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Kavak posted:The core problem is that since a nuclear war has never happened Haha take a look at this idiot. Wake up sheeple, how do you think the Cold War was won? Patter Song posted:
Have you looked at your discipline? Maybe it's STAGGERING and Holstein's is only ACCEPTABLE. GrossMurpel fucked around with this message at 12:24 on Mar 14, 2014 |
# ? Mar 14, 2014 12:17 |
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# ? Jun 4, 2024 05:05 |
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Spiderfist Island posted:That's a still from EUIV showing that the CK2->EUIV converter now includes the new regions and Jainism when porting over. Wow, I can't believe I missed that. Oops.
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# ? Mar 14, 2014 13:06 |
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Patter Song posted:
What is the difference between a regular old diplomat and a Jewish diplomat? Vivian Darkbloom posted:The last pic in that DD has Tibet in it, so I dunno if they changed their mind. While this is from EU4, it does make me wonder how/whether Paradox will model the Mongols and Timurids once Rajas of India comes out. The Timurids, especially, will suddenly no longer be forming an empire off-map but will be doing it right there in areas the player can see. Does that mean they won't exist in their current form, of a giant horse archer horde, and Paradox will rely on procedural generation of some kind of empire at some point in the game to fill the same role, instead? Or will there still be an event that spawns Timur and 100,000 horse archers in Samarkand, but no guarantee which way they'll go?
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# ? Mar 14, 2014 13:11 |
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vyelkin posted:What is the difference between a regular old diplomat and a Jewish diplomat? Paradox already addressed this. Tamerlane will start in the court of someone in Uzbekistan, before wandering off to become an adventurer and smash in some heads.
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# ? Mar 14, 2014 13:29 |
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vyelkin posted:What is the difference between a regular old diplomat and a Jewish diplomat? Jewish diplomats have MEGA DIASPORA POWERS that make them many orders of magnitude more effective, but also make your populace of mega antisemites extremely pissed off. Apparently civil wars started over over reliance on Jews.
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# ? Mar 14, 2014 13:42 |
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RabidWeasel posted:Jewish diplomats have MEGA DIASPORA POWERS that make them many orders of magnitude more effective, but also make your populace of mega antisemites extremely pissed off. Apparently civil wars started over over reliance on Jews. A Buttery Pastry fucked around with this message at 13:50 on Mar 14, 2014 |
# ? Mar 14, 2014 13:47 |
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Hey guys, for DH what is the difference between putting down an event as random and putting a higher offset than the time between the date and deathdate? Wouldn't putting 90 Offset and 30 days between date and deathdate effectively make it random?
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# ? Mar 15, 2014 18:57 |
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ThePutty posted:No wonder Paradox isn't licensing their engine anymore. Paradox has a problem with the way they license their stuff. The Paradox Interative and Paradox Development Studio difference is lost on most people. When a poo poo game gets released they take a double whammy because it's often confused to mean PDS itself.
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# ? Mar 15, 2014 19:37 |
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YouTuber posted:Paradox has a problem with the way they license their stuff. The Paradox Interative and Paradox Development Studio difference is lost on most people. When a poo poo game gets released they take a double whammy because it's often confused to mean PDS itself. Yeah, unfortunately they probably should change their publishing name so that the status of their dev studio isn't tanked every time they publish a third party bomb. Bethesda vs Zenimax is a good example there.
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# ? Mar 15, 2014 19:42 |
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YouTuber posted:Paradox has a problem with the way they license their stuff. The Paradox Interative and Paradox Development Studio difference is lost on most people. When a poo poo game gets released they take a double whammy because it's often confused to mean PDS itself. Not to mention both Magna Mundi and East vs West look and feel like Paradox games. When I played World Stage, I instinctively assumed that F11 would be the screenshot button and of course it was, or that I could raise regiments by right-clicking on a province like one did in EU3, and of course it worked. Hopefully East vs West feels more distinct from HOI3 than Magna Mundi did EU3, but there's a similar effect. In a lot of ways, Magna Mundi/World Stage feels like a poor knockoff of Europa Universalis that you'd get at an outdoor market in Hong Kong.
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# ? Mar 15, 2014 20:03 |
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Patter Song posted:Hopefully East vs West feels more distinct from HOI3 than Magna Mundi did EU3, Uhhhh, yeah, about that...
