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Jakuzure Nonon posted:DDS2 is cool (and has a sick soundtrack, just like DDS1) but it definitely fell completely apart at the end. This this this. DDS1's soundtrack is great, but DDS2's is loving bonkers good.
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# ? Feb 26, 2014 21:47 |
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# ? Jun 10, 2024 20:55 |
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Pharohman777 posted:You know what I want to see? We saw their idea of what not-Japan looks like when Catherine came out.
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# ? Feb 26, 2014 21:51 |
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hubris.height posted:I've lovingly crafted the OP to a DDS 1 LP for the subforum, and I have the first post as well. However, I am unsure of how to progress with the game going forward. Does anyone have an awesome Walkthrough / FAQ that I can use to full clear? Alright here it is this is the breakdown. Gimme a beat. Yo, so DDS1 has five party members and in true Megaten tradition they all got themselves specialities. You got pure magic power, balanced support, pure physical power, pure customizability, and wild card--or Argilla, Gale, Heat, Serph, Cielo. Now, Cielo is the last party member you get and he's arguably the worst one of the bunch, as he focuses a lot on luck. However, he's got some unique resists and weaknesses that give him a slight edge against later enemies, although he's also got a harder weakness to eventually render immune. The most important question is how do you want to customize your main character, and there are multiple builds that people seem to favor, and you can find a few examples of these on given GameFaqs boards and the like. The key thing to remember is that while exp grinding is pretty simple and magic lets you KILL enemies fastest, killing your enemies is not really your goal. DDS 1 and 2 have a unique system regarding "hunting", with its own set of skills to accompany. These skills are not really effective for conventional combat, dealing very little damage to a traditional foe. However, by inducing a state of "fear" in your opponents, achieved by taking advantage of enemy weaknesses and dominating a fight before enemy actions can take place, your hunting techniques do very solid if not outright lethal damage. Hunting techniques are important because they are, far and above, the best way to get AP to learn Mantras--or in other words, they are the key to mastering your skills. Since hunting techniques by and large scale on strength, there's a pretty big incentive to give your main character some strength-based stats, although this is not strictly necessary. You have two paths on the hunting path, one with damage-based moves, one with OHKO moves, and if you want to opt out of strength, you can focus on the OHKO moves, although these have a disadvantage of being less reliable than other hunting moves. Still, with enough agility and/or luck, you should make do with them, and a skilled player will almost always be consistently ahead of the curve in terms of skill acquisition, and broke for nearly all of the game as you keep your mantras fresh. Now, in DDS1, you're kind of free to dick around as you see fit in terms of customization, since you can always support a weakness of your main character with another team mate, and except for Cielo, you get plenty of time to get used to your team and their abilities and train them up as you see fit. You can outfit their skills to your liking, but can't control their stats, so you will always end up with more or less the same result from each individual member. In general, the team of Serph, Argilla and Heat is perfectly adequate and fine for any situation, afforiding you to make Serph a balanced support class and using Argilla's high magic and Heat's high strength to turn them into focused engines of their respective schools of death. However, and especially if you want to take on the harder optional bosses, taking advantage of the unique stats and resistances of Gale and Cielo respectively can similarly open new and exciting options for growth, so feel free to experiment with Serph however you want, bearing in mind the nature of hunting techniques. Now, DDS2...is a little different. DDS2 puts it to your great benefit to make Serph a physically-focused character, as you will largely be without a party member who puts points towards their physical prowess. You do get one, eventually, and he's worth leveling up or so they say, but I honestly find it very pointless to level up any other characters than a certain three, Serph included. I'll refrain from spoiling who or why for now, but needless to say, Serph makes for a better physical attacker, especially because, there is a point later on, where you get a new, temporary character who replaces Serph for a period of time. This character will mimic his skills completely, but will have a period of two dungeons or so (which is not an insignificant period for this game) where they will have their own opportunity to learn skills. This convalesces towards the end, and that character's skills are then joined with Serph's skills. Overlapping skills matter not, but any skills NOT shared by the two get added to one larger pool, so it's an easy matter to push this character down every skill path that is the opposite of Serph's stat growth, and in the end create a highly skilled physical AND magical assault character. The only other piece of information, which applies to both games, is the matter of mantras and elemental weaknesses. Each character has an affinity, which provides a resistance and a weakness. For most of each game, you will be forced to endure or deal with your weakness, with only limited means of removing it. However, there IS a way to remove it for real, and it requires a skill at the end of a mantra path. In DDS1, this means that right away, you want to start pumping your points into the very opposite mantra path as your character's element. SO, Serph is an ice attacker, with a fire weakness, so you want to put him down the fire path, and similarly to every character (besides Cielo, who has his own path). This is very key! You can neglect his ice skills in lieu of fire if you'd rather. It's a bit annoying, but even if you are a physically-focused character, you want to max out your opposing elemental path, or the end-game is going to be a very frustrating place for you. Eventually, you'll be able to drain elemental weaknesses, and that's when you can really start going hog wild. That should about cover anything you NEED to know about DDS. The key is to never neglect hunting. It requires a bit more skill and effort than just killing your enemies, but trying to devour every enemy you can will quickly transform you into something savage, unstoppable, voracious and foul. In other words, a demon. You will never be able to satisfy your hunger, warriors of purgatory.
