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Do you even get anything if you win the first real Blitzball match? I remember restarting a dozen times to beat it when the game came out but don't recall what the prize was. It certainly was a pain in the rear end because the save occurs before a bunch of cutscenes and maybe a boss fight? It's been over 10 years. I guess what I'm getting at is if the prize isn't anything important/something you can come back to then don't pull your hair out trying to win that first loving game.
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# ? Mar 22, 2014 00:54 |
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# ? May 30, 2024 00:03 |
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al-azad posted:Do you even get anything if you win the first real Blitzball match? I remember restarting a dozen times to beat it when the game came out but don't recall what the prize was. It certainly was a pain in the rear end because the save occurs before a bunch of cutscenes and maybe a boss fight? It's been over 10 years.
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# ? Mar 22, 2014 01:02 |
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Now that Infamous: Second Son is out, I should probably get around to playing Infamous 2. The wiki is silent on this topic, any tips?
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# ? Mar 22, 2014 01:09 |
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Mr. Maltose posted:Doing well in Blitzball is also the only way to get Wakka's Overdrive supermoves, which is one of the keys to beating the optional JRPG Super Bosses without tearing out your hair. Or getting lucky with Yojimbo or are they immune to that? I don't remember because "optional super-bosses" is code for "Barudak isn't touching this content"
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# ? Mar 22, 2014 01:12 |
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Bedurndurn posted:Now that Infamous: Second Son is out, I should probably get around to playing Infamous 2. The wiki is silent on this topic, any tips? The game rewards you for being good by giving you an ice jump that makes navigating the city trivial. All the evil powers are frankly terrible which is unfortunate because the evil character is far more interesting than the good one. But like any game with a silly morality system pick one thing and stick with it.
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# ? Mar 22, 2014 01:16 |
al-azad posted:Do you even get anything if you win the first real Blitzball match? I remember restarting a dozen times to beat it when the game came out but don't recall what the prize was. It certainly was a pain in the rear end because the save occurs before a bunch of cutscenes and maybe a boss fight? It's been over 10 years. The move in question completely trivializes that first game. It's a shot targeting the goal that has like +30 hit chance and knocks all the blockers out of the way. Eats up your stamina like hell but you can still get like 3 free goals from it over the course of a game, and all you have to do is defend/stall for time + use that whenever you get the chance to win super-easily.
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# ? Mar 22, 2014 01:17 |
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President Ark posted:The move in question completely trivializes that first game. It's a shot targeting the goal that has like +30 hit chance and knocks all the blockers out of the way. Eats up your stamina like hell but you can still get like 3 free goals from it over the course of a game, and all you have to do is defend/stall for time + use that whenever you get the chance to win super-easily. You can also break Blitzball over your knee entirely by scoring a goal and then hiding behind your own goalie for the rest of the game.
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# ? Mar 22, 2014 02:56 |
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Mayor McCheese posted:Dark Souls 2 I don't know if people are going to jump into this game blind, but here's some stuff about ladders and things: -Holding the dodge button when climbing down will make you slide. This doesn't use stamina like fast climbing though. -Tap the Dodge button to drop from a ladder. -Use the contextual button (for doors, levers, bonfires, etc) on walls to find hidden passageways. Other players will usually leave a helpful message on the ground to help you find them. -Torches are locked in your inventory and are displayed as a countdown clock. They can be lit at a fire (or with a particular item) and are always held in your left hand. -There's an Estus Flask upgrade in Mejula if you poke around a little bit. -If you lower the drawbridge in Heide (an area you can reach early on, and which is connected to Mejula), you can get a great item from a chest on the other side. It's possible to run all the way out there, but you'll have to fight at least one enemy for the switch to appear. -Some shopkeepers move around and some will tell you where they are headed if you talk to them enough. Others will move on after you've talked to them but only when you rest at a bonfire or move to another area. With that in mind, it might be a good idea to use your soul packets (Nameless Soldier, Proud Knight, etc) and buy some things on the spot.
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# ? Mar 22, 2014 03:02 |
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Barudak posted:Or getting lucky with Yojimbo or are they immune to that? I don't remember because "optional super-bosses" is code for "Barudak isn't touching this content" Some are, some are not. Most of the 'secret' bosses aren't that crazy, actually. Unless you're doing some of the arena frankenbosses, who can be tricky. Wakka's Attack Reel is just super good at laying down damage.
