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For the Kai-Leng gunship battle I wish we got to keep the M-920 Cain from the 2nd game. It would have been hilarious just to launch that bad boy and kill the gunship in one blast and hopefully leave Kai-Leng alive long enough just so that you could slowly crush his neck with your boot.
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# ? Mar 2, 2014 14:03 |
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# ? May 29, 2024 19:23 |
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A gunship isn't even a meaningful threat to Shepard at that point. You take out maybe three gunships in ME2. And you've just finished a fight against two harvesters.
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# ? Mar 2, 2014 14:15 |
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Shepard's secret weakness is bright light. Just like us pallid nerds behind the keyboard.
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# ? Mar 2, 2014 14:22 |
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This is obviously that foreshadowing the other people were talking about with the ending. You see the bright light represents the glorious light of Japan and how Shepard in his nonJapanese status cannot hope to defeat it. It is the first step into becoming a god of all people in the galaxy: Defeating Japan.
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# ? Mar 2, 2014 14:32 |
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Goddamn someone loved Miranda almost as much as they loved ponytail. Is there a way to get her killed in ME2 without dying yourself? One of my favorite rants to go on is about evolution of stakes and violence. If Cerberus weren't the sort of cartoonishly evil bad guys who would happily slaughter the very humans they're supposed to protect in the name of "research data" from the very first game, Sanctuary could have been fairly horrifying. As it stands, we're just dealing with more of the same. What kind of "research data" am I salvaging here, anyways? How does it convert into currency (yeah, the same may be asked anywhere, but still)? Oh, ponytail, you really shouldn't have. But thanks anyway. New Chambers decided to keep talking while I was browsing my mail, so I turned it off - and now it's gone completely. What was wrong with the "new" and "archived" emails of ME2? Aww, Joker is sad. That means more to be than the entire overblown death scene. Blunt force message trauma from EDI. Thanks. Javik has a decent backstory he finally reveals. I'd say he isn't very chatty, but it feels as though none of the crew are, comparatively speaking. I keep walking past the Life Support room and wandering if someone is supposed to be there. Hmm. I guess I should started the Citadel DLC before Sanctuary. Now I will be one party member short for the party. What a shame. Tuchanka has a properly tragic ending that stemmed from everything you've done in the last two games and from the entire backstory. It worked. If you hosed up enough that you had to choose between the quarians and the geth, that would have been tragic without being artificial. Legion being forced to sacrifice himself even in the best ending was rather tacked on. The other priority mission endings just milked bathos from an emotional connection you did not have. So the one embassy dialog about sending an Asari child to Thessia doesn't change at all after Tessia is overrun. Next time - the Citadel, and then a final update to finish the game.
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# ? Mar 2, 2014 14:40 |
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Xander77 posted:Goddamn someone loved Miranda almost as much as they loved ponytail. Is there a way to get her killed in ME2 without dying yourself? I think the easiest way would be to have her un-loyal and take her along to the final Babby Reaper battle. Beyond that she's notoriously difficult to get killed during the suicide mission though.
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# ? Mar 2, 2014 14:43 |
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Xander77 posted:Next time - the Citadel, and then a final update to finish the game. I'm strongly on the side of people who say you should finish the game before doing Citadel. I can't imagine how someone who hasn't finished the game will handle the tone whiplash from ME3 -> Citadel -> ME3.
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# ? Mar 2, 2014 15:35 |
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Burning Mustache posted:I think the easiest way would be to have her un-loyal and take her along to the final Babby Reaper battle. Has anyone done a play-thru to try to get most of the crew dead? I want to restart a renegade play-thru and I was wondering how many crewmates I can get killed from ME1 to ME3.
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# ? Mar 2, 2014 15:42 |
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AgentHaiTo posted:Has anyone done a play-thru to try to get most of the crew dead? I want to restart a renegade play-thru and I was wondering how many crewmates I can get killed from ME1 to ME3. Oh yeah. It is well documented on youtube. You have to be kind of careful with 2 to make sure that, I think, only Jack and Morinth survive.
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# ? Mar 2, 2014 15:46 |
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All Miranda's hard to kill-ness in ME2 is balanced by her being so laughably easy to kill in ME3, there's several conditions which can get her nixed. She's pretty much this game's Mordin in terms of people inadvertently needlessly losing her.
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# ? Mar 2, 2014 17:23 |
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I warned her about ponytail and she still got killed by him.
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# ? Mar 2, 2014 17:24 |
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poptart_fairy posted:I warned her about ponytail and she still got killed by him. There's a cluster of triggers for that. Fail one and she dies. Some are pretty absurd and esoteric too; like if you romanced her in 2, then didn't continue it in 3, she dies. Like, what.
