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henne
May 9, 2009

by exmarx
A friend just got cs and I want to send him an extra operation pheonix pass I have but am getting something about steam secure needing to be active for 15 days. Does this mean his account needs to be 15 days old or does he need to have a credit card on it for 15 days or what? Same thing happens when I send him any extra skins or community items, it wont let me trade with him for the same reason.

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astr0man
Feb 21, 2007

hollyeo deuroga
You can't trade or use the marketplace on an account that hasn't had steam guard enabled (the 2 factor auth email setting) for less than 15 days.

AugmentedVision posted:

Opening crates is dumb. Most of us probably think of ourselves as too classy and intelligent to play the lottery or go to the casino, but opening crates is the same thing. Except less fun and with worse odds than going to the casino and playing some card games.

Well technically you do win ~something~ every time you open a case. It's just that the ~something~ is most likely worth less than the $2.50 you paid for the key on the marketplace :v:

AugmentedVision
Feb 17, 2011

by exmarx

henne posted:

A friend just got cs and I want to send him an extra operation pheonix pass I have but am getting something about steam secure needing to be active for 15 days. Does this mean his account needs to be 15 days old or does he need to have a credit card on it for 15 days or what? Same thing happens when I send him any extra skins or community items, it wont let me trade with him for the same reason.

He needs to have made a purchase in a certain time window that starts some time ago and ends 15 days ago. So in 15 days he'll be able to trade.

Also only the lobby leader needs to have the pass to queue up for the maps FYI. I just don't think he'll be able to get the Phoenix crates. Not that it matters, since he won't be able to sell them for 15 days and they will be worthless by then.

AugmentedVision
Feb 17, 2011

by exmarx

astr0man posted:

You can't trade or use the marketplace on an account that hasn't had steam guard enabled (the 2 factor auth email setting) for less than 15 days.


Well technically you do win ~something~ every time you open a case. It's just that the ~something~ is most likely worth less than the $2.50 you paid for the key on the marketplace :v:

Exactly, that's why you just need to decide how much you're willing to spend on skins and buy them outright.

astr0man
Feb 21, 2007

hollyeo deuroga
All of my $.05 $2.50 bizon skins are totally worth the 15 seconds of excitement I got while watching the case open animation :shepicide:



edit: And yes I do also enjoy gambling at casino's IRL :v:

AugmentedVision
Feb 17, 2011

by exmarx

astr0man posted:

All of my $.05 $2.50 bizon skins are totally worth the 15 seconds of excitement I got while watching the case open animation :shepicide:



edit: And yes I do also enjoy gambling at casino's IRL :v:

I don't go myself, but I buy the argument that the money you lose is worth the fun you have.

Opening Internet boxes, not so much.

Coleman
May 5, 2011

This just in: Beverly Hills 90210, Cleveland Browns 3.

Apogee15 posted:

So, I don't know about anyone else, but I got tired of always having to find the goon group to join chat so I made a shortcut which joins the chat for you.
I think you need less Steam groups, homie. You know you can get to the chat room from your Steam friends list, right? Groups Tab, (Find Group), Click Arrow, Click Join Chat.

astr0man posted:

All of my $.05 $2.50 bizon skins are totally worth the 15 seconds of excitement I got while watching the case open animation :shepicide:



edit: And yes I do also enjoy gambling at casino's IRL :v:
I also unironically enjoy opening cases. I've gotten some decent stuff out of them (I have stattraks of every competitive weapon, and most of them were earned through case drops, the others were through buying/selling skins I didn't want). I'm not saying I haven't gotten plenty of poo poo weapons, because of course I have, but I've had decent luck, and it's fun to roll the dice on if you have the extra money at that moment. I'm proud of my collection of pointless skins with stattrak on them that I have for no reason other than to amuse myself.

Case Opened StatTrak Electric Hive AWP High-Five for astroman!