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# ? Mar 22, 2014 03:39 |
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pigdog posted:Don't do the Al Gore questline until Day 3. It will turn into a literal annoyance that will only cease to be annoying if you win a very difficult fight, possibly the most difficult in the game. A good way to win said fight is with a lot of power potions and spamming Jimmy's lullaby every turn to keep the Secret Service agents down. While I agree with your strategy I also think that chugging coffee is an equally effective technique to chugging power potions, though perhaps playing a Jew made this strategy more viable. Not sure.
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# ? Mar 22, 2014 22:17 |
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al-azad posted:Do you even get anything if you win the first real Blitzball match? I remember restarting a dozen times to beat it when the game came out but don't recall what the prize was. It certainly was a pain in the rear end because the save occurs before a bunch of cutscenes and maybe a boss fight? It's been over 10 years. You get a strength sphere, which is nice this early in game but not critical.
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# ? Mar 22, 2014 22:28 |
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The real reward is sticking it to the loving Goers, and that should be satisfaction enough.
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# ? Mar 22, 2014 22:30 |
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Quarex posted:While the Al Gore quest fight did seem like possibly the hardest one in the game (definitely second-hardest if not hardest), it is worth noting that the "literal annoyance" you mention, while annoying, does not actually Spam your Facebook feed in quite the way you expect--it only lists each annoying comment once, so it is not like you have to scroll through 500 pages of identical statements to look back at unique comments from other characters. I mean, this is a small thing, and I agree that it is (delightfully) annoying and well-worth stopping, but it could have been worse. His messages can also be deleted so the message pop-ups are the only real annoyance.
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# ? Mar 22, 2014 22:47 |
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Quarex posted:While the Al Gore quest fight did seem like possibly the hardest one in the game (definitely second-hardest if not hardest), it is worth noting that the "literal annoyance" you mention, while annoying, does not actually Spam your Facebook feed in quite the way you expect--it only lists each annoying comment once, so it is not like you have to scroll through 500 pages of identical statements to look back at unique comments from other characters. I mean, this is a small thing, and I agree that it is (delightfully) annoying and well-worth stopping, but it could have been worse. I don't know what you mean by listing it once as his comments definitely repeated for me. Maybe each repeat deletes the first instance of a comment but the "NEW MESSAGE FROM AL GORE" appeared in the corner every 30 seconds so I had to go through the school siege and underpants gnome sequence with it until I could stop it. Once you defeat him all his messages are automatically deleted, though.
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# ? Mar 22, 2014 23:52 |
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Anything for Fate/EXTRA? It was one of those things I always wanted to try last gen and never did, and now it's like $10 on PSN.
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# ? Mar 23, 2014 14:01 |
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Artix posted:Anything for Fate/EXTRA? It was one of those things I always wanted to try last gen and never did, and now it's like $10 on PSN. Pick Archer for your servant, Saber makes things way too easy and Caster basically dies to any trash monster that manages to chain an attack together which just makes things tedious as hell. (She becomes a beast later though). Also, do all the side quests for Taiga. Ibram Gaunt fucked around with this message at 15:38 on Mar 23, 2014 |
# ? Mar 23, 2014 15:35 |
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Anything I should know about Knights of the Old Republic 1 and 2? I know that 2 has some megapatch that fixes a lot of stuff, but nothing else.
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# ? Mar 23, 2014 15:40 |
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Stalins Moustache posted:Anything I should know about Knights of the Old Republic 1 and 2? I know that 2 has some megapatch that fixes a lot of stuff, but nothing else. In KOTOR 1, you'll have he opportunity to change classes to a Jedi after completing the first planet. It's best if you don't advance past level 5 before doing this. 5/15 is the 'optimal', split in terms of skills, feats, and HP for almost anyone. Some will argue that you should not level up past two, but that's kind of pointless min maxing, and you lose as much as you gain unless you intend to do nothing but spam force lightning. Pick one of flurry, Power attack, and critical strike for each character. (Or ranged equivalent.) Max it out, and ignore the other two.
