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closeted republican posted:Here's some great news; http://ut-files.com/, the biggest Unreal/Unreal Tournament files site on the net, is back from being offline for about a year. The site has the most amount of UT99, UT2k4, and UT3 maps on one site, and has probably the largest UT99 mod and skin archive on the net. They also have a lot of Unreal 1 maps and mods as well. There's a ton of stuff on there for anyone with a little bit of interest in Unreal.
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# ? Mar 18, 2014 11:53 |
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# ? May 29, 2024 10:53 |
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I'm surprised nobody has ever made a UT99 mutator that simply replaces the UT99 minigun with the Unreal 1 minigun, preferably with the UT99 minigun's stats. The U1 minigun is cool as gently caress and deserves more time in the spotlight. The UT99 one is neat, but the U1 minigun takes it to a whole 'nother level. I could probably just tweak OldSkhool Amped so that it only replaces the UT Minigun, but it doesn't work if I'm in the mood to mess around with OldSkool's options. Having to undo all of my experimenting just so I could use only the U1 Minigun every time I mess with OldSkool would be a pain in the rear end. closeted republican fucked around with this message at 12:16 on Mar 25, 2014 |
# ? Mar 25, 2014 12:14 |
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closeted republican posted:I'm surprised nobody has ever made a UT99 mutator that simply replaces the UT99 minigun with the Unreal 1 minigun, preferably with the UT99 minigun's stats. The U1 minigun is cool as gently caress and deserves more time in the spotlight. The UT99 one is neat, but the U1 minigun takes it to a whole 'nother level.
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# ? Mar 25, 2014 12:54 |
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The Kins posted:Check out StuffSwapper, it's basically a "create your own weapon playlist" mutator. That's what I was looking for and much more. Thanks!
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# ? Mar 25, 2014 13:03 |
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So a guy on the ZDoom forums by the name of Kyle873 has made a pretty neat RPG mod for Doom (ZDoom forums thread here). I've been playing with it for the past few days, and I have to say it's pretty fun. It has support for Brutal Doom as well as DoomRL Arsenal (go here if you want to know what DoomRL Arsenal is all about). The only problem with it (if you could even call it a problem) is that the guy tweaks it fairly often, meaning lots of re-downloads if you want to fix a bug or see newly added features.
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# ? Mar 25, 2014 14:25 |
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Are there any good weapon mods for UT2K4 other than Ballistic Weapons? I'm interested in trying some out, but there's barely any mods at all on that UTFiles that was just recently linked and none of them have any descriptions. I tried downloading "Enhanced Weapons" but it appears to change literally nothing when I turn on the mutator, so... I dunno, I don't wanna get burned again.
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# ? Mar 26, 2014 01:18 |
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The Strangelove mod is the only mod anyone will ever need for an Unreal Tournament game.
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# ? Mar 26, 2014 01:51 |
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Simon The Digger posted:So a guy on the ZDoom forums by the name of Kyle873 has made a pretty neat RPG mod for Doom (ZDoom forums thread here). I've been playing with it for the past few days, and I have to say it's pretty fun. It has support for Brutal Doom as well as DoomRL Arsenal (go here if you want to know what DoomRL Arsenal is all about). The only problem with it (if you could even call it a problem) is that the guy tweaks it fairly often, meaning lots of re-downloads if you want to fix a bug or see newly added features. I feel like a moron, but how do you actually play this? There's obviously no wad or pk3 file in the zip. There's a "_compile.bat" file in one of the directories but it just throws up a bunch of "DH-acc is not recognized as an internal or external command, operable program or batch file" error messages.
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# ? Mar 26, 2014 02:39 |
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bleedbackwards posted:I feel like a moron, but how do you actually play this? There's obviously no wad or pk3 file in the zip. There's a "_compile.bat" file in one of the directories but it just throws up a bunch of "DH-acc is not recognized as an internal or external command, operable program or batch file" error messages. I dunno, the README.md file doesn't really go into details about compilation, but heck, that works. Strange mod, too. I'll have to mess with it a bit more, I kind of like what I'm seeing.
