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Rookersh
Aug 19, 2010

Scyantific posted:

Did you try reloading before you turned in the quest to Brynjolf? That usually helps to kickstart a lagging script.

Several times, including from outside the building. It seems it's less lagging and more just mixed up. When he should be saying "Go see Maven" he says "Go see Vex/Delvin, they have some jobs for you." again.

Then again Delvin just gave me all the special jobs right away as well, so my entire Thieves Guild questline seems to be hosed for some reason. Let's see how far I can get with console commands!

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TehGherkin
May 24, 2008
Would this or the Morrowind thread be better for asking about some Oblivion mods? A friend of mine convinced me to give it another shake but as vanilla as possible. I bought it with the DLC but part of me can't resist throwing in some weapon and armour mods, UI mods, and graphical enhancers.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
There is an Oblivion thread floating around somewhere.

oblivion is so bad and you literally have to have 200+ mods to make it even remotely enjoyable

e: Here you go, goon sir

http://forums.somethingawful.com/showthread.php?threadid=3310676

TehGherkin
May 24, 2008

Gyshall posted:

There is an Oblivion thread floating around somewhere.

oblivion is so bad and you literally have to have 200+ mods to make it even remotely enjoyable

I had a quick look around for it but I don't have a search function unfortunately. I enjoyed it some when I was younger, but found it wanting, and in hindsight really tore it apart. My friend prefers it to Skyrim because it still has things like actual stats and whatnot. We were talking about Elder Scrolls games on Friday night and he convinced me to give it another go mostly vanilla at first.

What that probably means is I abandon a character 10-30 hours in so I can get one of those things that sorts the level scaling out and makes wondering into just anywhere occasionally dangerous, but still I want to give it a fair shake first, I said I would.

EDIT: Danke Schon. I'll ask there.

Rookersh
Aug 19, 2010
Any good leveled loot mods? In Oblivion there was this mod that'd constantly check your items to see if they needed to be leveled up. If they did it'd do it for you automatically, keeping you constantly supplied with a level range appropriate version of weapons/items.

Mainly asking because I just got the Nightingale set/Chillrend and they are already getting outpaced by some of the other stuff I'm finding.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Gyshall posted:

There is an Oblivion thread floating around somewhere.

oblivion is so bad and you literally have to have 200+ mods to make it even remotely enjoyable

e: Here you go, goon sir

http://forums.somethingawful.com/showthread.php?threadid=3310676

I got 800/1000 achievements for Oblivion on Xbox 360. It was a fun game, and was widely widely loved at the time it came out, but for some reason people look back on it as unplayable poo poo. There's a lot of people that feel that way about Skyrim too. I remember when Skyrim came out, there were people that could not even comprehend how anyone could dislike it.

Agents are GO!
Dec 29, 2004

Rookersh posted:

Any good leveled loot mods? In Oblivion there was this mod that'd constantly check your items to see if they needed to be leveled up. If they did it'd do it for you automatically, keeping you constantly supplied with a level range appropriate version of weapons/items.

Mainly asking because I just got the Nightingale set/Chillrend and they are already getting outpaced by some of the other stuff I'm finding.

At least one of the mods I'm using has that option, but I'm away from my PC right now and hosed if I can remember which. Possibly CCOr.

Super No Vacancy
Jul 26, 2012

Would a patch be necessary to make the SPERG perks work with Weapon and Armor Fixes Remade?

Ferrovanadium
Mar 22, 2013

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Started my first Khajiit character since installing SPERG. I wish I'd done this sooner, because their Racial Awakening ability is the best thing ever :allears:
e: also because Racial Awakening was the first perk I picked up I now no longer need weapons because my claws now do more damage than warhammers at this low level :getin:
e: oh wow I've been calling Ancestral Awakening the wrong thing this ENTIRE TIME

Ferrovanadium fucked around with this message at 22:12 on Mar 16, 2014

Synthwave Crusader
Feb 13, 2011

Rookersh posted:

Any good leveled loot mods? In Oblivion there was this mod that'd constantly check your items to see if they needed to be leveled up. If they did it'd do it for you automatically, keeping you constantly supplied with a level range appropriate version of weapons/items.

Mainly asking because I just got the Nightingale set/Chillrend and they are already getting outpaced by some of the other stuff I'm finding.

