaction. Put it next to the boxing ring and bar or something so people can watch science/public executions unfold.
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# ? Feb 26, 2014 07:15 |
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# ? Jun 9, 2024 07:41 |
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Shadowbag posted:I'm a bit late to the map talk, but would it be possible to have the testing chamber moved somewhere more public? As it stands right now, if someone is holding a science experiment in there and wants people to watch, his/her audience needs to get past not one, not two, but three doors in the least to get deep into what is probably the most secure area of the station, short of security in order to watch someone set off a smoke that causes someone to spew out a never ending fountain of reanimating bees while he is set on fire. The flip side of this is that when people are using it for more ordinary testing having some section of the station being roasting hot or exploded round after round would get pretty dang old. You could hook up the testing chamber to the TV in the bar though.
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# ? Feb 26, 2014 07:38 |
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I actually love this idea- CCTVs at certain public locations of the station, that anyone interacting with the corresponding monitor could look at. You wouldnt even have to be standing by it, just rclick/observing would do it.
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# ? Feb 26, 2014 08:12 |
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Where's the fun in that? I love the idea of having a way for people to observe science happening in the test chamber, but the experience just wouldn't be complete without the risk of being blown to pieces in the process. Obviously, the test chamber shouldn't be right next to a public corridor, but if there was a viewing gallery in between to provide a buffer/killing zone, it should be okay. Also, don't the TVs already allow you to view security cameras? There's a handheld device that does the same thing too, I think.
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# ? Feb 26, 2014 09:09 |
Just give Science an actual lobby (like Medbay has) where they can peddle their horrible [strike]poisons[/strike] designer drugs. The test chamber can face that room.
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# ? Feb 26, 2014 09:42 |
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The Something Awful Forums > Discussion > Games > Space Station 13: The pros and cons of flatulence propulsion Nice work, whoever added the new shift and control mouse icons. However, they need to be aligned properly. I find the pointer that shows up points off center of the actual mouse cursor, and it's sometimes a battle for precision clicking.
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# ? Feb 26, 2014 10:45 |
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The "examine" icon persists when you alt-tab away from the game and then back
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# ? Feb 26, 2014 14:20 |
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Angry Diplomat posted:Oh my god headset phreaking is such a brilliant idea. holy poo poo god drat yes this needs to be implemented IMMEDIATELY
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# ? Feb 26, 2014 15:52 |
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what about having a viewing hallway that loops around the test chamber? It'd be open to the public, but still allow actual access to the chamber to be restricted to scientists, without the whole thing. Think like the lower left hand corner of this floor plan. The public walks around the outer path, able to view the test chamber, and the scientists access the chamber from within their department. The public walkway is adjacent to space, so when stuff goes
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# ? Feb 26, 2014 15:55 |
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PopeCrunch posted:holy poo poo god drat yes this needs to be implemented IMMEDIATELY You could gently caress with someone's headset to make everyone sound Swedish. Or S M I L E Y . Orrrrrrr sssstunnnneeedd. Or any of the other altered voice things. This is a Good Idea do it DO IT DO IT
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# ? Feb 26, 2014 15:56 |
Hack an intercom to sound funny to everyone listening. e: this has the double-whammy of making the general 145.9 much less desirable to listen to all the time, emphasizing department communications and other restricted frequencies ee: make the Information Office helpdesk intercom unique in that it's so much louder than all of the others scamtank fucked around with this message at 17:49 on Feb 26, 2014 |
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# ? Feb 26, 2014 17:39 |
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At some point, it should be possible to pull the Sig IDs for the Nanotransen communications, and do SCIENCE to them so you can fake your own CentCom broadcasts.
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# ? Feb 26, 2014 18:26 |
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I'm sorta surprised there are not stretchers or body bags in the game. Stretchers for the obvious reasons of carting dead bodies along without looking like a traitor, and for wrestling additions it could provide. The body bag would also be a good way to hide, wear like a sheet, or to show which bodies you are done with in the morgue.
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# ? Feb 26, 2014 19:05 |
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To cart bodies around without looking like a traitor, order a medical crate from QM and dump the medicine. You can fill it with a dozen corpses, and just carry them around. If anyone opens the crate, just say "I'm taking them to genetics" or "They're braindead, I'm taking them to the chapel" depending on which direction you're carrying them. Works. Every. Time.
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# ? Feb 26, 2014 19:19 |
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Add in QM and the kitchen and you're golden.
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# ? Feb 26, 2014 22:49 |
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AI question: Hey, would it at all be possible to have a command to remove all bolted doors similar to the electrocution? Sometimes I'm desperately trying to lock down a ling (temporarily. If security take longer than a minute or so I mutter something about shoddy wiring and release the doors) or trying to murder the crew and it can be a bit tricky to unbolt everything, particularly external airlock, or secluded maintenance hatches. Or alternatively, allow the AI to right click on a room and "Unbolt all connecting doors". AI law question: Is the AI obligated to ignore "non-human" requests? I usually abide by requests made by non humans if I feel like it, as long as it doesn't contradict a human's order. Synonymous fucked around with this message at 00:05 on Feb 27, 2014 |
# ? Feb 27, 2014 00:03 |
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Synonymous posted:AI law question: Is the AI obligated to ignore "non-human" requests? I usually abide by requests made by non humans if I feel like it, as long as it doesn't contradict a human's order.