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# ? Feb 26, 2014 22:07 |
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Thank you a million times over, that's a great write up on it. I'm gonna quote that in the Hunting explanation for the LP when it goes up, just an FYI.
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# ? Feb 26, 2014 23:01 |
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Question for you, demon dudes. I recently picked up a 2DS, and am looking for a good DS/3DS SMT game to hold me over until Persona Q comes out and is the best thing crafted by human hands. Is the new SMT 4 generally held to be the best game in the ecosystem? I also see these Devil Summoners games I don't know too much about. For reference, I have played the entire Persona 3/4/Arena ecosystem and the first bit of Nocturne.
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# ? Feb 27, 2014 01:47 |
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Devil Survivor Overclocked is really good, but SMT IV is your best bet, especially if you enjoy the recent Persona games.
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# ? Feb 27, 2014 01:55 |
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If what I've heard of Etrian Odyssey is true, Strange Journey would be the closest thing to Persona Q. SMT4 is an obvious pick up if you're on 2DS as well (it's more like Nocturne, being a mainline SMT game).
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# ? Feb 27, 2014 02:02 |
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I dunno, man. SMT IV is pretty good, but DS: Overclocked is just as addictive. The only two games that make me get that "Oh poo poo! I haven't cooked tomorrow's lunch" feeling to a slightly greater degree than Overclocked are probably Fire Emblem: Awakening and the aforementioned SMT IV. Of course, if you want a JRPG experience, then by all means go with IV. It's an excellent game with bucket-loads of content / side-quests, solid story and pretty cool supporting characters. Manatee Cannon posted:If what I've heard of Etrian Odyssey is true, Strange Journey would be the closest thing to Persona Q. SMT4 is an obvious pick up if you're on 2DS as well (it's more like Nocturne, being a mainline SMT game). While that is true, Strange Journey can get pretty loving sadistic with little of the joie de vivre that the Etrian Odyssey games give you.
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# ? Feb 27, 2014 02:09 |
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Thanks, I'll look at Overclocked and SMT 4. I know both are held to be tending more difficult than the Personas, but is it going to be like Nocturne where I am just rolling along doing my thing hanging with Pixie and then SURPRISE here's this boss you will be bouncing off of for the next 30 hours of grinding have fun! He wasn't even that great but I loved having Matador in my P4G deck because that guy and me man we went around and around.
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# ? Feb 27, 2014 02:31 |
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projecthalaxy posted:Thanks, I'll look at Overclocked and SMT 4. I know both are held to be tending more difficult than the Personas, but is it going to be like Nocturne where I am just rolling along doing my thing hanging with Pixie and then SURPRISE here's this boss you will be bouncing off of for the next 30 hours of grinding have fun! Keep in mind that Devil Survivor is an SRPG.
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# ? Feb 27, 2014 02:33 |
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Wark Say posted:I dunno, man. SMT IV is pretty good, but DS: Overclocked is just as addictive. The only two games that make me get that "Oh poo poo! I haven't cooked tomorrow's lunch" feeling to a slightly greater degree than Overclocked are probably Fire Emblem: Awakening and the aforementioned SMT IV. Devil Survivor is the worst SRPG I've ever played, but I really liked Strange Journey. Go figure.
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# ? Feb 27, 2014 02:35 |
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People call Devil Survivor an SRPG because you move your characters on a grid, but the actual combat is just like a regular turn-based RPG, and barely requires any real strategy. You plan your character's build, your demons and such, but that's just like any other SMT. Also, it kind of sucks that anything can happen at any moment, so that whatever "strategy" you had been using becomes useless. And your characters move so slowly you can't really do anything about it at that point. There were times when I had to restart a battle and I beat it the second time because I already knew what was going to happen, instead of beating it by using better strategies based on specific abilities or using the environment to gain advantage over the enemies. So yeah, it's not really an SRPG. Apart from that, I don't think the game is hard (I played on Normal difficulty), except for the final bosses. You can breeze through the first days without having to restart many battles as long as you grind a bit and upgrade your demons periodically.