Cerepol
Dec 2, 2011


I dunno that animation is pretty sexy. It makes me heart pump. Note I cannot allow myself into Casinos or I will be broke.

henne
May 9, 2009

by exmarx

Apogee15 posted:

So, I don't know about anyone else, but I got tired of always having to find the goon group to join chat so I made a shortcut which joins the chat for you.


thanks for this

Number Two Stunna
Nov 8, 2009

FUCK

Lavender Philtrum posted:

A funny thing from the leak, to me, because their thinking is that "the majority of CS players hack", which is ridiculous.
Yeah dude, valve is refraining from banning cheaters because they're afraid of the lost business. :rolleyes:
Hasn't valve always been upfront about the VAC ban delay being so that you can't tell exactly what got you caught?



why does this look like it was printed out and ran through a washing machine

Cerepol
Dec 2, 2011


Prevent tracking? Or something along those lines methinks.

Zwiftef
Jun 30, 2002

SWIFT IS FAT, LOL

AugmentedVision posted:

Opening crates is dumb. Most of us probably think of ourselves as too classy and intelligent to play the lottery or go to the casino, but opening crates is the same thing. Except less fun and with worse odds than going to the casino and playing some card games.

They recently updated dota2 crates to no longer drop duplicate items, I hope they do the same to CS:GO items (while leaving stat-trak items as rare always possible to drop) I got so many of that lovely mag7

FUCK SNEEP
Apr 21, 2007




Zwiftef posted:

They recently updated dota2 crates to no longer drop duplicate items, I hope they do the same to CS:GO items (while leaving stat-trak items as rare always possible to drop) I got so many of that lovely mag7

I dunno dude I really like getting the same lovely scout skin over and over.

AugmentedVision
Feb 17, 2011

by exmarx

Zwiftef posted:

They recently updated dota2 crates to no longer drop duplicate items, I hope they do the same to CS:GO items (while leaving stat-trak items as rare always possible to drop) I got so many of that lovely mag7

I don't see how this could possibly work. I don't know what's in dota2 crates, but if they updated CSGO crates not to drop duplicates, then you could just buy all the consumer, industrial, and mil-spec items possible in a given crate for pennies, and be guaranteed a restricted or better drop.

PROTOSTORM!!!
Oct 24, 2010

AugmentedVision posted:

I don't see how this could possibly work. I don't know what's in dota2 crates, but if they updated CSGO crates not to drop duplicates, then you could just buy all the consumer, industrial, and mil-spec items possible in a given crate for pennies, and be guaranteed a restricted or better drop.

They could track crate unboxings instead of whats in your inventory, so that if you are opening all of [X] crate, after 5 boxes or whatever, it will guarantee you 1 of each common level skin, instead of opening 5 crates for 5 [P250 Splash] skins. That would be a step up for opening new boxes because I am super loving done with that poo poo after opening several boxes for poo poo, selling a few off, and opening one more box with the earnings to get a skin that was in worse condition than the one I just sold.

Zwiftef
Jun 30, 2002

SWIFT IS FAT, LOL

AugmentedVision posted:

I don't see how this could possibly work. I don't know what's in dota2 crates, but if they updated CSGO crates not to drop duplicates, then you could just buy all the consumer, industrial, and mil-spec items possible in a given crate for pennies, and be guaranteed a restricted or better drop.

It is exactly the same except instead of stattrak / knives there's unusual couriers. The system they set up does allow them to leave some of the items off of the guarantee drop list as well.
http://www.ongamers.com/articles/dota-2-18th-march-patch-content-analysis/1100-1063/

Coleman
May 5, 2011

This just in: Beverly Hills 90210, Cleveland Browns 3.

PROTOSTORM!!! posted:

They could track crate unboxings instead of whats in your inventory, so that if you are opening all of [X] crate, after 5 boxes or whatever, it will guarantee you 1 of each common level skin, instead of opening 5 crates for 5 [P250 Splash] skins. That would be a step up for opening new boxes because I am super loving done with that poo poo after opening several boxes for poo poo, selling a few off, and opening one more box with the earnings to get a skin that was in worse condition than the one I just sold.
Yeah it's still pretty silly for CS:GO though. On just the most recent case alone, non-StatTrak AWP Asiimov selling between 55-90 dollars (for different rarities), let's call it 70 bucks for an AWP Asiimov. There are 13 items in the case, (not including Knife), that's 32.50$ to open the case 13 times and get one of every item. Sell JUST the AWP, and you've already doubled your money. And if you get all 13 items, then what? Are you guaranteed a knife on the next unbox? Yeah I'm not so sure.

