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The Kins
Oct 2, 2004

Jordan7hm posted:

I asked this over on doomworld, but figured I'd try here too:

The individual mappers for the official Doom levels are pretty well known, but does anyone know who authored maps in the other IWads / related ports?

I managed to find the Doom 64 level credits in an old interview with the developers, so I'm specifically wondering about Heretic, Hexen, Strife, and any massive console port changes.

Some interviews from Michael Raymond-Judy indicate he was primarily responsible for half of the E1-3 Heretic maps, though he worked in some capacity on all of them, and that he and Eric C. Biessman split development on the E4-6 maps, with again MRJ touching most of them for secrets and DM thing placement. He specifically said that Brian Raffel made E2M6. And Tim Moore did something with E4-6 too, though not as much as Eric, I gather.
The third secret MP map in Heretic (E6M3) is based off a custom Doom 2 map by American McGee.

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JackMackerel
Jun 15, 2011
Ugh, I'm desperately searching in the Painkiller .pak files for the "level complete" noise, the one with that creepy chanting that denotes the exit portal appearing, but it doesn't seem to be in the files. Does anyone have a clean rip of it?

uncleKitchener posted:

For the risk of sounding like a total fanboy on the same page, I hope someone buys the SiN license from MumboJumbo because it's obvious they're not doing anything with it.


I won't mind seeing a Blood sequel either, but the horror movies in the past decade and a half have been so lacking that all the references are going to be about how silly and torture-porn-like they were (okay, there are some good flicks out there, but I can only count a handful of them).

Devolver Digital's CEO said he'll look into pursuing the Blood IP if the Shadow Warrior reboot made enough money, but this was the week SW2013 came out, and I have no idea if he's still interested in it.

TerminusEst13
Mar 1, 2013

JackMackerel posted:

Devolver Digital's CEO said he'll look into pursuing the Blood IP if the Shadow Warrior reboot made enough money, but this was the week SW2013 came out, and I have no idea if he's still interested in it.

They didn't get it.

EDIT:

JackMackerel posted:

Ugh, I'm desperately searching in the Painkiller .pak files for the "level complete" noise, the one with that creepy chanting that denotes the exit portal appearing, but it doesn't seem to be in the files. Does anyone have a clean rip of it?

https://www.mediafire.com/?f5h8ckoi4p95lbn

TerminusEst13 fucked around with this message at 09:57 on Mar 4, 2014

Zero Star
Jan 22, 2006

Robit the paranoid blogger.

mod sassinator posted:

I really want a modern Descent that has all the vertigo-inducing craziness of the first two games.
If there was ever a game made for analog input...

A Fancy 400 lbs
Jul 24, 2008

Zero Star posted:

If there was ever a game made for analog input...

It did come out for PS1... before the Dual Shock.

Zero Star
Jan 22, 2006

Robit the paranoid blogger.
I know, I have it somewhere. It's a pretty decent port aside from the texture issues that every 3D PSX game has.

Lord Dudeguy
Sep 17, 2006
[Insert good English here]

Zero Star posted:

If there was ever a game made for analog input...

DXX-Rebirth (or is it D2X-XL?) + Wireless 360 Controllers = Bliss

:edit: Yep, it's DXX-Rebirth.

Throttle: Left stick Up/Down
Slide L/R: Left stick Left/Right
Pitch U/D: Right stick Up/Down
Turn L/R: Right stick Left/Right
Roll (they call it "Bank") L/R: Triggers

Fire Primary: Right Bumper
Fire Secondary: Left Bumper
Flare: X
Bomb: A
Rear view: B
Automap: Start

Cycle Primary Wep: D-Pad Up
Cycle Secondary Wep: D-Pad Down

You still need mouse/keyboard to manipulate the menu, but once you're in it's gamepad all the way.

Lord Dudeguy fucked around with this message at 15:59 on Mar 4, 2014

Jblade
Sep 5, 2006

JackMackerel posted:

Devolver Digital's CEO said he'll look into pursuing the Blood IP if the Shadow Warrior reboot made enough money, but this was the week SW2013 came out, and I have no idea if he's still interested in it.
As Terminus said, they didn't get it - whoever currently holds it wanted a 'crazy' amount of money for it, but an actual amount was never stated.

Jordan7hm
Feb 17, 2011




Lipstick Apathy
Hah, yeah I had it right then switched it. Some minor dyslexsia there.

Thanks for the Strife / Hacx / small heretic stuff guys.

Zeether
Aug 26, 2011

I started playing Renegade X and while it is fun the crashing after every map change is not. Also, I was on NOD and we won but the voiceover said "Mission failed." Uh, what?

NoodleBox
Jul 11, 2009

Jblade posted:

As Terminus said, they didn't get it - whoever currently holds it wanted a 'crazy' amount of money for it, but an actual amount was never stated.

