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Voting for U-238 Rounds and Welcome to the Jungle, mostly for Goliaths, aka "Holy poo poo, did these mechs bail my sorry rear end out of trouble more times than I can count". Now, if U-238 Rounds sound familiar, they used to be a Marine upgrade in Starcraft 1 that did...exactly what the Reaper variant does: added range for Marines and a damage boost. If my memory is correct, Tychus' cantina conversation basically summed up what would have been Tosh's arc/story had Starcraft: Ghost been published. I think Hanson's lab conversation is also a nod to Ghost's original plot as well, in regards to the mystery Dominion program Tosh was involved in. Sadly, I think that's about as much as we get in regards to all of this. There may be a stray line or two down the road, but this is all we'll hear about Tosh's backstory.
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# ? Feb 28, 2014 23:31 |
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# ? Jun 9, 2024 19:30 |
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Autsj posted:I seem to recall something about _not_ abusing marine/medic to steamroll everything, why are people voting for medic upgrades . Because we have more units besides Marines that can also be called on who will need healing.
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# ? Feb 28, 2014 23:54 |
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AradoBalanga posted:Voting for U-238 Rounds and Welcome to the Jungle, mostly for Goliaths, aka "Holy poo poo, did these mechs bail my sorry rear end out of trouble more times than I can count". Now, if U-238 Rounds sound familiar, they used to be a Marine upgrade in Starcraft 1 that did...exactly what the Reaper variant does: added range for Marines and a damage boost. U-238 rounds did not increase damage in Brood War, just range. Which, I guess is kinda like damage?
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# ? Feb 28, 2014 23:56 |
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Synastren posted:U-238 rounds did not increase damage in Brood War, just range.
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# ? Feb 28, 2014 23:59 |
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AradoBalanga posted:Voting for U-238 Rounds and Welcome to the Jungle, mostly for Goliaths, aka "Holy poo poo, did these mechs bail my sorry rear end out of trouble more times than I can count". Now, if U-238 Rounds sound familiar, they used to be a Marine upgrade in Starcraft 1 that did...exactly what the Reaper variant does: added range for Marines and a damage boost. Um, I'm not sure what you mean, they're incredibly clear what the mystery Dominion program was later on in Tosh's arc in WoL.
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# ? Mar 1, 2014 00:05 |
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Feinne posted:Um, I'm not sure what you mean, they're incredibly clear what the mystery Dominion program was later on in Tosh's arc in WoL. Go me.
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# ? Mar 1, 2014 00:19 |
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I'm gonna say Both Reaper Upgrades and Outbreak. Kill a bunch of zerglings in one shot!
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# ? Mar 1, 2014 02:04 |
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Clusterbombs because I want to see them used effectively and U-238 Rounds so we hopefully use reapers anyway even if upgrading the marauder is probably better. Welcome to the Jungle kill all protes.
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# ? Mar 1, 2014 02:49 |
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ArkhamPraetor posted:Welcome to the Jungle kill all protes. t Also someone explain to me how uranium-238 makes bullets travel farther.
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# ? Mar 1, 2014 04:18 |
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Star Man posted:t Because the increased density and tiny amounts of radiation combined with that much momentum allow it to open a hole into magic scifi bullshit land and fly an extra yard
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# ? Mar 1, 2014 04:36 |
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Star Man posted:t Because science.
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# ? Mar 1, 2014 04:46 |
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Lord_Ventnor posted:Because science. Oh god. For those of you that don't know anything about the game outside of this LP, just you wait.
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# ? Mar 1, 2014 05:02 |
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So, the game simply suggests that it's because they're dense and something something which could justify hitting harder maybe but isn't a terribly good excuse for increased range. You could probably bullshit something up about them either being able to use more propellant because the bullets are more resilient or the bullets being less prone to deforming and thus being more accurate at a longer range if you wanted an actual reason, though coming up with an actual superscience element and not just depleted uranium would be a better way to go.