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# ? Mar 26, 2014 04:05 |
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It's impractical as gently caress for deathmatches but the Blade Runner map is still my favorite UT2004 map ever purely because you can fly a police Spinner and go inside the Tyrell Corp. pyramid.
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# ? Mar 26, 2014 05:30 |
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bleedbackwards posted:I feel like a moron, but how do you actually play this? There's obviously no wad or pk3 file in the zip. There's a "_compile.bat" file in one of the directories but it just throws up a bunch of "DH-acc is not recognized as an internal or external command, operable program or batch file" error messages. DH_acc is that, so I guess the _compile.bat file is to recompile the mod if you make changes to its source code. You probably don't need to run it.
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# ? Mar 26, 2014 11:35 |
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Yodzilla posted:The Strangelove mod is the only mod anyone will ever need for an Unreal Tournament game. You meant to say "Unreal4Ever" buddy.
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# ? Mar 26, 2014 12:07 |
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Posting this here since 2013 Lo Wang is the proper one and is a funny to include him in another videogame: Wang Theory: Bioshock Infinite Part 1: http://youtu.be/otGTI2Mo-ns More games should include Mr 2 million dollars
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# ? Mar 26, 2014 12:42 |
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bleedbackwards posted:I feel like a moron, but how do you actually play this? There's obviously no wad or pk3 file in the zip. There's a "_compile.bat" file in one of the directories but it just throws up a bunch of "DH-acc is not recognized as an internal or external command, operable program or batch file" error messages. I'm an idiot and forgot to link to the creator's GitHub wiki page that explains how to run it. Hope this helps.
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# ? Mar 26, 2014 17:26 |
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closeted republican posted:You meant to say "Unreal4Ever" buddy. 2004's U4E had this amazing weapon that was like a gravity gun, you could grab onto the map and fling yourself all over the place, which was awesome, but I used to combine it with other mods, then I'd use it to pick up zombies and drop them behind my friends or inside their bases.
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# ? Mar 27, 2014 15:30 |
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Maybe Medal of Honor Allied Assault is old enough to be called "old school" at this point but god drat I can't remember the last FPS I've played that has gone to poo poo so quickly in the late game. It was a nice challenge all the way up to the 5th chapter where an entire level is about F5'ing until you figure out where some fucker is shooting at you because he's hiding on a roof behind a tree then F9'ing to take them out while minimizing damage (which you won't do because the enemies can shoot faster than you even while using the exact same weapons). I ended up cheating the rest of the chapter because I have no idea how the gently caress you're supposed to beat the giant escort mission legitimately. It's no wonder Call of Duty dominated so quickly. Even before they introduced regenerating health to the series the game gave you more options to stay alive than relying on enemies dropping canteens.
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# ? Mar 27, 2014 20:47 |
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Try Medal of Honor: Airborne some time. It has maybe the worst combination of movement controls and weapon handling I've ever seen in a non-shareware FPS, and the final level ratches up to a whole new octave of awful that I wasn't entirely anticipating. If you do play MoA:A, remember at all times that CoD:MW was released the same month.
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# ? Mar 27, 2014 20:56 |
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Yeah, MoH:AA was hyper popular when it came out on PC, even being actively played multiplayer and having some smaller mods developed for it. But when Call of Duty came, no one ever gave a gently caress about the series again. Airborne was miserable and way too arcadey for it's own good, and the less said about the reboot and Warfighter the better. Infinity Ward just found the right formula for military shooter. I played Allied Assault for a bit when it was rereleased on GOG and it aged badly. Snipers one-shotting you way too often and too much escort/follow me/stealth moments. RtCW still owns.
