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Jblade
Sep 5, 2006

closeted republican posted:

Here's some great news; http://ut-files.com/, the biggest Unreal/Unreal Tournament files site on the net, is back from being offline for about a year. The site has the most amount of UT99, UT2k4, and UT3 maps on one site, and has probably the largest UT99 mod and skin archive on the net. They also have a lot of Unreal 1 maps and mods as well. There's a ton of stuff on there for anyone with a little bit of interest in Unreal.
That's fantastic, I was looking for the first project-X map all over and couldn't find it but this site had it straight away. Thanks for the heads up!

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closeted republican
Sep 9, 2005
I'm surprised nobody has ever made a UT99 mutator that simply replaces the UT99 minigun with the Unreal 1 minigun, preferably with the UT99 minigun's stats. The U1 minigun is cool as gently caress and deserves more time in the spotlight. The UT99 one is neat, but the U1 minigun takes it to a whole 'nother level.

I could probably just tweak OldSkhool Amped so that it only replaces the UT Minigun, but it doesn't work if I'm in the mood to mess around with OldSkool's options. Having to undo all of my experimenting just so I could use only the U1 Minigun every time I mess with OldSkool would be a pain in the rear end.

closeted republican fucked around with this message at 12:16 on Mar 25, 2014

The Kins
Oct 2, 2004

closeted republican posted:

I'm surprised nobody has ever made a UT99 mutator that simply replaces the UT99 minigun with the Unreal 1 minigun, preferably with the UT99 minigun's stats. The U1 minigun is cool as gently caress and deserves more time in the spotlight. The UT99 one is neat, but the U1 minigun takes it to a whole 'nother level.
Check out StuffSwapper, it's basically a "create your own weapon playlist" mutator.

closeted republican
Sep 9, 2005

The Kins posted:

Check out StuffSwapper, it's basically a "create your own weapon playlist" mutator.

That's what I was looking for and much more. Thanks!

Simon The Digger
Dec 23, 2010

Some Kind of Magical Idiot
So a guy on the ZDoom forums by the name of Kyle873 has made a pretty neat RPG mod for Doom (ZDoom forums thread here). I've been playing with it for the past few days, and I have to say it's pretty fun. It has support for Brutal Doom as well as DoomRL Arsenal (go here if you want to know what DoomRL Arsenal is all about). The only problem with it (if you could even call it a problem) is that the guy tweaks it fairly often, meaning lots of re-downloads if you want to fix a bug or see newly added features.

Chinese Tony Danza
Oct 30, 2007

Crappy Cat Connoisseur
Are there any good weapon mods for UT2K4 other than Ballistic Weapons? I'm interested in trying some out, but there's barely any mods at all on that UTFiles that was just recently linked and none of them have any descriptions. I tried downloading "Enhanced Weapons" but it appears to change literally nothing when I turn on the mutator, so... I dunno, I don't wanna get burned again.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
The Strangelove mod is the only mod anyone will ever need for an Unreal Tournament game. :colbert:

bleedbackwards
Jan 13, 2008
weapon finesse: my dong

Simon The Digger posted:

So a guy on the ZDoom forums by the name of Kyle873 has made a pretty neat RPG mod for Doom (ZDoom forums thread here). I've been playing with it for the past few days, and I have to say it's pretty fun. It has support for Brutal Doom as well as DoomRL Arsenal (go here if you want to know what DoomRL Arsenal is all about). The only problem with it (if you could even call it a problem) is that the guy tweaks it fairly often, meaning lots of re-downloads if you want to fix a bug or see newly added features.

I feel like a moron, but how do you actually play this? There's obviously no wad or pk3 file in the zip. There's a "_compile.bat" file in one of the directories but it just throws up a bunch of "DH-acc is not recognized as an internal or external command, operable program or batch file" error messages.

Shadow Hog
Feb 23, 2014

Avatar by Jon Davies

bleedbackwards posted:

I feel like a moron, but how do you actually play this? There's obviously no wad or pk3 file in the zip. There's a "_compile.bat" file in one of the directories but it just throws up a bunch of "DH-acc is not recognized as an internal or external command, operable program or batch file" error messages.
While I'm guessing you're supposed to use compile.bat to make a PK3, the file structure of each folder inside that zip matches that of your average PK3/ZIP-as-WAD. Therefore, I was able to just make my own by taking the contents of a folder, zipping them up, and renaming the extension to "PK3" (well, you don't have to rename the extension, but it can't hurt).

I dunno, the README.md file doesn't really go into details about compilation, but heck, that works.

Strange mod, too. I'll have to mess with it a bit more, I kind of like what I'm seeing.

