|
Can you, like, not sway your lines at all while doing these things? I swear I feel like I'm getting them exactly on the money, but no.
|
# ? Mar 5, 2014 20:50 |
|
|
# ? Jun 9, 2024 16:43 |
|
DeathChicken posted:Can you, like, not sway your lines at all while doing these things? I swear I feel like I'm getting them exactly on the money, but no. They need to be straight and confident. If you dally too much the game seems to treat hesitation like failure. Luckily if you ever beat the game the alternate mode for the game is incredibly and removes the seal mechanic.
|
# ? Mar 5, 2014 20:53 |
|
You can round the corners slightly. It seems to work pretty good if you make it one consistent line.
|
# ? Mar 5, 2014 23:36 |
|
There, finally got the lame thing. Ended up just zipping around it as fast as I could. I guess it worked.
|
# ? Mar 6, 2014 05:23 |
Barudak posted:They need to be straight and confident. If you dally too much the game seems to treat hesitation like failure. I'm pretty sure Julius mode is in DoS by default and is unlocked in AoS.
|
|
# ? Mar 9, 2014 20:25 |
|
No, you have to get the worst ending to unlock Julius Mode in Dawn.
|
# ? Mar 9, 2014 20:28 |
|
Well, poo poo. Saturday was IGA's last day at Konami. http://www.siliconera.com/2014/03/17/castlevania-producer-koji-igarashi-left-konami/ Really hoping this will turn into another Mighty No. 9 situation.
|
# ? Mar 17, 2014 16:29 |
|
Phantasium posted:Well, poo poo. Saturday was IGA's last day at Konami. This was probably for the best since they kept him working on poo poo like Otomedius Excellent.
|
# ? Mar 17, 2014 17:00 |
|
Phantasium posted:Well, poo poo. Saturday was IGA's last day at Konami. Hope "the kinds of games he wants to make" are more Metroidvanias.
|
# ? Mar 17, 2014 17:02 |
|
Whatever he chooses to do, I wish him luck in future endeavors. (and, you know, that he chooses to make cool Metroidvanias)
|
# ? Mar 17, 2014 17:14 |
|
Phantasium posted:Well, poo poo. Saturday was IGA's last day at Konami. Time to Kickstart Mighty Whip.
|
# ? Mar 17, 2014 17:41 |
|
ImpAtom posted:Time to Kickstart Mighty Whip. Can't wait to help the Hutter family continue their quest to kill Count Orlok with their sacred family heirloom the Nosferatu-Killer
|
# ? Mar 17, 2014 17:43 |
|
Barudak posted:Can't wait to help the Hutter family continue their quest to kill Count Orlok with their sacred family heirloom the Nosferatu-Killer In the sequel you play as some guy named Kolro; that's where the series really opened up.
|
# ? Mar 17, 2014 17:55 |
|
Monkey Fracas posted:Hope "the kinds of games he wants to make" are more Metroidvanias. Buy the rights to Shadow Complex!
|
# ? Mar 17, 2014 18:07 |
|
Barudak posted:Can't wait to help the Hutter family continue their quest to kill Count Orlok with their sacred family heirloom the Nosferatu-Killer Special appearance by Willem Dafoe!
|
# ? Mar 17, 2014 19:11 |
|
Barudak posted:Can't wait to help the C'mon, let's get even more eastern European.
|
# ? Mar 17, 2014 19:19 |
|
If he started working on a not-Castlevania game he'd have to actually make some new sprites though.
|
# ? Mar 17, 2014 19:43 |
|
Sakurazuka posted:If he started working on a not-Castlevania game he'd have to actually make some new sprites though. I'm pretty sure Iga would gladly have made new sprites if he had a budget of more than a buck fiddy. One thing I can say about all recent Castlevania developers is that they are remarkably good at doing a lot with a tiny tiny budget.
|
# ? Mar 17, 2014 19:48 |
|
Sakurazuka posted:If he started working on a not-Castlevania game he'd have to actually make some new sprites though. I get the feeling that's the result of the shoestring budget those games probably got after a while and not a personal choice. But yeah I swear some of those sprites were going on a decade old in some of those games.
|
# ? Mar 17, 2014 19:49 |
|
Yeah, it was quickly approach SMT character art levels, which is a bit ridiculous.
|
# ? Mar 17, 2014 19:53 |
|
Monkey Fracas posted:But yeah I swear some of those sprites were going on a decade old in some of those games. Some of 'em were more-or-less untouched from their original Rondo incarnations, and that game came out in 1993.
|
# ? Mar 17, 2014 23:01 |
|
Barudak posted:Can't wait to help the Hutter family continue their quest to kill Count Orlok with their sacred family heirloom the Nosferatu-Killer Similar to Sherlock Holmes, Dracula is public domain and Iga could make a new IP while avoiding the Castlevania specific lore. IIRC, Michiru Yamane and Ayumi Kojima are freelancers and could join up with him to make Metroidvania. Conveniently enough, his upcoming GDC talk is about that sub-genre. Or it could be a spiritual successor to Castlevania Judgment.