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# ? Mar 23, 2014 15:49 |
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So apparently I am the last person in the world to actually play Dark Souls (1). I bought it a while ago but it's been sitting in my Steam library unplayed since. And what with GFWL closing up soon, I figure I should get off my rear end and try it. What should I know going in?
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# ? Mar 23, 2014 18:07 |
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WarLocke posted:So apparently I am the last person in the world to actually play Dark Souls (1). I bought it a while ago but it's been sitting in my Steam library unplayed since. And what with GFWL closing up soon, I figure I should get off my rear end and try it. In addition to the wiki tips I'd recommend the following. Resistance is worthless. Do not put a single point in resistance when you level up or the Dark Lord of RPG Trap Options will make himself corporeal and take your soul into the darkest of skill trees. The easiest way to play the game the first time is -Start as pyromancer -Use high stability shields (and upgrading to greatshields when available) -When you reach the giant blacksmith pick your favored weapon and upgrade it to lightning +5 -Level ups first in endurance (making sure to stop at 40), then HP, then in strength/dex as needed for the absolute minimum to equip the weapon/shield -Summon other players to beat every boss
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# ? Mar 23, 2014 18:16 |
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Barudak posted:-Summon other players to beat every boss I mean, definitely summon if you hit a brick wall, and/or against bosses where there's two different bosses in the same area (the Belfry Gargoyles and Ornstein & Smough), but just automatically summoning for every boss kinda takes out the Monster Hunter-esqe charm of trying to figure out how to best this giant, colossal beast. It especially robs the fun if you hit someone who's got way better gear and skills than you do, who just runs in and two-shots the boss before you even know what's happening.
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# ? Mar 23, 2014 18:44 |
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CaptainPsyko posted:In KOTOR 1, you'll have he opportunity to change classes to a Jedi after completing the first planet. It's best if you don't advance past level 5 before doing this. 5/15 is the 'optimal', split in terms of skills, feats, and HP for almost anyone. Some will argue that you should not level up past two, but that's kind of pointless min maxing, and you lose as much as you gain unless you intend to do nothing but spam force lightning. -What he means to say is: pick Flurry if you're going melee, it is absurdly better than the other two. Also, max out Force Speed regardless of whatever class you're taking. The game will never recommend it, but it is easily the most useful skill in the entire game, both in combat and to speed up the considerable backtracking you will inevitably do. -In KOTOR 1, your best bet is sticking with lightsabers because the game really doesn't support ranged characters. You can make it work, but you'll be somewhat gimped. KOTOR 2 is a more robust system, and making a gun-slinging Jedi is way more viable. -As an extension of that, both games will actually give you some very melee-oriented party members and start them off with crappy ranged weapons. Give them your non-lightsaber melee weapons and they will dominate. -Ignore the heavy weapons skill tree. Like Fallout, by the time you can use them you don't need them. Same with heavy armor on your protagonist, because it restricts Force powers. -KOTOR 2 is kinda like Torment in that the optimal way to play is pretty light side, maybe kinda neutral. Having a good wisdom score also unlocks a fair amount of extra dialogue, but it's not wholly necessary, and there's a lot of fighting so make sure you pay attention to the abilities that help hit things better. -Playing dark side in KOTOR 1 isn't bad, because it tends to skew 'ridiculous rear end in a top hat' and the evil ending is actually a little bit better. Playing dark side in KOTOR 2 is more 'total psychopath' and not too fun, outside of a few particularly notable examples (but you can just play a relatively good guy and take the hilarious dark side options as they come with little detriment). -In KOTOR 1, you get your last party member on Tatooine. In KOTOR 2, you get your last two party members on Nar Shaddaa. These party members are pretty enjoyable, so I'd hate for you to put off grabbing one because you didn't know and accidentally used Carth the whole game. Conversely, Korriban is probably best saved for last in both games. -The Restoration patch is absolutely critical for KOTOR 2 if you want the game to have anything resembling an actual ending, and also does a good job of inserting little stuff here and there that was left out of the game. The only problem is that it also introduces some seriously bullshit fights that you have to get through using non-Jedi characters, and let's just say the combat system in KOTOR 2 isn't exactly enjoyable when you're not burning through your Force powers and carving through everything in your path. I'm not saying don't use it, but when you hit the end of Nar Shaddaa and you're fighting off like twenty bounty hunters at once and the little astromech droid is doing the most damage, you're going to wonder what the designers were loving thinking, but just know that most of the game isn't like that. Wolfsheim fucked around with this message at 18:57 on Mar 23, 2014 |
# ? Mar 23, 2014 18:48 |
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WarLocke posted:So apparently I am the last person in the world to actually play Dark Souls (1). I bought it a while ago but it's been sitting in my Steam library unplayed since. And what with GFWL closing up soon, I figure I should get off my rear end and try it. I'm sure there's some overlap by now, but it never hurts to have more info. The Leper Colon V posted:In honor of Dark Souls 2 coming out soon, a few more tips for Dark Souls 1. PRL412 posted:More stats stuff and miscellaneous: MrBims posted:The most important tips for playing Dark Souls, without spoilers: Samunwise posted:A pretty critical tip regarding shields, is to not hold your shield up unless you're actively blocking an attack. While your shield is raised your stamina regenerates far more slowly than usual, you move slightly less quickly, and it will interfere with your ability to backstab once you're proficient enough to try doing that. Soon as an enemy attack bounces off your shield, drop it until you see the windup for another swing, then raise it again at the last moment.
