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The White Dragon posted:
I think he mixed up plains and grasslands?
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# ? Feb 27, 2014 06:47 |
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# ? May 31, 2024 18:31 |
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The White Dragon posted:
Eh, it's what I usually do. Once a city is reasonably developed (which I assume it is if you're working regular grassland) it starts taking a substantial amount of food to grow, and losing 2 food per turn will maybe get you one more pop by the end, if that. Also, the science and gold from trading posts gets boosted by unis, labs, markets, banks etc. Fertilizer is rarely a high priority tech for me though, usually I'm not really counting on it to help me develop my cities.
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# ? Feb 27, 2014 07:22 |
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As long as you make sure you get a stable built in the city first, cows and sheep are pretty good tiles for GP improvements. You get a lot of productivity out of them so it doesn't feel like you're throwing away a citizen for a few extra science or whatever. Cow academies are great. Just keep in mind you need at least one active pasture to build a stable, but the stable's effects work on non-pastured resources as well, and the stable will continue to operate even if you replace the pasture.
Dr. Video Games 0031 fucked around with this message at 07:37 on Feb 27, 2014 |
# ? Feb 27, 2014 07:35 |
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Deer can be a good choice too
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# ? Feb 27, 2014 07:46 |
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Make sure you chop the forest before you plant the GP then. Note, you should chop your forest deers in general, unless the deer is on a hill. Chopping a grass forest turns it from a 1/1 tile to a 2/0 tile, and getting both chop hammers and extra food can't be anything but a bad thing. Chopping a plains forest is just free hammers. But chopping a hill forest turns it from a 1/1 to a 0/2 tile, which you really don't want if you can help it. Edit: I'm not absolutely sure about this, but I think chopping a tile which has a camp on it already will remove the camp (forcing you to re-camp it).
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# ? Feb 27, 2014 07:51 |
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Phobophilia posted:Make sure you chop the forest before you plant the GP then. The tooltip for building academies and such says something to the effect of “The forest on this tile will be removed, providing 20 production to the nearest city.” I assume it’s telling the truth. I want to say that camps used to be destroyed by chopping forests, but not in G&K or BNW. The tooltip certainly says “the improvement will be replaced”, but in this case I think it’s lying.
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# ? Feb 27, 2014 07:57 |
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The White Dragon posted:
That +1 gold becomes +2 with a Golden Age, and you get to stack your city's multipliers on that. Combined with the +1 science, it can be pretty sweet with good Happiness and Chichen Itza and Great Artists. I believe the Commerce finisher gives another +1 gold to trading posts as well? Hard to get that many policies to spare unless you're Poland though.
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# ? Feb 27, 2014 08:44 |
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The White Dragon posted:
I'm usually in the modern era before I get fertilizer. Sometimes I'm in the Atomic. Sometimes I'm in the information. It's a great tech, it's just down such a terrible tech path. It's probably a leak in my game though, as getting it earlier would increase pop.
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# ? Feb 27, 2014 10:40 |
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The tech path that contains bonuses to food and production, as well as artillery and railroads is not a bad tech path.
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# ? Feb 27, 2014 13:03 |
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I'm in a Giant Multiplayer Robot Game with some friends, and one guy is finding his units are set to auto-explore at the start of his turn no matter what he does. He timed out on a turn earlier in the game but it got reverted back to him (because we're all kind, lovely people). I've asked if he'll give me access to his save so I can take a look and make sure he's not doing anything stupid, but does anybody have any idea of what he could do or try to stop this happening?
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# ? Feb 27, 2014 13:20 |
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Dr. Video Games 0031 posted:Just keep in mind you need at least one active pasture to build a stable, but the stable's effects work on non-pastured resources as well, and the stable will continue to operate even if you replace the pasture. SON OF A BITCH It's me, I'm the filthy casual for whom modern games are made. Seriously, i never knew this.
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# ? Feb 27, 2014 13:37 |
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I've heard of that problem before, and I think (though I'm not certain, it's been a while) that it happens because the automatic move occurs at the start of your turn and you can't select the unit to cancel the automation, unlike in a normal game. Sadly I don't think there's a fix, but the automation will cancel when the unit finds a barbarian so there's that (he could even declare war if he encounters someone else). Also I don't think you'd be able to access his save. GMR has some sort of fancy password thing going.
