(d) Fast development
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# ? Mar 15, 2014 23:47 |
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# ? May 27, 2024 02:19 |
ITGO league game one for aeroplane: http://eidogo.com/#1tK56cCdE
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# ? Mar 16, 2014 01:01 |
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Kheldragar posted:ITGO league game one for aeroplane: Neat game. The early-mid game where you keep leapfrogging all over the middle was pretty incomprehensible to me. I love your terror of ko fights.
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# ? Mar 16, 2014 01:13 |
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Kheldragar posted:ITGO league game one for aeroplane: Here's the punishment for your ogeima slide: http://eidogo.com/#1QeTyYTyI
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# ? Mar 16, 2014 02:10 |
xopods posted:Here's the punishment for your ogeima slide: I actually did that exact variation when I was going through the eidogo file. At least now I know to only play a small knight in this variation.
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# ? Mar 16, 2014 02:14 |
Lost by 2.5 points to Crnobog because I wasn't paying attention and let myself be cut and die. I'll take it as a moral victory.
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# ? Mar 16, 2014 23:35 |
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Kheldragar posted:Lost by 2.5 points to Crnobog because I wasn't paying attention and let myself be cut and die. I'll take it as a moral victory. Don't. If you lost, you loving lost. Pay more attention.
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# ? Mar 17, 2014 02:56 |
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Every time I beat Khel I feel a little uncomfortable. The games themselves are really good though!
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# ? Mar 17, 2014 03:08 |
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KGS March Iron Man Tournament Kyu Handicap Division Round 4 avi (4k) vs. Xombar (5k) Aeroplane reviewed a (non-ITGO-league) game I played. Thanks Aero!
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# ? Mar 17, 2014 04:58 |
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I was reading a review of jubango #2 and a I know it's the highest level of play so most of the moves will be beyond me, but move 191 seems like a pointless throw it. can someone explain the purpose of this move? http://gogameguru.com/go-commentary-gu-li-vs-lee-sedol-jubango-game-2/
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# ? Mar 17, 2014 06:05 |
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uranus posted:I was reading a review of jubango #2 and a I know it's the highest level of play so most of the moves will be beyond me, but move 191 seems like a pointless throw it. can someone explain the purpose of this move? http://gogameguru.com/go-commentary-gu-li-vs-lee-sedol-jubango-game-2/
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# ? Mar 17, 2014 06:39 |
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Hey, one of you DDKs try to win with Mirror Go taking 2 Handi against a bot significantly stronger than you. I'd like to see what happens. (click for manual flipping)* *Not pictured: a bot significantly stronger than me. (note also the winning margin was affected by the bot's lategame desperation plays)
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# ? Mar 17, 2014 07:19 |
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uranus posted:I was reading a review of jubango #2 and a I know it's the highest level of play so most of the moves will be beyond me, but move 191 seems like a pointless throw it. can someone explain the purpose of this move? http://gogameguru.com/go-commentary-gu-li-vs-lee-sedol-jubango-game-2/ It's an endgame thing. Depending on how White answers it, Black will have some small sente moves against that group later. It's a little too subtle for me to understand exactly how much it gains, but it's a point or so. I think when White answers this way it makes F1 sente later, for instance (or would have, if White hadn't ended up connecting underneath), while if he answered any other way, then L1 would be sente immediately. xopods fucked around with this message at 13:54 on Mar 17, 2014 |
# ? Mar 17, 2014 13:46 |
Xom posted:Hey, one of you DDKs try to win with Mirror Go taking 2 Handi against a bot significantly stronger than you. Strong bots are weird because, when you're winning, they'll start playing in your territory trying to create weaknesses when there are none. Oh, that cut point looks dodgy! No, no it isn't. I could only find a 3d 9x9 bot right now because there were no 19x19, and unsuprisingly, I lost by exactly komi.
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# ? Mar 17, 2014 14:34 |
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Xom posted:Hey, one of you DDKs try to win with Mirror Go taking 2 Handi against a bot significantly stronger than you. Too bad you can't rank boost yourself anymore, now that Zen was changed so that handicap could no longer be placed manually.
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# ? Mar 17, 2014 20:30 |
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Kheldragar posted:Strong bots are weird because, when you're winning, they'll start playing in your territory trying to create weaknesses when there are none. How is this different from every human kyu player on KGS?
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# ? Mar 17, 2014 20:30 |
xopods posted:How is this different from every human kyu player on KGS? I would expects bots touted as 3d+ to realise how something just does not work. As in even an 18k can realise it does not work.
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# ? Mar 17, 2014 20:32 |
Kheldragar posted:I would expects bots touted as 3d+ to realise how something just does not work. As in even an 18k can realise it does not work. The way Go AI typically work is using something called a Monte Carlo simulation, which basically means they play out a large number of possible games from the current board state and then choose whichever next move leads to the best chance of winning. There are often times where the only way to really win is if your opponent makes a large mistake, which is when the pointless invasions that can be stopped by a DDK start happening. AI doesn't think like humans, so while you might look at an invasion and use whatever heuristics to realize it will not work, the AI doesn't do that. There is a fundamentally different decision making process going on.
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# ? Mar 17, 2014 20:42 |
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Today I learned the reason to o6 instead of o5 is that W q6 makes good shape. Where should Black play now?
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# ? Mar 18, 2014 05:52 |
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Ideas from a DDK: Since W is pretty strong on the right maybe B should be worried about the aji at F3? Other than that I'd be worried about W playing on the right to make B small, so maybe something like R9 so as not to get sealed in. 5 threatened to take the corner and 6 said "ok then" so maybe B should play R2 and R4 to take the corner and be solid.
