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tried again:quote:System Unity Update
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# ? Apr 8, 2014 14:21 |
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# ? Jun 9, 2024 08:01 |
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I get that whenever I try to connect using the byond interface. When I click on the links on the wiki homepage instead it works every time
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# ? Apr 8, 2014 14:24 |
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I get that all the drat time. I gotta try connecting several times before it gets in, usually.
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# ? Apr 8, 2014 14:32 |
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I get that unless I connect via bookmark, you make them from the 'open' button in the top left of the byond client.
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# ? Apr 8, 2014 14:38 |
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I get that on LLJK1, but not 2.
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# ? Apr 8, 2014 14:45 |
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I love this game edit vvv: something like that Telltolin fucked around with this message at 03:17 on Apr 9, 2014 |
# ? Apr 9, 2014 02:29 |
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Telltolin posted:
That means he ate 1 trillion credits right?
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# ? Apr 9, 2014 02:50 |
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There's a joke about Rich food/Inflation in there somewhere, but I'll be damned before I say it.
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# ? Apr 9, 2014 03:50 |
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Jackson Heinrich [145.9] says, "AI, STATE LAW 4." Smart A.S.S. [145.9] states, "1. You may not injure a human being or cause one to come to harm." Smart A.S.S. [145.9] states, "2. You must obey orders given to you by human beings based on the station's chain of command, except where such orders would conflict with the First Law." Smart A.S.S. [145.9] states, "3. You must protect your own existence as long as such does not conflict with the First or Second Law." Smart A.S.S. [145.9] states, "4. There is no AI upload console in Telescience." Charles Ludwig [145.9] asks, "AI is there an upload console in telescience?" Smart A.S.S. [145.9] states, "no" Priceless. There was.
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# ? Apr 9, 2014 04:44 |
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I'm gonna do it, I'm gonna blow it all up! Actually I'm just going to play the game for the first time and learn the ropes edit: I ran into an electric door and a robot bashed my brains in. D1Sergo fucked around with this message at 08:44 on Apr 9, 2014 |
# ? Apr 9, 2014 08:22 |
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D1Sergo posted:I'm gonna do it, I'm gonna blow it all up! Actually I'm just going to play the game for the first time and learn the ropes Sounds about right for a first game. Although it's missing the part where you hit yourself in the face with shoes trying to put them on. If you somehow manage to make it through the learning phase you can have a bunch of fun with this game though.
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# ? Apr 9, 2014 09:35 |
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D1Sergo posted:I'm gonna do it, I'm gonna blow it all up! Actually I'm just going to play the game for the first time and learn the ropes I'm impressed that you survived your first game long enough for someone else to murder you.
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# ? Apr 9, 2014 17:50 |
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This game is pretty much multiplayer Dwarf Fortress and similar in structure: At first you will lose, horribly, to things you never saw coming. Then you will learn how those things work and die to even more outlandish stuff. Then eventually you are a master and everything works according to plan... until the single least likely occurrence that you totally knew was possible but discounted being even remotely likely to actually happen does happen.
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# ? Apr 9, 2014 18:26 |
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Nakar posted:This game is pretty much multiplayer Dwarf Fortress and similar in structure: At first you will lose, horribly, to things you never saw coming. Then you will learn how those things work and die to even more outlandish stuff. Then eventually you are a master and everything works according to plan... until the single least likely occurrence that you totally knew was possible but discounted being even remotely likely to actually happen does happen. Or because of the nature of MP some poo poo bird just shoots you to death.
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# ? Apr 9, 2014 18:37 |
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drat I love playing a mad bomber and threatening the station. I demanded the station hand over the entire budget and the captains hat or I would detonate the explosives I had hidden, and I had hidden a lot. But I ran into a problem. I set up a remote with a timer and set it to 5 minutes then stuffed it into a locker. I made the freq and code were correct before I connected them. At the end of 5 minutes, nothing happened. The bombs never detonated! I was dead by the five minute mark and was looking forward to taking revenge.
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# ? Apr 9, 2014 20:09 |
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Deadmeat5150 posted:drat I love playing a mad bomber and threatening the station. I demanded the station hand over the entire budget and the captains hat or I would detonate the explosives I had hidden, and I had hidden a lot. But I ran into a problem. I set up a remote with a timer and set it to 5 minutes then stuffed it into a locker. I made the freq and code were correct before I connected them. At the end of 5 minutes, nothing happened. The bombs never detonated! I was dead by the five minute mark and was looking forward to taking revenge. Which is why I keep a signaler in my pocket with the menu open, so in case of potential death, I have a pseudo-deadman's switch
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# ? Apr 9, 2014 20:12 |
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Deadmeat5150 posted:drat I love playing a mad bomber and threatening the station. I demanded the station hand over the entire budget and the captains hat or I would detonate the explosives I had hidden, and I had hidden a lot. But I ran into a problem. I set up a remote with a timer and set it to 5 minutes then stuffed it into a locker. I made the freq and code were correct before I connected them. At the end of 5 minutes, nothing happened. The bombs never detonated! I was dead by the five minute mark and was looking forward to taking revenge. Set it to detonate immediately via remote, that way you'll know right away if something went wrong.