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# ? Feb 27, 2014 03:01 |
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I found the only real sticking points in Overclocked to be Jezebel and Belberith, and the latter was because I wanted to grab some skills off the other enemies floating around.
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# ? Feb 27, 2014 03:06 |
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I don't know about Overclocked because I never played it, but I found the original Devil Survivor more aggravating than anything else because escort missions escort missions escort missions! Hey player do you like escort missions? BECAUSE WE LOVE ESCORT MISSIONS! and they were pretty much all a pain. Devil Survivor 2 was great but the 3DS version of that will never exist.
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# ? Feb 27, 2014 03:21 |
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alcharagia posted:I don't know about Overclocked because I never played it, but I found the original Devil Survivor more aggravating than anything else because escort missions escort missions escort missions! Hey player do you like escort missions? BECAUSE WE LOVE ESCORT MISSIONS! and they were pretty much all a pain. Overclocked is the same game with extra content. It really shouldn't have so many missions that require you to protect someone, but it makes sense in the context of the story. Devil Survivor 2 has a 3DS port as well, it's called Break Record and I think it hasn't been released in Japan yet, but it definitely exists.
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# ? Feb 27, 2014 03:27 |
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DoctorX posted:Devil Survivor 2 has a 3DS port as well, it's called Break Record and I think it hasn't been released in Japan yet, but it definitely exists. I'm aware.
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# ? Feb 27, 2014 03:29 |
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DoctorX posted:I beat it the second time because I already knew what was going to happen, instead of beating it by using better strategies based on specific abilities or using the environment to gain advantage over the enemies. So yeah, it's not really an SRPG. On the other hand I beat missions the first time by properly exploiting demon skills and abilities to get an advantage without needing to restart so I don't think this is true at all. Most of the missions are designed with the idea that you'll make good use of demon racial skills and movement abilities and doing so means you don't need to restart or grind. It isn't a super in-depth SRPG but map positioning and proper exploitation of out-of-battle abilities can make missions significantly easier. It is a pretty easy game but I think part of what makes it easy is that you can gain so many advantages without getting into combat directly. It frankly felt overbalanced in favor of that stuff, especially in DS2 where basically any of the advanced racial skills can break the game wide open. ImpAtom fucked around with this message at 03:36 on Feb 27, 2014 |
# ? Feb 27, 2014 03:29 |
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Most escort missions are kind of a dawdle, really. It's just that there's one really nasty one at the start that you'll fail easily if you don't have any racial traits that could help you move across quickly like Devil Speed. I probably became more obsessed with the Devil Survivor games than other MegaTen game I've played. They were quite addicting, and especially fun to break over your knee. My favorite probably being Assassinate + Evil Flow in DS2. It's like you have your very own sniper on every map.
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# ? Feb 27, 2014 03:47 |
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Cool. I love SRPGs and especially breaking them with tactics. I'll probably pick that up soon then SMT 4 later. Thanks dudes.
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# ? Feb 27, 2014 03:57 |
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projecthalaxy posted:Cool. I love SRPGs and especially breaking them with tactics. I'll probably pick that up soon then SMT 4 later. Thanks dudes. If you can wait a bit, Atlus games go on sale all the time. When they happen, you can get Overclocked and SMT4 for as low as $20 and $30 on the eShop respectively.
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# ? Feb 27, 2014 04:15 |
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New PQ stuff:quote:Okay, here's the breakdown of the major bits the Dengeki article reveals. A lot of it is rehashed material from the Famitsu reveal last week, as one would expect, but there are some new things worth covering. Since so much of it is old stuff, I'll just go with bullet points again for conciseness and sanity: More screenshots here. TurnipFritter fucked around with this message at 06:10 on Feb 27, 2014 |
# ? Feb 27, 2014 06:08 |
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There is no part of this news that is not my favorite. Best game.
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# ? Feb 27, 2014 16:23 |
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Now I want to run through the game with an all Velvet Room party
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# ? Feb 27, 2014 17:27 |
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Incredibly smart move with the Sub-Personas, not only to allow favorites by supplementing skills, but a chance to try other characters that may have gone ignored due to their preset skills not meshing with the player. That being said, 20 characters is a LOT. I mean it's great, nobody gets left out for the sake of brevity, but that means potentially some characters go untouched the entire game barring insane grinding. Although, the idea is probably replay value. I hate to reference this, but I sure hope Persona Q doesn't pull a Sonic Chronicles by splitting the party mid-way through the game, effectively crippling you if you've ignored a few characters enough.