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# ? Mar 27, 2014 21:00 |
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DoombatINC posted:Try Medal of Honor: Airborne some time. It has maybe the worst combination of movement controls and weapon handling I've ever seen in a non-shareware FPS, and the final level ratches up to a whole new octave of awful that I wasn't entirely anticipating. I played Airborne for the first time about a year ago and the final level is 100% pure dog poo poo. I kinda liked the game up until then though, the open-ish levels were cool.
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# ? Mar 27, 2014 21:03 |
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laserghost posted:Airborne was miserable and way too arcadey for it's own good Basically I wish it was Medal of Honor: Gunslinger
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# ? Mar 27, 2014 21:04 |
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DoombatINC posted:Try Medal of Honor: Airborne some time. It has maybe the worst combination of movement controls and weapon handling I've ever seen in a non-shareware FPS, and the final level ratches up to a whole new octave of awful that I wasn't entirely anticipating. I don't understand how they screwed up the movement so badly. Unreal Engine 3 has solid movement; what the gently caress happened? Did someone on the development team decide to recreate a 90s-era shovelware FPS control system for the hell of it?
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# ? Mar 27, 2014 21:15 |
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Really? I thought MoH Airborne had one of the best FPS cover systems I can remember and pretty much every aspect of it was way more fun than I expected. In particular the whole non linear aspect to the gameplay is something I really wish had caught on. That said, I did get it free in an Origin giveaway a while back, so I may have gone in with pretty low expectations.
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# ? Mar 27, 2014 21:25 |
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I remember Pacific Assault's demo and how visually impressive the game was but Doom 3, Far Cry, and Half-Life 2 all came out within 6 months of each other and nobody could give less fucks. EA keeps trying to make Medal of Honor relevant again but they keep throwing their B teams at it.
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# ? Mar 27, 2014 21:26 |
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I don't remember those issues with Airborne. Well, besides the last level being gently caress-off hard. I really liked that game. It was actually my favourite game in that 10th Anniversary pack. The best Allied Assault game was Breakthrough, but it had a lovely ending (not even a historical video! It just ended!), and Spearhead was so loving bad. And Pacific Assault had that hideously terrible flying bit. Holy poo poo, I liked a lot of that game, but that bit was so loving lovely that I just can't bring myself to replay the game. And, as noted, Allied Assault had Sniper Town.
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# ? Mar 27, 2014 21:56 |
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http://www.gamesindustry.biz/articles/2014-03-27-3d-realms-responds-to-gearbox-suitquote:Developer claims it still owns Duke Nukem trademark and right to produce new Duke Nukem game So where the gently caress is this going to end.
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# ? Mar 27, 2014 23:07 |
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Yodzilla posted:http://www.gamesindustry.biz/articles/2014-03-27-3d-realms-responds-to-gearbox-suit I don't know how the Duke Nukem property has caused so much drama over the years, especially by people who claim to own the rights to publish it even when they clearly don't. A few pages ago I posted an article from 1996 when Sierra claimed they had the right to compile a bunch of Duke3D maps made by other people and sell it under the Duke3D trademark as if it were their own. No other franchise I can think of has generated so much legal interest while producing practically nothing of worth in 15 years (Manhattan Project was alright but I digress). At this point the Duke Nukem name has to be worth nothing. I would give the thing away. Then again I know nothing about business.
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# ? Mar 27, 2014 23:46 |
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Yodzilla posted:http://www.gamesindustry.biz/articles/2014-03-27-3d-realms-responds-to-gearbox-suit In no new Duke Nukem games.
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# ? Mar 27, 2014 23:49 |
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Interceptor posted:Furthermore, it is our position that the trademark for 'Duke Nukem' was never assigned to Gearbox, but remains the sole property of 3DR. Brendan Sinclair posted:The US Patent and Trademark Office has Gearbox Software as the last listed owner of the Duke Nukem trademark.
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# ? Mar 28, 2014 00:23 |
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Cat Mattress posted:Well that was shot down pretty soon. Do these idiots have any idea of what they're doing? I think now that they have serious financial backing from the new owner they think they can muscle their way through it.
