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Huh. It's 1875 and Croatia is a Communist democracy. Shouldn't they be a Proletariat Dictatorship after a successful Communist revolution or does HoD/PDM change that?
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# ? Apr 11, 2014 09:13 |
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# ? May 31, 2024 01:48 |
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Stairmaster posted:edit: Also north korea starts off with 0% literacy in the 2000 scenario. I played as them and it's because all of Korea is actually colonial. So NK/SK doesn't actually have any non-colonial land. As them I nuked the US a lot, my infamy was up in the 10 000's when I was done. It killed a small part of their population, but even when pretty much every single province in the US had the ground zero modifier their population still grew extremely fast, mainly due to immigration from China and Japan. I imagined that they had played a lot of post-apocalyptic games and wanted to live it in reality or something.
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# ? Apr 11, 2014 10:10 |
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Here is a HoI IV thing. http://forum.paradoxplaza.com/forum/showthread.php?769073-Hearts-of-Iron-IV-Development-Diary-4-Land-Doctrines
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# ? Apr 11, 2014 11:09 |
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BBJoey posted:Here is a HoI IV thing. http://forum.paradoxplaza.com/forum/showthread.php?769073-Hearts-of-Iron-IV-Development-Diary-4-Land-Doctrines Yes this is another thing I wanted to happen.
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# ? Apr 11, 2014 11:15 |
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What a strange world we live in where the EU dev diaries are disappointing and the HoI ones make me look forward to the game.
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# ? Apr 11, 2014 11:23 |
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Japan and the UK share land doctrine? What? I am interested in the concept of doctrine switching though. I hope they actually balance the doctrines against each other in this game though - in Darkest Hour mobility focus was a no brainer for every nation. Good choice to go with doctrine paths ala HoI2 rather than having them all open to being researched at once - way more flavour that way. Gort fucked around with this message at 12:07 on Apr 11, 2014 |
# ? Apr 11, 2014 11:54 |
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ZearothK posted:What a strange world we live in where the EU dev diaries are disappointing and the HoI ones make me look forward to the game. Well, keep in mind HoI is a full game and Wealth of Nations is DLC, so it's hardly apples and apples you're comparing. Plus the Panama Canal is easily fixed if the price tag in time, money and manpower is such that only a power greater than any that ever existed historically would even consider it.
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# ? Apr 11, 2014 12:10 |
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Gort posted:Japan and the UK share land doctrine? What? They always did in the game. It was just a different branch.
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# ? Apr 11, 2014 12:15 |
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Gort posted:Japan and the UK share land doctrine? What? They branch off between the differnt sides halfway though. Initially they were similar
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# ? Apr 11, 2014 12:15 |
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podcat posted:They branch off between the differnt sides halfway though. Initially they were similar Ah, not so bad then. Is the AI scripted to take the appropriate branch?
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# ? Apr 11, 2014 12:23 |
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Gort posted:Japan and the UK share land doctrine? What? An argument can be made that from theoretical standpoint, Japan actually had more in common with Superior Firepower Doctrine. It's just that they never actually had the technology nor the industrial capacity to pull it off against anyone except the Chinese, the Dutch, the Filipinos and the Commonwealth forces in Malaya. Otherwise, it does make sense to assign them the Grand Battleplan Doctrine as far Japan following a "traditional" path that didn't really stand-out in any way aside from the aforementioned lack of advanced technology and an anachronistic adherence to massed/direct frontal assaults (and without the numbers of USSR nor China either)
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# ? Apr 11, 2014 13:19 |
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Gort posted:Ah, not so bad then. Is the AI scripted to take the appropriate branch? We dont have an AI that does tech choices yet
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# ? Apr 11, 2014 13:26 |
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# ? Apr 11, 2014 14:37 |
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Yeah, immigration is hilariously broken in the modern day scenario. As Canada I received 20 million immigrants between 2000 and 2003
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# ? Apr 11, 2014 14:57 |
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Am I correct in thinking that Warlock 2 is basically an unofficial sequel to Master of Magic?
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# ? Apr 11, 2014 15:45 |
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podcat posted:We dont have an AI that does tech choices yet Sounds good, ship it!
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# ? Apr 11, 2014 15:56 |
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Darkrenown posted:Sounds good, ship it! It is hilarious that your very own employees are making statements like these. It's good to have a company that can laugh at itself!
