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Today we venture into purple land for the first time. What horrors await? Super Mario Dream World 2 Part 4: Purple Land the first(with Seeric and E-Tank) Doseku fucked around with this message at 05:40 on Mar 2, 2014 |
# ? Mar 2, 2014 05:21 |
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# ? Jun 9, 2024 04:25 |
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Heavy Sigh posted:Wait, you recognized some of this junk? Hey, Guilty Gear has loving amazing music and I'll have none of it . Here's what I could identify in the first few stages. Terra Drake - Venom's theme, "A Solitude That Asks Nothing in Return" Thunder Gull - Chipp's theme, "Suck a Sage" Tsunami Drake - May's theme, "Blue Water Sky" Also, Loco Leaper is Strider's theme from Marvel vs. Capcom. Because fighting games. Of course, being some lovely fan flash game they're all compressed to all hell and sound like loving poo poo. And obviously having no sense of judgement means they'll still think it's a good idea.
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# ? Mar 2, 2014 15:15 |
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Mega Magnum P.I.X.
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# ? Mar 2, 2014 17:35 |
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Nidoking posted:There's also Mario music whenever Rick is in the cutscenes. He's not just a Mary Sue - he's the flagship Mary Sue. They also use F-Zero music in a few areas.
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# ? Mar 2, 2014 18:54 |
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This is what happens when you make turtles darker and grittier. TMNT Gabotico (with E-Tank)
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# ? Mar 3, 2014 01:56 |
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Dirk the Average posted:They also use F-Zero music in a few areas. Wait really? sheesh...now I'm scared to ask if anyone can ID the boss music.
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# ? Mar 3, 2014 04:18 |
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EDIT: I'm getting confused which game we're talking about... gotta listen again to the boss music from the right one. Does Megaman X Next even HAVE boss music? I can't hear anything over the commentary and the in-game sound effects. Nidoking fucked around with this message at 04:34 on Mar 3, 2014 |
# ? Mar 3, 2014 04:30 |
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nendymion posted:Today we venture into purple land for the first time. What horrors await? Also, I'm pretty certain that those walking flames that were in the last video are from Super Mario Bros. 3. Kitten Head Ridge fucked around with this message at 05:31 on Mar 3, 2014 |
# ? Mar 3, 2014 05:27 |
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Here is a thing that I did. It's called Metroid: Confrontation and it's pretty good. It's a playable tech demo for the engine made for Another Metroid 2 Remake. The engine is great, the game is fun. Have some. https://www.youtube.com/watch?v=JRzj_Qgeyq0 Big thanks to Heavy Sigh, who did all the editing bits for me because I am
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# ? Mar 3, 2014 15:12 |
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Assoonasitits posted:Metroid: Confrontation Funny you should mention it but Samus does appear in Kirby's Dreamland 3
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# ? Mar 4, 2014 03:18 |
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As you mentioned Other M, I feel the need to 'defend' Team Ninja. The game sucked, but most of the sucking was Sakamoto's fault. He created the plot, he insisted on only using the Wiimote, etc. Any other studio working under him would probably still have made something pretty drat lovely. Now, Ninja Gaiden 3 sucking, that's all on them. chiasaur11 fucked around with this message at 05:39 on Mar 5, 2014 |
# ? Mar 4, 2014 07:06 |
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Kirby Dream Land 3 and also in Kirby Super Star
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# ? Mar 4, 2014 07:10 |
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Nidoking posted:EDIT: I'm getting confused which game we're talking about... gotta listen again to the boss music from the right one. You can sort of hear it in the Thunder Gull fight!
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# ? Mar 4, 2014 09:30 |
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chiasaur11 posted:As you mentioned Other M, I feel the need to 'defend' Team Ninja. Sakamoto. When Sakurai writes, we get Kid Icarus: Uprising.
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# ? Mar 5, 2014 05:37 |
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CandyCrazy posted:Sakamoto. When Sakurai writes, we get Kid Icarus: Uprising. Right, right. Sakurai's cool. I think the typo comes from jealousy.
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# ? Mar 5, 2014 05:38 |
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nendymion posted:Kirby Dream Land 3 Okay, I played the ever-loving HELL out of super star, and I don't remember seeing that! What are the odds of it appearing?
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# ? Mar 5, 2014 08:23 |
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Danger-Pumpkin posted:Okay, I played the ever-loving HELL out of super star, and I don't remember seeing that! What are the odds of it appearing? It is one of the 2 rarest stone variations you could get. The other one was a statue of Mario.
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# ? Mar 5, 2014 09:06 |
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nendymion posted:This is what happens when you make turtles darker and grittier.
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# ? Mar 5, 2014 13:43 |
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And we're back for the final stretch of Castlevania: The Lecarde Chronicles! (These three levels are probably the best part of the game) The Lecarde Chronicles #15: The Light of Death (Heavy Sigh, Kingeffingfrost, Dithiannim, and Chives)
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# ? Mar 5, 2014 18:27 |
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And we finally finish Purple Land Super Mario Dreamworld 2 Part 5: Upper Purple Land and Tower(with Seeric and E-Tank) For those of you who are curious. The song that was added to the tower is Koopa Sour from More than Mario
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# ? Mar 6, 2014 05:53 |
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Let's mirror our earlier success, shall we? The Lecarde Chronicles #16: Self-Reflection (Heavy Sigh, Kingeffingfrost, Dithiannim, and Chives)
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# ? Mar 8, 2014 22:01 |
I, um, wow. I'm not sure I'll be clearing hard mode anytime soon. I'm still trying to clear that damned jump in the library part of the science lab. This requires a level of masochism it will take me awhile to muster. There's a very interesting implicit plot point here. It looks like the Katarina we saw was just an illusion created by Friedrich- as was almost everything else in the castle. The phantoms, the ghostly parties, the poltergeists- it seems like it was this one guy with his mastery of mirrors creating most of the flashback-related stuff that kept interrupting us. Even that giant hand room- the hands are Friedrich's. You could say that until this stage you'd been in a castle of illusion! Which isn't to say that the other family members, death and the dungeons and stuff weren't real. At this point I wonder what Katarina's status is.