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# ? Mar 1, 2014 05:31 |
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lets go to minehoff and get a sweet buggy, also pick u238 rounds
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# ? Mar 1, 2014 05:37 |
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Weeellllll, if you've got a denser material for the bullet, then maybe you can have the same size casing with smaller bullets (with the same mass as the non-dense ones) and pack more propellant behind them? Same punch from the bullets, but more powder to launch them further. Except that probably only justifies the added range, not the added damage. Oh well.
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# ? Mar 1, 2014 06:24 |
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biosterous posted:Weeellllll, if you've got a denser material for the bullet, then maybe you can have the same size casing with smaller bullets (with the same mass as the non-dense ones) and pack more propellant behind them? Same punch from the bullets, but more powder to launch them further. A more dense bullet penetrates further and can do more damage
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# ? Mar 1, 2014 06:38 |
The old gun shoots shuttlecocks, so changing them to U-238 rounds would increase both damage and range.
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# ? Mar 1, 2014 07:20 |
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Raldan posted:The old gun shoots shuttlecocks, so changing them to U-238 rounds would increase both damage and range. I think I'll accept that. Also, who else misses when reapers could toss bombs at buildings. CERTAINLY NOT THIS PROTOSS PLAYER NOPE NOT ME.
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# ? Mar 1, 2014 08:00 |
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U-238 Rounds and Welcome to the JungleStar Man posted:Also, who else misses when reapers could toss bombs at buildings. CERTAINLY NOT THIS PROTOSS PLAYER NOPE NOT ME. They technically still can, the WoL campaign uses all the pre-expansion stats. This means that void rays are still really good
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# ? Mar 1, 2014 09:56 |
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Kurieg posted:U-238 Rounds and Welcome to the Jungle Yeah, I know. Single player and multiplayer are two different animals. Void rays are still pretty insane in multiplayer For those that did not know about this, the balance patches for StarCraft and Brood War applied to single and multiplayer. There were patches that fixed some things in the campaign, but otherwise that 150-mineral cost for a spawning pool got changed for both sides.
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# ? Mar 1, 2014 10:29 |
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Do all the upgrades apply to mercs as well?
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# ? Mar 1, 2014 13:25 |
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Squalitude posted:Do all the upgrades apply to mercs as well? Yes.
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# ? Mar 1, 2014 13:41 |
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What is the status of Reapers these days? I really only ever played WoL and HoS for the single player. Edit: Also, is anyone aware of any big custom levels or campaigns that deal with an extended evacuation of a planet? Something like a more detailed version of the Evacuation mission. Basically I wouldn't mind a campaign dealing with the initial infestation and evacuation of Mar Sara. SageNytell fucked around with this message at 18:08 on Mar 1, 2014 |
# ? Mar 1, 2014 18:00 |
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SageNytell posted:What is the status of Reapers these days? I really only ever played WoL and HoS for the single player. They're good for early-game harassment but you won't see them afterwards. They did get a nice buff in HoS that lets them regenerate out of combat, although they lose their advantage against light units.
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# ? Mar 1, 2014 18:10 |
Voting Closed! We'll be doing Outbreak and picking up U-238 Rounds and Concussive Shells! Raldan fucked around with this message at 19:04 on Mar 1, 2014 |
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# ? Mar 1, 2014 19:01 |
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Hermetian posted:They're good for early-game harassment but you won't see them afterwards. They did get a nice buff in HoS that lets them regenerate out of combat, although they lose their advantage against light units. They also have the speed upgrade innately, and they lost their anti-structure attack. They function a lot like early-game ground mutas with cliffwalk now.
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# ? Mar 1, 2014 20:00 |
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Isn't there even a mod somewhere that recreates the entire SC1 campaign in the SC2 engine? e: There we go: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166 Nuramor fucked around with this message at 23:19 on Mar 1, 2014 |
# ? Mar 1, 2014 23:15 |
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So are the mission objective subtitles as hard to read in the game as they're coming across in the video?
