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Hunt11
Jul 24, 2013

Grimey Drawer
For the Kai-Leng gunship battle I wish we got to keep the M-920 Cain from the 2nd game. It would have been hilarious just to launch that bad boy and kill the gunship in one blast and hopefully leave Kai-Leng alive long enough just so that you could slowly crush his neck with your boot.

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Draile
May 6, 2004

forlorn llama
A gunship isn't even a meaningful threat to Shepard at that point. You take out maybe three gunships in ME2. And you've just finished a fight against two harvesters.

Extra Smooth Balls
Apr 13, 2005

Shepard's secret weakness is bright light. Just like us pallid nerds behind the keyboard.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
This is obviously that foreshadowing the other people were talking about with the ending. You see the bright light represents the glorious light of Japan and how Shepard in his nonJapanese status cannot hope to defeat it. It is the first step into becoming a god of all people in the galaxy: Defeating Japan.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Goddamn someone loved Miranda almost as much as they loved ponytail. Is there a way to get her killed in ME2 without dying yourself?

One of my favorite rants to go on is about evolution of stakes and violence. If Cerberus weren't the sort of cartoonishly evil bad guys who would happily slaughter the very humans they're supposed to protect in the name of "research data" from the very first game, Sanctuary could have been fairly horrifying. As it stands, we're just dealing with more of the same.

What kind of "research data" am I salvaging here, anyways? How does it convert into currency (yeah, the same may be asked anywhere, but still)?

Oh, ponytail, you really shouldn't have. But thanks anyway. :)

New Chambers decided to keep talking while I was browsing my mail, so I turned it off - and now it's gone completely. What was wrong with the "new" and "archived" emails of ME2?

Aww, Joker is sad. That means more to be than the entire overblown death scene.

Blunt force message trauma from EDI. Thanks.

Javik has a decent backstory he finally reveals. I'd say he isn't very chatty, but it feels as though none of the crew are, comparatively speaking.

I keep walking past the Life Support room and wandering if someone is supposed to be there.

Hmm. I guess I should started the Citadel DLC before Sanctuary. Now I will be one party member short for the party. What a shame.

Tuchanka has a properly tragic ending that stemmed from everything you've done in the last two games and from the entire backstory. It worked.

If you hosed up enough that you had to choose between the quarians and the geth, that would have been tragic without being artificial. Legion being forced to sacrifice himself even in the best ending was rather tacked on.

The other priority mission endings just milked bathos from an emotional connection you did not have.

So the one embassy dialog about sending an Asari child to Thessia doesn't change at all after Tessia is overrun.

Next time - the Citadel, and then a final update to finish the game.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Xander77 posted:

Goddamn someone loved Miranda almost as much as they loved ponytail. Is there a way to get her killed in ME2 without dying yourself?

I think the easiest way would be to have her un-loyal and take her along to the final Babby Reaper battle.
Beyond that she's notoriously difficult to get killed during the suicide mission though.

Draile
May 6, 2004

forlorn llama

Xander77 posted:

Next time - the Citadel, and then a final update to finish the game.

I'm strongly on the side of people who say you should finish the game before doing Citadel. I can't imagine how someone who hasn't finished the game will handle the tone whiplash from ME3 -> Citadel -> ME3.

AgentHaiTo
Feb 7, 2003

Well, isn't this a coincidence? So, um, how you doing? You're busy, I know and I don't want to distract you, please, don't let me interrupt you.

Burning Mustache posted:

I think the easiest way would be to have her un-loyal and take her along to the final Babby Reaper battle.
Beyond that she's notoriously difficult to get killed during the suicide mission though.

Has anyone done a play-thru to try to get most of the crew dead? I want to restart a renegade play-thru and I was wondering how many crewmates I can get killed from ME1 to ME3.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

AgentHaiTo posted:

Has anyone done a play-thru to try to get most of the crew dead? I want to restart a renegade play-thru and I was wondering how many crewmates I can get killed from ME1 to ME3.

Oh yeah. It is well documented on youtube. You have to be kind of careful with 2 to make sure that, I think, only Jack and Morinth survive.

Sentinel Red
Nov 13, 2007
Style > Content.
All Miranda's hard to kill-ness in ME2 is balanced by her being so laughably easy to kill in ME3, there's several conditions which can get her nixed. She's pretty much this game's Mordin in terms of people inadvertently needlessly losing her.

poptart_fairy
Apr 8, 2009

by R. Guyovich
I warned her about ponytail and she still got killed by him. :psyduck:

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

poptart_fairy posted:

I warned her about ponytail and she still got killed by him. :psyduck:

There's a cluster of triggers for that. Fail one and she dies. Some are pretty absurd and esoteric too; like if you romanced her in 2, then didn't continue it in 3, she dies. Like, what.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

poptart_fairy posted:

I warned her about ponytail and she still got killed by him. :psyduck:

It takes 3 things. First you have to offer assistance first meeting. Second meeting at Spector office you have to have read the full dossier on ninja assassin before hand and warn her. Third you have to meet her on the citadel in the apartment and give her access to your resources. Then and only if she was loyal in me 2 will she survive.

