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Kurtofan
Feb 16, 2011

hon hon hon
Bioware made a post about Vivienne on their blog:

http://blog.bioware.com/2014/03/28/vivienne-writing-an-imperial-enchanter/

Getting a Merteuil vibe from her.

“Vivienne was fun to write because she let me play around with different ways for a character to be powerful. Any mage can destroy their enemies with fire and ice, but Vivienne can rip her opponents apart verbally, politically, socially—and make ice seem like the gentlest option. She takes great pride in her work, and her interactions with a certain unnamed Inquisition mage can be a little… explosive. In a good way. Mostly.”

quote:

My dear Ambassador,

I don’t believe we’ve met, so allow me to introduce myself. I am First Enchanter Vivienne, Enchanter to the Imperial Court of Orlais, personal advisor to the Empress.

A rumor has reached my ears that you plan on attending the salon held at the duke’s summer estate three weeks hence. I’m certain this rumor must be a scandalous falsehood, Ambassador, as neither you nor anyone else from the Nevarran embassy has been issued an invitation. As host of the party, I trust you did not intend to crash it like some unwashed workman drunk on three tankards of ale and a dare.

I know you are only seventy-third in line for the Nevarran throne, but that is hardly so lowly a position as to relegate you to trailing after Comtesse Montbelliard in the hope that she might give your suit a moment’s thought. She won’t, my dear. She only likes men with self-respect. Perhaps you might sober up and acquire some?

I’m sure I don’t have to tell you, Ambassador, that the world has become a dangerous place. Wars rage across the continent, the sky is torn open, and many say the end of the world is upon us. During such chaotic times, it behooves those of us in power to aid in the restoration of peace and the establishment of order. Lives have already been lost; should we not save those we can? In that spirit, I give you this friendly warning: I am not to be trifled with. I would not be in a rush to hasten my own demise if I were you, darling. If the demons have their way, it will come soon enough.

Most sincerely,

Madame de Fer

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Leelee
Jul 31, 2012

Syntax Error
In response to the "40 possible endings":

Sexgun Rasputin
May 5, 2013

by Ralp

(and can't post for 645 days!)

Kurtofan posted:

Bioware made a post about Vivienne on their blog:

http://blog.bioware.com/2014/03/28/vivienne-writing-an-imperial-enchanter/

Getting a Merteuil vibe from her.

“Vivienne was fun to write because she let me play around with different ways for a character to be powerful. Any mage can destroy their enemies with fire and ice, but Vivienne can rip her opponents apart verbally, politically, socially—and make ice seem like the gentlest option. She takes great pride in her work, and her interactions with a certain unnamed Inquisition mage can be a little… explosive. In a good way. Mostly.”

ugh

DrManiac
Feb 29, 2012




Yesss the groan inducing comments from the writers about the characters has begun. I wonder if we can top "From virginal girl next-door to crazy up against the wall, let's have it on right here".

KoB
May 1, 2009

Leelee posted:

In response to the "40 possible endings":



Ok so its like DAO. Theres really only three endings: you die, Allistar/Loghain dies, demon baby. I assume the "major variations" would be like who you sided with.

Kurtofan
Feb 16, 2011

hon hon hon
Hopefully they're more than just text, I liked what Obsidian did with the Ending Slides, have major characters narrate the fate of their faction/their own fates.

Edit: I know I repeat myself a lot about it, but when I finished New Vegas for the first time and this came up, I was like " :aaaaa: this is great"

Kurtofan fucked around with this message at 21:19 on Mar 28, 2014

Clever Spambot
Sep 16, 2009

You've lost that lovin' feeling,
Now it's gone...gone...
GONE....

KoB posted:

Ok so its like DAO. Theres really only three endings: you die, Allistar/Loghain dies, demon baby. I assume the "major variations" would be like who you sided with.

Were those really the three major endings in DA:O? I always found the stuff about how your actions changed the world way more interesting than who died fighting dragon.

Kurtofan
Feb 16, 2011

hon hon hon
Yeah, it's fair to say that there was fallout style major variation, stuff like Werewolves going a rampage if you sided with them against the elves etc...

The presentation itself was pretty flat, but the variations are there.

