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Mister Roboto posted:Ok, back on topic. Uh, duh? Professor Robotnik. See the well-documented Archie Comics crossover for information. ImpAtom fucked around with this message at 11:17 on Mar 23, 2014 |
# ? Mar 23, 2014 11:15 |
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# ? Jun 3, 2024 15:30 |
I feel like it's hard to evaluate the difficulty of Mega Man 1 stages well because a lot of them are just not that well designed, janky, kinda buggy, and mega man doesn't stop on a dime in that game. But by the same token, it's probably one of the easiest games in the series to exploit and glitch.
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# ? Mar 23, 2014 11:17 |
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Crash Man's stage. I want to say it's impossible to dodge the Pipis when you're on the ladder, but I think Violen did it in an LP thread a while back. Actually, anything with those wiggly guys made of barrels that fall apart at you when you shoot them.
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# ? Mar 23, 2014 11:21 |
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I'd say Jewelman's stage, but that's just because it took me forever to get past it. The only way I was actually able to beat it was to play Galaxyman's stage over and over until I had enough screws to buy one of those things that stops you dying instantly on instant death spikes. Tornadoman's stage gave me trouble as well, but past that none of the other MM9 stages really stand out in my memory as being particularly difficult. It's been a long time since I played it though, so can't really say for certain. Quickman's stage isn't that hard once you've memorised how to avoid the lasers. It's the robot himself who's a bugger to fight.
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# ? Mar 23, 2014 11:32 |
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Yeah, pretty much. I still have trouble killing quickman with the buster. Also I'm really surprised people think shadowman is tough, I had more trouble with needleman and gemini even.
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# ? Mar 23, 2014 15:03 |
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Shadow Man is hard because he doesn't have a tell for his attacks. He'll either slide into you or throw the stars, but you don't know until he starts doing either, and then you only have a split second to react if he does the slide.
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# ? Mar 23, 2014 16:19 |
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Mister Roboto posted:Ok, back on topic. Did Dr.Cain build any of the robot masters from the classic series ? I thought he was just that guy that rummaged through the junkyard and found X
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# ? Mar 23, 2014 16:58 |
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skipThings posted:Did Dr.Cain build any of the robot masters from the classic series ? I thought he was just that guy that rummaged through the junkyard and found X He reverse-engineered X to create Reploids in the first place, so I guess that counts. I think he may be personally responsible for building Sigma too, but don't quote me on that.
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# ? Mar 23, 2014 17:19 |
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http://www.siliconera.com/2014/03/21/keiji-inafune-still-like-make-mega-man-legends-3/ I love this man. I don't care what stupid decisions he's made.
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# ? Mar 23, 2014 18:02 |
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Takoluka posted:http://www.siliconera.com/2014/03/21/keiji-inafune-still-like-make-mega-man-legends-3/ quote:Let’s say that, if we have all seven Dragon Balls right here, right now, and Shen Long comes up and says, ‘What’s your wish?’ My wish would be, give me all the right tools, people, and environment to create Legends 3. The man just wants to make games we'll enjoy. Maybe when Capcom dies he can get the IP back. We can only dream...
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# ? Mar 23, 2014 18:09 |
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Keiji Inafune hasn't really said or done anything wrong, he just wanted Japanese game development to wake up and realize that they were being mostly left behind by a world that was advancing without them. He wanted them to look outward and stop obsessing over their own navel lint, which is just perfectly reasonable.
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# ? Mar 23, 2014 18:12 |
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Granted he was a bit responsible for some western blunders, like dMc, but hell he gave us Dead Rising. So say it still outweighs the bad from the good. I still remember how butthurt people got when he criticized the japanese video game industry but he's right. They have to change their business practices. The whole loyalty just ends up biting them in the rear end in the long run.
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# ? Mar 23, 2014 20:59 |
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God drat the Archie Comic series continues to be great, you guys. I'm glad there's still some Mega Man media coming out. I'm not really surprised that Inafune's put another Zero/Proto man style character in there, but he looks distinct nonetheless.
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# ? Mar 23, 2014 21:18 |
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Spelling Mitsake posted:Crash Man's stage. I want to say it's impossible to dodge the Pipis when you're on the ladder, but I think Violen did it in an LP thread a while back. If you hit jump on the ladder Megaman will fall until you hit up, aside from using items to go up faster that's the only dodging you can do.