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# ? Mar 18, 2014 07:56 |
No idea whatsoever but probably Q2, S2, O2. Who knows probably F4, its another problem that nobody knows the answer too cause its too vague. gently caress go
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# ? Mar 18, 2014 09:13 |
Just play R9.
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# ? Mar 18, 2014 13:20 |
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Kheldragar posted:Just play R9. If you're going to play locally, R8 is probably better than R9 as it discourages the Q6 attachment to make shape - in response, Black can then bulge at Q7 and make a powerful shape himself. Kosumi at Q7 is also an option. But probably you just tenuki most of the time. The Black group is already alive and doesn't need an extension.
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# ? Mar 18, 2014 13:40 |
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xopods posted:If you're going to play locally, R8 is probably better than R9 as it discourages the Q6 attachment to make shape - in response, Black can then bulge at Q7 and make a powerful shape himself. Seconding that. There's not much profit in it for white to mess with that black group - he can do something in sente, or he can do something worth a few points, but at this stage of the game he can't do both. Odds are it will sit until late midgame, if white finds that pushing the black group further into the corner has some added value in another fight.
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# ? Mar 18, 2014 17:44 |
xopods posted:If you're going to play locally, R8 is probably better than R9 as it discourages the Q6 attachment to make shape - in response, Black can then bulge at Q7 and make a powerful shape himself. I said play r9 because I wanted black to take profit.
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# ? Mar 19, 2014 00:15 |
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Kheldragar posted:I said play r9 because I wanted black to take profit. But by that logic we should open at 3-3 and then just make a series of two space jumps along the third line for as long as our opponent lets us.
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# ? Mar 19, 2014 13:20 |
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I like R4 becauce I would either Q3 if white played a stone above, or I would Q5 if my opponent played Q3. My moves are probably actually super bad though.
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# ? Mar 19, 2014 14:11 |
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tentative8e8op posted:I like R4 becauce I would either Q3 if white played a stone above, or I would Q5 if my opponent played Q3. My moves are probably actually super bad though. R4-Q3-Q5 is gote and strengthens White as much as it does you. Admittedly, you get pretty nice shape, but you also fix White's weakness at P2. It can be worth losing sente to fix your weaknesses if you're aiming at weaknesses in your opponent's position in the process... but if you're going to play moves that fix both your shapes, they'd better be sente, otherwise you're just doing your opponent favors. EDIT: Actually, in posting this, I realize that if you want to continue locally, playing P2 immediately, as a probe, is not the worst idea in the world. SECOND EDIT: Here: http://eidogo.com/#38LVFemvP xopods fucked around with this message at 15:06 on Mar 19, 2014 |
# ? Mar 19, 2014 14:55 |
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I have a question about punishing this type of pincer. I totally botched my variation, so any advice is appreciated. http://eidogo.com/#2pzueLjrq
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# ? Mar 20, 2014 16:54 |
Svartvit posted:I have a question about punishing this type of pincer. I totally botched my variation, so any advice is appreciated. What do you mean punishing? What's wrong with it? Black gets a wall, you get profit, and your approach stone is left as aji.
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# ? Mar 20, 2014 17:13 |
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Kheldragar posted:What do you mean punishing? What's wrong with it? Black gets a wall, you get profit, and your approach stone is left as aji. I think e3 is overplay by black, he has to extend and you get into standard joseki. http://eidogo.com/#ytTRXxAV
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# ? Mar 20, 2014 17:22 |
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E3 is an overplay - if white replies with B3, then black is boned. If he connects at E4, white connects underneath to his pincer stone and B's direction is wrong. If black plays B4 to cut white off from the black stone, white can cut at E4 and black loses one of the groups. Try it and see if you can figure it out, e5 is one of the Great Classic Overplays. Black's pincer itself isn't really something you can punish, but E3 absolutely is.
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# ? Mar 20, 2014 17:24 |
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# ? Mar 20, 2014 21:38 |
A more social way to play simul
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# ? Mar 20, 2014 21:40 |
oiseaux morts 1994 posted:A more social way to play simul Nine boards in one; a legitimate size.
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# ? Mar 20, 2014 21:44 |
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Gorgy.
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# ? Mar 20, 2014 21:46 |
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Kheldragar posted:What do you mean punishing? What's wrong with it? Black gets a wall, you get profit, and your approach stone is left as aji. You're right, punishing is way too optimistic. What I wanted to know is how to best use the good aji from the stone on the outside. I just feel like there should be a way to push black into overconcentrating while building something at the top.
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# ? Mar 20, 2014 23:25 |
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Nightmare fusekis
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# ? Mar 20, 2014 23:27 |
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Svartvit posted:You're right, punishing is way too optimistic. What I wanted to know is how to best use the good aji from the stone on the outside. I just feel like there should be a way to push black into overconcentrating while building something at the top. That's not what aji means or how it works. Aji is by definition something you aim at later, not something you try to leverage immediately. EDIT: Here, look at this. Obviously the moves on the right side are not to be taken literally, but as a visual "..." to show you that stuff is going on elsewhere before we come back to the position. http://eidogo.com/#2N2oOsHrn xopods fucked around with this message at 00:13 on Mar 21, 2014 |
# ? Mar 20, 2014 23:48 |
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# ? May 27, 2024 02:19 |
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I take that as a no.
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# ? Mar 20, 2014 23:52 |