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LordSaturn
Aug 12, 2007

sadly unfunny

Usually at FNM I would put the entire thing in one sentence as a shortcut:

"Block with this token, fling him after blocks." You might have to explain the concept to your opponent, or flag down a judge to confirm that your understanding of the rules is correct.

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NofrikinfuN
Apr 23, 2009


Samael posted:

So last night me and my friends did a massive casual multiplayer match, I was using my slightly adjusted MURDERGOATS with a white splash and I managed to act of treason my friend's ludevic's test subject (13/13), slapped a murder investigation on it, swung it back at him, sacrificed it to tymaret and 13 tokens appeared on the field, doing 26 damage to everyone because of purphoros's effect. It was the most fun I have had in a multiplayer match for a while.:getin:

I like to think that it took thirteen detectives to determine that the murderer was the Murder King.

ScarletBrother
Nov 2, 2004
Yeah, watching pros play MODO really gives you a good understanding of priority and turn structure. You can learn a lot from that.

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer

Mortimer posted:

You can draft chromaticore decks, and it is glorious.

Man you did not just compare the durdle fest that is Chromanticore to the glory that is Cruel Ultimatum.

Plus, Alara block had its own wonderful durdly WUBRG cards in Maelstrom Nexus and Maelstrom Archangel and Child of Alara :colbert: (and Fusion Elemental I guess). Also casting a Conflux in limited and untapping was the best feeling. Compared to those, Chromanticore and literally nothing else to do with all those colors is just so mediocre.

Zoness fucked around with this message at 15:55 on Mar 14, 2014

AnacondaHL
Feb 15, 2009

I'm the lead trumpet player, playing loud and high is all I know how to do.

BaronVonVaderham posted:

I break things down like that with newer players to get them into good habits.

I've faced too many opponents lately who don't even seem to understand there are two main phases. They cast all their spells, turn guys sideways as if it were just another action in their main phase, and then change life totals as the final action of the turn. I actually had an opponent argue with me when I tried to cast Revelation in his end step; he thought no one could cast spells because attacking is the end of the turn.

The only step that really bugs me is entering combat, though. I can't stand when players tap and untap guys like they're lands and then decide to cast another sorcery. I try to make them declare entering combat, since debating who's attacking like that pretty clearly signals we're in the declare attackers step. I'm probably spoiled my MTGO making you commit. I see it all the time on camera, too, and no one seems to care, but it's a pet peeve of mine to be ambiguous about what phase we're in.

Some of these players come from the Pokemon TCG, where the attack is the last part of the turn.

And yes, it's fine to be bugged about the tapping/untapping thing because it implies either they skipped your chances at priority prior to the Declare Attackers step, or they are backing up into their Main Phase after getting a read on you. Lesson as always is to keep communicating, as simple as "what are you doing?".

Samael
Oct 16, 2012



Zoness posted:

Man you did not just compare the durdle fest that is Chromanticore to the glory that is Cruel Ultimatum.

Plus, Alara block had its own wonderful durdly WUBRG cards in Maelstrom Nexus and Maelstrom Archangel and Child of Alara :colbert: (and Fusion Elemental I guess). Also casting a Conflux in limited and untapping was the best feeling. Compared to those, Chromanticore and literally nothing else to do with all those colors is just so mediocre.

I agree, My first time playing was in the shards block and it was glorious making 5 color bad stuff deck and slamming stuff like maelstrom archangel in draft and going along with it. You generally failed but had great fun trying. My favourite card from that set is Godsire, my first ever mythic which can make 8/8 tokens just by tapping it. :allears:

Samael fucked around with this message at 16:21 on Mar 14, 2014

Night Danger Moose
Jan 5, 2004

YO SOY FIESTA

Death Bot posted:

Thragtusk reprinted in M15

I threw up in my mouth a little. This would be The Worst Thing.

FreelanceSocialist
Nov 19, 2002
I'd ragequit magic for a year.

ScarletBrother
Nov 2, 2004

FreelanceSocialist posted:

I'd ragequit magic for a year.