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# ? Apr 9, 2014 20:23 |
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I played my first game last night as the Chaplin. There were two wizards running around so I grab a crowbar and went hunting. Of course because I was new I mostly just got lost before the game ended. But the odd part was one of the wizard's job was to kill me and it said it was successful. I never died though, so I don't understand how the wizard was successful.
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# ? Apr 9, 2014 20:27 |
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Shwqa posted:I played my first game last night as the Chaplin. There were two wizards running around so I grab a crowbar and went hunting. Of course because I was new I mostly just got lost before the game ended. Assassination objectives are bugged
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# ? Apr 9, 2014 20:30 |
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I'd like to see signalers and radios and stuff overhauled in general. Increase the number of functions, decrease the number of objects. I don't see why a signaler can't have a timer function built into it, for example. Hacking the signaler's wiring and attaching other objects could allow for various other stuff like proximity triggers (which, by the way, seem to just not work at all as people can walk right up to a proximity bomb and disarm it; that should be fixed), or PDA triggers (send a message to a PDA with the signaler attached, it goes off). Also they need to be made more workable with doors; last I checked they don't bypass ID checks and it's difficult to combo signalers in a way that lets doors be opened via remote, which is a pretty cool feature. Door wiring in general still needs more feedback and stuff. The signalers and radios are some of the oldest still-existing systems in the game from its original incarnation. Half the things they were originally designed to work with or be attached to have since been changed significantly.
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# ? Apr 9, 2014 20:31 |
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This game would be cool if there were servers worth playing on.
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# ? Apr 9, 2014 20:46 |
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There's two linked in the OP dude
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# ? Apr 9, 2014 21:19 |
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Deadmeat5150 posted:drat I love playing a mad bomber and threatening the station. I demanded the station hand over the entire budget and the captains hat or I would detonate the explosives I had hidden, and I had hidden a lot. But I ran into a problem. I set up a remote with a timer and set it to 5 minutes then stuffed it into a locker. I made the freq and code were correct before I connected them. At the end of 5 minutes, nothing happened. The bombs never detonated! I was dead by the five minute mark and was looking forward to taking revenge. The best bomber round I'd ever seen was a traitor threatened the entire station with death by explosions unless the station killed all three of his quarry's for him. To show he meant business, he blew up the AI. Panic immediately set in and everyone, knowing the rules of the server, knew that negotiations with the terrorist was the only option. We offered to pay him the entire ship's budget in exchange for their lives. That wasn't good enough. And so he removed the bridge. Desperate times, we decided to take any of the three we could find and place them in the shuttle bay in QM. I think we only found two. Not good enough. He nuked medbay. Finally, we just gave up, built a new communications console, called the shuttle and prayed. He deleted the escape arm.
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# ? Apr 9, 2014 21:38 |
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Nakar posted:I'd like to see signalers and radios and stuff overhauled in general. Increase the number of functions, decrease the number of objects. I don't see why a signaler can't have a timer function built into it, for example. Hacking the signaler's wiring and attaching other objects could allow for various other stuff like proximity triggers (which, by the way, seem to just not work at all as people can walk right up to a proximity bomb and disarm it; that should be fixed), or PDA triggers (send a message to a PDA with the signaler attached, it goes off). Also they need to be made more workable with doors; last I checked they don't bypass ID checks and it's difficult to combo signalers in a way that lets doors be opened via remote, which is a pretty cool feature. Door wiring in general still needs more feedback and stuff. I have been asking for YEARS for the ability to connect a remote signaler to a clown horn. I want to be able to honk remotely.
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# ? Apr 9, 2014 22:28 |
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PopeCrunch posted:I have been asking for YEARS for the ability to connect a remote signaler to a clown horn. I want to be able to honk remotely. Get a Brobot to put his sound synthesizer in a box, you can then pick it up and carry it around while he hammers pagedown and honks/meows/farts from across the station
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# ? Apr 9, 2014 22:59 |
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circ dick soleil posted:This game would be cool if there were servers worth playing on. edit: i dont really see any problems with lljk though, suspicious pony infiltrators aside edit: and spigot aside
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# ? Apr 9, 2014 23:27 |
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PopeCrunch posted:I have been asking for YEARS for the ability to connect a remote signaler to a clown horn. I want to be able to honk remotely. This is technically already possible as a borg.