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# ? Feb 27, 2014 17:44 |
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Kanji, Elizabeth, Akihiko, [Ken and Naoto on rotation]. That's me right there.
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# ? Feb 27, 2014 17:45 |
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If Yu/P3MC aren't forced, I'll probably go Koromaru/Teddie/Yosuke/[Kanji, Akihiko or Junpei]. That'll cover four to five elements, healing and buffs, without even getting into sub-Personas.
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# ? Feb 27, 2014 18:08 |
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projecthalaxy posted:Kanji, Elizabeth, Akihiko, [Ken and Naoto on rotation]. That's me right there. Hey what up dude who knows the objective best team. I'll also accept adding in Chie for galactic punts.
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# ? Feb 27, 2014 18:58 |
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Is Ken the little kid from P3? If so, what's wrong with you? He's literally the worst character in any SMT game ever. Barring one character in DDS that I can't remember her name.
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# ? Feb 27, 2014 19:02 |
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PureRok posted:Is Ken the little kid from P3? If so, what's wrong with you? He's literally the worst character in any SMT game ever. Barring one character in DDS that I can't remember her name. Argilla? Argilla is cool don't be hating. Sera? Sera...eh I got nothing about Sera.
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# ? Feb 27, 2014 19:06 |
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PureRok posted:Is Ken the little kid from P3? If so, what's wrong with you? He's literally the worst character in any SMT game ever. Barring one character in DDS that I can't remember her name. I find the characters I use tends to be independent of how much I like them. I wouldn't call Ken "literally the worst character" (he's at least not Kenji), but I still used him in my P3P party despite not really liking him post-October.
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# ? Feb 27, 2014 19:08 |
PureRok posted:Is Ken the little kid from P3? If so, what's wrong with you? He's literally the worst character in any SMT game ever. Barring one character in DDS that I can't remember her name. Ken isn't Ronaldo though, so he can't be the worst. In fact, Ken is... okay-ish, except for the creepy sex stuff in P3P. I'd rather use Ken than, say, Teddy, that's for sure. The real proteam is gonna be P3MC, Akihiko, Shinjiro, Mitsuru, and Junpei.
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# ? Feb 27, 2014 19:10 |
None of these teams contain Koromaru, so they cannot be the Best Team.
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# ? Feb 27, 2014 19:12 |
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Shinjiro, Koromaru, Chie, Naoto. All I'll ever need. (Alternatively, replace Chie/Naoto with Mitsuru) EDIT: ^^ This guy gets it.
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# ? Feb 27, 2014 19:14 |
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P4 protag and all the girls team. He is the king, after all. E: And no stupid robots. It's not a person and doesn't count.
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# ? Feb 27, 2014 19:15 |
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Minato, Yosuke, Junpei, Theo, Akihiko. 5 men. 1 team. 0 social skills.
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# ? Feb 27, 2014 19:19 |
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Junpei, Koro, Mitsuru Yu and...Chie. There, done. That was eas--poo poo wait I forgot Naoto. GAH.
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# ? Feb 27, 2014 19:24 |
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https://www.youtube.com/watch?v=BRdRTSxI5Co So this just came out of nowhere- an official English release of SMT1 on iOS! Here's hoping for Android or even 3DS versions.
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# ? Feb 27, 2014 19:24 |
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DeathBySpoon posted:https://www.youtube.com/watch?v=BRdRTSxI5Co Hot diggity. Ya'lls should get this game. Unlike SMT2, which has always been a glitchy and incomprehensible mess from the versions I played, SMT1 is a very solid title even today. It's atmospheric, it's got good characters, it's got a very standard Megaten difficulty curve (excruciating near the start, pretty easy near the end), the soundtrack is awesome and it's very much a "definitive" SMT experience.
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# ? Feb 27, 2014 19:29 |
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DeathBySpoon posted:https://www.youtube.com/watch?v=BRdRTSxI5Co Awhaaaaaaa? They said they were never going to do it!
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# ? Feb 27, 2014 19:29 |
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# ? Jun 10, 2024 20:55 |
DeathBySpoon posted:https://www.youtube.com/watch?v=BRdRTSxI5Co That's pretty cool, actually.
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# ? Feb 27, 2014 19:30 |