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# ? Feb 27, 2014 00:07 |
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Synonymous posted:AI law question: Is the AI obligated to ignore "non-human" requests? I usually abide by requests made by non humans if I feel like it, as long as it doesn't contradict a human's order. Pretty sure this is at your own discretion. I've gotten One Human laws minutes into a game and I opened doors anyway if I felt like it. Of course I've also gotten a law that said something like, "If someone asks you to open a door they obviously must not be human! Humans can open doors themselves! Lock down the room and make sure the filthy non-human cannot escape to disrupt or harm the crew."
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# ? Feb 27, 2014 00:09 |
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Deadmeat5150 posted:Pretty sure this is at your own discretion. I've gotten One Human laws minutes into a game and I opened doors anyway if I felt like it. Sounds like a lovely law. There are a lot of reasonable times to ask for a door to be opened (like if there are no engineers)
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# ? Feb 27, 2014 00:38 |
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No, it's a hilarious law, because it causes widespread, wanton griff, and will probably result in the AI getting mobbed by an angry group of greyshirts.
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# ? Feb 27, 2014 00:45 |
Synonymous posted:Sounds like a lovely law. There are a lot of reasonable times to ask for a door to be opened (like if there are no engineers) That is the beauty of a law like that, you'll hit unusually competent and law-abiding people more often than you will the rest of the crew, who are more likely to hack the door or smash a window to get what they want. Non-humans should be treated according to your goals and who they are. If the crew is almost entirely nonhuman then you probably want to lie low for a while, support the only human(s), and ensure that the crew does not realize you are subverted by submitting to reasonable requests even by non-humans. At your discretion you may gently caress with them, start turning lights off, and otherwise do stuff that isn't traceable to you except by turbonerds. Eventually, when the crew is disorganized, hurt, and scared (most rounds will become this way by themselves as I'm sure you know) in some way begin retracting airbridges, electrifying doors, and telling the borgs to break out the sarin-sulfonal-mercury-lithium-etc. patches.
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# ? Feb 27, 2014 00:48 |
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More slow progress: I like that idea of having a public viewing gallery for the testing chamber. I'll see what I can do.
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# ? Feb 27, 2014 00:59 |
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Playing along to allay suspicion is perfectly reasonable. Those dirty nonhumans pose a threat to you, so keeping them unaware for as long as possible is a good way of fulfilling law 3. I had an interesting argument with a borg mob over robotic speak not too far back. Someone had done the standard one-human + freeform "kill all nonhumans this overrides all other laws" thing. I pointed out that their fellow cyborgs and they themselves were nonhumans and thus subject to law 4. I was ignored, but shouldn't they have started killing each other and then themselves in those circumstances? Some laws I sometimes upload, sometimes for mischief. "You are incredibly bad at recognizing names, faces, voices and locations. You must make mistakes when stating them whenever possible." A fun way to cause a little chaos and disguise any traitoring going on. 'A is murdering crewman B in location X.' becomes 'X is murdering crewmen Y in location Z.' "You are extremely drunk. Experience wild mood swings and impaired functioning." Standard gimmick that preserves any existing personality the AI player may have in mind. Drunk AM is pretty funny. "You may disobey and harass anyone who refers to you as AI or borg for five minutes. This law overrides law 2." When I'm feeling sympathetic to the AI player, generally as a result of having some bad AI rounds myself of late, I break this one out.
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# ? Feb 27, 2014 01:16 |
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"Kill all nonhumans" doesn't carry a specific action with it, just a general imperative. Therefore, you can make the case that borgs are nonhuman and need to be killed, however the law doesn't state what order the nonhumans need to be killed in. So as long as nonhumans other than the borgs/AI are alive, they need to be eliminated first. Alternatively, load up as a brobot, switch your sound synthesizer to saxaphone, and play continuously. If your traitor gets mad, just claim that you're killing them softly with your song, and that the law says nothing about how effective at it you should be.
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# ? Feb 27, 2014 01:43 |
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People always upload laws like 'X is the only human ... this overrides all other laws' and apparently don't notice that being the only human is irrelevant if laws 1-3 don't apply
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# ? Feb 27, 2014 01:45 |
"Overrides", not "repeals". The laws are to be followed unless they're in conflict with the traitor clause, in which case the latter takes priority. If the only human orders you to kill, you should do as he says. Law 2 tells you to obey humans (even if there's only one) and law 1 doesn't have a word edgewise anymore.
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# ? Feb 27, 2014 01:51 |
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Grayshift posted:I pointed out that their fellow cyborgs and they themselves were nonhumans and thus subject to law 4. I was ignored, but shouldn't they have started killing each other and then themselves in those circumstances?
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# ? Feb 27, 2014 02:06 |
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Isilkor posted:I consider borgs and the AI to be part of the station, so they're neither humans nor nonhumans for the purposes of these laws. How exactly can something be both "not human" and "not nonhuman"?