Zeether
Aug 26, 2011

It's impractical as gently caress for deathmatches but the Blade Runner map is still my favorite UT2004 map ever purely because you can fly a police Spinner and go inside the Tyrell Corp. pyramid. :allears:

Cat Mattress
Jul 14, 2012

by Cyrano4747

bleedbackwards posted:

I feel like a moron, but how do you actually play this? There's obviously no wad or pk3 file in the zip. There's a "_compile.bat" file in one of the directories but it just throws up a bunch of "DH-acc is not recognized as an internal or external command, operable program or batch file" error messages.

DH_acc is that, so I guess the _compile.bat file is to recompile the mod if you make changes to its source code. You probably don't need to run it.

closeted republican
Sep 9, 2005

Yodzilla posted:

The Strangelove mod is the only mod anyone will ever need for an Unreal Tournament game. :colbert:

You meant to say "Unreal4Ever" buddy. :colbert:

Guillermus
Dec 28, 2009



Posting this here since 2013 Lo Wang is the proper one and is a funny to include him in another videogame:
Wang Theory: Bioshock Infinite Part 1: http://youtu.be/otGTI2Mo-ns

More games should include Mr 2 million dollars :colbert:

Simon The Digger
Dec 23, 2010

Some Kind of Magical Idiot

bleedbackwards posted:

I feel like a moron, but how do you actually play this? There's obviously no wad or pk3 file in the zip. There's a "_compile.bat" file in one of the directories but it just throws up a bunch of "DH-acc is not recognized as an internal or external command, operable program or batch file" error messages.

I'm an idiot and forgot to link to the creator's GitHub wiki page that explains how to run it. Hope this helps.

QwertySanchez
Jun 19, 2009

a wacky guy

closeted republican posted:

You meant to say "Unreal4Ever" buddy. :colbert:

2004's U4E had this amazing weapon that was like a gravity gun, you could grab onto the map and fling yourself all over the place, which was awesome, but I used to combine it with other mods, then I'd use it to pick up zombies and drop them behind my friends or inside their bases.

al-azad
May 28, 2009



Maybe Medal of Honor Allied Assault is old enough to be called "old school" at this point but god drat I can't remember the last FPS I've played that has gone to poo poo so quickly in the late game. It was a nice challenge all the way up to the 5th chapter where an entire level is about F5'ing until you figure out where some fucker is shooting at you because he's hiding on a roof behind a tree then F9'ing to take them out while minimizing damage (which you won't do because the enemies can shoot faster than you even while using the exact same weapons). I ended up cheating the rest of the chapter because I have no idea how the gently caress you're supposed to beat the giant escort mission legitimately.

It's no wonder Call of Duty dominated so quickly. Even before they introduced regenerating health to the series the game gave you more options to stay alive than relying on enemies dropping canteens.

DoombatINC
Apr 20, 2003

Here's the thing, I'm a feminist.





Try Medal of Honor: Airborne some time. It has maybe the worst combination of movement controls and weapon handling I've ever seen in a non-shareware FPS, and the final level ratches up to a whole new octave of awful that I wasn't entirely anticipating.

If you do play MoA:A, remember at all times that CoD:MW was released the same month.

laserghost
Feb 12, 2014

trust me, I'm a cat.

Yeah, MoH:AA was hyper popular when it came out on PC, even being actively played multiplayer and having some smaller mods developed for it. But when Call of Duty came, no one ever gave a gently caress about the series again. Airborne was miserable and way too arcadey for it's own good, and the less said about the reboot and Warfighter the better. Infinity Ward just found the right formula for military shooter.

I played Allied Assault for a bit when it was rereleased on GOG and it aged badly. Snipers one-shotting you way too often and too much escort/follow me/stealth moments. RtCW still owns.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

DoombatINC posted:

Try Medal of Honor: Airborne some time. It has maybe the worst combination of movement controls and weapon handling I've ever seen in a non-shareware FPS, and the final level ratches up to a whole new octave of awful that I wasn't entirely anticipating.

If you do play MoA:A, remember at all times that CoD:MW was released the same month.

I played Airborne for the first time about a year ago and the final level is 100% pure dog poo poo. I kinda liked the game up until then though, the open-ish levels were cool.

DoombatINC
Apr 20, 2003

Here's the thing, I'm a feminist.





laserghost posted:

Airborne was miserable and way too arcadey for it's own good
I'd go the other way and say it was trying too hard to be a cover shooter when it should have just gone whole hog with the arcade qualities. If the weapons were considerably more accurate from the hip and shoulder, the movement was fast and didn't have that terrible lean modifier, and you had bullet time and power-ups, it would have been awesome.

