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I need help space friends! Jeb is out of fuel and stranded on Minmus, I need to launch a rescue mission but I can't figure out where to put Jeb once I get there. I have the mobile science bay but that fucker weighs tons and it's a struggle even turning with it on my ship so I'm not sure how to do this? Can I have a ship with both the normal pod and the probe pod and just make the kerbal in the pod get out prior to launch?
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# ? Apr 9, 2014 12:16 |
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# ? Jun 9, 2024 10:46 |
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Overwined posted:Thank you for using my favorite archaic idiom. It's a very funny one. I suggest people look it up to see exactly what it means. "Hoist by my own petard" is a pretty accurate description of most of my launches in this game.
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# ? Apr 9, 2014 12:21 |
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AceClown posted:I need help space friends! Click on the Crew icon in the VAB, and you can remove crewmembers prior to sending the craft to the launchpad.
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# ? Apr 9, 2014 12:42 |
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AceClown posted:Can I have a ship with both the normal pod and the probe pod and just make the kerbal in the pod get out prior to launch? You can un-crew the capsule from the vab, or you can just eva the pilot before liftoff.
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# ? Apr 9, 2014 12:43 |
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The greatest minds Kerbin has to offer have been drafted in and the RESCUE ONE is built We're coming Jeb, we're coming
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# ? Apr 9, 2014 14:04 |
AceClown posted:The greatest minds Kerbin has to offer have been drafted in and the RESCUE ONE is built Report your status, RESCUE ONE.
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# ? Apr 9, 2014 14:19 |
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kalstrams posted:Report your status, RESCUE ONE. Odds aren't good, they went somewhere that even Jeb couldn't get out of
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# ? Apr 9, 2014 14:24 |
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I made a blimpjet. It can fly any which way and land anywhere. But my hubris got to me when I yawed a little too hard while flying super fast and went into a flat spin which sheared off my tail. Of course, since it was a blimpjet, a safe landing was guaranteed. How very dull and un-.
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# ? Apr 9, 2014 14:29 |
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kalstrams posted:Report your status, RESCUE ONE. !PRESS RELEASE! We are pleased to announce that RESCUE ONE is in a safe parking orbit 230k above the planet Kerbin. Scientists are now swearing furiously at the maneuver node system while waiting for a Minmus intercept window.
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# ? Apr 9, 2014 14:36 |
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Holy gently caress it actually made it! Now lets see if I brought enough fuel to get back
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# ? Apr 9, 2014 15:20 |
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He looks confused.
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# ? Apr 9, 2014 15:24 |
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If nothing else you have plenty of RCS fuel...
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# ? Apr 9, 2014 15:24 |
Lizard Wizard posted:This, but for real, please. Kerbals probably loving love Comic Sans.
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# ? Apr 9, 2014 15:25 |
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Collateral Damage posted:If nothing else you have plenty of RCS fuel... Shhhsh, I have no idea how RCS works other than it helps things turn.. Edit: Back home safe on Kerbafirma, best part of 500 science too!! Thanks for the help guys, I kinda feel a bit disappointed nothing exploded. AceClown fucked around with this message at 15:57 on Apr 9, 2014 |
# ? Apr 9, 2014 15:51 |
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AceClown posted:Shhhsh, I have no idea how RCS works other than it helps things turn.. Depending on the weight of the craft and the number of nozzles you have, you can probably attain Minmus orbit with RCS alone.
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# ? Apr 9, 2014 15:53 |
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AceClown posted:Shhhsh, I have no idea how RCS works other than it helps things turn.. When RCS is on you can thrust along any axis. I forget what the default keys are for that.
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# ? Apr 9, 2014 15:55 |
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Deuce posted:When RCS is on you can thrust along any axis. I forget what the default keys are for that. IJKLHN. A ship that size that's low on fuel can almost certainly leave Minmus with RCS. Hell, the Kerbal can do with his jetpack alone, and then sit in orbit until another ship picks him up.
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# ? Apr 9, 2014 15:56 |
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Deuce posted:When RCS is on you can thrust along any axis. I forget what the default keys are for that. IJKL are the RCS translation controls. HN are for forwards/backwards. In 0.23.5 if you have no active Liquid fueled engine on your craft but have RCS on you can throttle up and it will use RCS thrusters to push you forward as if they were LFE's.
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# ? Apr 9, 2014 15:58 |
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haveblue posted:IJKLHN. Well poo poo, I was trying to work out for ages how to do the up/down thing with RCS
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# ? Apr 9, 2014 15:58 |
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AceClown posted:Holy gently caress it actually made it! Don't worry, we have plenty of delta-v because we are asparagus stages. But we're sitting on the drop tanks...