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# ? Mar 24, 2014 00:16 |
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Mordaedil posted:Keiji Inafune hasn't really said or done anything wrong, he just wanted Japanese game development to wake up and realize that they were being mostly left behind by a world that was advancing without them. Yes he has. Inafune has made good games but he's done a lot wrong too. He was directly responsible for and spearheaded Capcom's 'give it to western developers (any western developers)" stuff that gave us games like DmC and Lost Planet 3. For all that he says regrets Mega Man Legends 3, he left Capcom and then tried to get them to hire his new company to make Mega Man Legends 3. He has a lot of narrowminded and short-sighted views and even his comments about Japanese game development were more that he believes Western developers were better at programming but that Japanese developers were better at ideas. (He said his ideal was a Japanese oversight of a Western studio.) Unlike, say, Igarashi, he was in a position of power at Capcom. I firmly believe that he is happier just making games than being a serious higher up but he's not this poor neglected saint who just wants to make good games. He's still very much a Japanese game exec. I think the best thing for him was to get back to just making games because he's got a much better head for that. ImpAtom fucked around with this message at 14:28 on Mar 24, 2014 |
# ? Mar 24, 2014 00:48 |
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Yvonmukluk posted:God drat the Archie Comic series continues to be great, you guys. I don't think inafune has anything to do with the comic, but did you just refer to breakman as protoman like? I guess that disguise is better than I thought
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# ? Mar 24, 2014 01:18 |
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ImpAtom posted:Inafune has made good games but he's done a lot wrong too. He was directly responsible for and spearheaded Capcom's 'give it to western developers (any western developers)" stuff that gave us games like DmC and Lost Planet 3. He's responsible for Ninja Gaiden Z, too, so it's not even limited to Capcom anymore.
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# ? Mar 24, 2014 01:38 |
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senae posted:I don't think inafune has anything to do with the comic, but did you just refer to breakman as protoman like? I guess that disguise is better than I thought I was talking about Mighty No. 7, sorry I should have been clearer.
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# ? Mar 24, 2014 01:42 |
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On the subject of Megaman comics. Is that Megamix comic any good? I saw that fan animation someone posted of it earlier and it looks pretty cool. Thinking about checking it out.
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# ? Mar 24, 2014 01:48 |
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RaspberryCommie posted:On the subject of Megaman comics. Is that Megamix comic any good? I saw that fan animation someone posted of it earlier and it looks pretty cool. Thinking about checking it out. It's very, very good. It's actually split into two series, Megamix and Gigamix, both are 3 volumes each. Ariga does a lot of cool stuff with fleshing out the world and characters, and the Stardroids storyline in Gigamix is especially fantastic.
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# ? Mar 24, 2014 02:47 |
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PaletteSwappedNinja posted:He's responsible for Ninja Gaiden Z, too, so it's not even limited to Capcom anymore. Oh christ, that's right, he was responsible for that shitpile too. Just stay doing Mega Man, Inafune. You're good at that. A shame Beck's first appearance is going to be in such a crap game.
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# ? Mar 24, 2014 03:01 |
What's so crap about it? It looks kinda fun.
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# ? Mar 24, 2014 16:33 |
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I'd tell you to see for yourself, but that would be cruel.
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# ? Mar 24, 2014 17:21 |
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Basically, it's the DmC design philosophy attached to Ninja Gaiden, but somehow even more tactless and wannabe-offensive. https://www.youtube.com/watch?v=5BuVfeDhQHI Seriously, a better question to ask would be what doesn't look crap about it.
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# ? Mar 24, 2014 17:27 |
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Well, now we'll never have to wonder what Metal Gear Rising would look like if Troma wrote it.
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# ? Mar 24, 2014 17:30 |
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DiscoMouse posted:I'd tell you to see for yourself, but that would be cruel. Looks okay so far. https://www.youtube.com/watch?v=acQj71oGAB8
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# ? Mar 24, 2014 17:32 |
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I think we have our wires crossed, I don't have much of an opinion on MN9 yet, Yaiba however is the worst 4 hours (yes it is that short) of game I have subjected myself to in a while.