Just play Modern. :)

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
To be fair, Thragtusk is a lot less scary in an environment that has Thoughtseize and Lifebane Zombie, and that doesn't have Unburial Rites or Restoration Angel.

Still though. Thragtusk is very... aggressively costed.

Devor
Nov 30, 2004
Lurking more.
I was reading up on the rules for the combat steps, and I never realized that announcing the damage assignment order after blockers are declared (not the actual assignment of combat damage) is actually A Thing that can be important for declaring properly when you have multiple blockers, when there are combat tricks going on. Is this one of the things that's usually ignored at FNM?

If I'm double-blocking something, should I always prompt my opponent to announce the damage assignment order? This would only become relevant if I have a trick, so should I just ignore it otherwise?

If I don't prompt him, and play my trick, then he would get to assign damage to best play around my trick. But if I prompt him for order, I could maybe get some extra value out of a combat trick. So it seems like always prompting him on double-blocks could maybe lull him into not thinking about his decision on the order, and how it would interact with my potential tricks.

Or does always prompting make me a douchebag.

Death Bot
Mar 4, 2007

Binary killing machines, turning 1 into 0 since 0011000100111001 0011011100110110

Attorney at Funk posted:

To be fair, Thragtusk is a lot less scary in an environment that has Thoughtseize and Lifebane Zombie, and that doesn't have Unburial Rites or Restoration Angel.

Still though. Thragtusk is very... aggressively costed.

I've said it before, Thragtusk would probably be on cost if it had either ability, but not both. A 5 mana creature that gives you enough life and a blocker to last another turn and slow down most opponents? Sure! A 5 mana creature that's pretty powerful but is also resistant to removal? Fine! And they both would have played pretty well with flicker!

ScarletBrother
Nov 2, 2004

Devor posted:

I was reading up on the rules for the combat steps, and I never realized that announcing the damage assignment order after blockers are declared (not the actual assignment of combat damage) is actually A Thing that can be important for declaring properly when you have multiple blockers, when there are combat tricks going on. Is this one of the things that's usually ignored at FNM?

If I'm double-blocking something, should I always prompt my opponent to announce the damage assignment order? This would only become relevant if I have a trick, so should I just ignore it otherwise?

If I don't prompt him, and play my trick, then he would get to assign damage to best play around my trick. But if I prompt him for order, I could maybe get some extra value out of a combat trick. So it seems like always prompting him on double-blocks could maybe lull him into not thinking about his decision on the order, and how it would interact with my potential tricks.

Or does always prompting make me a douchebag.

Always prompting does not make you a douchebag, it makes you the one following the rules. Assigning blocker order is a required thing. In Magic, the defender almost always has the advantage since they get priority last.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Attorney at Funk posted:

To be fair, Thragtusk is a lot less scary in an environment that has Thoughtseize and Lifebane Zombie, and that doesn't have Unburial Rites or Restoration Angel.

Still though. Thragtusk is very... aggressively costed.

Rescue from the underworld and chained to the rocks next stop value town!

Veyrall
Apr 23, 2010

The greatest poet this
side of the cyberpocalypse

Death Bot posted:

I've said it before, Thragtusk would probably be on cost if it had either ability, but not both. A 5 mana creature that gives you enough life and a blocker to last another turn and slow down most opponents? Sure! A 5 mana creature that's pretty powerful but is also resistant to removal? Fine! And they both would have played pretty well with flicker!
Honestly, I think Thragtusk really needed trample in order to make it a Constructed-viable card. A 5/3 for 5 is just not good enough any more.

ScarletBrother
Nov 2, 2004

Veyrall posted:

Honestly, I think Thragtusk really needed trample in order to make it a Constructed-viable card. A 5/3 for 5 is just not good enough any more.

Did you miss all of the last Standard season or something?

Bread Set Jettison
Jan 8, 2009

Veyrall posted:

Honestly, I think Thragtusk really needed trample in order to make it a Constructed-viable card. A 5/3 for 5 is just not good enough any more.

Haha good one

OssiansFolly
Aug 3, 2012

Suffering at the factory of sadness every year.

