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m2pt5 posted:Wait a minute, biofuel generators can burn sludge? Since when? Since I had my harvester on top of the generator because I didn't have lead for the conductors yet, and went to peek in to see if I needed to toss more saplings into the bioreactor next to it and saw it was burning sludge instead O.o I'm not complaining though, it's nice that the sludge can do more than just sit there being wasted while I get enough seeds farmed up to make the sludge boiler not eat up all my power.
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# ? Mar 11, 2014 01:26 |
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# ? Jun 3, 2024 16:20 |
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axelsoar posted:Is there a pack out there for 1.6.4 that has TE3, AE, unified ores and nothing like rotary that adds 50 loving ores and is the spergiest thing on the loving planet? My PvP pack sounds like it fits the bill, but with increased ore gen rates which you may or may not want. Although if you're running your own world you might want to bump up the certus quartz ore gen rates like I did on the public server because gently caress mining for a billion hours just to make a simple AE system. Details at http://forums.somethingawful.com/showthread.php?threadid=3615481
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# ? Mar 11, 2014 01:38 |
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Playing NST and something keeps making my screen kind of go dim and purple periodically and it's really irritating, anyone have any ideas?
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# ? Mar 11, 2014 01:47 |
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Vanmani posted:My PvP pack sounds like it fits the bill, but with increased ore gen rates which you may or may not want. Although if you're running your own world you might want to bump up the certus quartz ore gen rates like I did on the public server because gently caress mining for a billion hours just to make a simple AE system. Haha, you posted this just after I found your pack from the PGS thread, I like it quite a bit, I will probably fix quartz the way I did in my AotBT world, by adding a lapis-to-quartz recipe via CS2.
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# ? Mar 11, 2014 02:07 |
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What's a good "everything and the kitchen sink" pack? I'm not running a server, so performance isn't incredibly important.
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# ? Mar 11, 2014 02:41 |
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Carados posted:What's a good "everything and the kitchen sink" pack? I'm not running a server, so performance isn't incredibly important. Seriously, Wylker, thanks for a great pack, and going out of your way to even provide my dumb rear end with support when I couldn't get some things working.
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# ? Mar 11, 2014 02:54 |
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much thanks to leninparty and his Railfix mod, the Pixelmon DRM/blacklist/backdoor issue has been resolved, I have managed to get Railfix adapted and remove the nasty checks in the pixelmon mod, if anyone is interested, the code is @ https://github.com/thevortex/PixelFix
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# ? Mar 11, 2014 03:12 |
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Vib Rib posted:Wylker's LP pack fits the bill pretty well, I actually had to take a mod or two out it was so jam-packed. Also very all-purpose, so conversely, feel free to jam all kinds of additional mods in. I added Ars Magica 2 myself, plus Growcraft and Statues. Yeah, Ars Magica is a very important part of this "everything in the pack" pack. I wonder if I can stuff Millenare in there as well.
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# ? Mar 11, 2014 03:22 |
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Carados posted:Yeah, Ars Magica is a very important part of this "everything in the pack" pack. I wonder if I can stuff Millenare in there as well. My pack I made (its only up to like 100-ish purely magic or fantasy mods) has millenaires working right along side ars magica at this moment. I watched as the Japanese community I found dirted up an ars magica pool
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# ? Mar 11, 2014 03:42 |
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axelsoar posted:Haha, you posted this just after I found your pack from the PGS thread, I like it quite a bit, I will probably fix quartz the way I did in my AotBT world, by adding a lapis-to-quartz recipe via CS2. When I upload the next version of the pack it'll have the improved certus quartz ore gen rates config included, so everyone can enjoy the wonders of easy quartz. I figure it's important for a PvP pack that people can easily store large amounts of items on a single drive then have it stolen from them all at once.
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# ? Mar 11, 2014 04:37 |
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Carados posted:Yeah, Ars Magica is a very important part of this "everything in the pack" pack. I wonder if I can stuff Millenare in there as well. I've never had luck with Ars for MP servers, Millenare works fine with my pack
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# ? Mar 11, 2014 05:40 |
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So I took the thread's advice and started messing around with Tinkers Construct and this mod is absolutely fantastic. Having a lot of fun throwing random crap into the smeltery to see if I can melt it and pouring ingots and stuff. I also had a fascination with Big Reactors so I decided to build the tiny one from the wiki because it's pretty cheap and I appear to have more energy than I need for a long, long time. Stuck the four yellow ingots into it and the reactor filled with power after using something like 16% of one of the ingots! I have something like 50 or 60 ingots kicking around so I'm pretty set for power at a base level, I suppose. Now I have a 3x3 wooden box house with a smeltery and nuclear reactor in the garden. I suppose I should look into trying to automate mining now because gently caress mining - am I best trying to work my way to the Digiminer asap? I got distracted for hours last night playing with Chisel and Carpenter's Blocks and it would be nice if some machine was digging up ore for me at the same time.