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# ? Mar 2, 2014 01:01 |
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They are not. The only bad thing about the videos are the out of game portion being desynced and running at sporadic fps. I watch in Youtube and download them.
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# ? Mar 2, 2014 18:03 |
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Post a star craft, please. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Mar 22, 2014 13:41 |
Update Voting: Upgrade 130,000 Credits available Advanced Medic Facilities - Medics no longer require the Tech Lab add-on. 60,000 Credits Kinetic Foam - Marauders gain +25 life. 90,000 Credits G-4 Clusterbomb - Anti-personnel charge with a large blast radius. - Ejects smaller payloads in a radius for increased damage. 75,000 Credits Twin-Linked Flamethrowers - Doubles width of Hellion's flame attack. 40,000 Credits Thermite Filaments - Hellions do +10 damage to light units. 60,000 Credits Titanium Housing - Missile Turrets gain +75 life. 50,000 Credits Hellstorm Batteries - Missile Turrets gain a second attack. - Second attack does area damage. 80,000 Credits Research Planetary Fortress - Command Center can upgrade to a Planetary Fortress. - Upgrade grants extra armor and the Twin Ibiks Cannon. - A Planetary Fortress cannot lift on. Perdition Turret - Flame turret. - Does massive area damage. - Conceals itself when not in combat. Mission The Great Train Robbery 110,000 Credits 3 Zerg Research New unit: Diamondback Welcome To The Jungle 120,000 Credits 3 Protoss Research New unit: Goliath Voting will end Tuesday March 25st at 1:00 pm EST Raldan fucked around with this message at 05:16 on Mar 26, 2014 |
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# ? Mar 23, 2014 20:52 |
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Hellstorm Batteries because that second attack is pretty cool and pretty useful. Perdition Turret because while awesome in multiplayer, I never really saw much use for the Planetary Fortress in single player personally. The Great Train Robbery because robbing trains sounds better than robbing gas.
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# ? Mar 23, 2014 20:58 |
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Hellstorm Batteries, Perdition Turret, and Welcome to the Jungle, because we're behind on our Protoss research.
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# ? Mar 23, 2014 21:22 |
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Advanced Medic Facilities, Perdition Turret, Welcome to the Jungle
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# ? Mar 23, 2014 21:23 |
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Hellstorm Batteries Perdition Turret Welcome to the Jungle
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# ? Mar 23, 2014 21:52 |
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The joke with mass reaper in this mission is that if you have a decent bunker defense, you can attack during the night with impunity since the buildings only spawn extra units if they live after being attacked. Also you don't need to kill the infestors at night, you can just build a missile turret on top of them during the day while you're pushing out and reveal them since they're just burrowed. Clusterbombs, Perdition Turret, and Welcome to the Jungle
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# ? Mar 23, 2014 21:55 |
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Advanced Medic Facilities, Planetary Fortress, and Welcome to the Jungle. I've always gone with the Perdition Turret myself, so I'd like to see how well the fortress compares.
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# ? Mar 23, 2014 22:06 |
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Hellstorm Batteries, Perdition Turret, and Welcome to the Jungle
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# ? Mar 23, 2014 22:10 |
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Hellstorm and Titanium Housing, cause gently caress your credits. Grab the Perdition for maximum automation and do Welcome to the Jungle so 1/3 of the things you just got is ultimately useless.
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# ? Mar 23, 2014 22:16 |
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# ? Jun 9, 2024 19:30 |
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Hellstorm Batteries. Shoot the whole sky down. And as cool as a big huge cannon is, I think the Perdition Turret is better suited to your playstyle, Raldan. Plus, having an automated ground defense system that doesn't take up supply points sounds like just what the Terrans need. Finally, Welcome to the Jungle sounds fun, if only because I've had that song stuck in my head all day ever since it came on the radio this morning.
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# ? Mar 23, 2014 22:24 |