It's insane cost probably has something to do with the fact that warner brothers games currently holds nearly all the rights to the series, I believe that Atari/Infrogrames/etc only have the publishing rights, I just don't really see WB games setting realistic prices on stuff like that no matter what content is

NoodleBox fucked around with this message at 18:48 on Mar 5, 2014

JackMackerel
Jun 15, 2011

I love you, and I hate myself for not checking the level folders for the sound effects.

While I'm pissed the Blood IP wasn't attainable, I'm kind of not surprised, especially after the System Shock 2 license (it was either that or the SIN license) went to a weird legal place that needed money to fix. I'm really surprised GOG pulled it out of the fire.

Final version of Nali Weapons is out: http://www.moddb.com/mods/nali-weapons-3/news/nali-weapons-3-final-released

JackMackerel fucked around with this message at 08:15 on Mar 5, 2014

Uncle Kitchener
Nov 18, 2009

BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
What's the current situation with the No One Lives Forever games (exclude contract J.A.C.K. which is irrelevant)? I heard they're in copyright hell, so that may be a reason why they haven't showed up on Steam or gog. What's the current situation?

JackMackerel posted:

Devolver Digital's CEO said he'll look into pursuing the Blood IP if the Shadow Warrior reboot made enough money, but this was the week SW2013 came out, and I have no idea if he's still interested in it.

TerminusEst13 posted:

They didn't get it.

Jblade posted:

As Terminus said, they didn't get it - whoever currently holds it wanted a 'crazy' amount of money for it, but an actual amount was never stated.

NoodleBox posted:

It's insane cost probably has something to do with the fact that warner brothers games currently holds nearly all the rights to the series, I believe that Atari/Infrogrames/etc only have the publishing rights, I just don't really see WB games setting realistic prices on stuff like that not matter what content is

So, this could mean that we may not see another Blood game ever, unless fans of the series get together and hashtag dump WBG twitter or pull off some other social networking shenanigan people can pull off to revive dead things.

Even if it does get rebooted or expanded, I just don't see it being any good, considering that most FPSs made by big studios end up being the same monotonous lovely clone of whatever that is popular at the time (Halo during early 2000s, COD/Battlefield current generation).

JackMackerel posted:

While I'm pissed the Blood IP wasn't attainable, I'm kind of not surprised, especially after the System Shock 2 license (it was either that or the SIN license) went to a weird legal place that needed money to fix. I'm really surprised GOG pulled it out of the fire.

I'm surprised they managed to pull that off with both games. They either have great lawyers or very good legal knowledge.

The Kins
Oct 2, 2004

uncleKitchener posted:

What's the current situation with the No One Lives Forever games (exclude contract J.A.C.K. which is irrelevant)? I heard they're in copyright hell, so that may be a reason why they haven't showed up on Steam or gog. What's the current situation?
Either Activision or Warner Bros. have those rights, and both seem to think the other guy has it. Bit tangled.

uncleKitchener posted:

I'm surprised they managed to pull that off with both games. They either have great lawyers or very good legal knowledge.
The System Shock stuff was negotiated by Night Dive Studios, who claim to be a game development studio but seemingly mostly just arrange for old-rear end games to get re-releases on GOG and Steam. They also handled Wizardry, I Have No Mouth..., 7th Guest and Shadowman, from the looks of their site.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
So this is a new game but I think it'd appeal to the classic FPS crowd in a huge way:

http://www.rockpapershotgun.com/2014/03/05/wot-i-think-tower-of-guns/

Quake like fast movement circlestrafing, never stop moving or you die. The premise is you're in an FPS bullethell where you have to race your way through randomly generated roguelike rooms of death that spew projectiles at you. Think first person Mario on the levels with tons of bullet bills.

http://store.steampowered.com/app/266110/ Currently $10, I'm enjoying it quite a bit.

Cat Mattress
Jul 14, 2012

by Cyrano4747
It's also on Gog, same price: http://www.gog.com/game/tower_of_guns

Jordan7hm
Feb 17, 2011




Lipstick Apathy
I find it moves slow.

Otherwise I'm enjoying it.

SpruceZeus
Aug 13, 2011

It moves slow because there are powerups that increase your movement speed, jump height, and the number of times you can jump in the air.

Grab enough of that poo poo and you'll be crossing entire rooms in a single bound. Feels really, really good.

closeted republican
Sep 9, 2005
According to this, Croteam plans on releasing Serious Sam 4 by the end of this year. There's also news about a new game unrelated to Serious Sam that Croteam is working on and Android port of SS3, in case you are insane enough to play an FPS on a mobile device. They also plan on releasing a PS3 port of SS3 soonish.