Veotax
May 16, 2006


Miranda is only so hard to kill in ME2 because Bioware is lazy. She has a line before you choose your squad for the end boss, so she can't die before that point.

Couldn't they just have have given everyone that line and let everyone have a possibility of death before that choice?

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

Xander77 posted:

I don't remember that. IIRC, the geth gain awareness, the quarians try to destroy them, then the geth withdraw beyond the veil and kill any organic they come into contact with because... ?
Eh, not exactly. Geth gain awareness, Quarians try to destroy them and get their asses kicked because they're lovely lovely lovely at fighting, Geth chill behind the Veil. Now anybody that wanders in there does get murdered. If you talked to Legion enough in 2 you learn that the Geth from ME1 are actually a splinter faction of the main Geth. The majority of the Geth are still watching bad youtube vids monitoring organics from behind the Veil. Legion more or less says in 2 that they're doing their own thing and as long as nobody fucks with them everything is peachy. If you take him on Tali's loyalty mission he'll say that the Geth might be open to peace except the fuckup Quarians have attacked them every single time they think they have a chance of winning.

So really if the Quarians would just stop being assholes we wouldn't have this problem.

SgtSteel91
Oct 21, 2010

SubponticatePoster posted:

So really if the Quarians would just stop being assholes we wouldn't have this problem.

Actually, if the Quarians won then we wouldn't have this problem.

Buckwild Dorf
Apr 5, 2011

by XyloJW
Mass Effect 3, and the series whole, is bad.

Il Federale
Oct 10, 2012



Burning Mustache posted:

Beyond that she's notoriously difficult to get killed during the suicide mission though.

Duh, she's genetically perfect!

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

SgtSteel91 posted:

Actually, if the Quarians won then we wouldn't have this problem.


SubponticatePoster posted:

Quarians try to destroy them and get their asses kicked because they're lovely lovely lovely at fighting
See also: YMIR mech, Haestrom, every conflict ever except maybe arguing about which nutrient paste to eat.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Il Federale posted:

Duh, she's genetically perfect!

It was pretty funny, back in the ol' ME2 thread, I think, somebody posted a video where she got grabbed and dragged away by the Collector bees in the biotic bubble sequence, only to show up perfectly fine and well in the next cutscene :v:

Kurtofan
Feb 16, 2011

hon hon hon

Axe-man posted:

This is obviously that foreshadowing the other people were talking about with the ending. You see the bright light represents the glorious light of Japan and how Shepard in his nonJapanese status cannot hope to defeat it. It is the first step into becoming a god of all people in the galaxy: Defeating Japan.

Makoto Shepard would never harm his people :colbert: (:edi:)

Kurtofan fucked around with this message at 21:04 on Mar 2, 2014

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



A thousand audio logs. All of which cut off if you decide to explore the apartment while listening to them. A brilliant start.

See, Zander with a Z is the right spelling for that pronunciation :)

You burst into a crowded restaurant and don't indiscriminately slaughter the customers for pointless attempts at gravitas? I think I may like the tone of this.

Medigel fixes cutscene injuries, for the first time in RPG history.

So Brooks is actually the bad guy leader, right?

James, your "Shepard" needs a lot of work. Get some tips from Wrex.

Note to self - never initiate conversation with Joker while standing behind him, unless I feel like watching a reenactment of The Exorcist.

I hoped Solid Shepard was just a momentary aberration. This game isn't built for stealth.

Restarted the casino mission once for every party member. Guess I could have youtubed it, but whatever.

Got stuck in the Quasar game with no obvious way to exit. Reloaded. I am good at vidyagames.

Ahahaha, Wrex boogies down.

Shepard is still suffering from brain damage. Or a crippling lack of genre awareness, if you want to be charitable.

"It just means there's more of the legend to love."

I can't be the only one hoping for a super-Paragon ending where we team up, right?

Whoops, forgot to check my weapons and am still stuck with the pistol :/

Synchronized running by the other team. Eerily creepy. Just... make some minor changes, have them point their weapons around or something. Not that hard.

Wrex is awesome and practically unkillable.

I get it, I get it - in the far off future of whenever CE, there is only irreconcilable differences between different races. And blue chicks.

"I will end you / I will end you painfully".

"I should go."

Come on, who didn't want to have a proper fight on board the Normandy?