Fox of Stone posted:

Rescue from the underworld and chained to the rocks next stop value town!

"I use Whip of Erebos on my Thragtusk"

5/3 Haste for a turn, 5 Health, and you get left behind a baby Thragtusk for BB2.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Veyrall posted:

Honestly, I think Thragtusk really needed trample in order to make it a Constructed-viable card. A 5/3 for 5 is just not good enough any more.

Fantastic troll post

Ramos
Jul 3, 2012


Eh, titans would be far worse than Thragtusk, but that's just me.

Bread Set Jettison
Jan 8, 2009

Ramos posted:

Eh, titans would be far worse than Thragtusk, but that's just me.

Whip + titans would be insane. Inferno titan would poo poo out damage, prime time would be value town, sun titan would be a different kind of value town, Frost Titan would throw you back a few turns and zombie titan would make a small army.

E: and also at least 6 life. I think inferno titan + whip would be the grossest because you would gain 12 life. Now I have a dumb idea for a modern deck.

Bread Set Jettison fucked around with this message at 17:12 on Mar 14, 2014

Entropic
Feb 21, 2007

patriarchy sucks
I just wanna Whip back a Wurmcoil Engine.

My favorite deck in the superstandard last hurrah of Scars Block was RG Trading Post with Wurmcoil Engines, Ichor Wellsprings, Slagstorms, Solemn Simulacrums, with green for ramp and Wolf Run.

LordSaturn
Aug 12, 2007

sadly unfunny

Devor posted:

I was reading up on the rules for the combat steps, and I never realized that announcing the damage assignment order after blockers are declared (not the actual assignment of combat damage) is actually A Thing that can be important for declaring properly when you have multiple blockers, when there are combat tricks going on. Is this one of the things that's usually ignored at FNM?

If I'm double-blocking something, should I always prompt my opponent to announce the damage assignment order? This would only become relevant if I have a trick, so should I just ignore it otherwise?

If I don't prompt him, and play my trick, then he would get to assign damage to best play around my trick. But if I prompt him for order, I could maybe get some extra value out of a combat trick. So it seems like always prompting him on double-blocks could maybe lull him into not thinking about his decision on the order, and how it would interact with my potential tricks.

Or does always prompting make me a douchebag.

The best way to do this, I find, is to ask "who are you killing?" That's enough to establish block order and is something you'd want to know with or without a trick. Of course, if you're making a double block that would kill both your guys, you might just have to bite the bullet and ask directly.

If you play your trick and your opponent wants to order blockers in a way to invalidate that trick, he'll be rewinding to before you played your trick. Both declaration of blockers and damage order assignment happen at the beginning of Declare Blockers, without a priority pass between them.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Entropic posted:

I just wanna Whip back a Wurmcoil Engine.

My favorite deck in the superstandard last hurrah of Scars Block was RG Trading Post with Wurmcoil Engines, Ichor Wellsprings, Slagstorms, Solemn Simulacrums, with green for ramp and Wolf Run.

Dude! I ran a deck like that during that same time, with Spine of Ish Sah, a couple of Phyrexian Metamorphs, Wurmcoil Engine, and other durdly nonsense. It was great.

Death Bot
Mar 4, 2007

Binary killing machines, turning 1 into 0 since 0011000100111001 0011011100110110

Veyrall posted:

Honestly, I think Thragtusk really needed trample in order to make it a Constructed-viable card. A 5/3 for 5 is just not good enough any more.

Why do I feel like this isn't a troll post, but instead a quote from when M13 was spoiled

AnacondaHL
Feb 15, 2009

I'm the lead trumpet player, playing loud and high is all I know how to do.

Still waiting for someone to buy all the $1 Thragtusks on the market right now, throw them in a big pile, light it on fire and post to Reddit.

Pussy Snorkel
Sep 12, 2008

With the Pussy Snorkel, any man can be a dive master.

Entropic posted:

I just wanna Whip back a Wurmcoil Engine.

This wouldn't do what you want it to.

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

Thragtusk doesn't have all of the stuff that made it nuts (big flicker theme and also that summer when it was in with pod) but it's still a very good card.

