|
Those crystal dudes are going to look way cool painted up with nmm.
|
# ? Mar 5, 2014 22:22 |
|
|
# ? Jun 1, 2024 07:48 |
|
Phoon posted:Eventual warpath rebs faction is gonna be amazing Hard plastic rebs faction is gonna be amazing.
|
# ? Mar 5, 2014 23:10 |
|
Speaking of rebs, stretch goal after next is a Kraww MVP with his eyes and voicebox goouged out, and his wings torn off due to unpaid gambling debts and stealing from the mob, and now he needs to play underground Dreadball for 10 years to square the ledger. All he can say through his electronic voicebox is "Kraww". Hardcore I'm looking forward to Squidgirl MVP and the Landsharks team almost as much as the crystal dudes and their general. If anyone was thinking they just wanted it all, the Frenzy pledges close either Sunday or when the 165 remaining are all gone, whichever comes first, and it looks like they still have a fuckton of stuff to add to it - I think they'll make $600k at this point. NTRabbit fucked around with this message at 17:23 on Mar 7, 2014 |
# ? Mar 7, 2014 17:19 |
|
Crosspost from miniatures thread. LumberingTroll posted:I finished another batch.
|
# ? Mar 7, 2014 18:18 |
|
My plauge dudes are shaping up pretty nicely. Sadly, I think I hate the enforcer minis. Also I finally got to actually play Deadzone yesterday, this game is fun as hell. Winson_Paine fucked around with this message at 16:53 on Mar 9, 2014 |
# ? Mar 9, 2014 16:45 |
|
Friend asked me to "teach him one of those wargames you're playing because I've got spare time and they look fun", so I'm gonna take Deadzone down for my first game of the demo mission in a few weeks, and we'll both learn it at the same time on this bigass 7x3.8 or so foot dining table he's got in the front room that is the "dedicated boardgames table" Then maybe I can get him to buy some of his own armies and play other games too
|
# ? Mar 9, 2014 17:14 |
|
Here's a blurb on the factions and how I have come to see them played: Enforcers Very focused on taking a point and securing it. Most of your missions will revolve around securing objectives, and it's a good thing, since you have the best Survive states army wide. The basic trooper doesn't seem to do much else particularly well, but your specialists are excellent in their field. Their Sniper is the best Sniper currently in the game, the Engineer brings the frankly brutal Sentry Guns, and the Rocket Luancher Enforcer looks at a square to declares it "hosed." The Enforcer Captain is expensive, yes, but there are only two or three models that are hardier in the game. He's also one of the two best Leaders in the game. I suggest these guys if you like withstanding enemy fire, and being able to identify and pick off key models from your opponent's forces. Plague The other army in the starter, Plague are mean and vicious. Some have said that the extra random mutations can work against you, but honestly, that's why you bring a lousy 3 point Plague Hound with you. Most of your missions are Infiltrate, meaning you have to move from your deployment zone to your opponent's and off the board. This means to be successful, entrenched combat is not what you want. Many of your models are Fast, so they can quickly move about the board, and they also have access to two very solid Frag weapons, which are useful in Supressing and Pinning models so that you can sneak some infected past to score some scenario points. The Plague can be tempted to skew their lists, but if they draw missions that aren't suited to that skew, they can feel very hampered. Your Leader, the Stage 1A, is the other best leader in the game. It's a shame that he is afflicted by Slow. Granted, he will destroy anything he's in melee with, but getting him there can prove a challenge. I suggest Plague if you like playing bigger model-counts, and like being a bit sneaky and underhanded. Rebels The Rebs are by far the most varied force, but their issue is they rely on the equipment purchases a lot. Many of your missions revolve around scavenging item crates and getting that equipment off the board. Much like the Plague, they do not want to stand around for drug-out slugfest. They want to get in, get their things, and get out. This faction is a greater challenege to play, in that every move and every action matters more, as they typically don't bring the numbers the Plague can, the raw survivability the Enforcers can, or the combat prowess the Marauders