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# ? Apr 11, 2014 15:58 |
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kissekatt posted:Am I correct in thinking that Warlock 2 is basically an unofficial sequel to Master of Magic? No. I think the closest thing to that right now is Age of Wonders III. Although neither is as close as I'd like.
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# ? Apr 11, 2014 16:00 |
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The best part is that you need to manually DoW Britain because you're at war in the bookmark but also a dominion so the war just disappears as soon as you load up.
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# ? Apr 11, 2014 16:03 |
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DrSunshine posted:It is hilarious that your very own employees are making statements like these. It's good to have a company that can laugh at itself! I once made a glorious PC wallpaper for our QA department. It had "gently caress it - ship it!" printed in huge golden letters on a background of dollar bills These days they only use pictures of arnold schwarzenegger though :'(
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# ? Apr 11, 2014 18:51 |
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How self-aware was Paradox of the quality of, say, the base Hearts of Iron 3 on release? Was there a lot of hand-wringing over not having enough time to polish/program/bugfix as much as you wanted to, or was it thought that it was genuinely good enough for release? Not trying to start anything, I just wanted to get some insight into what must've been going through a studio's collective head at the time.
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# ? Apr 11, 2014 18:57 |
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BBJoey posted:Here is a HoI IV thing. http://forum.paradoxplaza.com/forum/showthread.php?769073-Hearts-of-Iron-IV-Development-Diary-4-Land-Doctrines The 'Desperate Defense' branch of Mobile Warfare Doctrine uses the best icons. The Rollstuhlkorps shall defeat the Bolsheviks and Americans both!
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# ? Apr 11, 2014 18:57 |
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Wheelchair guy with a panzerfaust
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# ? Apr 11, 2014 19:01 |
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StashAugustine posted:Wheelchair guy with a panzerfaust If this doesn't end up being an attachable brigade in the final version of the game I'm going to be sorely disappointed.
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# ? Apr 11, 2014 19:15 |
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gradenko_2000 posted:How self-aware was Paradox of the quality of, say, the base Hearts of Iron 3 on release? Was there a lot of hand-wringing over not having enough time to polish/program/bugfix as much as you wanted to, or was it thought that it was genuinely good enough for release? There is no game project where people arent fretting over needing more time https://www.youtube.com/watch?v=xZ0OUq_kDh8 Ah well, fuckit.. here is a proper reply: We didnt expect there to be so many problems actually, but of course we knew it wasnt polished. The project was both overly ambitious for our studio size at the time and we had other issues such as lack of testing. When the budget runs out you have to release what you have or fire everyone and cancel it. We did release a demo so people knew what to expect. We worked so extremely hard to release patchs after that initial release and HoI is still the one of our old games that received the most patching updates etc for its lifetime. I consider HoI4 to be our target for showing that we can consistently release polished but still very complex games these days. StashAugustine posted:Wheelchair guy with a panzerfaust podcat fucked around with this message at 19:33 on Apr 11, 2014 |
# ? Apr 11, 2014 19:16 |
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gradenko_2000 posted:How self-aware was Paradox of the quality of, say, the base Hearts of Iron 3 on release? Was there a lot of hand-wringing over not having enough time to polish/program/bugfix as much as you wanted to, or was it thought that it was genuinely good enough for release? With that and stuff like Sword of the Stars 2, you want to give them the benefit of the doubt and hope that it was "Ship or Shut the Doors" situation, but...
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# ? Apr 11, 2014 19:17 |
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GrossMurpel posted:
...1766?
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# ? Apr 11, 2014 19:18 |
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PleasingFungus posted:...1766? Steppe Victoria, a bit upthread.
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# ? Apr 11, 2014 20:02 |
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podcat posted:We worked so extremely hard to release patchs after that initial release and HoI is still the one of our old games that received the most patching updates etc for its lifetime. I consider HoI4 to be our target for showing that we can consistently release polished but still very complex games these days. I'm pretty sure most of the community feels the same. HoI IV will be the measurement to see how far paradox has come. Not just in terms of stability and bugfreeness, but in terms of game design. Playing Darkest Hour and HoI 3 really shows how HoI 3 was a step back in some regards. quote:My favourite icon in the whole game Calling it now: First mod out will be "more realistic icons" because no fun allowed. Followed swiftly by Tracked Horses.
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# ? Apr 11, 2014 20:18 |
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I remember the Infiltration line in AoD(Or maybe DH with the stronger infantry?) being the second best after Blitzkrieg, or even better, depending on if you had the tech teams and IC to actually get tanks and the oil to run them. Mainly due to the massive night combat bonus. Arguably China/North Korea used that rather than some sort of "mass combat" doctrine, at least during the Korean war (the human wave myth is what you get when you manage to pull off infiltration ).