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# ? Mar 2, 2014 17:26 |
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poptart_fairy posted:I warned her about ponytail and she still got killed by him. It takes 3 things. First you have to offer assistance first meeting. Second meeting at Spector office you have to have read the full dossier on ninja assassin before hand and warn her. Third you have to meet her on the citadel in the apartment and give her access to your resources. Then and only if she was loyal in me 2 will she survive.
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# ? Mar 2, 2014 17:38 |
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Miranda is only so hard to kill in ME2 because Bioware is lazy. She has a line before you choose your squad for the end boss, so she can't die before that point. Couldn't they just have have given everyone that line and let everyone have a possibility of death before that choice?
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# ? Mar 2, 2014 18:09 |
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Xander77 posted:I don't remember that. IIRC, the geth gain awareness, the quarians try to destroy them, then the geth withdraw beyond the veil and kill any organic they come into contact with because... ? So really if the Quarians would just stop being assholes we wouldn't have this problem.
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# ? Mar 2, 2014 18:26 |
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SubponticatePoster posted:So really if the Quarians would just stop being assholes we wouldn't have this problem. Actually, if the Quarians won then we wouldn't have this problem.
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# ? Mar 2, 2014 18:41 |
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Mass Effect 3, and the series whole, is bad.
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# ? Mar 2, 2014 18:47 |
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Burning Mustache posted:Beyond that she's notoriously difficult to get killed during the suicide mission though. Duh, she's genetically perfect!
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# ? Mar 2, 2014 18:54 |
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SgtSteel91 posted:Actually, if the Quarians won then we wouldn't have this problem. SubponticatePoster posted:Quarians try to destroy them and get their asses kicked because they're lovely lovely lovely at fighting
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# ? Mar 2, 2014 19:07 |
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Il Federale posted:Duh, she's genetically perfect! It was pretty funny, back in the ol' ME2 thread, I think, somebody posted a video where she got grabbed and dragged away by the Collector bees in the biotic bubble sequence, only to show up perfectly fine and well in the next cutscene
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# ? Mar 2, 2014 20:20 |
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Axe-man posted:This is obviously that foreshadowing the other people were talking about with the ending. You see the bright light represents the glorious light of Japan and how Shepard in his nonJapanese status cannot hope to defeat it. It is the first step into becoming a god of all people in the galaxy: Defeating Japan. Makoto Shepard would never harm his people () Kurtofan fucked around with this message at 21:04 on Mar 2, 2014 |
# ? Mar 2, 2014 20:53 |
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A thousand audio logs. All of which cut off if you decide to explore the apartment while listening to them. A brilliant start. See, Zander with a Z is the right spelling for that pronunciation You burst into a crowded restaurant and don't indiscriminately slaughter the customers for pointless attempts at gravitas? I think I may like the tone of this. Medigel fixes cutscene injuries, for the first time in RPG history. So Brooks is actually the bad guy leader, right? James, your "Shepard" needs a lot of work. Get some tips from Wrex. Note to self - never initiate conversation with Joker while standing behind him, unless I feel like watching a reenactment of The Exorcist. I hoped Solid Shepard was just a momentary aberration. This game isn't built for stealth. Restarted the casino mission once for every party member. Guess I could have youtubed it, but whatever. Got stuck in the Quasar game with no obvious way to exit. Reloaded. I am good at vidyagames. Ahahaha, Wrex boogies down. Shepard is still suffering from brain damage. Or a crippling lack of genre awareness, if you want to be charitable. "It just means there's more of the legend to love." I can't be the only one hoping for a super-Paragon ending where we team up, right? Whoops, forgot to check my weapons and am still stuck with the pistol :/ Synchronized running by the other team. Eerily creepy. Just... make some minor changes, have them point their weapons around or something. Not that hard. Wrex is awesome and practically unkillable. I get it, I get it - in the far off future of whenever CE, there is only irreconcilable differences between different races. And blue chicks. "I will end you / I will end you painfully". "I should go." Come on, who didn't want to have a proper fight on board the Normandy? Got to a cutscene after getting ruined over and over by the clone - no idea how and why. Why the hell is the Normandy flying between buildings? Why are we dropping the whimsical tone for a shitload of civilian casualties? I'm not sure how I was supposed to take on the clone head on, since we simply traded charges and novas until one of her minions came along and flanked me - the party members refused to engage her completely. So I just kited her around some boxes. Fun times. I see we're getting inspiration from the cinematic masterpiece "The Mummy 2". I guess it's hard to write a convincing antipode for Shepard as she could be played in a number of distinct ways, but what the hell was the clone's plan / goals / personality, beyond "evil clone"? Begin party preparations.