Agents is right, Complete Crafting Overhaul Remade (Kryptopyr's, not the original one from Headbomb) is the one you're looking for. It comes with an upgrade level spell that you can activate at any time through the MCM.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

YellerBill posted:

Started my first Khajiit character since installing SPERG. I wish I'd done this sooner, because their Racial Awakening ability is the best thing ever :allears:
e: also because Racial Awakening was the first perk I picked up I now no longer need weapons because my claws now do more damage than warhammers at this low level :getin:

Make sure to get the pugilist's gloves in Riften's Ratway!

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

SolidSnakesBandana posted:

I got 800/1000 achievements for Oblivion on Xbox 360. It was a fun game, and was widely widely loved at the time it came out, but for some reason people look back on it as unplayable poo poo. There's a lot of people that feel that way about Skyrim too. I remember when Skyrim came out, there were people that could not even comprehend how anyone could dislike it.

Haha, yeah. I loved the poo poo out of Oblivion and played it for hundreds of hours.

There are some major problems with Oblivion, looking back - the NPC faces, general lack of reactivity (NPCs switching voices), the leveling system is pretty unintuitive) but all that stuff can be fixed with mods.

Even stuff like Deadly Combat made the combat on par with Skyrims, which is cool. Makes me really hopeful for Skyrims future.

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!

Scyantific posted:

Agents is right, Complete Crafting Overhaul Remade (Kryptopyr's, not the original one from Headbomb) is the one you're looking for. It comes with an upgrade level spell that you can activate at any time through the MCM.

How much do you really need to get the recommended mods to go with it?

Synthwave Crusader
Feb 13, 2011

Saint Sputnik posted:

How much do you really need to get the recommended mods to go with it?

I definitely recommend Weapons and Armor Fixes Remade and Clothing and Clutter Fixes as they fix a few inconsistencies. SPO isn't really needed if you're running something like SPERG.

Inverness
Feb 4, 2009

Fully configurable personal assistant.
I just noticed that all of the enchantments on my clothes are being increased in effectiveness by about 25% when I put them on. I'm pretty sure this didn't happen before and I assumed this was fixed by one of the patches. Any clue what could be causing this? It is rather unbalancing.

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

What mods do you have? Do any of them give you access to perks that increase enchantment on cloth armor?

Synthwave Crusader
Feb 13, 2011

Inverness posted:

I just noticed that all of the enchantments on my clothes are being increased in effectiveness by about 25% when I put them on. I'm pretty sure this didn't happen before and I assumed this was fixed by one of the patches. Any clue what could be causing this? It is rather unbalancing.

Do you have SPERG?

WastedJoker
Oct 29, 2011

Fiery the angels fell. Deep thunder rolled around their shoulders... burning with the fires of Orc.
I have a quest to brawl someone and every time I try I end up one-hit killing them which causes a lot of angst for witnesses.


I'm using Brawl Bugs CE mod and have also ticked the brawl option in SPERG - still one hit killing her.

what can I do?

CFox
Nov 9, 2005

Inverness posted:

I just noticed that all of the enchantments on my clothes are being increased in effectiveness by about 25% when I put them on. I'm pretty sure this didn't happen before and I assumed this was fixed by one of the patches. Any clue what could be causing this? It is rather unbalancing.

Are you a vampire with the necromage perk?

Inverness
Feb 4, 2009

Fully configurable personal assistant.

Scyantific posted:

Do you have SPERG?
Yes.

CFox posted:

Are you a vampire with the necromage perk?
Yes. Becoming a vampire was the most significant change I've had recently. So that is the cause then?

lizardqueen
Feb 27, 2013
Hi, I'm new to modding my PC version of Skyrim and I'm curious about follower mods. I saw there were two different main follower mods linked in the op and I was wondering which is preferable if I basically want to a) have more than one follower at once, b) make sure they don't die, c) make them level up with me, and d) cause as few bugs/conflicts as possible.

Also, are there any modded unique followers people recommend, beside the ones linked in the OP? Thanks in advance.

Ferrovanadium
Mar 22, 2013

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Inverness posted:

Yes.

Yes. Becoming a vampire was the most significant change I've had recently. So that is the cause then?

If you're using SPERG and are a vampire go into the SPERG menu and check "fix Necromage" and that'll remove the bonus. If you want the bonus then obviously don't do that.

Ferrovanadium
Mar 22, 2013

APEX PREDATOR

-MOST AMMUNITION EXPENDED ON CIVILIANS 2015-PRESENT
-WORST KDR VS CIVILIANS 2015-PRESENT

lizardqueen posted:

Hi, I'm new to modding my PC version of Skyrim and I'm curious about follower mods. I saw there were two different main follower mods linked in the op and I was wondering which is preferable if I basically want to a) have more than one follower at once, b) make sure they don't die, c) make them level up with me, and d) cause as few bugs/conflicts as possible.