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# ? Mar 23, 2014 18:51 |
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Ibram Gaunt posted:Pick Archer for your servant, Saber makes things way too easy and Caster basically dies to any trash monster that manages to chain an attack together which just makes things tedious as hell. (She becomes a beast later though). On the other hand, Archer's a boring nerd and Saber is hilarious.
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# ? Mar 23, 2014 19:57 |
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If you go for an Intelligence-based character, don't upgrade your weapons into anything fancy like Magic/Divine/Fire/Lightning. Instead, use the Magic Weapon spells, which buff the hell out of your weapon and won't work with fancypants upgrade paths.
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# ? Mar 24, 2014 02:18 |
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Barudak posted:The easiest way to play the game the first time is Counterpoint: I did basically this for my first character and while it started out easy, I was seriously struggling by Anor Londo and brickwalled completely shortly afterwards. I also found it kind of tedious. Rolled a new character with light armour and two-handed weapons for maximum and found it much easier (and much more fun) -- I just beat the game with that character without ever picking up a shield. This may be as much personal preference as anything else, but you should experiment with different playstyles - in my case, I found both magic and sword & board to be tedious and fiddly, and doing ALL THE DAMAGE while relying exclusively on dodging for defence to be a blast.
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# ? Mar 24, 2014 04:00 |
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Anything for Tales of the Abyss? The 3DS version if that matters.
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# ? Mar 24, 2014 04:55 |
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WrightOfWay posted:Anything for Tales of the Abyss? The 3DS version if that matters. Either open a guide before you even turn the game on, or accept that you are never going to 100% the game. Abyss comes from the time before Tales Studio decided that arbitrarily locking players out of content because they didn't drop what they were doing and visit a city on the other side of the world was a bad idea, and it's right up there with Vesperia (if not worse). And more than a few of them are sidequests that directly relate to the plot, meaning that there will be plot points that don't get resolved because you missed some random sidequest. Other than that, it's a pretty standard Tales game. Artix fucked around with this message at 05:05 on Mar 24, 2014 |
# ? Mar 24, 2014 05:00 |
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ToxicFrog posted:This may be as much personal preference as anything else, but you should experiment with different playstyles - in my case, I found both magic and sword & board to be tedious and fiddly, and doing ALL THE DAMAGE while relying exclusively on dodging for defence to be a blast. Sorceries are an excellent way of doing ALL THE DAMAGE, thank you very much.
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# ? Mar 24, 2014 05:02 |
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Lizard Wizard posted:If you go for an Intelligence-based character, don't upgrade your weapons into anything fancy like Magic/Divine/Fire/Lightning. Instead, use the Magic Weapon spells, which buff the hell out of your weapon and won't work with fancypants upgrade paths. I know you don't have them listed, but is Raw/Darkness/Mundane the exception to this? I swore I was about to spell buff both my raw and darkness weapons. . Edit: VVV whoops figured it was DS2 talk. Although now I'm curious if you can just spell buff willy-nilly in DS2. Mayor McCheese fucked around with this message at 06:44 on Mar 24, 2014 |
# ? Mar 24, 2014 06:32 |
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Mayor McCheese posted:I know you don't have them listed, but is Raw/Darkness/Mundane the exception to this? I swore I was about to spell buff both my raw and darkness weapons. . You're talking Dark Souls 2 and the person you're quoting is talking about Dark Souls 1.