Leelee
Jul 31, 2012

Syntax Error

Clever Spambot posted:

Were those really the three major endings in DA:O? I always found the stuff about how your actions changed the world way more interesting than who died fighting dragon.

There was stuff about who you picked as the Dwarven political leader, Alistair and Loghain can live (Alistair becomes a drunk or king), the Circle, the Elves, the Alienage, and your companions also had different endings, depending on if you got their friendship up high or not.

Promethium
Dec 31, 2009
Dinosaur Gum
The way that RPGs handle epilogues is getting old at this point. It was never really the right format: the "what happened next" slideshow is appropriate for a documentary, not for a game with sequel hooks. That slide saying Alistair became a wise and beloved king in vague terms is especially ironic given what inspired the setting.

Get rid of the bland history books. The way to show how you changed the world is to actually go into the world again and experience it first hand. It could be a small and self-contained playable epilogue where you can see the consequences in real time and interact with people affected by those events, exploring the aftermath in more detail. I don't really care to see hundreds of minor text changes; deeper is better than wider.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Promethium posted:

The way that RPGs handle epilogues is getting old at this point. It was never really the right format: the "what happened next" slideshow is appropriate for a documentary, not for a game with sequel hooks. That slide saying Alistair became a wise and beloved king in vague terms is especially ironic given what inspired the setting.

Get rid of the bland history books. The way to show how you changed the world is to actually go into the world again and experience it first hand. It could be a small and self-contained playable epilogue where you can see the consequences in real time and interact with people affected by those events, exploring the aftermath in more detail. I don't really care to see hundreds of minor text changes; deeper is better than wider.

Sure, but that's also really loving hard to do, you know. And I mean legitimately difficult, not like "we don't want to do the work". Every plot flag has to go off. More importantly, if you're a month from release and you decide you have to cut a plot thread to make your release date, you now have to COMPLETELY redo your ending. It's just bad resource management.

Leelee
Jul 31, 2012

Syntax Error
I just really hope one final screen is "Bees?"

KoB
May 1, 2009

Clever Spambot posted:

Were those really the three major endings in DA:O? I always found the stuff about how your actions changed the world way more interesting than who died fighting dragon.

I agree that the other stuff is more interesting, but I just considered the sides you took/etc to be part of the game with the ending being "defeat the archdemon" which is really only "who dies/demon baby." How the dwarves/elves/werewolves/etc come out in the end is more epilogue to me.

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

I think a little playable epilogue would be a more interesting way to do the whole text epilogues/"where are they now"? style of ending. It's a few months after the end of the game, there's a big festival or the next emperor/empress is being crowned or something, and you can just walk around a city and talk to NPCs you'd met earlier in the game to find out how your choices played out after you left. The NPCs appearing in the city depend on what choices you made.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Leelee posted:

I just really hope one final screen is "Bees?"

Bee infestation whose size is based on how many times you used the bee jar.

CottonWolf
Jul 20, 2012

Good ideas generator

Red Bones posted:

I think a little playable epilogue would be a more interesting way to do the whole text epilogues/"where are they now"? style of ending. It's a few months after the end of the game, there's a big festival or the next emperor/empress is being crowned or something, and you can just walk around a city and talk to NPCs you'd met earlier in the game to find out how your choices played out after you left. The NPCs appearing in the city depend on what choices you made.

You mean almost exactly like DAO? Or was that the joke?

Fojar38 posted:

Bee infestation whose size is based on how many times you used the bee jar.

The secret best ending has the economy being restarted by a boom in apiculture.

Furism
Feb 21, 2006

Live long and headbang

Kurtofan posted:

Bioware made a post about Vivienne on their blog:

http://blog.bioware.com/2014/03/28/vivienne-writing-an-imperial-enchanter/

Getting a Merteuil vibe from her.

“Vivienne was fun to write because she let me play around with different ways for a character to be powerful. Any mage can destroy their enemies with fire and ice, but Vivienne can rip her opponents apart verbally, politically, socially—and make ice seem like the gentlest option. She takes great pride in her work, and her interactions with a certain unnamed Inquisition mage can be a little… explosive. In a good way. Mostly.”