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# ? Mar 24, 2014 17:35 |
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Toady posted:Looks okay so far. He's talking about Yaiba: Ninja Gaiden Z, not MN9. Yaiba just looks awful. Mr. Maltose posted:Well, now we'll never have to wonder what Metal Gear Rising would look like if Troma wrote it. I'd be more interested in seeing David DeCoteau's take on it. (Even if that would basically be the Raiden/Vamp fights from MGS4)
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# ? Mar 24, 2014 17:37 |
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S-Alpha posted:He's talking about Yaiba: Ninja Gaiden Z, not MN9. Whoops. Sorry.
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# ? Mar 24, 2014 17:54 |
S-Alpha posted:Basically, it's the DmC design philosophy attached to Ninja Gaiden, but somehow even more tactless and wannabe-offensive. The art style, the platforming and the spectacle of it. But, eh, I guess I'll just take your word for it while agreeing that the dialogue's bad.
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# ? Mar 24, 2014 18:20 |
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YourAverageJoe posted:The art style, the platforming and the spectacle of it. But, eh, I guess I'll just take your word for it while agreeing that the dialogue's bad. The art style is garbage. When the combos start going it's a huge cluttered mess of particle effects and one thing I really like having in Character Action games is the ability to see my character and what they're doing/the immediate threats to them at any point in time. And the spectacle of it all is the visual side of that garbage writing and is bad for basically the same reasons: It's juvenile, trying its best to be shocking and cool, and it thinks it's succeeding a lot more than it actually is. Like most Ninja Theory Games, actually.
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# ? Mar 24, 2014 18:23 |
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Seriously, you will lose sight of your character in any fight containing more that five enemies (all of them). It really worries me that Inafune signed off on this, it's hot garbage in pretty much every way that matters to a game. Edit: and you may as well forget about any "platforming", as its all canned QTEs. You can't even jump in normal gameplay.
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# ? Mar 24, 2014 18:26 |
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I really hope the game ends with you getting gutted by the actual star of the Ninja Gaiden games as a meditation on the life and times of a stage 4 mid-boss.
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# ? Mar 24, 2014 18:31 |
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If only the game had this much self awareness. Actually, Ryu gives you the badguy's secret docs because he "sees good in your heart" and then you destroy them for laughs and go and do your own thing for the final mission. It wouldn't be hard to excise literally every connection this game has to Ninja Gaiden, which makes me suspect it didn't start out life as one. The earliest teasers make no mention of NG (but Keiji's name is plastered prominently on them, so he definitely gets the most blame for this turd).
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# ? Mar 24, 2014 18:37 |
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ZenMasterBullshit posted:The art style is garbage. When the combos start going it's a huge cluttered mess of particle effects and one thing I really like having in Character Action games is the ability to see my character and what they're doing/the immediate threats to them at any point in time.
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# ? Mar 24, 2014 19:59 |
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IronicDongz posted:TAKE A SUCK... Also this. What does this line even mean. Even in context it makes no loving sense. Why not just say SUCK MY DICK. At least that is a terrible line that makes sense.
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# ? Mar 24, 2014 20:02 |
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Panic Restaurant posted:It's very, very good. It's actually split into two series, Megamix and Gigamix, both are 3 volumes each. Ariga does a lot of cool stuff with fleshing out the world and characters, and the Stardroids storyline in Gigamix is especially fantastic. Seconded. As someone who absolutely loves the robot masters, it was great seeing them fleshed out and given more personality. The stories are just overall a lot of fun, and have a good mix of humour and more serious topics (like the Skullman chapter, oh man). My only gripe is that the MM8 masters only appear at the end of the 3rd volume of Gigamix. I want to see Inafune's take on Searchman, he's my favourite robot master.
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# ? Mar 25, 2014 11:03 |
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ZenMasterBullshit posted:Also this. What does this line even mean. Even in context it makes no loving sense. Why not just say SUCK MY DICK. At least that is a terrible line that makes sense. Makes me think of old classics like WELCOME TO DIE.
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# ? Mar 25, 2014 13:01 |
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Remember when Dr. Wily's Revenge was released on the 3DS VC back in September 15, 2011? Well, Capcom is holding a vote for the next game to be released. (Maybe.) Mega Man V is winning, with the Xtreme games a close 2nd and 3rd.
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# ? Mar 31, 2014 19:17 |
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# ? Jun 3, 2024 15:30 |
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So is it like really expensive and/or difficult (to program) for developers to put their games up on VC, or is this just their twisted idea of fan participation?
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# ? Mar 31, 2014 19:55 |