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Vodos posted:Something's wrong with my guy's junk!
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# ? Apr 5, 2014 14:15 |
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# ? Jun 4, 2024 13:51 |
radlum posted:I can create a lot of titles (duchies and kingdoms) as the Byzantines; should I create them or just leave them there? Who should I give those titles? Yes, create them, but don't hold more than 2 duchies for yourself or you'll piss off your vassals (because you're holding too much power). Instead, I will create the title and then give it to an existing count within that title's de jure lands (example: if you create the Duchy of Samos, give it to the Count of Smyrna).
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# ? Apr 5, 2014 14:18 |
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CK2 has fallen to the homosexual agenda!
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# ? Apr 5, 2014 14:27 |
Bishop Rodan posted:CK2 has fallen to the homosexual agenda! Did they ever get rid of that event that was in game at launch where you could beat the homosexuality out of your children? I'd love to see some weird homophobic Paradox Forums reaction to removing it/instituting same-sex tumbling.
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# ? Apr 5, 2014 14:33 |
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Riso posted:I don't know what you have, that sounds positively Italian. It really does. Those drat Italian Waldensians are a rowdy lot.
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# ? Apr 5, 2014 14:59 |
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radlum posted:I can create a lot of titles (duchies and kingdoms) as the Byzantines; should I create them or just leave them there? Who should I give those titles? In addition to what Drone said, I wouldn't create vassal kingdoms, if I were you. I normally don't mind having vassal kings as an empire, when I formed Britannia as the Irish I held on to the Irish Kingdom and gave Scotland, England, and Wales to family members, but with the Byzantines specifically, you have a special mechanic where you can revoke duchies at will without gaining tyranny (the dude you revoked it from will hate you, of course, but your other vassals won't care). So I like to have nothing but duke-level vassals so I can just revoke their title and give it to someone else if they start getting uppity.
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# ? Apr 5, 2014 15:24 |
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Vodos posted:Something's wrong with my guy's junk! Psh, nonsense. Behead your wife, it's the only reasonable solution.
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# ? Apr 5, 2014 15:29 |
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Drone posted:Did they ever get rid of that event that was in game at launch where you could beat the homosexuality out of your children? Don't know about that, but they did leave some hilarious oversights!
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# ? Apr 5, 2014 16:45 |
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Knuc U Kinte posted:So they didn't fix the trade post AI bug and the unreformable Slavic faith? Those were pretty major in my mind. Don't forget it's a beta patch not a full release one so some things may still not be working as intended and just need ironing out. Vodos posted:Something's wrong with my guy's junk! Use it while you can and go for the Empressive achievement.
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# ? Apr 5, 2014 16:52 |
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I noticed that within my realm women can gain holdings, and vassals can appoint them to their councils but I can't do either and I'm the drat king.
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# ? Apr 5, 2014 16:57 |
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Dick Trauma posted:I noticed that within my realm women can gain holdings, and vassals can appoint them to their councils but I can't do either and I'm the drat king. Women can inherit holdings, they just can't be given them, except in certain circumstances, like Pagans can give women temples. The wife and mother of a ruler are eligible to be spymaster, and women who spawn from the Joan of Arc event can be marshals. Are either of those the case with the women who are in your vassals' councils?
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# ? Apr 5, 2014 17:09 |
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Modding question: Is there any way to add a new barony title to the game, with a predefined location, without modifying the base landed_titles.txt file? It feels like such a minor addition, and I'd hate to ruin compatibility with any other mod that modifies the map.
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# ? Apr 5, 2014 17:40 |
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DStecks posted:Modding question: Is there any way to add a new barony title to the game, with a predefined location, without modifying the base landed_titles.txt file? It feels like such a minor addition, and I'd hate to ruin compatibility with any other mod that modifies the map. No, landed_titles.txt is the only way to control this.
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# ? Apr 5, 2014 17:43 |
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DrSunshine posted:No, landed_titles.txt is the only way to control this. Darn. Then I guess I'll just have to change the way I implement the feature I'm planning.
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# ? Apr 5, 2014 17:47 |
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Drone posted:Did they ever get rid of that event that was in game at launch where you could beat the homosexuality out of your children? I hope they do - I get it's realistic for the era, but it hits a little too close to home for my comfort.
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# ? Apr 5, 2014 18:34 |
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Robindaybird posted:I hope they do - I get it's realistic for the era, but it hits a little too close to home for my comfort. I think the problem with that event was more that beating the gay out of your kid works, and turns them straight.