mega dy
Dec 6, 2003

Coleman posted:

Yeah it's still pretty silly for CS:GO though. On just the most recent case alone, non-StatTrak AWP Asiimov selling between 55-90 dollars (for different rarities), let's call it 70 bucks for an AWP Asiimov. There are 13 items in the case, (not including Knife), that's 32.50$ to open the case 13 times and get one of every item. Sell JUST the AWP, and you've already doubled your money. And if you get all 13 items, then what? Are you guaranteed a knife on the next unbox? Yeah I'm not so sure.
Isn't that making the assumption that each item in the case has an equal chance of dropping? Which isn't true, right?

Twerk from Home
Jan 17, 2009

This avatar brought to you by the 'save our dead gay forums' foundation.

Coleman posted:

Yeah it's still pretty silly for CS:GO though. On just the most recent case alone, non-StatTrak AWP Asiimov selling between 55-90 dollars (for different rarities), let's call it 70 bucks for an AWP Asiimov. There are 13 items in the case, (not including Knife), that's 32.50$ to open the case 13 times and get one of every item. Sell JUST the AWP, and you've already doubled your money. And if you get all 13 items, then what? Are you guaranteed a knife on the next unbox? Yeah I'm not so sure.

Maybe you get one of each quality? That way they could still make it significantly more likely to get the lovely cheap weapons.

AugmentedVision
Feb 17, 2011

by exmarx

dy. posted:

Isn't that making the assumption that each item in the case has an equal chance of dropping? Which isn't true, right?

No, it's making the opposite assumption -- that you would get all the low-quality items first and you would have to get every single other item before the Asiimov.

It's also making the assumption that prices would stay the same despite the drop system changing, which is obviously false and also probably one of the reasons why Valve would never make such a drastic change.

Zwiftef
Jun 30, 2002

SWIFT IS FAT, LOL

AugmentedVision posted:

No, it's making the opposite assumption -- that you would get all the low-quality items first and you would have to get every single other item before the Asiimov.

It's also making the assumption that prices would stay the same despite the drop system changing, which is obviously false and also probably one of the reasons why Valve would never make such a drastic change.

Well, they just made such a drastic change on the dota2 side
(again: http://www.ongamers.com/articles/dota-2-18th-march-patch-content-analysis/1100-1063/ )

The way they're getting around it is that the most desirable items are going to be a rare chance that isn't guaranteed.

Zwiftef fucked around with this message at 22:43 on Mar 19, 2014

AugmentedVision
Feb 17, 2011

by exmarx

Zwiftef posted:

Well, they just made such a drastic change on the dota2 side
(again: http://www.ongamers.com/articles/dota-2-18th-march-patch-content-analysis/1100-1063/ )

Well if they're leaving stuff off the guaranteed drop list, then it just means that you wouldn't get duplicate $0.05 skins and wouldn't affect anything worthwhile.

Which is a nice change I suppose.

Zwiftef
Jun 30, 2002

SWIFT IS FAT, LOL

AugmentedVision posted:

Well if they're leaving stuff off the guaranteed drop list, then it just means that you wouldn't get duplicate $0.05 skins and wouldn't affect anything worthwhile.

Which is a nice change I suppose.

Yep, if you want to see what being a guaranteed drop does to the price of an item:
http://steamcommunity.com/market/search?q=silent+ripper

AugmentedVision
Feb 17, 2011

by exmarx

Zwiftef posted:

Yep, if you want to see what being a guaranteed drop does to the price of an item:
http://steamcommunity.com/market/search?q=silent+ripper

Wow, they did it to a $20 item? Bold move that surely pissed a lot of people off

Good soup!
Nov 2, 2010

Zwiftef posted:

They recently updated dota2 crates to no longer drop duplicate items, I hope they do the same to CS:GO items (while leaving stat-trak items as rare always possible to drop) I got so many of that lovely mag7

But how else will I get three AUG Contractor skins in a row? :ohdear:

DareToSlack
Aug 24, 2006
I'm not gay, but $20 is $20.