Think about how people are perfectly fine paying 5 for gary. Thragtusk fits in with this meta very well.

bhsman
Feb 10, 2008

by exmarx
Thragtusk would be better if it was costed as like 1GGGG or something.

Veyrall
Apr 23, 2010

The greatest poet this
side of the cyberpocalypse

Death Bot posted:

Why do I feel like this isn't a troll post, but instead a quote from when M13 was spoiled
I almost want to delve into the old threads to find out.

Edit: Holy poo poo, people were trying to build around Fencing Ace.

Edit 2: Holy poo poo, I was obsessed with Essence Harvest for some reason. I think it was because the name is awesome. :qq:

Veyrall fucked around with this message at 18:14 on Mar 14, 2014

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

bhsman posted:

Thragtusk would be better if it was costed as like 1GGGG or something.

It's really funny how Nykthos warps how card costs are evaluated. A 3GG thragtusk would be pretty much strictly better than a 4G thragtusk. Wistful Selkie is better than Elvish Visionary for the modern Genesis Wave deck.

bhsman
Feb 10, 2008

by exmarx
I just remember some guy lamenting that green seemed to be improving with creatures like Thragtusk while blue got a creature like Talrand.

I mean, I really like Talrand, but uh :stare:

EDIT: Some guy on Star City, not here

Bread Set Jettison
Jan 8, 2009

I remember something about thragtusk being bad during spoiler season but I mostly remember how no one thought delver was worthwhile.

Madmarker
Jan 7, 2007

Bread Set Jettison posted:

I remember something about thragtusk being bad during spoiler season but I mostly remember how no one thought delver was worthwhile.

Yeah, Delver was initially played as a replacement for phantasmal dragon in the illusions deck. Even then people were unsure if it deserved a place, and often thought that Phantasmal bear was the better card. I should note this opinion changed very quickly afterwards.

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

It took a relatively long time for delver to find its place. Delver was a deck in legacy before it was a deck in standard.

NofrikinfuN
Apr 23, 2009


Dr. Stab posted:

It's really funny how Nykthos warps how card costs are evaluated. A 3GG thragtusk would be pretty much strictly better than a 4G thragtusk. Wistful Selkie is better than Elvish Visionary for the modern Genesis Wave deck.

The best part of this is that the most effective devotion creatures are the ones that were created with the exact opposite design philosophy. Where devotion is about sticking to a color, hybrid mana is about making two colors interchangeable.

Personally, I think hybrid mana should count for half rounded up or down for devotion.

Veyrall
Apr 23, 2010

The greatest poet this
side of the cyberpocalypse
Holy poo poo, have my opinions always been this awful? I can't couldn't evaluate cards for a drat.

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


Entropic posted:

And I keep waiting for someone to break Gift of Immortality somehow.

Festering Newt, Bogbrew Witch and Bubbling Cauldron :getin:

mbt
Aug 13, 2012

Entropic posted:

And I keep waiting for someone to break Gift of Immortality somehow.

My first idea would be abhorrent overlord, too bad if you have black devotion it's already more efficient to slap down a gray merchant.

Which leads to my second idea: gray merchant, immortality, either block a giant GR monster or use removal on your own gray merchant.

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Korak
Nov 29, 2007
TV FACIST
Gift of Immortality on Lifebane Zombie sounds like a simple but powerful interaction to me. Turn 4 being able to repeatedly see your opponent's hand or swing in for 3 damage? Great against 50%+ of the decks in Standard right now ripping creature cards out of their hand.

Veyrall posted:

I almost want to delve into the old threads to find out.

Edit: Holy poo poo, people were trying to build around Fencing Ace.

Edit 2: Holy poo poo, I was obsessed with Essence Harvest for some reason. I think it was because the name is awesome. :qq:
People did build around Fencing Ace. It was often a 2-4 of in Bant Hexproof and it functioned pretty drat well. There are a ton of cards that were very good in the past that wouldn't be so good right now, just like there are cards that sucked in the past that would probably be tier 1 right now.

Korak fucked around with this message at 18:35 on Mar 14, 2014

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