Prenton
Feb 17, 2011

Ner nerr-nerrr ner
I don't care what "fast RAM" is, it's Doom: But on the Amiga

Fears (Manyk, 1995)

Ooooooh, I've tried to be nice so far, but this is crap. Even the trainer menu threw me for a bit



Doom's a very direct inspiration here, with the level intermission screen making an appearance. The next level is apparently the "strange cliff nodule" level:



Technology-wise, this is an odd huge pixelled mix of Doom and Wolfenstein: everything's on a grid, but the heights can vary. This allows them to make five thousand bloody inescapable pits of bloody lava arrrrgh



Couple this with an unmodifiable control scheme that thinks the return key is a sensible run option, lives (again), only end-of-level saves (again), overly heavy fogging so you fall into the pits too easily, and enemies that all just sit there shuffling at you and taking occasional pot-shots, and you have a great big pile of the worst poo poo a Doomalike can do. I mean, look at the knife "animation"



gently caress off, Fears.

al-azad
May 28, 2009



Tower of Guns is what Paranautical Activity should have been.

uncleKitchener posted:

What's the current situation with the No One Lives Forever games (exclude contract J.A.C.K. which is irrelevant)? I heard they're in copyright hell, so that may be a reason why they haven't showed up on Steam or gog. What's the current situation?

If there has ever been a game in legal hell, it's this. Monolith developed it and got eaten by Warner Bros. Fox Interactive published it and got eaten by Vivendi. I heard in a podcast or article (can't find the source now) that someone in Activision had/knew something about the rights but that information may have been muddled when Vivendi purchased Activision and then Activision split off again.

Someone can stake claim but then someone else could challenge it. NOLF is seriously hosed and it's a shame because they're awesome games. Except Contract JACK.

Cat Mattress
Jul 14, 2012

by Cyrano4747

Prenton posted:

Doom: But on the Amiga

I found a big trove of DBOTA here. The guy's reviews are a lot more lenient than yours, though.

Keiya
Aug 22, 2009

Come with me if you want to not die.
Is there a way to get the Duke expansions to work with eduke32 without going to the command line every time I want to play one of them?


I... just... what?

The Kins
Oct 2, 2004
I swear there was a thread about the Exploding Lips guy ages ago that died almost instantly. As far as I remember he's currently part of an instrumental band named after some Team Fortress stuff. Maybe that was just a bad dream while I was feeling ill?

Doctor Shitfaced
Feb 13, 2012
I was curious about Exploding Lips, the dude who made it goes by the handle of Gorebag. Plays a lot of Diablo 2, is fairly religious too.

Kamrat
Nov 27, 2012

Thanks for playing Alone in the dark 2.

Now please fuck off
Speaking of terrible doom-clones, there was a company called Newcom in 90's Russia that released several of them, I thought I'd share some videos here for those of you interested.

Old Gold 3D (1994)
https://www.youtube.com/watch?v=UXITOy9fJB8

Dungeons of Kremlin (1995)
https://www.youtube.com/watch?v=i-SM9u1CecM

Smuta (1997) (This one has no sound for some reason)
https://www.youtube.com/watch?v=M3wqfvqUOsI

They apparently released a fourth game called Raising Dead but I can't find any videos of it sadly.

al-azad
May 28, 2009



I've been digging around in some old magazines and you guys should appreciate this.



It's just so beautifully ironic. I have no idea what the gently caress Sierra was thinking and I remember advertisements in magazines for the 500+ map megapack!!!. It's fascinating to me that I company would just blatantly do this. Total Meltdown ended up being the name for Duke3D's Playstation port.

Strangely I can't find anything about the case on the internet. Any attempt to search just brings up the current 3D Realms/Interceptor vs. Gearbox lawsuit.

Mercury Crusader
Apr 20, 2005

You know they say that all demons are created equal, but you look at me and you look at Pyro Jack and you can see that statement is not true, hee-ho!
Is any of that content still around? I would assume somebody out there archived it at the very least.

Jblade
Sep 5, 2006

Heh, should I be ashamed I know the level they took that screenshot from? (to be fair a giant box of Shotgun cartridges is a pretty distinctive map feature)

Eulisker
Sep 2, 2011

Mercury Crusader posted:

Is any of that content still around? I would assume somebody out there archived it at the very least.

I was looking around for these map packs and what I found was this
Warning! This is not safe for work at all.

Keiya
Aug 22, 2009

Come with me if you want to not die.
https://archive.org/details/cdrom-duke-nukem-total-meltdown-sierra
https://archive.org/details/cdrom-nukeit-v2.0

Apparently there was also a thousand-map version of Nuke It, https://archive.org/details/cdrom-nukeit-1000

wa27
Jan 15, 2007

Mercury Crusader posted:

Is any of that content still around? I would assume somebody out there archived it at the very least.

In one of the DNF threads there was a goon who uploaded one of those 500+ map discs. I want to say it was Total Meltdown but it could have been some other one.