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# ? Mar 11, 2014 11:36 |
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Wilekat posted:So I took the thread's advice and started messing around with Tinkers Construct and this mod is absolutely fantastic. Having a lot of fun throwing random crap into the smeltery to see if I can melt it and pouring ingots and stuff. I also had a fascination with Big Reactors so I decided to build the tiny one from the wiki because it's pretty cheap and I appear to have more energy than I need for a long, long time. Stuck the four yellow ingots into it and the reactor filled with power after using something like 16% of one of the ingots! I have something like 50 or 60 ingots kicking around so I'm pretty set for power at a base level, I suppose. It's kind of overpowered but once you have the materials to make a digiminer you're set forever.
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# ? Mar 11, 2014 12:29 |
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I just did my first big reactor last night too, and feel pretty stupid for not putting those materials to work before. I'll have to make sure I set that up on Thursday. I did 4 rods in a 7x7 box, and I have to keep the control rods 60% down since I route everything through redstone energy cells, and the reactor was exceeding their charge rate. I guess I should start arranging them in parallel. Edit: Are there any ComputerCraft scripts I should generally look out to get for Thursday? I'm thinking if we are having problems getting diamonds, but we have enough for a diamond pick, I could make use of a horizontal mining script. Then I guess there's the Big Reactor scripts. I often use a computer to tick the smeltery if I'm making lots of blocks; it's just a lot easier for me to give it long pulses with a short off time. Rocko Bonaparte fucked around with this message at 15:23 on Mar 11, 2014 |
# ? Mar 11, 2014 15:18 |
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Where's the download link for Effector Fields?
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# ? Mar 11, 2014 17:50 |
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An easy, cheap, and simple self-regulation system on the reactor uses three redstone ports, two pistons, and a block of redstone. Set one of the ports to "activate when under 30% power" and the other to "activate when over 70% power." Then set it up so that when you go under 30% power, a piston activates and pushes the redstone block in front of the third port, which is obviously set to "when you get a redstone signal, turn on." When it goes over 70% power, it activates the other piston to shove the block back. It can't do any of the really cool stuff that the reactor control programs I've seen can do, but it's trivial to set up and only uses vanilla objects, so there's no worry about needing something from a mod you don't have. And if all you want is something that keeps your base full, doesn't constantly flicker between on and off, and doesn't need you to run and check on it constantly to make sure you aren't wasting fuel by running a full reactor, it'll do the job just fine.
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# ? Mar 11, 2014 18:55 |
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MechaCrash posted:An easy, cheap, and simple self-regulation system on the reactor uses three redstone ports, two pistons, and a block of redstone. Set one of the ports to "activate when under 30% power" and the other to "activate when over 70% power." Then set it up so that when you go under 30% power, a piston activates and pushes the redstone block in front of the third port, which is obviously set to "when you get a redstone signal, turn on." When it goes over 70% power, it activates the other piston to shove the block back. I'd been using the script posted here, but it really appears to just turn the reactor on <5% and off >85%. While it keeps me powered, I thought it might be nice if it adjusted the control rods to slow down/speed up the power generated - but it doesn't appear to make many rod adjustments at all. It sounds very similar (in behavior at least) to your simple setup. Also, does anyone else have problems building the Tinker Table from modular powersuits in NST Diet? I seem to be able to build nearly everything from the mod but that. It doesn't show an NEI recipe when I click on it, and any of the recipes from the web don't do anything. I'm not sure how I messed that up.
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# ? Mar 11, 2014 19:42 |
I came across this ComputerCraft script for managing a big reactor, and it seems like something I want to use on mine, but I don't really understand how ComputerCraft peripherals and such actually work. Like, if I were to want to use a wireless modem to connect to the monitor, do I have to change anything? Does it matter which monitor in the group I attach the modem to? I'm planning on putting the reactor in the basement of my factory building, but want to be able to check the status from the main floor.
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# ? Mar 11, 2014 20:17 |
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Squeezed Big Reactors, Mechanism, AE and CustomStuff2 into B-Team, wondering if there is much else missing from it or if its worth me lobbing that up on the platform. Edit: hmm ComputerCraft probably needs to go in for reactor control
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# ? Mar 11, 2014 20:43 |
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GhostSeven posted:Squeezed Big Reactors, Mechanism, AE and CustomStuff2 into B-Team, wondering if there is much else missing from it or if its worth me lobbing that up on the platform. I added Ars Magicka 2. It works nicely (after fixing the ID conflicts).