Also, are there any modded unique followers people recommend, beside the ones linked in the OP? Thanks in advance.

I've been happily using AFT with no issues whatsoever and it's got everything you're asking for, including the ability to set a follower to essential.

Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.

Inverness posted:

Yes.

Yes. Becoming a vampire was the most significant change I've had recently. So that is the cause then?

Necromage had this "bug". USKP fixed it. Then SPERG unfixed it because SPERG's vision is "Let's break the game. :haw:" There's an MCM option you can tick to refix it.

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!

Scyantific posted:

I definitely recommend Weapons and Armor Fixes Remade and Clothing and Clutter Fixes as they fix a few inconsistencies. SPO isn't really needed if you're running something like SPERG.

OK, got CCOR + WAFR + CCF + the various compatibility patches and so on, and placed them in the recommended order. Everything's great except chopping firewood now no longer adds firewood to my inventory.

Agents are GO!
Dec 29, 2004

Saint Sputnik posted:

How much do you really need to get the recommended mods to go with it?

If you're talking about Weapon and armor fixes and the clothing and clutter fixes, I dunno, I was using them anyway. If you're talking about the supported mods (Bandoliers, Jaysus, Jewelcraft, Cloaks of Skyrim, etc) you should be using them anyways. :smuggo:

Edit:

quote:

OK, got CCOR + WAFR + CCF + the various compatibility patches and so on, and placed them in the recommended order. Everything's great except chopping firewood now no longer adds firewood to my inventory.

You can adjust how much firewood you get in the CCOr menu. Tinker with that, see if that fixes it.

Agents are GO! fucked around with this message at 23:26 on Mar 16, 2014

Cialis Railman
Apr 20, 2007

Are there any mods for Skyrim that do the same thing as Invisible Armored Vests does for F:NV? I have that Common Clothing mod and I would like to wear normal clothing while having an armor rating.

If not, I figure I could just make it so no big deal.

e: Found this which looks like it might work. I'll take it for a spin but if there are other solutions I'm open to them.

Cialis Railman fucked around with this message at 23:27 on Mar 16, 2014

Internet Explorer
Jun 1, 2005





Is the list of "mods for your first Skyrim playthrough" in the OP current? I haven't played since release and am trying to pick it up now that all the DLC is out. Is there an easy pack that includes everything for an improved "vanilla" playthrough, rather than installing a bunch of stuff?

LtSmash
Dec 18, 2005

Will we next create false gods to rule over us? How proud we have become, and how blind.

-Sister Miriam Godwinson,
"We Must Dissent"

Cialis Railman posted:

Are there any mods for Skyrim that do the same thing as Invisible Armored Vests does for F:NV? I have that Common Clothing mod and I would like to wear normal clothing while having an armor rating.

If not, I figure I could just make it so no big deal.

e: Found this which looks like it might work. I'll take it for a spin but if there are other solutions I'm open to them.

To toot my own horn I made Transmogrification that will let you copy stats from one armor to another so you could give your clothes the AR of whatever the best armor you've gotten so far. They'll still count as clothes for perks though and it modifies all of that types of item so all npcs with that set of clothes would get AR too.

Blast of Confetti
Apr 21, 2008

by Jeffrey of YOSPOS
Anyone using Skyrim Redone? I'm getting back in to the game, but it's been a few months and I'm not sure what's out there for perk changes (aside from SPERG) and improvements to combat. SkyRe looked kind of nice because I was going to make an archer who falls back on a 1h when poo poo gets too close and it seems like it'd facilitate that.

Cialis Railman
Apr 20, 2007

LtSmash posted:

To toot my own horn I made Transmogrification that will let you copy stats from one armor to another so you could give your clothes the AR of whatever the best armor you've gotten so far. They'll still count as clothes for perks though and it modifies all of that types of item so all npcs with that set of clothes would get AR too.

Thanks, I'll look into it. :)

Mustang
Jun 18, 2006

“We don’t really know where this goes — and I’m not sure we really care.”
So I'm trying to run TES5Edit and it stops and gives me an error code 2 when it gets to immersive armor. It says it can't find Spike.esm. I thought spike.esm wasn't used anymore or something like that? I've never had this error with TES5Edit with immersive armor before. Hell I've never had any problems with TES5Edit before.

Any ideas on how I might fix this?

edit: never mind it fixed itself somehow :confused:

Mustang fucked around with this message at 07:50 on Mar 17, 2014

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
I guess this would be the best place to ask this; how can I easily move my Steam Skyrim install and all mods to a new harddrive and have it all work correctly?