Basically I wish it was Medal of Honor: Gunslinger

closeted republican
Sep 9, 2005

DoombatINC posted:

Try Medal of Honor: Airborne some time. It has maybe the worst combination of movement controls and weapon handling I've ever seen in a non-shareware FPS, and the final level ratches up to a whole new octave of awful that I wasn't entirely anticipating.

If you do play MoA:A, remember at all times that CoD:MW was released the same month.

I don't understand how they screwed up the movement so badly. Unreal Engine 3 has solid movement; what the gently caress happened? Did someone on the development team decide to recreate a 90s-era shovelware FPS control system for the hell of it?

Convex
Aug 19, 2010
Really? I thought MoH Airborne had one of the best FPS cover systems I can remember and pretty much every aspect of it was way more fun than I expected. In particular the whole non linear aspect to the gameplay is something I really wish had caught on.

That said, I did get it free in an Origin giveaway a while back, so I may have gone in with pretty low expectations.

al-azad
May 28, 2009



I remember Pacific Assault's demo and how visually impressive the game was but Doom 3, Far Cry, and Half-Life 2 all came out within 6 months of each other and nobody could give less fucks.

EA keeps trying to make Medal of Honor relevant again but they keep throwing their B teams at it.

catlord
Mar 22, 2009

What's on your mind, Axa?
I don't remember those issues with Airborne. Well, besides the last level being gently caress-off hard. I really liked that game. It was actually my favourite game in that 10th Anniversary pack. The best Allied Assault game was Breakthrough, but it had a lovely ending (not even a historical video! It just ended!), and Spearhead was so loving bad.

And Pacific Assault had that hideously terrible flying bit. Holy poo poo, I liked a lot of that game, but that bit was so loving lovely that I just can't bring myself to replay the game. And, as noted, Allied Assault had Sniper Town.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
http://www.gamesindustry.biz/articles/2014-03-27-3d-realms-responds-to-gearbox-suit

quote:

Developer claims it still owns Duke Nukem trademark and right to produce new Duke Nukem game

The Duke Nukem legal dispute continues to unfold, as 3D Realms yesterday answered last month's lawsuit from Gearbox Software. In a statement provided to Polygon, 3D Realms denied all of Gearbox's allegations, accusing the company of laying claims to rights it doesn't actually have.

"3DR has submitted evidence showing that Gearbox at no point intended to enter into good faith negotiations but instead sought to force former owners, Scott Miller and George Broussard, to improperly surrender what rightfully belonged to 3DR," the company said, adding, "It is our position that 3DR retains the right to develop the tentatively titled 'Duke Nukem Survivor' game for specific platforms. This game was previously licensed for development to Interceptor Entertainment. Furthermore, it is our position that the trademark for 'Duke Nukem' was never assigned to Gearbox, but remains the sole property of 3DR."

The US Patent and Trademark Office has Gearbox Software as the last listed owner of the Duke Nukem trademark.

In 2010, Gearbox "acquired the full intellectual property rights of the 'Duke Nukem' brand" from 3D Realms in a deal that led to the completion and release of the long-in-development Duke Nukem Forever. Last month, 3D Realms announced that it was creating Duke Nukem: Mass Destruction, which prompted Gearbox to send the company a cease-and-desist order. 3D Realms appeared to comply with the order, but Gearbox filed suit regardless.

This is not the first legal sparring between the two companies. After Duke Nukem Forever debuted, Miller's Apogee (doing business as 3D Realms) sued Gearbox alleging the studio had underpaid royalties on the game. However, the company soon dropped its complaint, with Miller chalking it up to a misunderstanding.

Interceptor Entertainment, which acquired 3D Realms the week after Gearbox filed its lawsuit, released its own statement, saying, "3D Realms and Interceptor Entertainment were rightfully developing our game and as you can imagine we were quite shocked when the accusations by Gearbox arose, as we have always acted within our legal rights. It's unfortunate that Gearbox has shown no intention of finding a peaceful solution with us. We will however continue to work towards a solution."

So where the gently caress is this going to end.

al-azad
May 28, 2009




I don't know how the Duke Nukem property has caused so much drama over the years, especially by people who claim to own the rights to publish it even when they clearly don't. A few pages ago I posted an article from 1996 when Sierra claimed they had the right to compile a bunch of Duke3D maps made by other people and sell it under the Duke3D trademark as if it were their own. No other franchise I can think of has generated so much legal interest while producing practically nothing of worth in 15 years (Manhattan Project was alright but I digress).

At this point the Duke Nukem name has to be worth nothing. I would give the thing away. Then again I know nothing about business.