can. I would hesitate letting first-time wargamers play this, mainly because the faction doesn't want to sit there and shoot back, and the ease that some of these models can get picked off can make it seem like they are very underpowered. However, Rebs offer some very interesting tactical choices, and they can bring Tetratons, which are hands down some of the beefiest, toughest, "oh crap what I am going to do about that"-iest models in the game. A solid Armor value combined with Really Tough means even AP weapons can struggle to wound them. Rebs are very rewarding to tactically-oriented people who understand discretion is sometimes the better part of valor...but the rest of the time we should let a turtle punch them. Marauders Marauders are a really solid force. This faction is the one I have the most experience with, because once I saw Fu Dogs with chainsaws in their mouths (and sometimes bombs!) and I was sold. The Marauders are a slightly goofier force, given their armored suit with the Gun Crazy rule, but overall can really do well using Blaze Away and combined shots to coordinate attacks. In my area, the Goblin Sniper and Non-Bomb Dogs are the mascots of the force, as they have racked up some impressive kills, and the dogs turned into poster children for "why tripling sucks." Most missions are about securing one of the three objective markers, but there are a fair number of "just kill stuff" missions in there as well. I recommend Marauders for players who like the idea of Enforcers, but want something a bit more flexible.
|
# ? Mar 9, 2014 18:17 |
|
Does anyone have suggestions on any changes to the demo game? I've run it for folks a couple times, but it seems to eventually devolve into a 3A and an enforcer stuck in a fight where neither one ends up with enough successes to actually injure the other until someone rolls lucky several turns later, which kind of kills the excitement.
|
# ? Mar 9, 2014 20:03 |
|
Roll survive on the Enforer. They're not Space Marines and they're bad at melee.
|
# ? Mar 9, 2014 20:15 |
|
That's exactly what was happening.
|
# ? Mar 9, 2014 20:24 |
|
Were you taking Break Off actions or Fight actions with your Activation? You should be Breaking Off, so you could hopefully disengage and shoot the 3A with a clear shot bonus.
|
# ? Mar 9, 2014 22:22 |
|
I was teaching people the game, so I've been on both sides and observing / answering questions. Break off is a long action, so in order to disengage & shoot, the enforcer would need to get double successes opposed to the 3A's fight. When successful, it normally just resulted in the 3A shooting & moving in for the free fight on its next activation. I'm really more inclined to just run a slightly bigger game as demos instead, so there'll be more variety. Pretty much everyone playing plague, when looking at only the regular enforcer troops and 3As goes through the thought process of "they're better at shooting than I am at fighting, I'm better at fighting than shooting, if we're fighting, they probably can't shoot, therefore I should be fighting as much as possible," which I think is a bit of a trap. But most people think I'm talking crazy talk when I tell them they shouldn't just be charging forward to melee as their top priority. (so I guess it could just be a player problem too.)
|
# ? Mar 9, 2014 23:27 |
|
Make sure you're just letting the game run to 4 turns rather than to the death and it should work fine. Don't forget that the enforcer can try and break off using his survive stat, and a good roll from either side should end the scenario either by the plague killing him with the AP1 or the enforcer breaking off with a double and taking a clear shot at the plague. The only changes I do to the demo scenario is to drop the frag grenade in favour of another box of ammo, and dump overwatch. Both the frag and overwatch work fairly differently to other dice rolls in the game. Overwatch in particular tends to be the first dice roll of the demo scenario, and it's a bit weird to give a brief explanation of how dice rolls work and then the first one is the exception. Love that writeup Feeple.
|
# ? Mar 9, 2014 23:28 |
|
Daedleh posted:Make sure you're just letting the game run to 4 turns rather than to the death and it should work fine. That's what I'm screwing up. Thank you.
|
# ? Mar 9, 2014 23:31 |
|
A goon lurker bro pointed out that Enforcers love to blaze away, too. Props to Eli on that.