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# ? Mar 12, 2014 00:04 |
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It's pretty easy to set up automatic throttling on a big reactor. Just get the energy stored and convert it to a percentage (integer 0-100), and set the control rod insertion to that amount. Before the recent update this produced near-infinite power from the fuel at low draw, but it should still be efficient even after that fix.
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# ? Mar 12, 2014 00:38 |
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Vanmani posted:I figured out that I needed to be messing around in WorldCustomGen.txt not CoFH-World-Generation.txt. Works a treat now. Teach me your magic. I've been trying to get this working for an hour and I have no idea what I'm doing wrong.
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# ? Mar 12, 2014 00:59 |
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Fenrisulfr posted:Teach me your magic. I've been trying to get this working for an hour and I have no idea what I'm doing wrong. I'm at work so I can't grab the config file straight up, but if I recall you have to put in a tab delimited line something like this (replace the block ID with your certus quartz ore block ID as appropriate) - this should give you a fair lot of quartz: code:
code:
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# ? Mar 12, 2014 01:11 |
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Vanmani posted:I'm at work so I can't grab the config file straight up, but if I recall you have to put in a tab delimited line something like this (replace the block ID with your certus quartz ore block ID as appropriate) - this should give you a fair lot of quartz: Thanks Vanmani, I got it working. It turns out the configs I was editing were for a different test instance, not the one I was working on.
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# ? Mar 12, 2014 01:35 |
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Rhonyn Peacemaker posted:Goons. I just tried this out. I am looking into alternatives to the digital miner if diamonds are just not working out. This thing seems to be the best alternative. One the one hand, it seems oddly overpowered how it can just blast a 7x7, infinite tunnel out in some direction. On the other hand, I had to get a decent amount of power to reach that point. My big deal is that I want something I can make without diamonds in order to help facilitate getting diamonds. The laser drill seemed fun until I saw I needed a ton of diamonds to get it going at all. I tried the RotaryCraft pile driver to dig a hole, and that was just tedious. It also had a bizarre torque demand and just seemed hostile for mining a hole. What good is the pile driver other than making people nauseous? Eventually I settled on the sonic bore with a magnetostatic engine and a 2:1 steel gearbox to satisfy the torque need. I'll have to prepare for HSLS fabrication, so I'll practice smelting tonight (I was just using cheats to give myself these setups). I presume at some point in the whole process that I'll have enough resources for a 5x5 Big Reactor, which will take care of power demands. Resource-wise the digital miner takes quite a bit more, and also requires some specialize machinery. However, I guess the big perk is that I can target its extraction. In NST:Diet, what should I be looking for beginning-game power generation and power transmission? I'm thinking about what I can get up and running almost instantaneously and start preparing things. I was planning to lean on the coal technical tree for the most part.
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# ? Mar 12, 2014 02:42 |
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Beginning power is a mixture between mekanism's generators and Thermal Expansions' dynamos. And of course transmission is via TE's power conduits but mekanism's Universal Cables aren't bad either.
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# ? Mar 12, 2014 03:07 |
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I should probably look more into the other mekanism generators beyond the heat/thermal one. That was the first thing I ever got to work so I got a little too obsessed with them. Is there a decent early-game way to generate lava for a smeltery? I tried the first-tier RotaryCraft lava generator, and that thing requires a little more power than I expected, the turnover is way to slow, and I haven't been able to pipe out the lava yet. I was hoping to get a smeltery up quickly without having to make runs down to some lava stash somewhere.
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# ? Mar 12, 2014 05:07 |
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Rocko Bonaparte posted:I should probably look more into the other mekanism generators beyond the heat/thermal one. That was the first thing I ever got to work so I got a little too obsessed with them. MFR's got a lava fabricator and Thermal Expansion has one too. They're both also power-intensive, although when burning netherrack for lava in the TE one it's actually energy-profitable to use the lava to run magma dynamos to run the system so that's probably the way to go if you want energy-cheap lava for a time frame you can afford to be shoveling in netherrack.
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# ? Mar 12, 2014 05:10 |
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Rocko Bonaparte posted:Is there a decent early-game way to generate lava for a smeltery? I tried the first-tier RotaryCraft lava generator, and that thing requires a little more power than I expected, the turnover is way to slow, and I haven't been able to pipe out the lava yet. I was hoping to get a smeltery up quickly without having to make runs down to some lava stash somewhere. Dunno about "early game" but you could use the MFR lava fabricator. Also the various TiC tanks keep their contents when you break them, so you can take several, go get a bunch of lava, and put them at your smeltery to refill from as necessary.
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# ? Mar 12, 2014 05:10 |
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Or dig a hole, take a bucket and an Extra Utilities drum, fill the drum with lava, and don't worry about it again for a good long while.