Coleman posted:

Yeah it's still pretty silly for CS:GO though. On just the most recent case alone, non-StatTrak AWP Asiimov selling between 55-90 dollars (for different rarities), let's call it 70 bucks for an AWP Asiimov. There are 13 items in the case, (not including Knife), that's 32.50$ to open the case 13 times and get one of every item. Sell JUST the AWP, and you've already doubled your money. And if you get all 13 items, then what? Are you guaranteed a knife on the next unbox? Yeah I'm not so sure.

Good luck selling that AWP for 70 bucks when anyone can get one by opening 32.50 (or less!) worth of crates. Valve's been doing a lot of stuff in Dota to prevent cosmetics from getting prohibitively expensive, and I kind of hate it. On the one hand it's great that anybody can get most of the skins that they want for cheap, but skins being super rare/expensive makes them both exciting to aspire to if you're into trading and exciting to see in the wild. Kind of the wrong thread, but they tanked the price of any non-genuine (guaranteed not to be dropped ever again) item late last year with Auspicious versions of everything else dropping like hotcakes in special events, and as a result they completely devalued the pool of medium priced items. How are you supposed to trade up to a 180 dollar Dragonclaw Hook, for example, if all the other items in the game are trading for <$20? You simply can't anymore.

I realize that I'm coming from a different perspective because I both already have a ton of steam value in my inventory (trade with me!) and do a lot of trading (and am probably a bit butthurt since I lost probably a thousand dollars worth of value in the last few months \/(0_0)\/), but I really think that some of these dota changes hurt everyone in the long run and I really don't want to see them in CS:GO.

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.

DareToSlack posted:

Good luck selling that AWP for 70 bucks when anyone can get one by opening 32.50 (or less!) worth of crates. Valve's been doing a lot of stuff in Dota to prevent cosmetics from getting prohibitively expensive, and I kind of hate it. On the one hand it's great that anybody can get most of the skins that they want for cheap, but skins being super rare/expensive makes them both exciting to aspire to if you're into trading and exciting to see in the wild. Kind of the wrong thread, but they tanked the price of any non-genuine (guaranteed not to be dropped ever again) item late last year with Auspicious versions of everything else dropping like hotcakes in special events, and as a result they completely devalued the pool of medium priced items. How are you supposed to trade up to a 180 dollar Dragonclaw Hook, for example, if all the other items in the game are trading for <$20? You simply can't anymore.

I realize that I'm coming from a different perspective because I both already have a ton of steam value in my inventory (trade with me!) and do a lot of trading (and am probably a bit butthurt since I lost probably a thousand dollars worth of value in the last few months \/(0_0)\/), but I really think that some of these dota changes hurt everyone in the long run and I really don't want to see them in CS:GO.

From what I understand, they're not guaranteeing drops of the good items, just removing duplicate drops of the $0.05 poo poo-tier items that nobody wants (think blue skins in CSGO) until you have all of them. After that, it resets.

astr0man
Feb 21, 2007

hollyeo deuroga
Does DOTA have something like the trade-up contract in CS:GO? I think people tend to forget that if you get 10 poo poo items from a crate series you can trade them up for a less poo poo item. This past weekend I traded-up 10 5 cent guns into a 60 cent gun which I guess is something.

FMPONE
Feb 14, 2013

Level Designer Dude

Coleman posted:

I HAVE played it (twice already in an actual match) and the rotation times are too long. I'm not saying it's a bad map, I don't think it is, but without a mid or some way to not have to go all the way around the map to rotate, yes, it's too long. At the pro level it might be fine, pro players know how and when to rotate. But in Goonmans (or MatchMaking) most players wouldn't have the knowledge of how early they need to rotate to effectively combat the maps rotation times.

I initially thought this would make the map very T sided. But the sites are very easy to hold which actually tends to return the balance to the CTs anyway as long as they know how to rotate.

That said, I think the lack of a mid is a big downside to any map.

Honestly it was never our intention to make things easy for people. Easy to play (not getting caught on any bullshit, smooth movement, easy visibility)... but easy to win your game against your opponent? Not really.