Nintendo Kid
Aug 4, 2011

by Smythe

In no new Duke Nukem games. :buddy:

Cat Mattress
Jul 14, 2012

by Cyrano4747

Interceptor posted:

Furthermore, it is our position that the trademark for 'Duke Nukem' was never assigned to Gearbox, but remains the sole property of 3DR.

Brendan Sinclair posted:

The US Patent and Trademark Office has Gearbox Software as the last listed owner of the Duke Nukem trademark.
Well that was shot down pretty soon. Do these idiots have any idea of what they're doing?

al-azad
May 28, 2009



Cat Mattress posted:

Well that was shot down pretty soon. Do these idiots have any idea of what they're doing?

I think now that they have serious financial backing from the new owner they think they can muscle their way through it.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
Quieter than a pinky demon's twat mates, no news from the 2.5d's?

Cat Mattress
Jul 14, 2012

by Cyrano4747
Not much, but mouldy aka Cyriak released episode 2 of "Going Down". It's worth a look.

And for people who like weird relics of limited value, the original ZDCMP2 has resurfaced. The one that went into development hell and was abandoned nearly ten years ago. Ironically, it will not work right in current versions of ZDoom because it relied on something that was never intended to be a modding feature and that no longer exists. (Also, it will not work right because it's an unfinished mess, too.)

QwertySanchez
Jun 19, 2009

a wacky guy
I really don't understand all the fuss over Duke Nukem now. I could understand people wanting to get Forever out, since a huge number of people would buy it just to say they bought it, until it started looking really bad anyway. But now, that's come out, and before that Duke Nukem had, what? Like two good games, 3 if you can ignore the beepy low techness of the first platformer. Is there really any brand value left? Nobody's going to buy anything now just because it's got Duke in it. And anything Duke does could just as easily be done with a new completely made up FPS Parody character.

Keiya
Aug 22, 2009

Come with me if you want to not die.
Probably mostly because at some point you're like "why aren't we just using Duke?" when you get too close to it. Also DN3D is still fun to play, and surprisingly enjoyable as a topic for philosophical debate.

Nintendo Kid
Aug 4, 2011

by Smythe
SiN was the real successor to Duke Nukem 3D, unfortunately that franchise got killed by the way the sequel was done.

Vakal
May 11, 2008

Install Windows posted:

SiN was the real successor to Duke Nukem 3D, unfortunately that franchise got killed by the way the sequel was done.

Blood was the real successor to Duke Nukem 3D, unfortunately that franchise got killed by the way the sequel was done.

Dominic White
Nov 1, 2005

Cat Mattress posted:

Not much, but mouldy aka Cyriak released episode 2 of "Going Down". It's worth a look.

Oh, man. Getting on that right now.

Remember, the Map04 theme from Going Down was also used in this:

https://www.youtube.com/watch?v=CBBvXth-O_g

Double weirdness.

Dominic White fucked around with this message at 01:30 on Apr 4, 2014

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

QwertySanchez posted:

I really don't understand all the fuss over Duke Nukem now. I could understand people wanting to get Forever out, since a huge number of people would buy it just to say they bought it, until it started looking really bad anyway. But now, that's come out, and before that Duke Nukem had, what? Like two good games...

You know what else has only had two good games so far? Carmageddon! :v:

And the new one looks to be awesome as well. I guess my point is that just because a franchise is long gone and mostly-irrelevant to anybody who didn't grow up playing the games, doesn't mean that there isn't more you can do with the IP. A new Duke Nukem game could still pull in an audience provided the core game is any good.

edit: Though on the other hand there'll never be another good Duke Nukem game so I guess you kind of have a point.

King Vidiot fucked around with this message at 01:32 on Apr 4, 2014

Guillermus
Dec 28, 2009



I did't play Duke on consoles so I guess the good duke games for me are Duke3D and Manhattan Project. Yes, I like Manhattan Project :colbert:

Segmentation Fault
Jun 7, 2012
Manhattan Project was funtimes, no hate there.

If you liked that you might want to try Duke 1 and Duke 2.

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The Kins
Oct 2, 2004

Rather Dashing posted:

Quieter than a pinky demon's twat mates, no news from the 2.5d's?
Some recent news off the top of my head...

A new version of ECWolf is coming soon (sometime later this month), and will likely be distributed with some kind of digital re-release of the PC version of Super 3D Noah's Ark. Weird.

The dude who makes Samsara released a mod for April Fools that promised to be about blowing tons of stuff up but was actually a weird experimental horror mod about randomization and uncertainty.

ROTT2013 updated with a four-barreled shotgun. Its multiplayer is still dead outside of specific weekend events.

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