Yes because a social shark and scheming sociopath would totally leave a written trail of threats to an ambassador.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
It's Orlais, and she's advisor to the Empress herself. I don't think she would care much about some ambassador not liking her, or people finding out she had him killed for being a persistent dumbass.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

KoB posted:

I agree that the other stuff is more interesting, but I just considered the sides you took/etc to be part of the game with the ending being "defeat the archdemon" which is really only "who dies/demon baby." How the dwarves/elves/werewolves/etc come out in the end is more epilogue to me.

But this is a matter of definition then. Or there needs to be a new term. Even if it just smaller scale stuff in DA:O, in ME3 the galaxy can be massively different even apart from the "actual" endings.

Perhaps they should have said: "There are roughly 40 ways the actual endings and major choices throughout the game can be combined with one another."

But in the end, what counts is their clarification, because that seems like an achievable goal, and not ME3/DA2 hyperbole.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I'm going to wait until I see Vivienne in action before I make a decision on her.

Four Score
Feb 27, 2014

by zen death robot
Lipstick Apathy
The real question is if BioWare can write a believable human (you know what I mean) being as opposed to a walking stereotype/amalgamation of creepy tropes.

Generic American
Mar 15, 2012

I love my Peng


First Bass posted:

The real question is if BioWare can write a believable human (you know what I mean) being as opposed to a walking stereotype/amalgamation of creepy tropes.
Going by their track record? It's pretty much a lock. Maybe moreso Mass Effect than Dragon Age, but people hoist Bioware to the top of the industry for their standard of quality for characters. Really, the only blatant stand-out one in my book is probably Merril as far as being "an amalgamation of creepy tropes". And probably Isabela as well, though I'm hesitant to actually put her on the same level due to her portrayal in the first game being much more balanced...

The real question is whether those believable humans will be absolutely insufferable, like Anders. :v:

MoreLikeTen
Oct 21, 2012

The farmer's mistake was believing he had any control over his life.

Pattonesque posted:

http://forum.bioware.com/topic/497878-official-xbox-magazine-dragon-age-inquisition-preview/

5. Endings:
"Bioware is promising a staggering 40 possible endings for the game, dependent not only on choices made in character generation but by actions taken throughout the storyline. [Mark] Darrah stresses, however, that the endings will all be meaningfully different from one another. You won't find 40 endings with only slight degrees of variation between them."

:lol:

This is some incredible nerve

Krowley
Feb 15, 2008

Generic American posted:

Going by their track record? It's pretty much a lock. Maybe moreso Mass Effect than Dragon Age, but people hoist Bioware to the top of the industry for their standard of quality for characters. Really, the only blatant stand-out one in my book is probably Merril as far as being "an amalgamation of creepy tropes". And probably Isabela as well, though I'm hesitant to actually put her on the same level due to her portrayal in the first game being much more balanced...

The real question is whether those believable humans will be absolutely insufferable, like Anders. :v:

What was Isabela's role in DA: O besides being down to gently caress the Warden and some of his friends?

Kibayasu
Mar 28, 2010

Krowley posted:

What was Isabela's role in DA: O besides being down to gently caress the Warden and some of his friends?

She teaches the duelist specialization.

Grand Theft Autobot
Feb 28, 2008

I'm something of a fucking idiot myself

Lotish posted:

I'm going to wait until I see Vivienne in action before I make a decision on her.

Yeah, all we know about her right now is that she's a terrible writer.

Sexgun Rasputin
May 5, 2013

by Ralp

(and can't post for 645 days!)

why doesn't bioware fire all the poo poo tier tumblr fanfic writers they have on staff and replace them with actual writers? boggles the mind.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Generic American posted:

Going by their track record? It's pretty much a lock. Maybe moreso Mass Effect than Dragon Age, but people hoist Bioware to the top of the industry for their standard of quality for characters. Really, the only blatant stand-out one in my book is probably Merril as far as being "an amalgamation of creepy tropes". And probably Isabela as well, though I'm hesitant to actually put her on the same level due to her portrayal in the first game being much more balanced...

Merril was a completely different person in DA:O. The similarities are Dalish elf, Keeper's First, friends with Dalish Warden.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Schubalts posted:

Merril was a completely different person in DA:O. The similarities are Dalish elf, Keeper's First, friends with Dalish Warden.

Same thing happened with Anders.