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# ? Apr 5, 2014 19:13 |
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I'm gaining the upper hand on those fractious Italian bastards. With my chancellor I managed to fix relations with the worst of them, the head of one of those merchant republics I set up and my chaplain got him to convert back to Catholicism. I learned to use my Spymaster to get faction leaders to give up their causes. Culture change looks like it happens very slowly so I expect there will be more rebellions, but as long as my vassals aren't all trying to kill me or each other local levies can take care of them.
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# ? Apr 5, 2014 19:29 |
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DStecks posted:Modding question: Is there any way to add a new barony title to the game, with a predefined location, without modifying the base landed_titles.txt file? It feels like such a minor addition, and I'd hate to ruin compatibility with any other mod that modifies the map. DrSunshine posted:No, landed_titles.txt is the only way to control this. This, but also: most (all?) provinces in the game have the full six barony titles defined for them already, even if they don't use them. The number that actually show up in the game is controlled by the max_holdings line in the relevant province history file. You'd still be breaking compatibility with mods that changed those files, of course. In the beta, you could actually change a province's max_holdings value by editing it in the savegame- I don't know if that still works, but the value's still there. Theoretically, if it can be manipulated in the savegame, you might be able to get Gars to add a script command that changes the number of holdings on the fly.
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# ? Apr 5, 2014 19:47 |
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Hmm. I wonder what would happen if you modded it to have more than the maximum of six baronies? It would probably crash, wouldn't it? It'd be nice to have an option like that, so you could have a province with seven, or even twelve, and just sort of scroll down to see the others.
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# ? Apr 5, 2014 19:53 |
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Bishop Rodan posted:Don't know about that, but they did leave some hilarious oversights! OBAMA
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# ? Apr 5, 2014 19:54 |
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Question: I'm trying to modify my dynasty's coat of arms, but in order to do that I apparently have to be the "top liege" of the dynasty. I assumed this meant the current head of the dynasty (the king of Aquitaine/Aragon, I'm playing as the king of Brittany), so I saved, resigned, loaded my save and switched to him. Still says I can't modify it, for the same reason. I tried playing as the King of Jerusalem (also my dynasty), but got the same thing. What gives?
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# ? Apr 5, 2014 20:06 |
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DStecks posted:Modding question: Is there any way to add a new barony title to the game, with a predefined location, without modifying the base landed_titles.txt file? It feels like such a minor addition, and I'd hate to ruin compatibility with any other mod that modifies the map. This is exactly the reason why I suggested in the main Paradox thread that they implement something like Bethesda's .esp files, which just are a list of differences from the master rather than the complete file. You need something that can say "add this barony title" without overwriting everything else. This would either require a modmanager program that can make edits to the text files right before the game loads them, or a new way managing game data.
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# ? Apr 5, 2014 20:11 |
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OK so how does de jure drift work? I have both turkestan and Khiva. With Khiva being my primary title why is it de jure drifting into turkestan?
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# ? Apr 5, 2014 20:12 |
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DrSunshine posted:Hmm. I wonder what would happen if you modded it to have more than the maximum of six baronies? It would probably crash, wouldn't it? It'd be nice to have an option like that, so you could have a province with seven, or even twelve, and just sort of scroll down to see the others. I'm pretty sure the max is hardcoded at 7 holdings per province, since in the province history files, any county with less than 7 holdings has a maximum holding value designated while provinces like Venezia and Rome do not have that string.
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# ? Apr 5, 2014 20:14 |
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Just look at the interface. There's simply not enough spots to display them.
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# ? Apr 5, 2014 20:16 |
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Farecoal posted:Question: I'm trying to modify my dynasty's coat of arms, but in order to do that I apparently have to be the "top liege" of the dynasty. I assumed this meant the current head of the dynasty (the king of Aquitaine/Aragon, I'm playing as the king of Brittany), so I saved, resigned, loaded my save and switched to him. Still says I can't modify it, for the same reason. I tried playing as the King of Jerusalem (also my dynasty), but got the same thing. What gives? I think you have to have every member of your dynasty within your realm too, although that may just be renaming the dynasty.
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# ? Apr 5, 2014 20:21 |
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Allyn posted:I think you have to have every member of your dynasty within your realm too, although that may just be renaming the dynasty. You indeed need to have all of your dynasty under your realm to edit the dynasty in any way.
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# ? Apr 5, 2014 20:32 |
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Thrasophius posted:You indeed need to have all of your dynasty under your realm to edit the dynasty in any way. Damnit. Our coat of arms is so ugly, is there another way to modify it?
