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Does Prequel still update?
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# ? Feb 10, 2014 19:31 |
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# ? May 28, 2024 23:13 |
There's a message on the site from February 5th that...Kaz posted:2/5/14: a lightning strike caused a tree to fall and take out both my electricity and internet. Fate may be conspiring against me to keep my webcomic from updating. I have assembled a group of spunky teenagers to join me on a quest to kill fate itself, but this may delay the update a few more days. Presumably that means he's still meaning to update in the near future.
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# ? Feb 10, 2014 20:00 |
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Update! I hate these things
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# ? Mar 4, 2014 10:47 |
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Kazy posted:Update! There are actually a whole lot of pretty funny responses for every new attempt. Wanting to see them is definitely the only reason why I failed that puzzle. Repeatedly.
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# ? Mar 4, 2014 11:00 |
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I have never successfully solved one of these stupid things without hints in my life.
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# ? Mar 4, 2014 11:05 |
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The game eventually takes pity on you and refuses to let you make game-ending moves.
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# ? Mar 4, 2014 11:19 |
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Update was cool. Can't wait for when it updates again in September.
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# ? Mar 4, 2014 11:51 |
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That was very cool. Does something special happen if you solve it on the first try?
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# ? Mar 4, 2014 12:22 |
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Man this thing is chock-full of dialog, depending on when you succeed, if you improve or not, how many attempts it takes you. Best one might be on second try, though. Also I am terrible at these, holy poo poo.
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# ? Mar 4, 2014 12:53 |
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That... was actually really uplifting and enheartening. I'm actually kind of inspired. This guardian spirit is hilarious too.
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# ? Mar 4, 2014 13:57 |
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First try! ...and now I need to reload and do noticeably worse so I can see the difference.
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# ? Mar 4, 2014 14:10 |
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Clicking the link just takes me to some error page:quote:��<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>[S]Aggy: Extrapolate</title> </head> <body bgcolor="#000000"> <center> <p style="font-weight: bold; font-family: courier, monospace; color:#FFFFF0"><font size="6">[S]Aggy: Extrapolate<br></font></p> <!--url's used in the movie--> <!--text used in the movie--> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" width="880" height="550" id="AggyExtrapolate" align="middle"> <param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.prequeladventure.com/this/AggyExtrapolate" /> <param name="quality" value="high" /> <param name="bgcolor" value="#000000" /> <embed src="http://www.prequeladventure.com/this/AggyExtrapolate.swf" quality="high" bgcolor="#000000" width="880" height="550" name="http://www.prequeladventure.com/this/AggyExtrapolate.swf" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> </object> </center> </body> </html> Unless this is actually the puzzle. I'm using Firefox. e: Just putting in http://www.prequeladventure.com/this/AggyExtrapolate.swf into my address bar gets me where I need to go. But still.
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# ? Mar 4, 2014 16:47 |
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That was surprisingly inspirational.
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# ? Mar 4, 2014 17:33 |
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I was on a road trip with my parents and we stopped at some diner in the middle of nowhere. One of these was on a table, and some old guy decided that he was gonna teach me how to do it and made me memorize the correct solution. I forgot it in like 10 minutes.
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# ? Mar 4, 2014 17:35 |
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Perestroika posted:There are actually a whole lot of pretty funny responses for every new attempt. Wanting to see them is definitely the only reason why I failed that puzzle. Repeatedly. Uh, yeah... same here.
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# ? Mar 4, 2014 18:18 |
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I'm just going to take this update as proof positive that Kazerad hates his fans.
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# ? Mar 4, 2014 18:40 |
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Bloody hell, I based my master's thesis on peg solitaire and this still took my like eight tries. Still, it set a great mood the whole way through, I love it.
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# ? Mar 4, 2014 18:50 |
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Yay, emotional progress! Now to see what new crushing spiral of doom will put the one step back in the two steps forward.