It's about what you would expect for a bunch of maps downloaded from modding sites back in the day. Tons of "here's a map of MY HOUSE!" maps.

Dominic White
Nov 1, 2005

Kamrat posted:

Smuta (1997) (This one has no sound for some reason)
https://www.youtube.com/watch?v=M3wqfvqUOsI

I am irrationally amused by the starting axe apparently having an ammo count that is visibly depleted with each swing, because axes work that way in Russia.

CyRaptor
Aug 27, 2004

Fuck Sandy Petersen, again.
Holy poo poo I bought Total Meltdown back in '97 or so and I never knew about the sordid history behind it. To clear up any confusion, it wasn't an expansion pack and didn't have any new content or anything, it was just a D!Zone-style collection of usermaps culled from the internet without permission. Shady business practices aside it was a pretty sizable collection of maps and it's what pretty much single-handedly got me into Build editing (and by proxy Doom editing) so it's not all bad.

Also the screenshot in that article is of island1.map, which along with its sequel the_base.map, were my absolute favorite usermaps in the collection. That's an enormous, sector-built box of shotgun shells behind the Commander there.

Kamrat
Nov 27, 2012

Thanks for playing Alone in the dark 2.

Now please fuck off

Dominic White posted:

I am irrationally amused by the starting axe apparently having an ammo count that is visibly depleted with each swing, because axes work that way in Russia.

Wow you're right, I didn't even notice that.

Guess I was too mesmerized by the graphics.

Kamrat fucked around with this message at 23:55 on Mar 6, 2014

laserghost
Feb 12, 2014

trust me, I'm a cat.

Hades 2 is a FPS released in 1999 by Brazilian developer Espaco Informatica. It has a lot of gray textures, switch-hunting and terrible weapon design. Worth a look at least to see the sprites of people wearing Matrix-like gear and mooks which look like monsters from 60's b-movies. It's freeware now: http://www.espacoinf.com/hades2-i.htm

Another obscure old FPS is Target, released in 1998 in my homeland. It's utterly terrible in nearly every aspect, but it does have an enjoyable split-screen multiplayer, which was quite a feat back then and made some computer science lessons much more enjoyable.

https://www.youtube.com/watch?v=wGWMjpYPSWk

Speaking of Smuta, it's actually a sequel to Dungeons of Kremlin: https://www.youtube.com/watch?v=6AjDXV2Np4s. There was also a third game in this series, and if you have ever browsed the game reviews portion of the main page, you may have heard of it.

Through years I have accumulated quite a lot of those interactive shits, like Mortyr, Nerves of Steel, Skout and similar garbage.

laserghost fucked around with this message at 23:58 on Mar 6, 2014

al-azad
May 28, 2009



Dominic White posted:

I am irrationally amused by the starting axe apparently having an ammo count that is visibly depleted with each swing, because axes work that way in Russia.

In a capitalist's dream market you do not buy axe but license to use axe. Using axe beyond licensed number of uses is copyright infringement and carries a maximum penalty of $25,000 and 5 years in prison.

Kamrat
Nov 27, 2012

Thanks for playing Alone in the dark 2.

Now please fuck off

Kamrat posted:

They apparently released a fourth game called Raising Dead but I can't find any videos of it sadly.

laserghost posted:

There was also a third game in this series, and if you have ever browsed the game reviews portion of the main page, you may have heard of it.

Found a video of Raising Dead, have no idea why I didn't find it earlier.

https://www.youtube.com/watch?v=oQG8sHNDvhg
(It still has an ammo count for the axe)

Kamrat fucked around with this message at 00:16 on Mar 7, 2014

Prenton
Feb 17, 2011

Ner nerr-nerrr ner

Cat Mattress posted:

I found a big trove of DBOTA here. The guy's reviews are a lot more lenient than yours, though.

I'm not being too harsh, I think. Of what I've done so far, three I think are worth looking at after using emulation to get rid of the major control/saving problems: Testament (for being a decent Wolf3D clone with a map), Gloom Deluxe (for being a solid pared-to-the-bone gory man-shoot game) and Behind The Iron Gate (for being stylishly mental and Polish).

Genetic Species is interesting for it's not-FPS elements, and I'll probably do it next.

And this is all you need to know about Exploding Lips

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DoombatINC
Apr 20, 2003

Here's the thing, I'm a feminist.





Kamrat posted:

Found a video of Raising Dead, have no idea why I didn't find it earlier.

https://www.youtube.com/watch?v=oQG8sHNDvhg
(It still has an ammo count for the axe)

I can remember actually playing this game a lifetime ago, I think I found it through an SA frontpage review

Edit: http://www.somethingawful.com/game-reviews/raising-dead/1/ holy crap the review is from 2000 :corsair:

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