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# ? Mar 15, 2014 20:22 |
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Cantorsdust posted:Yeah, unfortunately they probably should change their publishing name so that the status of their dev studio isn't tanked every time they publish a third party bomb. Bethesda vs Zenimax is a good example there. Yeah, I've felt this way for a while. It's needlessly confusing. I think the Publishing arm should change it's name, personally, as I think 'Paradox' is most strongly associated with the internal studios games, not Sword of the Stars 2 and Gettysburg: Armored Warfare or whatever else the publishing arm throws out.
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# ? Mar 15, 2014 20:26 |
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Cantorsdust posted:Yeah, unfortunately they probably should change their publishing name so that the status of their dev studio isn't tanked every time they publish a third party bomb. Bethesda vs Zenimax is a good example there. You still see Bethesda's name pop up on games like Dishonored. In their case, Zenimax sees Bethesda as a popular brand and want to attach that name to as many games as possible.
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# ? Mar 15, 2014 20:55 |
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ArchangeI posted:Uhhhh, yeah, about that... Yeah, it's never getting released, I mean the EvW that's sitting on some guy's harddrive. It's continued existence justifies present verb tense...just because we don't get it doesn't mean it doesn't exist.
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# ? Mar 15, 2014 21:05 |
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On that note, did the Paradox forums ever acknowledge that the released/leaked version of Magna Mundi was terrible or are there diehards still claiming that it would have sold well and was worthy of a release?
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# ? Mar 16, 2014 00:05 |
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So I was taking a peek through some EUIV mods on Steam Workshop when I came across something that was as fantastic sounding as it was unexpected.quote:So this is a project I started to make the Netherlands area a bit more interesting to play in, but launched into an complete overhaul of all area on the map. quote:- Straits The noble work of EvW lives on
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# ? Mar 16, 2014 05:56 |
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I was actually looking at that mod earlier. The artistic style is pretty nice, and some of the changes are good! But then I discovered that he'd started removing vanilla provinces (New Zealand's North Island is only one province now, for instance) and also, look at this: Argh.
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# ? Mar 16, 2014 08:13 |
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Alikchi posted:I was actually looking at that mod earlier. The artistic style is pretty nice, and some of the changes are good! But then I discovered that he'd started removing vanilla provinces (New Zealand's North Island is only one province now, for instance) and also, look at this: Yeah, I hope he releases a mod with only the textures rather than the changed provinces et al, because it is drat pretty.
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# ? Mar 16, 2014 13:52 |
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I hope his map includes those three little dots in Southern Germany as one province, the way one other popular map mod for EU3 did. That's the real test of whether the person cares more about historical accuracy or gameplay.
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# ? Mar 16, 2014 14:01 |
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vyelkin posted:I hope his map includes those three little dots in Southern Germany as one province, the way one other popular map mod for EU3 did. That's the real test of whether the person cares more about historical accuracy or gameplay.
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# ? Mar 16, 2014 14:36 |
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Honestly I can live with East Prussia's funky shape because that's what Prussia ended up looking like for some time IRL (suck it pretty borders), but there's no excuse for that stupid bullshit in Lorraine.
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# ? Mar 16, 2014 15:12 |
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BBJoey posted:Honestly I can live with East Prussia's funky shape because that's what Prussia ended up looking like for some time IRL (suck it pretty borders), but there's no excuse for that stupid bullshit in Lorraine.
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# ? Mar 16, 2014 15:30 |
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BBJoey posted:Honestly I can live with East Prussia's funky shape because that's what Prussia ended up looking like for some time IRL (suck it pretty borders), but there's no excuse for that stupid bullshit in Lorraine. Here's the problem: Historical province borders for a game that isn't gonna turn like history. The result is an eyesore that adds nothing to the game besides the ability for a few people with detailed knowledge of historical geography to say "yep, that sure is how it was". Good-looking provinces that work well regardless of where the border between two countries ends up are far superior to 'historical' province shapes.
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# ? Mar 16, 2014 15:38 |
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Even if the game did turn out like history, bizarre non-contiguous provinces still wouldn't make sense. The fact that several disjoint areas were historically part of the same administrative unit did not give armies the ability to be simultaneously located in all of them at once.
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# ? Mar 16, 2014 16:03 |
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Jeb Bush 2012 posted:Even if the game did turn out like history, bizarre non-contiguous provinces still wouldn't make sense. The fact that several disjoint areas were historically part of the same administrative unit did not give armies the ability to be simultaneously located in all of them at once. But it's more realistic that way! I guess that is somewhat defensible if the province lies within another province entirely, and an army would not get any advantage from being in three places at the same time and yet also concentrated in one spot (I call them quantum armies).