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# ? Apr 11, 2014 21:25 |
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DrSunshine posted:It is hilarious that your very own employees are making statements like these. It's good to have a company that can laugh at itself! gradenko_2000 posted:How self-aware was Paradox of the quality of, say, the base Hearts of Iron 3 on release? Was there a lot of hand-wringing over not having enough time to polish/program/bugfix as much as you wanted to, or was it thought that it was genuinely good enough for release? I didn't work for Paradox when HoI3 came out, but having worked on FTM, TFH, and HoI IV now, I make fun of it on a fairly regular basis. So far no one has punched me. ArchangeI posted:Calling it now: First mod out will be "more realistic icons" because no fun allowed. Followed swiftly by Tracked Horses. Some people in the DD thread are already annoyed
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# ? Apr 11, 2014 21:40 |
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The Third Reich resorted to some pretty extreme barrel scraping, as well as some batshit crazy ideas, in the final months of the war. At one point they literally ordered the creation of "tank hunter" units that were just guys on bicycles with Panzerfausts, and entire units of men with severe disabilities or sicknesses were created too. Wheelchair guy with a faust immediately brought those things to mind for me so I'd think the image is actually a legitimately good choice for what type of doctrine it's a part of, as well as being pretty amusing in its own right.
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# ? Apr 11, 2014 21:52 |
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You know, even though it's completely in-congruent with reality and an optimized piece of poo poo the cold war scenario for Victoria Ultimate is still more fun than the NWO mod for DH since things actually happen.
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# ? Apr 11, 2014 22:06 |
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I think they even created an infantry division made up of deaf men
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# ? Apr 11, 2014 22:08 |
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I hadn't heard of that.
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# ? Apr 11, 2014 22:12 |
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Darkrenown posted:I hadn't heard of that. Oh, you.
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# ? Apr 11, 2014 22:16 |
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Stairmaster posted:You know, even though it's completely in-congruent with reality and an optimized piece of poo poo the cold war scenario for Victoria Ultimate is still more fun than the NWO mod for DH since things actually happen. With NWO it's more like things stop happening once Korea is over and done with. I had a blast playing as the Republic of China up to that point- nothing like sending ~600,000 infantrymen across the Yalu to relieve the UN forces at Busan.
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# ? Apr 11, 2014 22:33 |
Pornographic Memory posted:The Third Reich resorted to some pretty extreme barrel scraping, as well as some batshit crazy ideas, in the final months of the war. At one point they literally ordered the creation of "tank hunter" units that were just guys on bicycles with Panzerfausts, and entire units of men with severe disabilities or sicknesses were created too. Wheelchair guy with a faust immediately brought those things to mind for me so I'd think the image is actually a legitimately good choice for what type of doctrine it's a part of, as well as being pretty amusing in its own right. Yeah. Even the Werwolf plan (last icon in that tech tree) is pretty bottom-of-the-barrel when you look up who was recruited. Wikipedia posted:The chief training centre in the West was at Hülchrath Castle near Erkelenz, which by early 1945 was training around 200 recruits mostly drawn from the Hitler Youth. Hitler Youth AKA ten year old boys.
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# ? Apr 11, 2014 23:02 |
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Is there any way to reveal more of the map in EU4 besides the people around me exploring or exploring myself? I imported a game from CK2, and it's now 1525 and I just realised that nobody has the exploration idea. Checking the files, it looks like Alba has it in their historical ideas list, but they seem in no hurry to get it. I made some changes outside of Europe, and I'd like to see how those are panning out, but I'm in a sorta precarious position due to having some rather large countries breathing down my neck. Can I safely edit the historical ideas list partway through the game to get some countries to add it? How does that list work anyway? Also, how does the Reformation work? Reform desire is at around 75% and nothing's happened yet. Edit: vv Ok, I saw on the wiki that it started at 55%, but they noted that the section was out of date and quite possibly wrong. catlord fucked around with this message at 23:59 on Apr 11, 2014 |
# ? Apr 11, 2014 23:48 |
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# ? May 31, 2024 01:48 |
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catlord posted:Also, how does the Reformation work? Reform desire is at around 75% and nothing's happened yet. I think it has to outright hit 100% before poo poo goes down.
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# ? Apr 11, 2014 23:57 |