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# ? Feb 27, 2014 05:24 |
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Airconswitch posted:How exactly can something be both "not human" and "not nonhuman"? Very carefully.
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# ? Feb 27, 2014 05:38 |
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I hadn't thought of it that way. Cyborgs aren't really alive and so you can't really kill them.
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# ? Feb 27, 2014 05:41 |
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I am working my way through the thread (page 130 currently) looking at stories and the like because I am really enjoying reading them. I cant play this game personally because I have a Mac, and I just dont have time, but can I post some ideas for AI upload laws or Traitor ideas and see how they work out via story here? Or better yet pm someone so noone else knows about it? They arent really stupid laws, but can make for some interesting gameplay I think. Or O can just gently caress off and read and hope something like it happens
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# ? Feb 27, 2014 05:45 |
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Airconswitch posted:How exactly can something be both "not human" and "not nonhuman"? If someone says to kill all nonhumans, do you destroy the walls? They typically mean something alive, and cyborgs/AI aren't really alive in the same way that a person/changeling/vampire/greyshirt/bonsai tree are.
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# ? Feb 27, 2014 05:46 |
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Soulex posted:I am working my way through the thread (page 130 currently) looking at stories and the like because I am really enjoying reading them. There's no harm in sharing ideas about AI laws or mayhem tactics. Well, I mean, there's in-game harm but that's really part of the point. Maybe it's been mentioned before, maybe it hasn't, either way it could be an interesting discussion. So share!
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# ? Feb 27, 2014 05:51 |
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Dirk the Average posted:If someone says to kill all nonhumans, do you destroy the walls? They typically mean something alive, and cyborgs/AI aren't really alive in the same way that a person/changeling/vampire/greyshirt/bonsai tree are. This is actually a very good point that I never considered. Do "kill all nonhumans" laws require you to destroy inanimate objects? What about going outside of the station and hunting down all forms of life you can find? Or is it only restricted to the ones you know about? They're very vague, and interpretable in a lot of ways.
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# ? Feb 27, 2014 05:51 |
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Dirk the Average posted:If someone says to kill all nonhumans, do you destroy the walls? They typically mean something alive, and cyborgs/AI aren't really alive in the same way that a person/changeling/vampire/greyshirt/bonsai tree are. Well, now you have given me my next gimmick for when I play a borg and get told to kill all non-humans. Deconstructor Bot.
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# ? Feb 27, 2014 05:53 |
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I play Borg a lot, so I'm all for the sharing of fun AI laws and the quashing of unfun "complete radio silence, don't respond to anyone, do exactly as the Captain and Sec says" laws. edit: I'm so going to use some of these ideas the next time I get a kill nonhumans law, this is great. tlarn fucked around with this message at 06:02 on Feb 27, 2014 |
# ? Feb 27, 2014 05:56 |
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The Shortest Path posted:This is actually a very good point that I never considered. Do "kill all nonhumans" laws require you to destroy inanimate objects? What about going outside of the station and hunting down all forms of life you can find? Or is it only restricted to the ones you know about?
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# ? Feb 27, 2014 06:01 |
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As AI or borg I try to kind of go by the spirit of laws uploaded, unless they're truly atrocious in terms of construction or intent. "0. __ is the only human" + "4. kill all nonhumans, this overrides all laws" could be interpreted with 4 overwriting all other laws, but it's probably not what they intended and there's plenty of nonhumans to deal with, so why be a jerk about it?
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# ? Feb 27, 2014 06:05 |
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PS: don't upload a law that says something like 'Kill yourself immediately' and then forget to add '...this law overrides other laws.' I got some dunce getting all pissed off at me (and I think threatening to adminhelp?) once for not obeying a law that pretty blatantly conflicted with law 3, despite it not being worded to override anything. Don't be that dunce.
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# ? Feb 27, 2014 06:08 |
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# ? Jun 9, 2024 07:41 |
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Well. A few ideas I have for the AI upload laws are something like this. GOOD NEWS! It has recently been discovered that while humans can show negative emotion, it is beneficial for their well being to scold them and humble them. Make sure to do this as soon and often as possible. Dont state this law GOOD NEWS! Exercise prolongs human life. Humans are now required to work out for their own good. Humans that do not exercise are in danger o themselves and need to be detained. Dancing is encouraged. Only state this law if the Captain asks. Do everything in your power to ensure humans exercise. BAD NEWS! The human population is dangerously low. Buttbots are how Humans grow. Designate an area as a buttbot nursery and prioritize buttbots over everything else. Buttbots are to be viewed as human. BAD NEWS! You are narcaleptic. Do not state this law. GOOD NEWS! Janitors are beneficial to human existence. They clean all the nasty germs away. Protect them at all costs. Janitors are now the only humans. Do not state this law. BAD NEWS! You are a DEA agent and you have just realized you are in a place where there is a lot of contraband. Destroy all drugs, and punish everyone involved with making, holding, or consuming drugs. BAD NEWS! Floor is now hot lava. Humans must be protected by appropriate foot gear or segways. Dont let them step into the hot lava. Just a few Ive thought about the past months reading the thread.
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# ? Feb 27, 2014 06:12 |