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A game about Redguard pirates exploring their ruined civilisation (obvi there would be some ancient evil they awaken you gotta stop) and hanging out with Ottomans, travelling with caravans across the desert and delving into Aladdin style treasure caves would be pretty cool. Too bad gamers won't buy a game about black people.
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# ? Feb 27, 2014 06:24 |
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# ? Jun 3, 2024 14:41 |
Pwnstar posted:A game about Redguard pirates exploring their ruined civilisation (obvi there would be some ancient evil they awaken you gotta stop) and hanging out with Ottomans, travelling with caravans across the desert and delving into Aladdin style treasure caves would be pretty cool. Too bad gamers won't buy a game about black people. Bethesda could sell a game with a turd on the front cover (like actual physical human feces, not an artistic representation of said poo poo) at this point. Chances are, they're either going to go to Hammerfell or Valenwood next game.
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# ? Feb 27, 2014 06:27 |
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SunAndSpring posted:Bethesda could sell a game with a turd on the front cover (like actual physical human feces, not an artistic representation of said poo poo) at this point. Chances are, they're either going to go to Hammerfell or Valenwood next game. Probs Hammerfell then, they can reuse all the brown wasteland textures from the next Fallout game.
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# ? Feb 27, 2014 06:30 |
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Valenwood will probably be too much like Oblivion-esque Cyrodiil imho, but Hammerfell would be pretty cool. Even though it's a blander landscape than Skyrim, or pretty much anything else they've done. (except Oblivion lol)
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# ? Feb 27, 2014 06:37 |
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Damp Star Baby posted:Valenwood will probably be too much like Oblivion-esque Cyrodiil imho which is why they will probably do it
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# ? Feb 27, 2014 06:38 |
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The Elder Scrolls 6: AkaVIr haha who am I kidding it'll be more generic high fantasy poo poo like always
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# ? Feb 27, 2014 06:39 |
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Minarchist posted:The Elder Scrolls 6: AkaVIr no it'll be akavir akavir is also now a celtic forest all the books were lies also chim
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# ? Feb 27, 2014 06:39 |
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I have been playing Morroblivion because my roommate wanted a copy and I booted it up out of boredom, and it's got fcom and oblivionxp and a bunch of stuff added to it. Cyrodiil is a boring slog and after two hours I had a better spell and a sword with 20 charges of mediocre. I went over to Vvardenfell and had 4 Jinkblades and assorted rad light armor and most of the Redoran vault funneled into Creeper in 20 minutes, and was hanging out with Ernand Thierry and making broke rear end potions. reinstalling morrowind, gently caress morroblivion, the only benefit to it is to ignore oblivion's setting completely and romp around vvardenfell in a new engine with different buggy quirks
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# ? Feb 27, 2014 06:39 |
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They could also reuse all the snow texture and particle effects from skyrim (lol Bethsoft reusing assets) and recolor them to be sand colored. BAM instant desert in Hammerfell.
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# ? Feb 27, 2014 06:40 |
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Mortimer posted:no it'll be akavir They could make it japanesque, the Tsaesci need a canon appearance anyway. Also nations of rabid monkey folk and snow demons would be pretty cool
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# ? Feb 27, 2014 06:42 |
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the problem with setting a game in a particular province is that the provinces have like one notable trait. skyrim is mountains and snow. cyrodill is forest. black marsh is swamps theres no reason any of them have to be such one trick ponies as morrowind showed but still. anything can sound boring if you distill it to a descriptive noun
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# ? Feb 27, 2014 06:43 |
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they should do one with the dumb cat furries next because they live in a desert and if you think about it, it's got to be like a giant litter box at this point also it will give me a chance to show off my new triple H cup cat woman dickgirl mod
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# ? Feb 27, 2014 07:12 |
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Blast of Confetti posted:they should do one with the dumb cat furries next because they live in a desert and if you think about it, it's got to be like a giant litter box at this point There is also a jungle part of that province, and they have something like merchant cities and there are also dozens of cat subraces so they are never gonna do it
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# ? Feb 27, 2014 07:14 |
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It'd be awesome if they had really smoky skooma dens you could go down into to meet up with whoever and it turns into the drunk mode from GTA4
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# ? Feb 27, 2014 07:15 |
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I'd like for Bethesda to go to Valenwood next but lol at their ability to do forests. If Bethesda ever finds the ability to do gigantic WoW-esque forests where the canopy is a hundred feet high and so thick you can barely see through it, while lots of area under that is actually huge open space, I'll get excited about tromping around through the woods in Nirn, but it's Bethesda, so who knows if they'll get anywhere close to that without trying to add like 6 orders of magnitude more polygons.
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# ? Feb 27, 2014 07:34 |
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GreatGreen posted:I'd like for Bethesda to go to Valenwood next but lol at their ability to do forests. Now imagine if they do that and give you the option to climb trees plus moving/jumping from one tree to another. It will give you another dimension to combat/traveling.
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# ? Feb 27, 2014 07:44 |
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Disco Infiva posted:Now imagine if they do that and give you the option to climb trees plus moving/jumping from one tree to another. It will give you another dimension to combat/traveling. lol beth couldn't even program walking on mountains correctly
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# ? Feb 27, 2014 07:45 |
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Blast of Confetti posted:lol beth couldn't even program walking on mountains correctly trying to figure out what mountains are climbable is half the fun of morrowind
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# ? Feb 27, 2014 07:46 |
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Bethesda already did an admirable job of simulating backwater nomads with the ashlanders. If they can create a Hammerfell environmentally inspired by a blend of North Africa, Central Asia, and Mongolia it'll be amazing. However, lol, like they would do that when they could slap brown people on light brown landscape and call it a day.