Weirdo terrorist DA2 Anders makes more sense if you pretend he's impersonating magebro Awakening Anders.

DotyManX
Aug 9, 2004
Yeah I drive a minivan, big deal, wanna fight about it?

CottonWolf posted:

You mean almost exactly like DAO? Or was that the joke?

I think something more like the party from the ME3 DLC would be the best way to do an epilogue for one of these games

Internet Kraken
Apr 24, 2010

slightly amused
Merril basically wasn't a character in DA:O. The only hint of personality in her was a slight bit of arrogance. That's it, she was about as close to a blank slate as you can get for a character. So its pretty impressive that they actually managed to gently caress up Merril's charater so hard she felt like a totally different person. That's what happens when someone is so incompetent they can't even hold a casual conversation without tripping over their stupid tongue.

Super No Vacancy
Jul 26, 2012

Sexgun Rasputin posted:

why doesn't bioware fire all the poo poo tier tumblr fanfic writers they have on staff and replace them with actual writers? boggles the mind.

poo poo writing and tumblr roleplay romance is infinitely more popular than good writing

Penakoto
Aug 21, 2013

Sexgun Rasputin posted:

why doesn't bioware fire all the poo poo tier tumblr fanfic writers they have on staff and replace them with actual writers? boggles the mind.

If I was Bioware, I'd be calling you homophobe or something right now.

Sexgun Rasputin
May 5, 2013

by Ralp

(and can't post for 645 days!)

isn't chris avellone gay?

DrakePegasus
Jan 30, 2009

It was Plundersaurus Rex's dream to be the greatest pirate dragon ever.

Sexgun Rasputin posted:

why doesn't bioware fire all the poo poo tier tumblr fanfic writers they have on staff and replace them with actual writers? boggles the mind.

They're too heavily enamored with the style of their main influences: Whedon, Meyer, Martin, etc.

Sexgun Rasputin
May 5, 2013

by Ralp

(and can't post for 645 days!)

those are some good answers thank you

it's bad, and they should feel bad about it, and endeavor to change. da:o had a couple of decently nuanced characters. lots of cringeworthy stuff but overall it was ambitious and successful with pretty good writing, for a video game. da2 read like it was written by a fat teenager who has never been on a date. the hawke/merril romance would've been hilarious if it was done on purpose, i love being abusive and controlling of my rpg waifu. but it wasn't on purpose. it was just halfass shoehorned twilight/buffy tropes that somehow ended up being way less than the sum of their parts.

Brother Entropy
Dec 27, 2009

quote:

According to the magazine, while enemy levels don't scale to your characters, you can affect environmental changes to drastically influence local settlements, establish trade
routes, capture territory and disrupt the local ecosystem.

Wild flora and fauna, useful for crafting can be hunted to scarcity, allowing other species to proliferate.

Defeating intelligent enemies like bandits or dragons will have a significant effect on a given region.

This is basically the perfect example of a 'realism' idea that sounds sorta neat on paper but will be either superfluous or tedious to deal with.

Jimbot
Jul 22, 2008

Penakoto posted:

If I was Bioware, I'd be calling you homophobe or something right now.

Actually, if I were the gaming press I'd strawman your argument over the writer's gender/race/creed/orientation despite it being a solid argument or criticism rather than a bigoted idiot comment.

I honestly wouldn't expect much other than a character being a larger-than-life caricature with a troubled past or some-such so they can claim the character has depth or something. You know, that can be fine too. Varric didn't have much depth and he was the best thing about the second game.

Uncle Wemus
Mar 4, 2004

Now that bioware has opened their mouth again I'm starting to think they haven't learned anything from DA2 OR ME3.

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Generic American
Mar 15, 2012

I love my Peng


Am I the weird one here? Because other than the stuff specifically about the endings which isn't even unique to Bioware (seriously, "[x number of] endings" is such blatant marketing speak that I've never taken it seriously, whether we're talking The Witcher or Fallout), this is nowhere near the standard that they set during the Dragon Age II pre-release. It's pretty bland listing of cool features that might or might not work or even matter, and I don't see anything that's really worth mocking yet unless you really try to stretch things.

Or is this thread just kicking into another "haha, Bioware sucks, am I right" phase?

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