Got to a cutscene after getting ruined over and over by the clone - no idea how and why. Why the hell is the Normandy flying between buildings? Why are we dropping the whimsical tone for a shitload of civilian casualties?

I'm not sure how I was supposed to take on the clone head on, since we simply traded charges and novas until one of her minions came along and flanked me - the party members refused to engage her completely. So I just kited her around some boxes. Fun times.

I see we're getting inspiration from the cinematic masterpiece "The Mummy 2".

I guess it's hard to write a convincing antipode for Shepard as she could be played in a number of distinct ways, but what the hell was the clone's plan / goals / personality, beyond "evil clone"?

Begin party preparations.

Kibayasu
Mar 28, 2010

I should mention that the little visits you get for each person refresh after every mission and a round in the combat simulator in the boardwalk counts as a mission so do that to get all of them (if you haven't already been getting them during the main game).

Jerusalem
May 20, 2004

Would you be my new best friends?

Xander77 posted:

Begin party preparations.

I really, really, really, really, really, really, really recommend that you leave the party till after you've completed the base game.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
I don't know why everyone seems so insistent about the party till after the game, I think it is a much better place. I mean after that he can watch the ending and then walk away instead of doing it afterward hating every moment.

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.

Jerusalem posted:

I really, really, really, really, really, really, really recommend that you leave the party till after you've completed the base game.

Oh come on, the ending is fairly dumb (more so with EC), but it's not going to ruin his life. The only time to play Citadel that makes sense is just before end game and swapping the two won't make the game any better.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Veotax posted:

Miranda is only so hard to kill in ME2 because Bioware is lazy. She has a line before you choose your squad for the end boss, so she can't die before that point.

Couldn't they just have have given everyone that line and let everyone have a possibility of death before that choice?

Didn't a tester or a Bioware rep or someone say at some point, in this thread or the one previous that the Mass Effect 2 ending was basically held together with string?

Draile
May 6, 2004

forlorn llama

Dan Didio posted:

Didn't a tester or a Bioware rep or someone say at some point, in this thread or the one previous that the Mass Effect 2 ending was basically held together with string?

There was an ex-Bioware QA guy who used to post here and yes, he did say that. Apparently the programming challenge of the suicide mission is one of the reasons why we didn't get an endgame like that in ME3.

Trapezium Dave
Oct 22, 2012

Is there a reason why the Mass Effect 2 ending was so hard to program? I haven't dived into all the possibilities but I thought it was just a series of "If <FLAG SET> then <DO THIS>" moments.

I can see it being an utter nightmare for QA though, having to run through all the possibilities again and again.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Draile posted:

There was an ex-Bioware QA guy who used to post here and yes, he did say that. Apparently the programming challenge of the suicide mission is one of the reasons why we didn't get an endgame like that in ME3.

ME2's ending ruled, and I think the expectation of something like that again probably contributed to the reception ME3's ending got.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
I really wish it wasn't so easy to get everyone out in ME2.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
One time in ME2 I saw Tali get shot and fall down dead in the background in a cutscene and she still survived.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Fag Boy Jim posted:

I really wish it wasn't so easy to get everyone out in ME2.

Most people here got everyone out on the first try but I think a lot of players lost at least a few crew members their first go-round.

Zoran
Aug 19, 2008

I lost to you once, monster. I shall not lose again! Die now, that our future can live!
There were even goons who were mad about losing Thane by putting him in the vents.

I loved those days.

Seemlar
Jun 18, 2002

Pattonesque posted:

Most people here got everyone out on the first try but I think a lot of players lost at least a few crew members their first go-round.



The average player kind of sucked at complex tasks like "upgrade your damned ship", apparently.

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.

Seemlar posted:



The average player kind of sucked at complex tasks like "upgrade your damned ship", apparently.

Also complex tasks like "not picking male Shepard".

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

Rincewind posted:

Also complex tasks like "not picking male Shepard".

I've played both, and male Shepard does have a few moments where he has charm, but yeah Hale is much more invested in the game than him. By far.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde
Hah, just did Geth Dreadnought and it was a save where I sent Tali through the vents. She brings it up.

"Vents. Always through the vents."
"You did fine on the Collector ship."
"I got set on fire!" (I don't remember setting her on fire)

Tumblr of scotch
Mar 13, 2006

Please, don't be my neighbor.
The best way they could have redeemed the series would've been to add Shepard saying "I should go," "I'll take it," and "We can use this" when choosing Synthesis, Destroy, and Control.

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howe_sam
Mar 7, 2013

Creepy little garbage eaters

Welp, now I know who I'm sending into the vents on my current ME2 play through. I've always sent Legion in because you'd figure a robot wouldn't get cooked by the heat.

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