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# ? Mar 24, 2014 06:34 |
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Lizard Wizard posted:Sorceries are an excellent way of doing ALL THE DAMAGE, thank you very much. You have to stand still for too long to use them. Actually, serious question: how viable is a pure mage in DaS? In DeS you had items that restored mana and equipment that regenerated it, so running out of spells was never really a concern. In DaS, once you're out of castings, you're hosed. How do you get around that?
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# ? Mar 25, 2014 00:49 |
Make a weapon that draws off your intelligence to hurt things even after you've expended all 20 of your Great Soul Arrows, 8 Great Heavy Soul Arrows, 10 Homing Soulmasses, 4 Crystal Soul Spears and 10 Dark Orbs between bonfires. And that's just for 19 Attunement without Seance Rings or the Oolacile sorcery ring that gives you 1.5x the number of casts in exchange for slashing your maximum health by half.
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# ? Mar 25, 2014 00:57 |
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Any pointers on how to develop my hero for the single player campaign for Age of Wonders 2? Apparently the melee juggernaut build from AoW1 is no longer viable?
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# ? Mar 25, 2014 18:44 |
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Double posting and cross posting because someone asked for tips for Eschalon: Book II in another thread. - Many skills have a trainer who will train you up to the first 10 levels of a skill, or a book that will teach you the skill (or increase it by 2 if you already know the skill). You should therefore focus on only one damaging type skill and a few other necessary skills at the start rather than spreading out points. To maximize free skill gains, first buy 10 points from a trainer, then read a book for 2 more points, for a total of 12. - Skill trainers are available for Bows, Thrown Weapons, Foraging, Pick Locks, Hide in Shadows, Move Silently, Cartography, Alchemy, Elemental, Divination, Bludgeoning Weapons, Cleaving Weapons, Swords, and Repair. - Skill books are available for every skill EXCEPT Meditation, Repair, and Thrown Weapons. - If you want to be a magic type, dump all your points during character creation into Perception and spend your first one or two level ups on raising it to 40. This gives you maximum mana gain per level up and increases your mana regeneration to about 1 point per turn. The Meditation skill also helps mana regen, but not to the degree that a natural 40 Perception does (you can ignore meditation for now if you're going this route). - When you reach skill level 10 in a weapon skill, it gives you a special attack which you can activate using shift+click. These attacks usually automatically hit in addition to a bonus effect. Raising a weapon skill above 10 lowers the cooldown for your special attack. - Don't pay for repair at a shop or spend level up points in the Repair skill. There's a set of a very common gloves that give +2 Repair; just put those on every time you rest and you'll be able to keep your equipment in good order. - Armor skills are generally not worth it beyond the first point to remove the armor check penalty. Increasing your armor skill just raises your damage reduction which isn't considered worth the skill investment. Better to find a skill book to gain these skills or level it up once and be done with it. Light and heavy armor can be equally effective, it just depends on the tradeoff between weight and armor class that you're comfortable with. - Divination and Elemental skills almost reach parity in terms of effectiveness of buffs, damage, and utility spells. Divination eventually gets damaging spells that are a bit less effective than Elemental spells, but get status cures, healing, and good buffs. Elemental has the best damage, as well as decent buffs and some of the most useful utility spells such as lock melting, trap disarming, and portal. - Keep around a few explosive barrels in a convenient spot. You'll need a couple to access a chest tucked behind a mountain range and to break down secret walls. - Loot is randomly generated. You can savescum before opening a chest if you want to make your rewards worthwhile. - Port Kuudad has an alchemy store that sells you all the recipes in the game for a flat fee. - Boots wear out when you use quick travel. Take them off or switch them with a lesser pair if you don't want your good boots to suffer equipment damage. - Foraging really trivializes the hunger and thirst mechanic, plus gives you a bunch of good alchemy components at high levels. Again, raise Foraging through trainers/books because it's more of a convenience than necessity. - Merchants restock weekly. Visit all sellers and rest if you don't find the spell book/gear you need for sale.