|
# ? Mar 11, 2014 05:47 |
|
Frobbe posted:I've got an email from one of their sales guys saying that their boat from china containing all the goblins got delayed due to bad weather, so they haven't got any goblins at all (this was two weeks ago) Turns out the day I order the rabble from another store, they're back in stock at Mantic HQ. Oh well, this way I was able to order to some Zomblins from Titan Forge as well
|
# ? Mar 12, 2014 20:00 |
|
I really wish Kings of War had some kind of standard of base sizes I could look up. If I want to field a scratch-built or proxied Phoenix in a Basilean force as is I'm forced to guess whether it's 40mm or 50mm, and it's even worse for a Forces of Nature player. I hope there'll be a list of these someplace or that a new edition will just include the base size with the unit stats so that people don't have to guess at how large models that won't see release for months or years actually are. On the plus side, I now own thirty battle nuns on pale panthers thanks to the recent sale
|
# ? Mar 12, 2014 20:11 |
|
Rulebook Heavily posted:I really wish Kings of War had some kind of standard of base sizes I could look up. If I want to field a scratch-built or proxied Phoenix in a Basilean force as is I'm forced to guess whether it's 40mm or 50mm, and it's even worse for a Forces of Nature player. I hope there'll be a list of these someplace or that a new edition will just include the base size with the unit stats so that people don't have to guess at how large models that won't see release for months or years actually are. Go to their free rules section and grab the FAQ for KoW. It should help you out.
|
# ? Mar 12, 2014 22:01 |
|
Well there it is! Why isn't that just in the rules text as opposed to in a separate FAQ that will probably have to be constantly updated? Thanks. Not that this is the worst organization in the rules text. If you want to run one Basilean special character you have to refer to three separate rulebooks, and it has an option which doesn't have a model or conform to the base size chart at all. Mostly the game is clear, fortunately.
|
# ? Mar 12, 2014 22:18 |
|
KoW could use something like the Dreadball Compendium digital rulebook, but I think they're waiting to see how well those offerings do before they branch out. All the rules in one ebook with hyperlink references added liberally to save paging back and forth. There were also rumblings of a KoW 1.5 sort of thing with a second print run of books having the supplements integrated, perhaps. I'd like a living rulebook with the latest army lists and errata and such automatically included, myself.
|
# ? Mar 12, 2014 23:32 |
|
Jake is busy finishing the Dreadball Xtreme rules and Deadzone tweaks (and Alessio is busy with other stuff), so they aren't going to give KoW the Purple Guerilla treatment until they do the big rules update with the second kickstarter later this year, to minimise the amount of redundant work
|
# ? Mar 13, 2014 02:26 |
|
Just a couple of hours left on DBX now - lots of good deals if you're interested in Dreadball.
|
# ? Mar 16, 2014 20:42 |
|
I've never impulse backed any Kickstarter project, but Dreadball Xtreme is too cool to pass up. I managed to stumble upon it during the final day, found a gameplay video of the original and was sold. That's the quickest 200 bucks out of my pocket ever.
|
# ? Mar 16, 2014 20:46 |
|
OK, I have a few painted Plague and a handful of mostly done Enforcers having settled on a scheme I like for the Enforcers finally. Incidentally, holy god do I hate the one Enforcer in particular, he has a gun and a sword and he looks like he is goddamned speed skating or something.