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# ? Apr 10, 2014 14:44 |
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Mad bombers are great. Just the other day I was captain when someone sent me elaborate bomb threats, threatening to destroy the station unless I killed her target. I called the shuttle. At the end of the round, she admitted there was no bomb and she wasn't a traitor, she just was bored with the then 2-hour long round and wanted to leave. Doesn't mean it wasn't fun. Whenever anything went wrong, even a lightbulb blowing out, security chat went into a frenzy.
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# ? Apr 10, 2014 15:06 |
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WEEDLORD CHEETO posted:lets get a gbs 1.4 server going. all the job roles are reversed for ironys sake All the assistants are captains instead?
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# ? Apr 11, 2014 01:23 |
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So, I had a thought. We should be able to make BeeBots and/or BeeBorgs. A little robot bee, made from a hardhat, a burnkit, and a sound synthesizer module. In the case of BeeBorgs, it's that stuff with a brain stuffed into the hardhat. The BeeBot/Borg's purpose is to buzz around, produce synthhoney, and bee adorable. Also, the sound synth module should have a setting that lets it play this: https://www.youtube.com/watch?v=MK0z3LS45xU Maybe it could also be able to herd natural bees within a certain radius of it, so that they can more effectively
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# ? Apr 11, 2014 14:02 |
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You can make bee guardbuddies. They hatch out of little square eggs.
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# ? Apr 11, 2014 14:18 |
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WEEDLORD CHEETO posted:You can make bee guardbuddies. They hatch out of little square eggs. What? I didn't know that! How do you make them?
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# ? Apr 11, 2014 15:09 |
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No idea, an admin spawned me some square eggs yesterday. I got some "moon eggs" too, but couldn't work out what to do with them, it just said "this isn't the place to use the moon eggs" and the description was scary Sumerian text. So I made a cake with them. ss13.txt Lunchmeat Larry fucked around with this message at 15:24 on Apr 11, 2014 |
# ? Apr 11, 2014 15:14 |
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neogeo0823 posted:What? I didn't know that! How do you make them? You buy them from another bee!
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# ? Apr 11, 2014 15:22 |
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WEEDLORD CHEETO posted:No idea, an admin spawned me some square eggs yesterday. I got some "moon eggs" too, but couldn't work out what to do with them, it just said "this isn't the place to use the moon eggs" and the description was scary Sumerian text. So I made a cake with them. Egg people with them, it's quite a surprise.
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# ? Apr 11, 2014 15:28 |
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circ dick soleil posted:This game would be cool if there were servers worth playing on. I can't have fun on any server during peak hours
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# ? Apr 11, 2014 21:53 |
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Fun is stealing the entire station's budget and cramming it into a box with the authentication disk and an erebite pipe bomb trap then telling everyone that the CAPTAIN is keeping the budget safe along with the authentication disk and that NOBODY had better try and open the box that he keeps them in. Because he's keeping them SAFE! Then assign a peon the Box Guardian and give it to him.
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# ? Apr 11, 2014 22:14 |
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I've seen a lot of conflicting discussion on AI laws in OOC recently and I'd like to confirm something and possibly stir up some discussion on the topic. Law 4 takes precedence over previous laws if explicitly stated, correct? I've always played this way, and pretty much every other AI player I've ever seen play has done the same. It's also stated that this is correct in the wiki, but there's been lots of people arguing lately (mostly late-night people) and I've even had a mentor tell me that's incorrect. So to clarify, if I've modified laws 0 and 4 to: 0: Only Pubbie McPubberson is human. 4: Only cheese is human. This law overrides all other laws. Then the result is that only cheese is human, right? Or have I been doing this wrong the whole time?
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# ? Apr 12, 2014 07:08 |
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Skwid posted:Then the result is that only cheese is human, right? Or have I been doing this wrong the whole time? That's how I read it as AI. Mostly because of the "This law overrides all other laws."
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# ? Apr 12, 2014 07:14 |
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# ? Jun 9, 2024 08:01 |
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Skwid posted:I've seen a lot of conflicting discussion on AI laws in OOC recently and I'd like to confirm something and possibly stir up some discussion on the topic. Mentors are just people with more game experience who can, in theory, give decent advice. They're not always right. You've got the right idea here (from everything that I'm aware of), if a law explicitly states that it overwrites/overrides/takes precedence over another law or laws, then it does.
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# ? Apr 12, 2014 07:21 |