|
# ? Mar 17, 2014 23:08 |
|
Sunning posted:Similar to Sherlock Holmes, Dracula is public domain and Iga could make a new IP while avoiding the Castlevania specific lore. IIRC, Michiru Yamane and Ayumi Kojima are freelancers and could join up with him to make Metroidvania. Conveniently enough, his upcoming GDC talk is about that sub-genre. Oh man now you're getting my hopes up for a Mighty metroidvania.
|
# ? Mar 17, 2014 23:14 |
Phantasium posted:Well, poo poo. Saturday was IGA's last day at Konami. That's a shame. Ecclesia was awesome. CV deserves more then whatever's in the staff's pocket that day. Sunning posted:Similar to Sherlock Holmes, Dracula is public domain and Iga could make a new IP while avoiding the Castlevania specific lore. IIRC, Michiru Yamane and Ayumi Kojima are freelancers and could join up with him to make Metroidvania. Conveniently enough, his upcoming GDC talk is about that sub-genre. True, but it's a bit sad to think that there's not likely going to be any more 'real' castlevania games.
|
|
# ? Mar 17, 2014 23:15 |
|
ChaosArgate posted:Oh man now you're getting my hopes up for a Mighty metroidvania. IGA's gonna be at GDC this week, there's no way in hell he won't be announcing something along these lines.
|
# ? Mar 17, 2014 23:19 |
|
I hope if he does make another Metroidvania that it isn't just Castlevania with the names filed off like Mighty No. 9 is to Mega Man.
|
# ? Mar 17, 2014 23:25 |
|
Sunning posted:Similar to Sherlock Holmes, Dracula is public domain and Iga could make a new IP while avoiding the Castlevania specific lore. IIRC, Michiru Yamane and Ayumi Kojima are freelancers and could join up with him to make Metroidvania. Conveniently enough, his upcoming GDC talk is about that sub-genre. I hope he just makes Obviously Castlevania but Not but everyone knows its in the same world anyway.
|
# ? Mar 17, 2014 23:30 |
|
I don't, because I don't want him to risk having his game shut down by Konami. Remember when the original Fire Emblem guy pulled that same stunt with "Emblem Saga" for Playstation?
|
# ? Mar 17, 2014 23:34 |
|
If he sticks with Dracula (and he should), I'd like to see him try a straight adaptation of Stoker's novel and use that as the jumping off point for a new series. Prequels could use the Van Helsing family as protagonists, going back to Vlad the Impaler, and sequels could follow the Harkers.
|
# ? Mar 17, 2014 23:35 |
|
I am so down for an IGA kickstarted Dastlevania with proper funding.
|
# ? Mar 17, 2014 23:49 |
|
Featuring Alucard, the bad rear end white haired tortured vampire son of Dracula! Wait, no , it's not copyright, see, this Alucard HAS NO CLOAK.
|
# ? Mar 18, 2014 02:35 |
|
Phantasium posted:Well, poo poo. Saturday was IGA's last day at Konami. La Mulana 2 was the only thing I've ever kickstarted, but I will give this man an exorbitant amount of cash for a new not-castlevania.
|
# ? Mar 18, 2014 03:17 |
|
I can't believe anyone wants to give that dude money after he not only was responsible for Castlevania Judgement but tried to act like it was a legit good game post-release.
|
# ? Mar 18, 2014 03:38 |
|
I personally have never heard a single positive word about Judgement in the 6 years since it came out.
|
# ? Mar 18, 2014 04:49 |
|
Neo Rasa posted:I can't believe anyone wants to give that dude money after he not only was responsible for Castlevania Judgement but tried to act like it was a legit good game post-release. Inafune personally was responsible for DmC getting given to Ninja Theory but this didn't stop people from giving him money for Might No. 9. Developers do stupid things sometimes.
|
# ? Mar 18, 2014 04:52 |
|
Pneub posted:I personally have never heard a single positive word about Judgement in the 6 years since it came out. It was fun to see the NES characters rendered in 3d.
|
# ? Mar 18, 2014 04:59 |
|
Pneub posted:I personally have never heard a single positive word about Judgement in the 6 years since it came out. It did not cause your Wii to brick. There, I did it.
|
# ? Mar 18, 2014 05:06 |
|
Barudak posted:It did not cause your Wii to brick. At least killing the system would turn the game off. BOOM, shot down son!!!
|
# ? Mar 18, 2014 05:09 |
|
Judgement had some nice remixes of series songs, that's pretty much it.
|
# ? Mar 18, 2014 05:10 |
|
|
# ? Jun 9, 2024 16:43 |
|
So is Ecclesia supposed to be really hard? I was doing fine up until the prison island, and the giant skeleton at the start of that just repeatedly wrecks me.
|
# ? Mar 18, 2014 06:34 |