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# ? Mar 4, 2014 19:17 |
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I hate peg solitaire, but this is the only time where I wasn't exactly frustrated when I lost it. Repeatedly. Congrats, Kaz, for coming back with a bang. I'm curious to what happens when you solve the puzzle with your mouth Space Kablooey fucked around with this message at 20:07 on Mar 4, 2014 |
# ? Mar 4, 2014 20:03 |
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After failing a certain number of times, the game will tell you what to do when you're hovering over a viable move. Not that I needed it, obviously. Just to be clear.
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# ? Mar 4, 2014 20:12 |
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First, second, third, mouth, and what I presume is the last (when Katia says the same thing every time you fail) all have their own dialogue, do any others?
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# ? Mar 4, 2014 20:18 |
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All the dialogue can be read here. ctrl-f to "Win on first play" to see the game result dialogues. Pakled fucked around with this message at 20:24 on Mar 4, 2014 |
# ? Mar 4, 2014 20:22 |
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Pakled posted:All the dialogue can be read here. Holy poo poo, some of this dialogue... I need to write down the solution and copy it across so I can see some of these... I knew that you got some dialogue different depending on whether you do better or worse second try than first, but I didn't think there'd be different dialogue for every possible attempt.
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# ? Mar 4, 2014 20:41 |
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quote:Kat: Look, I know you are ghost-insane. You have my pity. But when are you going to realize this is stupid and accept that I'm worthless, and not any kind of genius or prodigy? This was my very favourite part of the update. Second place went to "Disagreeing with a Dark Elf, colloquially known as being wrong."
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# ? Mar 5, 2014 01:49 |
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Tollymain posted:Update was cool. Can't wait for when it updates again in September. I just view it as an infrequent treat Really, this was an excellent update and well done, and I can't wait to see more. Hopefully kaz will update more frequently.
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# ? Mar 5, 2014 02:27 |
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Maple Leaf posted:Clicking the link just takes me to some error page: It's not an error page, it's just... the source. Someone on 4chan and in the site comments pointed this out too; I know I've seen this before, but I can't remember the cause. I remember it was something really obvious, but sadly that is all I remember. I think it was someone here who solved it last time, so I'll search this thread. Lizard Wizard posted:I'm just going to take this update as proof positive that Kazerad hates his fans. That is exactly what it is. You are all just rats in my maze. But no, seriously, it was kind of an interesting thing to design. One of the major takehomes of the scene is supposed to be that Katia is fairly intelligent; it's been kind of casually implied in the past that she is pretty good at math, reads very fast, and is fluent in several languages (her ancestors' language not among them). Originally this sequence was going to be just a conversation, but I wanted to see if I could make something interactive in a way that still painted Katia's intelligence as above average. Intelligence is kind of a difficult stat to convey in games in general, though, since it depends on what the player themselves does. What I ended up going with was a "memory" whenever you are about to place a piece, showing your previous moves up to the point that you reached an unwinnable state. It starts out nearly invisible, but the more times you play the clearer the replays get. Once you hit the sixth time, the replays extend to show all the way to the end even if you hadn't made it that far; as long as you slow down when you're about to place a piece, you can make it through. On the 12th time, it just stops letting you lose. This was added out of pity when a beta tester spent an hour and a half failing to win. The general idea was to sort of "give" you a good memory, the ability to determine the point where you messed up, and encouraging the player to stop and "think" before they put a piece down. I guess you guys can be the judge of whether or not that succeeded; the responses so far have been delightfully mixed.
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# ? Mar 5, 2014 02:37 |
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Kazerad posted:
This is incredibly clever, and I definitely think it's successful in the way it lets us get inside Katia's head in a cognitive way, rather than an emotional way (which we've been feeling through the narration).
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# ? Mar 5, 2014 02:51 |
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It also made me feel super bad when I ran out of tries. In my defense, I was playing it on my phone.
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# ? Mar 5, 2014 03:15 |
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Volmarias posted:I just view it as an infrequent treat Oh I'm not complaining, it was just a dry joke.