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# ? Apr 9, 2014 16:14 |
AceClown posted:Back home safe on Kerbafirma RESCUE ONE
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# ? Apr 9, 2014 16:17 |
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Germstore posted:Don't worry, we have plenty of delta-v because we are asparagus stages. The pro solution would be putting docking ports on the crew capsules, detach them in orbit to shed the middle stack, and then bind the two back together into a single craft. Maybe even add a decoupler to the crew capsule so they can transfer fuel from one tank to the other and ditch the empty tank. Figuring out where to put the parachutes will be counted as extra credit. Think of it as rocket building.. IN SPACE.
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# ? Apr 9, 2014 16:18 |
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There might be something wrong with EditorExtensions here:
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# ? Apr 9, 2014 16:40 |
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You hit Tab, it puts the VAB in the Space-plane Hanger mode and allows you to launch from the runway. Hit Tab again to go back to VAB mode.
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# ? Apr 9, 2014 17:09 |
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Zaran posted:You hit Tab, it puts the VAB in the Space-plane Hanger mode and allows you to launch from the runway. Hit Tab again to go back to VAB mode. I.. uh.. what? Wow, thanks.
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# ? Apr 9, 2014 17:10 |
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Zaran posted:In 0.23.5 if you have no active Liquid fueled engine on your craft but have RCS on you can throttle up and it will use RCS thrusters to push you forward as if they were LFE's. Really? I still haven't installed 23.5 but this sounds really cool. Now let's get some proper RCS engines!
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# ? Apr 9, 2014 17:51 |
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One last thing to chip in on the BTSM chat, I was originally going to post that editing the source code isn't decompiling the source code However, I'm either being a dunce or missing something but I cannot see a license at all for BTSM (in thread, readme.txt or a license.txt) (thread). Maxmaps: Is it required that all mods be at least mirrored on spaceport?
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# ? Apr 9, 2014 17:55 |
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Dred_furst posted:Maxmaps: Is it required that all mods be at least mirrored on spaceport? Nope, we're gearing up to press a pillow to Spaceport's face so everyone who feels like distributing by themselves is free to.
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# ? Apr 9, 2014 18:15 |
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Maxmaps posted:Nope, we're gearing up to press a pillow to Spaceport's face so everyone who feels like distributing by themselves is free to.
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# ? Apr 9, 2014 18:21 |
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Maxmaps posted:Nope, we're gearing up to press a pillow to Spaceport's face so everyone who feels like distributing by themselves is free to. Can we at least get rid of websites like mediafire. They're a royal pain in the rear end. (sort out mod distribution pleeeeeease.)
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# ? Apr 9, 2014 18:30 |
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How do I get an unknown object to turn into an asteroid? I just got the claw.
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# ? Apr 9, 2014 19:06 |
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Maxmaps posted:Nope, we're gearing up to press a pillow to Spaceport's face so everyone who feels like distributing by themselves is free to. Is there going to be a replacement? I kind of liked there being a central mod repository, but the search function was rear end and it was filled with .crafts
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# ? Apr 9, 2014 19:08 |
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thehustler posted:How do I get an unknown object to turn into an asteroid? I just got the claw. Track it in tracking station, then fly to it.
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# ? Apr 9, 2014 19:08 |
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thehustler posted:How do I get an unknown object to turn into an asteroid? I just got the claw. Click on the track button in the lower left, in the tracking station.
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# ? Apr 9, 2014 19:09 |
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Shanakin posted:Click on the track button in the lower left, in the tracking station. Thanks x 2. Missed that!
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# ? Apr 9, 2014 19:11 |
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Fishstick posted:Is there going to be a replacement? I kind of liked there being a central mod repository, but the search function was rear end and it was filled with .crafts Yep!
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# ? Apr 9, 2014 19:23 |
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Perhaps some kind of extensive system based on the boiling of water...
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# ? Apr 9, 2014 19:31 |
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Troglyfe posted:I made a blimpjet. When I first saw this I instantly said. "Thunderbirds are go!"
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# ? Apr 9, 2014 19:42 |
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How is that a blimp? Does it use mod parts that give it neutral buoyancy?
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# ? Apr 9, 2014 19:44 |
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# ? Jun 9, 2024 10:46 |
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http://forum.kerbalspaceprogram.com/threads/53961-0-22-Hooligan-Labs-%28now-under-new-managment%29-Featuring-Airships-Subs-and-more
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# ? Apr 9, 2014 19:48 |