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# ? Mar 26, 2014 16:31 |
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moot the hopple posted:Any pointers on how to develop my hero for the single player campaign for Age of Wonders 2? Apparently the melee juggernaut build from AoW1 is no longer viable? Sure it's viable, just takes a bit longer to get there. Dump points mostly in Defense and a few in Attack, load them up with every buff you can, and keep an eye out for First Strike, Double Strike, Life Stealing, and Extra Strike abilities, either from equipment or from level ups.
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# ? Mar 26, 2014 17:03 |
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CaptainPsyko posted:In KOTOR 1, you'll have he opportunity to change classes to a Jedi after completing the first planet. It's best if you don't advance past level 5 before doing this. 5/15 is the 'optimal', split in terms of skills, feats, and HP for almost anyone. Wolfsheim posted:-What he means to say is: pick Flurry if you're going melee, it is absurdly better than the other two. Yeah, these two pieces of advice are pretty bad. In KOTOR 1, all you get for having more Jedi levels is more force powers. Sounds great, but there aren't actually that many useful ones. 12 Jedi levels are plenty for getting what you need. On the other hand, all of the non-Jedi levels give you more feats up to level 8 than you can get from switching to Jedi earlier. It's been too long for me to remember the specific details, but I absolutely recommend sticking with the 8/12 split in the first game. Second, it's correct that you should focus on one of the three special melee attacks, but which one you pick is your choice. Flurry is great early on, but once you have Master Speed, it's eclipsed by the other powers. When you start out, you have 1 base attack, and one with your off-hand. Getting an extra attack from Flurry is a big thing. But Master Speed gives you +2 attacks, so now you can have 5 attacks from Flurry, or 4 attacks with +10/+12 damage each (Power Attack) or a quadruple chance to crit (Critical Strike). At that point, Flurry definitely loses out.
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# ? Mar 27, 2014 15:48 |
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One thing about Dark Souls 2 that took me a little while to become aware of: - In Dark Souls 1, when you parried, your opponent kind of recoiled, giving you the chance to riposte him immediately. In Dark Souls 2, instead of the enemy recoiling for your attack, they will actually get knocked on their rear end. But until they are actually on the ground, you won't be able to stab them for extra damage, you'll just do a regular attack. So, wait until they fall down before you attack.
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# ? Mar 27, 2014 16:21 |
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Hannibal Rex posted:Yeah, these two pieces of advice are pretty bad. It's been a while, but IIRC, you can upgrade all your weapons so they have an obscene crit-rating anyway. If you're planning on minmaxing the poo poo out of your weapons (and you'll want to - not to break the game, but simply because it's fun to do so). And I'm pretty sure you can crit with Power Attack, which also has a chance to stun as well at higher ranks. Flurry's good for a no penalty extra attack, but Crit Strike, you can mechanically make up for by good crafting. With the right setup, Crit Strike will see you drowning in so many numbers, you'll think you're playing Disgaea, but that stun has saved my rear end on more than one occasion.
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# ? Mar 27, 2014 16:39 |
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# ? May 30, 2024 00:03 |
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Just to add a bit more advice to the KOTOR chat, if you start Scoundrel you get Sneak Attack as you level up, essentially meaning you can get free hits on things that are stunned, damage goes up as you increase it. Now once you become a Jedi you still have whatever levels of Sneak Attack you got as a Scoundrel, Light Side powers are all about stunning and locking people down(except for droids who you will royally gently caress up even if they make the save on Destroy Droid,which you should always get even as dark side because boy are there alot of droid enemies) All the various powers you get count the enemy as stunned and gives you your Sneak Attack bonuses. So go Jedi Consular and pump up i believe it's Willpower to make your saves more difficult and Charisma so you have a bigger mana pool. Cast Stasis Field or even Force Whirlwind on a dude, he can't do poo poo while you do a pretty much guaranteed to hit Power Attack that will hurt a lot. Not sure if you can use the Dark Side equivalent powers (Choke,Kill,etc) and still have this effect but it might be worth a try.
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# ? Mar 28, 2014 01:12 |