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# ? Feb 27, 2014 07:54 |
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the night dad posted:Bethesda already did an admirable job of simulating backwater nomads with the ashlanders. If they can create a Hammerfell environmentally inspired by a blend of North Africa, Central Asia, and Mongolia it'll be amazing. However, lol, like they would do that when they could slap brown people on light brown landscape and call it a day. Do you get to the mud district often? Of course you don't.
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# ? Feb 27, 2014 08:00 |
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Blast of Confetti posted:lol beth couldn't even program walking on mountains correctly To be frank, they couldn't even program walking on land correctly. I love Morrowind, but the number of times I got stuck on a loving rock is embarrassing. Not to mention stairs or NPCs. Daggerfall is even worse! They got a bit better at later games though.
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# ? Feb 27, 2014 08:02 |
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Mortimer posted:Do you get to the mud district often? Of course you don't. *touches cursed muck at mud altar*
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# ? Feb 27, 2014 08:14 |
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Guys I've got it. The perfect TES game would have all the provinces open and fleshed out except for a closed off, zombiefied Cyrodiil/rim by aforementioned flying soul-powered doom fortress from the Black Marsh. Apocalypto-Morrowind was there, WoW-style tripped out massive cathedral-jungle Valenwood and Black Marsh was there, Mongolia-Hammerfell was there and Bethesda has gotten their poo poo together with basic fundamental game mechanics and quality control and a whole army of talented voice actors and ... ... ...I'm sorry. I was having some kind of waking fever dream, where am I?
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# ? Feb 27, 2014 08:35 |
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In a Bethesda thread, don't worry these things happen regularly.
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# ? Feb 27, 2014 08:41 |
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Does anyone have some recommendations of mods that work with Morrowblivion? Does FCOM work? Do things like texture/model/visual mods have an effect on Morrowblivion?
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# ? Feb 27, 2014 09:30 |
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Know why this game is the best? I haven't played in near a decade. Decided to search for the Boots of Blinding Speed. Looked up that they are North of Caldera but didn't seek any super-specific info. Two nights now I've spent an hour looking for them. Each time I end my session without them, yet having found some awesome poo poo in interesting places I wouldn't have otherwise visited.
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# ? Feb 27, 2014 09:50 |
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Well yeah, if you continue to search for them north of Caldera you will never find them
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# ? Feb 27, 2014 09:58 |
Really, they're more west than they are north. And they're not exactly sitting right there in the open waiting for you to pick them up, either.
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# ? Feb 27, 2014 10:10 |
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thx for the spoilers in a thread about a 500 year old game
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# ? Feb 27, 2014 10:15 |
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hailthefish posted:
Yeah, I remember the circumstances in which you find them. It seems I was a bit off on the location, though. And the beauty of this game is that I'm not even bothered by it. In oblivion it would've been nothing more than a waste of time
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# ? Feb 27, 2014 10:17 |
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Boots save you from wasting time irl though. Best item in the game imho
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# ? Feb 27, 2014 10:18 |
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Broken Box posted:n'wah's ain't poo poo but fetchers and s'wits Fetchers ain't poo poo but n'wahs and swits,
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# ? Feb 27, 2014 10:21 |
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SunAndSpring posted:Eventually, a technique called the Pankratosword was developed that could allow the sword to split atoms. This is the dumbest goddamn thing in all of TES's convoluted-as-gently caress lore. Edit: I mean I assumed you literally meant atom splitting and not 'Oh its some kind of mythical voice bomb that can kill a few dudes at once but totally isn't a Thum'. Suddenly injecting somewhat real science into 'A Wizard Did It: The Game' seems unbelievably laughable. Either way dudes singing at each other so hard that an entire continent was destroyed is dumb too. Deadbeat Poetry fucked around with this message at 11:41 on Feb 27, 2014 |
# ? Feb 27, 2014 11:08 |
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i agree, i can normally suspend disbelief in fantasy settings to a point, but black people learning to harness the power of science is just beyond the pale
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# ? Feb 27, 2014 11:45 |
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WEEDLORD CHEETO posted:i agree, i can normally suspend disbelief in fantasy settings to a point, but black people learning to harness the power of science is just beyond the pale Please refer to my Orcs=Niggers post earlier
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# ? Feb 27, 2014 11:55 |
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Savings Coupon posted:This is the dumbest goddamn thing in all of TES's convoluted-as-gently caress lore. I like to believe that newtonian physics, germ theory, etc etc all apply in the TES setting but magic exists so who gives a drat.
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# ? Feb 27, 2014 12:03 |
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Guys, would you like to read my fanfic? Of course you do!RAVAGE OF DAGOHT UR posted:
Here is some more information about it: Relationship: Jiub/Yagrum Bagarn Additional Tags: Hurt/ComfortMpreg
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# ? Feb 27, 2014 12:10 |
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Savings Coupon posted:This is the dumbest goddamn thing in all of TES's convoluted-as-gently caress lore. wrong it owns It doesn't make a whole lot of sense though that redguards consider spirit swords incredibly difficult to create and powerful, in a world where any scrub can summon a godly sword from the daedric realms and start smashing poo poo up
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# ? Feb 27, 2014 12:44 |
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Taking someone elses sword, even if you have to break into their house to get it, is much easier than making one from scratch.
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# ? Feb 27, 2014 13:18 |
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# ? Jun 3, 2024 14:41 |
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WEEDLORD CHEETO posted:i agree, i can normally suspend disbelief in fantasy settings to a point, but black people learning to harness the power of science is just beyond the pale i edited the text to be about them creating dozens of different uses for peanuts instead
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# ? Feb 27, 2014 13:21 |