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# ? Mar 12, 2014 05:49 |
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King Hotpants posted:Or dig a hole, take a bucket and an Extra Utilities drum, fill the drum with lava, and don't worry about it again for a good long while. I don't follow. Does the drum not deplete? My issue is I realized I will be smelting for 6 or more people at once, and I hoped to start with the smeltery. I think instead I should look into grinding ore if it will go to ingots so I gdt the 2x bonus. I just can't make alloys unless I smelt, and I got used to bronze armor for the standard kit. It will be a lot of lava otherwise. The other generators I see require some tough resources. I can see why because they do not want to make perpetual lava power. I may go back to rotarycraft now that I think it needs to use its own plumbing to connect. I have to try to be sure. The fluiducts connected but did not transmit. The same thing happened when I tried to pump to a sprinkler. I got some of its piping and that shut it up. We may just poo poo out rotarycraft steel if it is better than iron for toolmaking and armor. I will get a grinder up of some kind eventually anyways.
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# ? Mar 12, 2014 07:25 |
Rocko Bonaparte posted:I don't follow. Does the drum not deplete? The drum holds 250 buckets worth of lava, thus you won't need to worry about additional lava for a good long time. Also, the smeltery can go to ingots if you make one or more ingot casts and drain from the smeltery into the casts. Basins make full blocks, or you can drain leftover metal into tanks and just put it back in through a backwards smeltery drain when you need it. A thermal expansion pulverizer and furnace set so that the pulverized metal goes straight into the furnace may be faster for small quantities, but a tall enough smeltery will let you drop a whole stack or more in and take the same amount of time as doing one ore in the smeltery. The smeltery is also required for any metal Tinker's tool parts you want to use.
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# ? Mar 12, 2014 07:45 |
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By the point that I bother with the nether, I generally just create a safe point, then dive to find a nether fortress. After that I can have all the lava I need with a pump and a pair of ender tanks. Before then, it is a pain in the rear end to get. Lava pools dry up too fast, and ravines are just pains. The only real problem is that the ender tank acts as a low yield buffer that you can't really replace or upgrade in the system until you hit tesseracts, and those require top tier materials. The only other reason to go there is nether ores, and strip mining mystcraft ages replace the need for that anyways.
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# ? Mar 12, 2014 08:10 |
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Tsilkani posted:Where's the download link for Effector Fields? metasynthetic posted:By request:
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# ? Mar 12, 2014 14:43 |
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taiyoko posted:The drum holds 250 buckets worth of lava, thus you won't need to worry about additional lava for a good long time.
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# ? Mar 12, 2014 15:58 |
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A separate question for NST:Diet. There was a seed I wanted to use that came up with absolutely different results on the server. We decided to just pre-generate on a client and upload the world data to the server. This did serve us that world, but it looks like it uses the old seed for new chunks. This gets pretty trippy. Is there some way I could reconcile all this? I assume a setting mismatch between the client and the server that foils generation, but I'm lost after that.
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# ? Mar 12, 2014 16:00 |
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Rocko Bonaparte posted:A separate question for NST:Diet. There was a seed I wanted to use that came up with absolutely different results on the server. We decided to just pre-generate on a client and upload the world data to the server. This did serve us that world, but it looks like it uses the old seed for new chunks. This gets pretty trippy. Is there some way I could reconcile all this? I assume a setting mismatch between the client and the server that foils generation, but I'm lost after that. You have to put the seed number from the client (open the world and type /seed) into the server.properties file.
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# ? Mar 12, 2014 17:36 |
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mechaet posted:You have to put the seed number from the client (open the world and type /seed) into the server.properties file. Yes I did and got different results. I was manually generating seeds on a client, and found seed 17 gave me a village within view of the spawn to my east with 0.70. I deleted my world file on the host and changed the server.properties seed to 17. When I jumped in, I was suddenly surrounded by a magical forest, with an ocean to the west, and completely different stuff to the east. I had discovered the seed offline at home, so I went to my laptop here that is using the client pack you gave me (thanks, BTW), and that one generated the same kind of seed. The server was convinced it was using seed #17 too. Is there something bizarre I have to do like 0000000017 or something screwed up like that? Is it a case of it interpreting as a string instead of a number?
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# ? Mar 12, 2014 17:39 |
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Where you spawn is randomized too, did you check coords?
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# ? Mar 12, 2014 17:46 |
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# ? Jun 3, 2024 16:20 |
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Effector Fields really does need to get put into the OP so we don't have to keep finding that post. As far as seeds go, the mods actually add things based off a different seed(Or just a different timing based on the same seed, so different numbers either way.), so you will get the same basic shape and vanilla ore distribution, but you will get new... say Oil geysers from buildcraft, and new aura nodes from Thaumcraft. Which will in turn make new spooky biomes and Magical forests. Zebrin fucked around with this message at 18:24 on Mar 12, 2014 |
# ? Mar 12, 2014 18:22 |