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# ? Apr 5, 2014 20:51 |
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Farecoal posted:Damnit. Our coat of arms is so ugly, is there another way to modify it? Short of killing everyone from your dynasty not in your realm I don't know, sorry mate.
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# ? Apr 5, 2014 20:52 |
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Autonomous Monster posted:This, but also: most (all?) provinces in the game have the full six barony titles defined for them already, even if they don't use them. The number that actually show up in the game is controlled by the max_holdings line in the relevant province history file. You'd still be breaking compatibility with mods that changed those files, of course. Well actually, it appears that most (if not all) counties have 8 barony titles allocated to them; 1 capital, 6 max extra holdings, and an extra. My assumption was that some were designated for particular holding types, but that doesn't appear to be the case.
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# ? Apr 5, 2014 21:04 |
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Thrasophius posted:OK so how does de jure drift work? I have both turkestan and Khiva. With Khiva being my primary title why is it de jure drifting into turkestan? Is it still drifting into Turkestan though? It may say "22 years until duchy X becomes part of Turkestan", but this doesn't have to be true. If a title no longer drifts the accumulated years reduce by 2 each year. Compare the de jure map mode on 12/31 and 01/01.
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# ? Apr 5, 2014 21:05 |
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marktheando posted:I think the problem with that event was more that beating the gay out of your kid works, and turns them straight. Homosexuality in the game is more about self identification. Your 50 year old king can randomly realize that he's homosexual at a tournament as well. Kids who 'have their homosexuality beaten out of them' are presumably still gay, just repressing it. I mean, I guess Paradox could have that event add a 'secret_gay' character flag or whatever and have events that can fire later on based on that but I think it works out well enough.
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# ? Apr 5, 2014 21:05 |
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Kainser posted:Homosexuality in the game is more about self identification. Your 50 year old king can randomly realize that he's homosexual at a tournament as well. Kids who 'have their homosexuality beaten out of them' are presumably still gay, just repressing it. Secret traits sounds like a good idea. Not just for sexuality, you could have secret heretics, secret demon child, all kinds of stuff.
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# ? Apr 5, 2014 21:14 |
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Kainser posted:I mean, I guess Paradox could have that event add a 'secret_gay' character flag or whatever and have events that can fire later on based on that but I think it works out well enough. Toplowtech fucked around with this message at 21:20 on Apr 5, 2014 |
# ? Apr 5, 2014 21:16 |
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The game has always been kind of schizophrenic regarding whether your traits are actual approximations for your personality or if they're just a summary of your reputation with others. Sometimes you only have certain choices open or denied to you because of certain traits, other times your traits change depending upon your public actions.
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# ? Apr 5, 2014 21:20 |
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Toplowtech posted:Well, i guess they could have a system with "actual traits" versus your public face for every traits in game but it would be quite complex to implement. You could be publicly known for being a brave, pious man with many children and a loving wife while actually being a coward cynic homosexual who pays tons of blackmail money so noone known your wife is having sex with all the guards in the castle and that you regularly stole the church money. But it's a game about medieval kings, not elected politicians. That would if nothing else be a really rad feature for Crusader Kings 3.
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# ? Apr 5, 2014 21:20 |
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Kainser posted:That would if nothing else be a really rad feature for Crusader Kings 3.
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# ? Apr 5, 2014 21:24 |
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Pakled posted:Women can inherit holdings, they just can't be given them, except in certain circumstances, like Pagans can give women temples. This is pretty useful to keep your court down so you get fresh new courtiers / normal fertility, btw; every temple goes straight to an older woman in all my pagan games.
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# ? Apr 5, 2014 21:38 |
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Kainser posted:Homosexuality in the game is more about self identification. Your 50 year old king can randomly realize that he's homosexual at a tournament as well. Kids who 'have their homosexuality beaten out of them' are presumably still gay, just repressing it. I don't know if this is from the most recent patch or what, but I got an event that reinforced this idea just now. My chancellor accused me of being a homosexual, which I could either deny or admit to, with admitting it gaining me the Homosexual trait. Throughout the rest of my reign I would randomly get events where people would gossip about my sexuality and I could either attempt to dissuade them or just let it go.
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# ? Apr 5, 2014 21:49 |
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# ? Jun 4, 2024 13:51 |
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I just got the Khan of Khans message. I'm Alba (Irish culture), the Seljuks/Persians are going to be minor speed bumps for the Hordes, so I will have to take them on. Last time I had Cataphracts which did well, I'm not so sure about Gallowglass. So what's a strategy to prep for the war and fight them?
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# ? Apr 5, 2014 21:57 |