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# ? Feb 27, 2014 13:40 |
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Doltos posted:I was tooling around with Venice last night and I decided that puppeting a city state with your first merchant seems a little silly. My happiness tanked and I had to give away most of the units that came with the city state due to maintenance costs. Wouldn't it be better to use the merchant to fund early purchases instead? Yeah, I found the same thing. My happiness tanked, I didn't have the money to purchase anything in my city-state (making it useless early on), and the archers that came with it ended up costing me way, way too much. Thankfully I managed to dig myself out of that hole fairly quickly. I ended up managing to found a religion (largely due to some religious city-states and ruins, and a 3-stone Venice), used the 'get money whenever a city converts to your religion', and after everyone converted to my religion once I switched over to the religion of my neighbours, the Byzantines who had empowered the living gently caress out of Eastern Orthodoxy. On the other hand, I played Austria, and I genuinely don't get them. It's like they're a weaker Venice (with the whole 'buying a city-state') thing, but it honestly seems like a fallback ability you'll only ever use if you get screwed out of your 4-city start, and it generally screws you out of a lux, faith, or culture. As for religions, my favourite civ right now is the Byzantines (Because hey, more religion powers!), and I like doubling up Church Property/Tithe if I can get them. (Religious Community/Swords into Plowshares are almost always my follower choices). In fact, I pretty much always choose Church Property or Tithe, as gold seems so powerful both early and late. Should I be grabbing other beliefs (Happiness ones, perhaps)? I'm not really sure what the ideal strat is here.
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# ? Feb 27, 2014 13:50 |
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occipitallobe posted:As for religions, my favourite civ right now is the Byzantines (Because hey, more religion powers!), and I like doubling up Church Property/Tithe if I can get them. (Religious Community/Swords into Plowshares are almost always my follower choices). In fact, I pretty much always choose Church Property or Tithe, as gold seems so powerful both early and late. Should I be grabbing other beliefs (Happiness ones, perhaps)? I'm not really sure what the ideal strat is here. Byzantine Double belief spread + Tithe + reformation belief that makes it harder to remove your religion. Then you can just sit back and enjoy free money. The Double purchasables (Pagodas + Mosques) + Tourism for faith purchased buildings + happiness beliefs + city spam is a great way for winning early, too.
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# ? Feb 27, 2014 15:57 |
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occipitallobe posted:Yeah, I found the same thing. My happiness tanked, I didn't have the money to purchase anything in my city-state (making it useless early on), and the archers that came with it ended up costing me way, way too much. Are you two playing the game wrong and not going Tradition? Between half unhappiness in Venice, free upkeep for garrisoned units, and 1 gold per citizen in Venice, buying a second city with your first Great Merchant should be an absolute no-brainer with no real drawbacks. It helps if it's a city state with a luxury you don't have yet, of course.
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# ? Feb 27, 2014 17:22 |
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You can also play around with the timing of this by deciding when exactly you learn Optics.
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# ? Feb 27, 2014 17:25 |
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Yeah, you definitely don't want to beeline optics (and never ever go Liberty unless you really hate yourself) as Venice. Remember, those city states are getting stronger and bigger all the time without costing you a thing. Depending on your difficulty, you can get yourself an 8 pop city with 5 units and 1-2 workers, and often buildings you haven't even researched yet. Definitely take your time getting those CS puppets. It takes a while to build all those cargo ships, anyway. As for Austria: does the city end up puppeted, or is it treated as though you had founded the city (annexed, no need of courthouse?)
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# ? Feb 27, 2014 17:31 |
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Putin It In Mah rear end posted:Yeah, you definitely don't want to beeline optics (and never ever go Liberty unless you really hate yourself) as Venice. Austria is straight up honest-to-goodness annexation (no need of courthouse). Which means, make sure you have the GPT before you do diplo marriage, or be prepared to liquidate some troops.
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# ? Feb 27, 2014 17:33 |
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You get to choose between puppeting and annexing. If you annex it, it is not "occupied".
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# ? Feb 27, 2014 17:35 |
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So in my current game I was surprised that my citizens were unhappy with me going Order (the most dominant ideology at the time) after two other Civs had taken it. Can anyone explain this? Mongolia 1st picked Autocracy, Denmark 2nd Order, Polynesia 3rd Freedom, Korea 4th Order, (me) Babylon 5th Order, Songhai last Freedom. Denmark was the runaway.
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# ? Feb 27, 2014 17:47 |
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Dragongem posted:You get to choose between puppeting and annexing. If you annex it, it is not "occupied". That's not terrible. A bit situational maybe. I'll have to experiment with it, especially now that I'm Austria in a GMR game.
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# ? Feb 27, 2014 17:47 |
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Khagan posted:So in my current game I was surprised that my citizens were unhappy with me going Order (the most dominant ideology at the time) after two other Civs had taken it. Which of those civs had the most tourism influence over you?