NeurosisHead
Jul 22, 2007

NONONONONONONONONO
Is nexus more hosed up than usual right now? I'm trying to download Immersive Armors, which is admittedly huge. Downloading manually just downloads a 0 MB file, and downloading through MO is at 48% after about half an hour.

Seriously Nexus, just charge for the adult content downloads and you'll be loving millionaires.

Ynglaur
Oct 9, 2013

The Malta Conference, anyone?

NeurosisHead posted:

Is nexus more hosed up than usual right now? I'm trying to download Immersive Armors, which is admittedly huge. Downloading manually just downloads a 0 MB file, and downloading through MO is at 48% after about half an hour.

Seriously Nexus, just charge for the adult content downloads and you'll be loving millionaires.

Better yet: just put them on their own servers.

Zamboni Apocalypse
Dec 29, 2009

Ynglaur posted:

Better yet: just put them on their own servers.

I thought that's what LoversLab was? :quagmire:

Derpy Skymodding questions: I recently decided to start playing Skyrim again (completed vanilla, then completed a light-mod (Apoc Spells, mostly) run before the DLCs dropped) and started by getting MO (and confused :downs:).

I started screwing around with MO, got some stuff working OK and then borked it well - ended up disabling/re-enabling the High-Res DLCs, since I'd added Book of Silence and wasn't seeing any notable changes. (I see missing textures now that they're re-enabled. D'oh!) If I create a new MO profile, will I be able to start from the default base game + paid DLC + HR DLC packs, and then screw up from there? (Or at least base+paid.) I can lose my saves - I was only stooging around to test the mods... well, some was to avoid working on the next set of mods. :v:

Also, is there a really-dirt-simple non-video "how to properly make merged patches" tutorial? Everything I was looking at so far seems to assume more working knowledge than I have. :smith:

I did get Climates of Tamriel running, with a thunder & lightning plugin, and another lightning mod for *that*. This led to a fascinating blizzard lasting for my overloaded trudge from Whiterun to Riverwood, with full lightning effects. :catdrugs: This is going to be disgusting when I add Get Snowy and Frostfall (because I'm a masochist, obviously - most of the north end of Skyrim already feels like my childhood growing up in Montana winters, why not add hypothermia and poo poo just to make it even more lifelike? :suicide:)

Jabarto
Apr 7, 2007

I could do with your...assistance.
I've been wondering, if I have a merged and/or bashed patch, will it break anything if I add a mod mid-game and rebuild it? Adding mods is supposed to be safe, but I don't know if doing that would alter the patch enough to cause problems.

LtSmash
Dec 18, 2005

Will we next create false gods to rule over us? How proud we have become, and how blind.

-Sister Miriam Godwinson,
"We Must Dissent"

I'm surprised the nexus provides direct downloads at all these days. They could just torrent everything over a couple mb and use their servers as dedicated seeds and probably save a ton on bandwidth and have better service.

Zamboni Apocalypse posted:

Also, is there a really-dirt-simple non-video "how to properly make merged patches" tutorial? Everything I was looking at so far seems to assume more working knowledge than I have. :smith:

Is this writeup good enough?

Jabarto posted:

I've been wondering, if I have a merged and/or bashed patch, will it break anything if I add a mod mid-game and rebuild it? Adding mods is supposed to be safe, but I don't know if doing that would alter the patch enough to cause problems.

Rebuilding a merged patch with more mods won't mess up a save. A merged or bashed patch doesn't contain any unique records so rebuilding it won't result in something getting a new FormID (the number skyrim uses to identify objects). SkyProc patchers should also never result in existing formIDs changing so adding mods and rerunning ASIS or the like is fine. TesEdit scripts that do skyproc like stuff are more iffy since the author needs to keep track of that where skyproc does it under the hood. There are only a couple of mods that use them though and I don't think it would matter to any of those but who knows.

Synthwave Crusader
Feb 13, 2011

You're supposed to rebuild any Merged/Bashed/SkyProc patches any time you add in a new mod, so it shouldn't break. To be safe, find an interior zone and make a save there before adding in a new mod and rebuilding your patches.

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Dux Supremus
Feb 2, 2009

Bottom Liner posted:

I guess this would be the best place to ask this; how can I easily move my Steam Skyrim install and all mods to a new harddrive and have it all work correctly?
I did this fairly recently by just copying and pasting the files into the new Steam directory. I verified cache and had to load Skyrim through Steam and then through MO to get SKSE and such working right, but MO seemed quite content to work just the same once the target exes were respecified.

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