Anyways I'm very open to people having different opinions on the map, I'd say I'm pretty happy with it, but I haven't sat down and talked with Sal too much about where we stand.

Zwiftef
Jun 30, 2002

SWIFT IS FAT, LOL

DareToSlack posted:

Good luck selling that AWP for 70 bucks when anyone can get one by opening 32.50 (or less!) worth of crates. Valve's been doing a lot of stuff in Dota to prevent cosmetics from getting prohibitively expensive, and I kind of hate it. On the one hand it's great that anybody can get most of the skins that they want for cheap, but skins being super rare/expensive makes them both exciting to aspire to if you're into trading and exciting to see in the wild. Kind of the wrong thread, but they tanked the price of any non-genuine (guaranteed not to be dropped ever again) item late last year with Auspicious versions of everything else dropping like hotcakes in special events, and as a result they completely devalued the pool of medium priced items. How are you supposed to trade up to a 180 dollar Dragonclaw Hook, for example, if all the other items in the game are trading for <$20? You simply can't anymore.

I realize that I'm coming from a different perspective because I both already have a ton of steam value in my inventory (trade with me!) and do a lot of trading (and am probably a bit butthurt since I lost probably a thousand dollars worth of value in the last few months \/(0_0)\/), but I really think that some of these dota changes hurt everyone in the long run and I really don't want to see them in CS:GO.

As someone that lost a bunch of value (but I do have a dragonclaw hook), gently caress steam item traders. I sincerely hope Valve does as much as they can to screw every single one of them over forever. It is better for everyone if people can get the cosmetics they want for decent prices. I also hope that Valve starts cracking down on the betting sites.

astr0man posted:

Does DOTA have something like the trade-up contract in CS:GO? I think people tend to forget that if you get 10 poo poo items from a crate series you can trade them up for a less poo poo item. This past weekend I traded-up 10 5 cent guns into a 60 cent gun which I guess is something.

Yes. Augment scrolls do 3 common - > 1 uncommon, 4 uncommon -> 1 rare, 5 rare - > 1 mythical, etc. However, the scrolls themselves are drops.

Zwiftef fucked around with this message at 23:03 on Mar 19, 2014

Cuntpunch
Oct 3, 2003

A monkey in a long line of kings

astr0man posted:

Does DOTA have something like the trade-up contract in CS:GO? I think people tend to forget that if you get 10 poo poo items from a crate series you can trade them up for a less poo poo item. This past weekend I traded-up 10 5 cent guns into a 60 cent gun which I guess is something.

Kiiiiiiiiind of, with a few differences:

1. There aren't 'series' per se, just items of various rarities.

2. The 'turn [x] items of [low rarity] into 1 [higher rarity] item' recipe is limited use item that drops randomly after playing and only works for specific rarities.

emanresu tnuocca
Sep 2, 2011

by Athanatos
Is there anyway to make bots stop suicide rushing mid every single round? they don't seem to react to radio commands.

Katana Gomai
Jan 14, 2007

"Thus," concluded Miyamoto, "you must give up everything you have to be my disciple."

emanresu tnuocca posted:

Is there anyway to make bots stop suicide rushing mid every single round? they don't seem to react to radio commands.

For me, about 70% of the time spamming "Hold this position" at them in spawn seems to work, they'll end up guarding the first corner and hopefully not dead before one of your actual players can take them over.

Sewer Adventure
Aug 25, 2004

emanresu tnuocca posted:

Is there anyway to make bots stop suicide rushing mid every single round? they don't seem to react to radio commands.

There's some chance that they'll spawn in "rogue" mode, and ignore radio commands. There isn't anything you can do if that happens. Otherwise holdpos will make them stay in spawn.

Apogee15
Jun 16, 2013
Make sure you do the command after the freeze period, it doesn't work during. If the bot has the bomb, you are kind of just screwed though.

its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless
Round 2 bot buys Sig, goes mid and hands it over :shepface:

Coleman
May 5, 2011

This just in: Beverly Hills 90210, Cleveland Browns 3.

dy. posted:

Isn't that making the assumption that each item in the case has an equal chance of dropping? Which isn't true, right?
Well we were discussing the possibility of a system where you can't get any duplicate drops from a case. Which means you can only get one item at a time, regardless of their case opening rarity you'd still get each of them once.