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# ? Feb 27, 2014 17:55 |
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way to go steve posted:Eh, it's what I usually do. Once a city is reasonably developed (which I assume it is if you're working regular grassland) it starts taking a substantial amount of food to grow, and losing 2 food per turn will maybe get you one more pop by the end, if that. Also, the science and gold from trading posts gets boosted by unis, labs, markets, banks etc. +2 food adds up really drat quickly if you're doing it on more than a tile or two. A single +2 very well might shave off 1-2 turns; add in more farms and the growth snowballs, giving you a distinct population advantage in a fairly short time.
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# ? Feb 27, 2014 18:07 |
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Vil posted:Which of those civs had the most tourism influence over you? I think it was either Denmark or Songhai. The former had a lot of culture, but the latter spread Islam to me during war. Both had DOF but no open border IIRC.
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# ? Feb 27, 2014 18:08 |
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FLEXBONER posted:Dido was once friends with me for the entire game, well into the 20th century, and even voted me the leader of the world Congress, and she still thought it was a good plan to backstab me. AI is really silly. Like when they go to war with you right after you took out 3 cities.
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# ? Feb 27, 2014 22:24 |
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Gort posted:The tech path that contains bonuses to food and production, as well as artillery and railroads is not a bad tech path. I don't think I've made more than 10 artillery in hundreds of hours of Civ. I rarely put railroads up. Usually it's put up research labs -> get internet -> win game.
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# ? Feb 28, 2014 00:37 |
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Gabriel Pope posted:+2 food adds up really drat quickly if you're doing it on more than a tile or two. A single +2 very well might shave off 1-2 turns; add in more farms and the growth snowballs, giving you a distinct population advantage in a fairly short time. Well sure, if you need the food then go for it. Most of the time for me, when I'm in Industrial or later, I'd rather have 2 food, 1-2 science, and 3-4 gold than 4 food. By the time a city is 20+ pop I'm already working all the nearby high value tiles, and food just for food's sake is less of a priority.
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# ? Feb 28, 2014 00:42 |
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Re: tonight's game It appears steam is broken - is it possible to play without it? edit: oh it's just dicey, but I managed to get in after like 10 attempts Microplastics fucked around with this message at 00:48 on Feb 28, 2014 |
# ? Feb 28, 2014 00:44 |
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Odobenidae posted:
I had this happen to me a few weeks back, except throw a whale and a crab tile into the lake
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# ? Feb 28, 2014 00:59 |
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The Glumslinger posted:I had this happen to me a few weeks back, except throw a whale and a crab tile into the lake You put up fishing boats on Loch Ness?
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# ? Feb 28, 2014 01:12 |
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Bashez posted:I don't think I've made more than 10 artillery in hundreds of hours of Civ. I rarely put railroads up. Usually it's put up research labs -> get internet -> win game. I'm assuming you never play multiplayer. What difficulty do you play on? (and game speed)
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# ? Feb 28, 2014 13:19 |
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Gort posted:I'm assuming you never play multiplayer. What difficulty do you play on? (and game speed) What a thing to say to a stranger.
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# ? Feb 28, 2014 17:15 |
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What do I do if one of my cities is standing on an oil patch? How do I improve it?
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# ? Feb 28, 2014 18:43 |
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Pollyanna posted:What do I do if one of my cities is standing on an oil patch? How do I improve it? Nothing. If your city is sitting on oil, you automatically get the oil.
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# ? Feb 28, 2014 18:45 |
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Pollyanna posted:What do I do if one of my cities is standing on an oil patch? How do I improve it? You don't need to, you get the oil.
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# ? Feb 28, 2014 18:45 |
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twitch.tv/2k is streaming the Conquest Deluxe scenario now, for those who rather watch than play.
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# ? Feb 28, 2014 20:11 |
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Gort posted:I'm assuming you never play multiplayer. What difficulty do you play on? (and game speed) Most of my games are on emperor with a smattering of immortal and deity on standard speed. I don't build artillery because I don't like attacking civs because I don't like the combat AI. I don't play multiplayer. Well, I have, but with a friend and we don't declare on each other.
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# ? Feb 28, 2014 20:31 |
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Playing on Terra is really frustrating because there's a giant extra continent that nobody can settle because their happiness would be put in the shitter.
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# ? Feb 28, 2014 21:31 |
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Pollyanna posted:What do I do if one of my cities is standing on an oil patch? How do I improve it? Do what the Chinese do; relocate half your citizens to a holding city and drill where their houses were.
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# ? Feb 28, 2014 21:40 |
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# ? May 31, 2024 18:31 |
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Pollyanna posted:What do I do if one of my cities is standing on an oil patch? How do I improve it? Beated with the answer, but it's always great when one of your cities ends on a uranium deposit. "We always wondered why everyone kept getting sick here!"
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# ? Feb 28, 2014 22:57 |