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# ? Mar 28, 2014 01:07 |
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Quieter than a pinky demon's twat mates, no news from the 2.5d's?
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# ? Apr 3, 2014 21:18 |
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Not much, but mouldy aka Cyriak released episode 2 of "Going Down". It's worth a look. And for people who like weird relics of limited value, the original ZDCMP2 has resurfaced. The one that went into development hell and was abandoned nearly ten years ago. Ironically, it will not work right in current versions of ZDoom because it relied on something that was never intended to be a modding feature and that no longer exists. (Also, it will not work right because it's an unfinished mess, too.)
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# ? Apr 3, 2014 22:32 |
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I really don't understand all the fuss over Duke Nukem now. I could understand people wanting to get Forever out, since a huge number of people would buy it just to say they bought it, until it started looking really bad anyway. But now, that's come out, and before that Duke Nukem had, what? Like two good games, 3 if you can ignore the beepy low techness of the first platformer. Is there really any brand value left? Nobody's going to buy anything now just because it's got Duke in it. And anything Duke does could just as easily be done with a new completely made up FPS Parody character.
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# ? Apr 3, 2014 23:12 |
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Probably mostly because at some point you're like "why aren't we just using Duke?" when you get too close to it. Also DN3D is still fun to play, and surprisingly enjoyable as a topic for philosophical debate.
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# ? Apr 4, 2014 00:17 |
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SiN was the real successor to Duke Nukem 3D, unfortunately that franchise got killed by the way the sequel was done.
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# ? Apr 4, 2014 00:55 |
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Install Windows posted:SiN was the real successor to Duke Nukem 3D, unfortunately that franchise got killed by the way the sequel was done. Blood was the real successor to Duke Nukem 3D, unfortunately that franchise got killed by the way the sequel was done.
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# ? Apr 4, 2014 01:03 |
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Cat Mattress posted:Not much, but mouldy aka Cyriak released episode 2 of "Going Down". It's worth a look. Oh, man. Getting on that right now. Remember, the Map04 theme from Going Down was also used in this: https://www.youtube.com/watch?v=CBBvXth-O_g Double weirdness. Dominic White fucked around with this message at 01:30 on Apr 4, 2014 |
# ? Apr 4, 2014 01:06 |
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QwertySanchez posted:I really don't understand all the fuss over Duke Nukem now. I could understand people wanting to get Forever out, since a huge number of people would buy it just to say they bought it, until it started looking really bad anyway. But now, that's come out, and before that Duke Nukem had, what? Like two good games... You know what else has only had two good games so far? Carmageddon! And the new one looks to be awesome as well. I guess my point is that just because a franchise is long gone and mostly-irrelevant to anybody who didn't grow up playing the games, doesn't mean that there isn't more you can do with the IP. A new Duke Nukem game could still pull in an audience provided the core game is any good. edit: Though on the other hand there'll never be another good Duke Nukem game so I guess you kind of have a point. King Vidiot fucked around with this message at 01:32 on Apr 4, 2014 |
# ? Apr 4, 2014 01:30 |
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I did't play Duke on consoles so I guess the good duke games for me are Duke3D and Manhattan Project. Yes, I like Manhattan Project
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# ? Apr 4, 2014 12:03 |
Manhattan Project was funtimes, no hate there. If you liked that you might want to try Duke 1 and Duke 2.
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# ? Apr 4, 2014 12:13 |
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# ? May 29, 2024 10:53 |
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Rather Dashing posted:Quieter than a pinky demon's twat mates, no news from the 2.5d's? A new version of ECWolf is coming soon (sometime later this month), and will likely be distributed with some kind of digital re-release of the PC version of Super 3D Noah's Ark. Weird. The dude who makes Samsara released a mod for April Fools that promised to be about blowing tons of stuff up but was actually a weird experimental horror mod about randomization and uncertainty. ROTT2013 updated with a four-barreled shotgun. Its multiplayer is still dead outside of specific weekend events.
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# ? Apr 4, 2014 12:22 |