DareToSlack posted:

Good luck selling that AWP for 70 bucks when anyone can get one by opening 32.50 (or less!) worth of crates. Valve's been doing a lot of stuff in Dota to prevent cosmetics from getting prohibitively expensive, and I kind of hate it. On the one hand it's great that anybody can get most of the skins that they want for cheap, but skins being super rare/expensive makes them both exciting to aspire to if you're into trading and exciting to see in the wild. Kind of the wrong thread, but they tanked the price of any non-genuine (guaranteed not to be dropped ever again) item late last year with Auspicious versions of everything else dropping like hotcakes in special events, and as a result they completely devalued the pool of medium priced items. How are you supposed to trade up to a 180 dollar Dragonclaw Hook, for example, if all the other items in the game are trading for <$20? You simply can't anymore.

I realize that I'm coming from a different perspective because I both already have a ton of steam value in my inventory (trade with me!) and do a lot of trading (and am probably a bit butthurt since I lost probably a thousand dollars worth of value in the last few months \/(0_0)\/), but I really think that some of these dota changes hurt everyone in the long run and I really don't want to see them in CS:GO.
Yeah I suppose I wasn't really factoring in that the prices of everything would go down, but that just seems stupid to Valve in the long run anyway. Otherwise it sounds like you're arguing the same thing though, that it's kind of a stupid system, and I agree.

FMPONE posted:

Honestly it was never our intention to make things easy for people. Easy to play (not getting caught on any bullshit, smooth movement, easy visibility)... but easy to win your game against your opponent? Not really.

Anyways I'm very open to people having different opinions on the map, I'd say I'm pretty happy with it, but I haven't sat down and talked with Sal too much about where we stand.
Yeah that's fine and all, but unless you're making maps specifically for the PROFESSIONAL Counter-Strike scene, then your map isn't going to work very well in the long term. To play the map well you have to be understanding of a few of the elements of CS that not everyone at the first 10+ levels of MatchMaking will be at. The rotations have to come so fast, and you have to be understanding of when you need to start the rotate, you can't always rely (especially in matchmaking or pugs) on someone on your team holding your hand and telling you to rotate. The angles in some cases are also extremely brutal, holding the T entrance to A from the stair at "A-mid" requires pretty much a headshot to stop that player or you die. The wall he's standing in front of is unspammable, and the only thing showing is his head and a small part of his right shoulder, a difficult shot for even good players to make.

Again, I don't think it's a bad map, but it's not a player friendly map. And considering I don't think you're designing it for just the pro scene (Volcano might be doing that, but I don't think you are), then the map is going to need to be changed to be widely adopted.

Unbound
Dec 11, 2012

Atlantis for best map

All others are bugged...

emanresu tnuocca posted:

Is there anyway to make bots stop suicide rushing mid every single round? they don't seem to react to radio commands.

I just use the "Hold Position" command while standing still right after the round starts. Also, can't be moving and only one person can do it. Otherwise the bot refuses and promptly dies.

Apogee15
Jun 16, 2013
I only played Crown once, but I enjoyed it and definitely want more of it. I noticed a glitch spot outside of window near bombsite A, when you go up some stairs to a little platform outside of it there is a spot that seems to bump you up as you pass over it, even though the ground is flat.


I don't think it really seemed all that unfriendly to players, it's not super complicated and I think it feels bigger than it really is. I didn't feel lost at any point after just running through it once in spectator. I mean, D2 is pretty big as well, but it's still a community favorite. But I only played it once so *shrug*


Also, there seems to be a really sneaky jump spot in bombsite B you can get to with a 2 map stack. You can get up on that cross shape thing above B.


It did kind of remind me cobble, but I don't like the cs:go cobble and I liked this.

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Tetramin
Apr 1, 2006

I'ma buck you up.
Crown is a lot of fun and has cool angles. My favorite thing about it is terrorists have to work real slow, something that has been lost in most CSGO maps.

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