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# ? Mar 5, 2014 03:27 |
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Kazerad posted:It's not an error page, it's just... the source. Someone on 4chan and in the site comments pointed this out too; I know I've seen this before, but I can't remember the cause. I remember it was something really obvious, but sadly that is all I remember. I think it was someone here who solved it last time, so I'll search this thread. If I'm not mistaken, I think it has to do with those two blocks at the beginning; some text editors put some sort of weird unprintable characters at the top of documents that result in browsers not recognizing that it's a webpage instead of a binary file, so they default to what they do for all binary files and dump the literal result into the browser. e: yeah it's this poo poo right here. code:
http://en.wikipedia.org/wiki/Byte_order_mark Alliterate Addict fucked around with this message at 04:35 on Mar 5, 2014 |
# ? Mar 5, 2014 04:25 |
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I thought the memory effect was just a graphical glitch until it stopped letting me lose. My pathetic excuse is: reading the conversations between each attempt made me forget that I had already made the exact same losing plays on a previous attempt.
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# ? Mar 5, 2014 04:25 |
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Ursine Asylum posted:If I'm not mistaken, I think it has to do with those two blocks at the beginning; some text editors put some sort of weird unprintable characters at the top of documents that result in browsers not recognizing that it's a webpage instead of a binary file, so they default to what they do for all binary files and dump the literal result into the browser. Like you posted, it's not weird unprintable characters, they're BOMs to let whoever is reading the document know what order the unicode goes in. Sadly, HTML isn't really one of the places that they belong. You can open the file in a programmer's text editor and re-save the file in a different format (ascii should be fine)
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# ? Mar 5, 2014 05:32 |
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All it took was one update to remind me why I keep reading this comic.
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# ? Mar 5, 2014 06:52 |
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Volmarias posted:Like you posted, it's not weird unprintable characters, they're BOMs to let whoever is reading the document know what order the unicode goes in. Sadly, HTML isn't really one of the places that they belong.
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# ? Mar 5, 2014 11:19 |
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Stop making me feel good about a character who you're going to be super mean to AGAIN you huge butt Seriously though this is my favourite Prequel update ever, probably because it's nice for Katia to run into someone who is entirely certain that she isn't actually worthless in spite of her being her usual cheery self. The music was really nice, too
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# ? Mar 5, 2014 13:17 |
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Kazerad posted:On the 12th time, it just stops letting you lose. This was added out of pity when a beta tester spent an hour and a half failing to win. Thanks for your pity-coding. Not that, um, I needed it. Yeah. Were the static protagonist links I sent to you of any use?
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# ? Mar 5, 2014 13:24 |
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Kazerad, beautiful update as always. Reading the alternative dialogue isn't enough for me. I played through them to see if there are any unique animations. When Katia is told to dress like a witch hunter, she wears a pale blue cloak and flaps her ears. Deadly Ham Sandwich fucked around with this message at 19:55 on Mar 5, 2014 |
# ? Mar 5, 2014 19:30 |
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Kazerad posted:Aha, thanks, finally got it. Notepad and Notepad++ couldn't seem to get rid of it, but copying the source from the misdisplayed page and pasting that into a file did it fine. "UTF-8 without BOM", rather than "UTF-8" selected on it. Or ANSI. I'm not entirely sure what the difference between selecting 'encode' versus 'convert'. This page seems to explain it better than I could.
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# ? Mar 5, 2014 21:07 |
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Kazerad posted:It's not an error page, it's just... the source. Someone on 4chan and in the site comments pointed this out too; I know I've seen this before, but I can't remember the cause. I remember it was something really obvious, but sadly that is all I remember. I think it was someone here who solved it last time, so I'll search this thread. Ohhhh THAT'S what the flashing was? Motherfucker, I thought the thing was just glitching and totally ignored all those. I also spent something like 20 minutes trying to play ideas out with paper and pencil and still didn't get it before the game finally took pity on me. And this is why my solution to any puzzle in D&D is "throw poo poo at the Dungeonmaster"
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# ? Mar 5, 2014 23:29 |
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# ? May 28, 2024 23:13 |
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Deadly Ham Sandwich posted:Reading the alternative dialogue isn't enough for me. I played through them to see if there are any unique animations. When Katia is told to dress like a witch hunter, she wears a pale blue cloak and flaps her ears. I'm pretty sure that cloak was magicked up by Aggy and forced on Katia somehow. Probably by way of ghost magic.
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# ? Mar 6, 2014 00:37 |