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# ? Mar 16, 2014 16:21 |
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Jeb Bush 2012 posted:Even if the game did turn out like history, bizarre non-contiguous provinces still wouldn't make sense. The fact that several disjoint areas were historically part of the same administrative unit did not give armies the ability to be simultaneously located in all of them at once. Early modern had a very high understanding of quantum mechanics, but the knowledge was lost during the 30 Years War.
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# ? Mar 16, 2014 16:29 |
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ZearothK posted:Early modern had a very high understanding of quantum mechanics, but the knowledge was lost during the 30 Years War. Huh, I would never have thought quantum mechanics counts as military tech.
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# ? Mar 16, 2014 17:00 |
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Wiz posted:Here's the problem: Historical province borders for a game that isn't gonna turn like history. The result is an eyesore that adds nothing to the game besides the ability for a few people with detailed knowledge of historical geography to say "yep, that sure is how it was". Counterpoint: if the goal is believable worlds your games need to support borders at least as lovely as those IRL.
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# ? Mar 16, 2014 17:00 |
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Wiz posted:Good-looking provinces that work well regardless of where the border between two countries ends up are far superior to 'historical' province shapes. So explain Olonets, Wiz. Explain Olonets.
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# ? Mar 16, 2014 17:01 |
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YF-23 posted:Counterpoint: if the goal is believable worlds your games need to support borders at least as lovely as those IRL. Look, I deal with lovely borders everyday of my life; when I unwind I just want to live in a fantasy world where maps make sense.
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# ? Mar 16, 2014 17:03 |
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And this is where the discussion turns into a lengthy debate on how to create dynamic borders. Do it.
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# ? Mar 16, 2014 18:10 |
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Westminster System posted:And this is where the discussion turns into a lengthy debate on how to create dynamic borders. The technical challenges of that would be massive. Dynamic borders in a province-based system would absolutely murder the hundreds of pre-baked computation lookups the Clausewitz engine uses to not grind to a halt when calculating things like travel times, army paths, etc.
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# ? Mar 16, 2014 18:16 |
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nutranurse posted:Look, I deal with lovely borders everyday of my life; when I unwind I just want to live in a fantasy world where maps make sense. Please elaborate.
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# ? Mar 16, 2014 18:44 |
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Drink Cheerwine posted:Please elaborate. Yes-- would you happen to be working on international relations between India and Bangladesh or something similar?
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# ? Mar 16, 2014 19:17 |
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Maybe he is the city planner of Baarle-Nassau.
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# ? Mar 16, 2014 19:20 |
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Random question, but after having played EU4's Extended Timeline mod (and showed it off for some friends) I've been wondering: is there anywhere the demo for World Stage still exists? I'd love to show off what a mess that was, but shockingly the official site is dead.
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# ? Mar 16, 2014 21:32 |
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Space Bat posted:Random question, but after having played EU4's Extended Timeline mod (and showed it off for some friends) I've been wondering: is there anywhere the demo for World Stage still exists? I'd love to show off what a mess that was, but shockingly the official site is dead. I have it, and I'm sure others do. I don't want to put it up on Dropbox or something because I'm not looking to get PI's legal department upset at me.
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# ? Mar 16, 2014 22:01 |
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Wiz posted:Here's the problem: Historical province borders for a game that isn't gonna turn like history. The result is an eyesore that adds nothing to the game besides the ability for a few people with detailed knowledge of historical geography to say "yep, that sure is how it was". Do you know what the reason was for Asian and African provinces to have the size of about 10 european provinces? Was it because paradox considered Europe to be more important and so spent more manpower fleshing out Europe's landschape; or because of performance reasons (# provinces bogging the game down)? edit: MY EYES! THE GOGGLES DO NOTHING!
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# ? Mar 16, 2014 22:19 |
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double nine posted:Do you know what the reason was for Asian and African provinces to have the size of about 10 european provinces? Was it because paradox considered Europe to be more important and so spent more manpower fleshing out Europe's landschape; or because of performance reasons (# provinces bogging the game down)? It's very clearly both. I haven't heard word on African DLC, but the maps are quite changable and West Africa was fleshed out a little in CK2, so it wouldn't be ridiculous for later development on that front.
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# ? Mar 16, 2014 22:32 |
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# ? Jun 4, 2024 05:05 |
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double nine posted:Do you know what the reason was for Asian and African provinces to have the size of about 10 european provinces? Was it because paradox considered Europe to be more important and so spent more manpower fleshing out Europe's landschape; or because of performance reasons (# provinces bogging the game down)? Its because literally every member of Paradox is a racist, eurocentric rear end in a top hat who thinks that Europeans are naturally superior to all other peoples.
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# ? Mar 16, 2014 22:54 |