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# ? Mar 2, 2014 21:30 |
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I should mention that the little visits you get for each person refresh after every mission and a round in the combat simulator in the boardwalk counts as a mission so do that to get all of them (if you haven't already been getting them during the main game).
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# ? Mar 2, 2014 23:17 |
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Xander77 posted:Begin party preparations. I really, really, really, really, really, really, really recommend that you leave the party till after you've completed the base game.
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# ? Mar 3, 2014 02:28 |
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I don't know why everyone seems so insistent about the party till after the game, I think it is a much better place. I mean after that he can watch the ending and then walk away instead of doing it afterward hating every moment.
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# ? Mar 3, 2014 02:32 |
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Jerusalem posted:I really, really, really, really, really, really, really recommend that you leave the party till after you've completed the base game. Oh come on, the ending is fairly dumb (more so with EC), but it's not going to ruin his life. The only time to play Citadel that makes sense is just before end game and swapping the two won't make the game any better.
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# ? Mar 3, 2014 02:40 |
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Veotax posted:Miranda is only so hard to kill in ME2 because Bioware is lazy. She has a line before you choose your squad for the end boss, so she can't die before that point. Didn't a tester or a Bioware rep or someone say at some point, in this thread or the one previous that the Mass Effect 2 ending was basically held together with string?
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# ? Mar 3, 2014 02:56 |
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Dan Didio posted:Didn't a tester or a Bioware rep or someone say at some point, in this thread or the one previous that the Mass Effect 2 ending was basically held together with string? There was an ex-Bioware QA guy who used to post here and yes, he did say that. Apparently the programming challenge of the suicide mission is one of the reasons why we didn't get an endgame like that in ME3.
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# ? Mar 3, 2014 03:06 |
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Is there a reason why the Mass Effect 2 ending was so hard to program? I haven't dived into all the possibilities but I thought it was just a series of "If <FLAG SET> then <DO THIS>" moments. I can see it being an utter nightmare for QA though, having to run through all the possibilities again and again.
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# ? Mar 3, 2014 03:12 |
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Draile posted:There was an ex-Bioware QA guy who used to post here and yes, he did say that. Apparently the programming challenge of the suicide mission is one of the reasons why we didn't get an endgame like that in ME3. ME2's ending ruled, and I think the expectation of something like that again probably contributed to the reception ME3's ending got.
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# ? Mar 3, 2014 03:17 |
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I really wish it wasn't so easy to get everyone out in ME2.
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# ? Mar 3, 2014 03:21 |
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One time in ME2 I saw Tali get shot and fall down dead in the background in a cutscene and she still survived.
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# ? Mar 3, 2014 03:29 |
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Fag Boy Jim posted:I really wish it wasn't so easy to get everyone out in ME2. Most people here got everyone out on the first try but I think a lot of players lost at least a few crew members their first go-round.
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# ? Mar 3, 2014 03:38 |
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There were even goons who were mad about losing Thane by putting him in the vents. I loved those days.
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# ? Mar 3, 2014 04:07 |
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Pattonesque posted:Most people here got everyone out on the first try but I think a lot of players lost at least a few crew members their first go-round. The average player kind of sucked at complex tasks like "upgrade your damned ship", apparently.
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# ? Mar 3, 2014 04:09 |
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Seemlar posted:
Also complex tasks like "not picking male Shepard".
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# ? Mar 3, 2014 04:10 |
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Rincewind posted:Also complex tasks like "not picking male Shepard". I've played both, and male Shepard does have a few moments where he has charm, but yeah Hale is much more invested in the game than him. By far.
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# ? Mar 3, 2014 04:34 |
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Hah, just did Geth Dreadnought and it was a save where I sent Tali through the vents. She brings it up. "Vents. Always through the vents." "You did fine on the Collector ship." "I got set on fire!" (I don't remember setting her on fire)
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# ? Mar 3, 2014 05:09 |
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The best way they could have redeemed the series would've been to add Shepard saying "I should go," "I'll take it," and "We can use this" when choosing Synthesis, Destroy, and Control.
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# ? Mar 3, 2014 05:17 |
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# ? May 29, 2024 19:23 |
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Welp, now I know who I'm sending into the vents on my current ME2 play through. I've always sent Legion in because you'd figure a robot wouldn't get cooked by the heat.
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# ? Mar 3, 2014 05:17 |