|
# ? Mar 19, 2014 03:27 |
|
Good news, after reevaluating they've decided to make the Forge Guard as hard plastic! 5 Forge Guard with Hailstorm Cannon and Heat Hammer, a Huscarl, and a missile launcher, hailstorm autocannon and heat cannon heavy weapons on the sprue, and now they moved the missile launcher forge Guard out of the booster and into the starter, plus you get an entire sprue of them in the booster bundle for 3 extra total Forge guard Asterians didn't make it into hard plastic though, but they had the drone swarm replaced by a cypher with a pulse rifle, and the basic cypher in the booster replaced with a specialist black talon. Peacekeeper enforcers also had the defender shield added to their sprue for reasons of cool. Gonna be honest, if you know anyone getting a second survey, you Resin prototype, the production ones will be a little larger as they decided it was a tiny bit too small Survey closing on the 30th, the moulds for the hard plastic stuff have been approved and are being machined, but I doubt they'll have any minis to show before the deadline. Everything else still missing they're hoping to show before the 30th, but no guarantees
|
# ? Mar 22, 2014 01:10 |
|
Rulebook Heavily posted:Oh, so that's where the Sisters Basilea army deal has been hiding (Mantic should do one in general). Well hey, speak of the devil. Now all I need is sisters on foot.
|
# ? Mar 22, 2014 01:14 |
|
Those Forge Fathers might be the first thing I paint with the 'official' colour scheme. I love grey/orange.
|
# ? Mar 22, 2014 09:39 |
|
Just finished up my Plague! The three Stage 2's and the monstrous Stage 1 in the bottom right. Here are the grunts, machine gunners, dogs, Mr muscles and the normal stage 3's.
|
# ? Mar 22, 2014 14:18 |
|
Had my first game of Deadzone yesterday, tried the intro campaign from the website with a friend who has never played a wargame before, but knows roughly what 40k is because of Dawn of War, and a GW store that used to be at the bottom of the stairs to the cinema when we were in school. I got the rules a little wrong, played with Dreadball Corporation jacks and Eldar Guardians, and forgot my decks of cards, but he had fun, I had fun, and we're going to try it again with more real DZ guys and a bigger field
|
# ? Mar 23, 2014 10:17 |
|
Got my first box of goblins, the rabble specifically. They come on the archer sprues, and the bows are a little mushy and need some work (this must be from the 'old' batch). The metal limbs are just fine. Detail about on par with Warlord games' historical plastic dudes. My D&D games always feature goblins and these guys will work well for a Tolkien-esque group of gobbos, running around serving dark lords and the like. I'll post my test gobbo once he's done.
|
# ? Mar 25, 2014 21:19 |
|
I'm still learning, but I'm pleased with the results. These guys are fun to paint, they have a lot of character which makes or breaks the model for me.
|
# ? Mar 27, 2014 01:58 |
|
Last day for Deadzone second surveys, remember that hard plastic is now the go for Forge Fathers (1 Huscarl + 5 Forgeguardwith heavy weapons) and Enforcers (5 troops with lots of options, Peacekeepers). Also, the best value for money options are the buy one get one free booster bundles, the Peacekeepers, and the 2 for 1 restic striders for Enforcers/Rebs/Plague with cockpit and weapon options, the single boosters are terrible and the starters will be at retail soon/already for the same price or less. Also, everything new with a physical model is now an image in the survey, if they only have a final render then just that instead, or for a couple of very newly conceived metal troops just concept sketches. The Enforcer mould is still being machined so they can't present any test runs, but this is one of the final renders of a standard Enforcer with rifle Also the standard Jotunn fitted with the new Urban pattern bits, making the Jotunn Urban Demolisher NTRabbit fucked around with this message at 04:05 on Mar 30, 2014 |
# ? Mar 30, 2014 03:49 |
|
I was thinking of getting into Warpath, because it seems a pretty inexpensive way of getting into the hobby. (Compared to 40k, at least.) I've never done miniatures gaming, so this is coming from a near total newbie. I've noticed that the Fate of The Forge Father's box set is becoming a bit hard to find online, and was wondering if there is any news or rumors of a new starter set coming out, or anything like that. Also, is there a recommended place to get the starter set, or anything else that someone like me might need to know?