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# ? Mar 8, 2014 23:00 |
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MaelstormM delivers again. Megaman Next 2 (Heavy Sigh, Assoonasitis, Simply Simon, Maswastaken)
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# ? Mar 10, 2014 16:58 |
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Possibly the most terrifying words in this thread... "He made sequels."
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# ? Mar 10, 2014 21:25 |
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Can someone explain why these "Next" games are running so much faster than they're clearly supposed to?
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# ? Mar 10, 2014 21:38 |
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Choco1980 posted:Can someone explain why these "Next" games are running so much faster than they're clearly supposed to? One stupid mistake that many game developers make (hell, I did it in my first attempt at a game) is to not cap the FPS at which the game runs. In other words, your main loop looks something like this: 1) Process input 2) Update game state Depending on how powerful your computer is and how much stuff you're doing in the "update game state" step, this can take more or less time. As a result, the loop runs faster on powerful computers than it does on slower ones. However, the developer (running on only a single computer) may not realize this and simply tunes the speeds at which things happen so they look right on their personal computer. The simplest "proper fix" is to do this instead: 1) Process input 2) Update game state 3) Wait until this iteration of the loop has taken 1 / (target frame rate) seconds In this case the game will never run faster than your target frame rate, but can run slower (if you have a crap computer that can't do the loop fast enough). There are also fancy tricks you can do so that faster computers can make use of their power to do more render steps (making animations look smoother without affecting the mechanics of gameplay) and stuff like that, but the basic problem is not having a variable-length sleep in the main loop.
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# ? Mar 10, 2014 22:18 |
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Heavy Sigh posted:MaelstormM You know, there are a lot of things wrong about what he did, but this is the worst. It's maelSTROM. It's not a storm, it's a STROM, but he encoded the wrong loving word into his online presence, into his loving internet DNA. gently caress you, you misspelled piece of poo poo, and gently caress your goddamn lovely-rear end piece of poo poo games. Your presence online is defined by failure, and so it shall continue to be, for all eternity. gently caress YOU.
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# ? Mar 10, 2014 22:22 |
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tinkerttoy posted:You know, there are a lot of things wrong about what he did, but this is the worst. It's been like that for over fifteen years.
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# ? Mar 11, 2014 18:13 |
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TooMuchAbstraction posted:One stupid mistake that many game developers make (hell, I did it in my first attempt at a game) is to not cap the FPS at which the game runs. In other words, your main loop looks something like this: It was coded to give the computer X seconds to figure out as many possible moves to win against the player. On today's hardware it figures every combination in that same amount of time.
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# ? Mar 12, 2014 01:22 |
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Sigh, do not do the sequels to that. Think about the stupid loving children!
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# ? Mar 12, 2014 06:58 |
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Heavy Sigh posted:Let's mirror our earlier success, shall we? Okay, that was some quality boss fight. Your mirror-clones seemed a little too sturdy for comfort, though.
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# ? Mar 12, 2014 20:41 |
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Roll next reminded me of another flash game that I had played a long time ago that had that same kind of level design. Then it turned out that game was Megaman Next. I tried playing it and found it was just as horrible as I remembered it. Oddly enough though, it seems run to at a normal speed except for the primary menu screen. Good on you guys for trying to tackle such a bad series.
Doseku fucked around with this message at 06:54 on Mar 13, 2014 |
# ? Mar 13, 2014 06:47 |
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The final stage of The Lecarde Chronicles! Featuring cruxifiction and a lotta spikes! Castlevania The Lecarde Chronicles #17: The Hive of Villainy(Heavy Sigh, Kingeffingfrost, Chives, Dithiannim, and I am the MOON )
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# ? Mar 14, 2014 19:56 |
I wonder if the enemy names were better in the creator's original language. What happens when you beat boss rush? Discendo Vox fucked around with this message at 21:28 on Mar 14, 2014 |
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# ? Mar 14, 2014 21:19 |
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Discendo Vox posted:I wonder if the enemy names were better in the creator's original language. Nothing. You get a time and that's it.
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# ? Mar 15, 2014 05:27 |
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Today we take on the shortest world so far. Super Mario Dreamworld 2 Part 6: Green Land
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# ? Mar 15, 2014 05:55 |
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I just found an awesome Sonic rom hack called Sonic XL. The rings are now onion rings which makes sonic fatter the more he gets. Once he becomes too obese, he has a heart attack. http://www.youtube.com/watch?v=arveNmM1w6I
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# ? Mar 16, 2014 04:46 |
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terrordactle posted:I just found an awesome Sonic rom hack called Sonic XL. The rings are now onion rings which makes sonic fatter the more he gets. Once he becomes too obese, he has a heart attack. Heard about that elsewhere. Not sure how I feel about it; it's hilarious, sure, but making rings bad kind goes contrary to the wonderful ding you hear with each collection that I'm used to.
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# ? Mar 16, 2014 05:43 |
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nendymion posted:This is what happens when you make turtles darker and grittier. The original Eastman and Laird Ninja Turtles was pretty dark and violent.
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# ? Mar 16, 2014 06:27 |
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# ? Jun 9, 2024 04:25 |
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HEY HEAVYSIGH SRB2 just got a HUGE update to 2.1.1 - check it out! New special stages, redesigned levels, tons of stuff!
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# ? Mar 17, 2014 14:17 |