|
# ? Mar 30, 2014 05:56 |
|
Warpath 2.0 is going to be on Kickstarter early next year, with updated rules and all in hard plastic, so a lot of people are waiting for that, and I'm almost positive there'll be no new releases until then as all Warpath time is being bent towards making the kickstarter out of this world. However, there's nothing wrong with picking up cheap boxes of restic and metal troops now (I just got a bunch of Forge Fathers and Veermyn), and the 1.0 rules are free on the site. As for availability, apparently the US importer is a little unreliable with stock levels, so a lot of stores there don't stock it. If you're there, the warstore seems to have stock, in Australia Gamesempire is a big Mantic stockist, elsewhere I can't say, but there's always the Mantic webstore if nothing else, and they have free shipping over £30 / €30 / $75
|
# ? Mar 30, 2014 06:36 |
|
Thanks for the info. It's cool their doing a Kickstarter, but I'll pass on waiting for next year. I'll just peruse the web to see what I can find. Miniatures Market had it recently, but it's gone now, sadly. I'm in the U.S., and I've never seen it in stores, the whole reason I know it exists is because someone mentioned it online. I've never heard of the Warstore, but I've looked into it, and I might get it from them. I appreciate your help!
|
# ? Mar 30, 2014 07:15 |
|
Either of the two Forge Father and Marauder box sets are good to start with if you can't find Fate of the Forgestar, and honestly even if they do remake every single existing restic soldier and vehicle as hard plastic in the kickstarter, they're only going to "invalidate" the guys you buy now if you're a massive grog. Good choice of game to start with though, 40k is so expensive that GW is floundering on low sales, and there's no other scifi game around that I know of with the same scale and amount of guys to push around the table. Also, nice army choice Forge Bro NTRabbit fucked around with this message at 11:36 on Mar 30, 2014 |
# ? Mar 30, 2014 08:14 |
|
Space Dwarves Best Dwarves. Is it worth it to get the Mantic Hobby Set, or is their a better, more recommended starter set? I'd like to be able to assemble the minis out of the box, and painting them would be great, but not something I need to do right away (I think? I really don't know if it's proper to assemble then paint,) but I'd like to avoid dropping $50+ on Citadel's starter set.
|
# ? Mar 30, 2014 22:11 |
|
The Mantic Hobby Set is probably only good for you if you really want the Skeletons it comes with - the glue won't be of any use to you as it's cement that only works on ABS plastic or "hard plastic", whereas all the current Forge Fathers are made out of PVC plastic or "restic". Otherwise, buy an affordable set of snips yourself, and a tube of superglue gel, most recommend Loctite gel. Assemble then paint or paint then assemble is pretty much a personal choice based around your skill level and how steady your hands are. I do both depending on the mini, ie if a mini has an enclosed space such as 2 arms holding onto a rifle I paint first then assemble, because my hands shake too much to paint properly inside. If the guy is giving his best "come at me bro" pose then I assemble first and paint, because I can reach everything and gluing after painting can mess the paint up a little if you aren't careful. Aside from Mantic specific advice in here, the Miniature Painting/Sculpting/Modelling thread is a gold mine for tips, advice, and making yourself feel horribly inadequate as you look at everything the best painters on SA do "just on a whim this afternoon"
|
# ? Mar 31, 2014 01:46 |
|
The basic Forge Guard are hard plastic, aren't they? The ones they made in the first wave of Warpath along with the hard plastic orx that looked way too goofy?
|
# ? Mar 31, 2014 17:30 |
|
|
# ? Jun 1, 2024 07:48 |
|
muskets posted:The basic Forge Guard are hard plastic, aren't they? The ones they made in the first wave of Warpath along with the hard plastic orx that looked way too goofy? I don't have any, so I couldn't tell you. I do have Steel Warriors, Stormrage Veterans, a Jotunn and an Iron Ancestor, and they're all restic and comprise the contents of the Forgestar box and both the Forge Father 1 player boxes. The Huscarl, Thorgarim and Drakkarim are all in metal. Considering the Forge Guard were just created in hard plastic by the Deadzone kickstarter and haven't had a mould machined yet, perhaps you're misremembering?
|
# ? Mar 31, 2014 18:02 |